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2016-10-16working with power limitJack Humbert
2016-09-06Use keyboard config for nkro (#7)IBNobody
* removing nkro references - wip * changed NKRO to be defined by keymap_config
2016-09-06Set keyboard_nkro (used by TMK) w/ MAGIC_HOST_NKROIBNobody
If NKRO is enabled, also set keyboard_nkro with MAGIC_HOST_NKRO and MAGIC_UNHOST_NKRO.
2016-08-18Add a register/unregister_code16 pair of functionsGergely Nagy
These functions register not only the 8bit keycode, but the modifiers too. It doesn't handle the full range of the upper 8bits, just the mods, but that's a good start. Changed the tap-dance pair functions to use these, so one can do: `ACTION_TAP_DANCE_DOUBLE (KC_COLN, KC_SCLN)` ...and that will do the right thing. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-08-18Fix the process_record_nocache functionWojciech Siewierski
This function relies on checking the disable_action_cache static variable before accessing the layer cache.
2016-08-15process_unicode: Call process_ucis() automaticallyGergely Nagy
If UCIS is enabled, call process_ucis() automatically from process_record_quantum(). Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-07-13extract reset keyboard into a functionPavlos Vinieratos
that makes it easy to call reset_keyboard() from a function in a keymap
2016-07-11Merge pull request #477 from Smilliam/masterJack Humbert
Canceling Space Cadet state with opposite shift key
2016-07-10Made rollover behavior for space cadet optionalSmilliam
2016-07-08Move return out of event if blockTerryMathews
According to Jack, this makes the return case not be processed. Doesn't break anything in the firmware.
2016-07-07Create keycodes for RGB control functionsTerryMathews
Moves RGB controls out of the macro function and assigns them their own keycodes: RGB_TOG (toggle on/off) RGB_MOD (mode step) RGB_HUI (increase hue) RGB_HUD (decrease hue) RGB_SAI (increase saturation) RGB_SAD (decrease saturation) RGB_VAI (increase brightness) RGB_VAD (decrease brightness)
2016-07-06default keymap, reset sorted out for now, added serial to makefileJack Humbert
2016-07-04fixed indentation.Smilliam
2016-07-04Allow Space Cadet state to be canceled by alternate Shift keySmilliam
Allows you to press RSHIFT to cancel the insertion of a "(" when holding down LSHIFT. Alternatively, allows you to press LSHIFT to cancel the insertion of a ")" when holding down RSHIFT. This change enables you to renege from outputting a character should you press a shift key erroneously.
2016-07-01Add ChibiOS support for QMK (#465)fredizzimo
* Modularity and gcc warnings fixes. * Add ChibiOS support (USB stack + support files). * Make usb_main more USB_DRIVER #define independent. * Move chibios to tool. * Implement jump-to-bootloader. * Small updates. * Fix bootloader-jump compiling. * Move AVR specific sleep_led.c into avr. * Add basic sleep_led for chibios. * Update chibios README. * NKRO fixes. * Rename some Makefile defines. * Move STM32 bootloader address config to separate .h file. * Add ARM Teensies bootloader code. * Fix chibios/usb_main GET_REPORT handing. * Add missing #include to keymap.c. * Make bootmagic.c code portable (_delay_ms -> wait_ms). * Move declaration of keymap_config. Should really not declare variables in .h files - since it's included in different .c files, a proper linker then complains that the same variable is declared more than once (once for each .c file that the offending .h is included in). * Add eeprom support for chibios/kinetis. * Rename chibios example keyboard. * Move chibios/cortex selection to local Makefiles. * Chibios: use WFI in idle. WIP suspend stuff. * ChibiOS/kinetis: sending remote wakeup. * ChibiOS/STM32: send remote wakeup. * Fix report size of boot protocol. * Fix drop key stroke Keyboard report should be checked if its transfer finishs successfully. Otherwise key stroke can be missing when other key event occurs before the last report transfer is done. Boot protocol 10ms interval probably causes this problem in case it receives key events in a row within the period. NKRO protocol suffers less or nothing due to its interval 1ms. * Chibios/usb_main: rename a variable for clarity. * Add correct chibios/bootloader_jump for infinity KB. * ChibiOS: make reset request more CMSISy. * Chibios: Add breathing sleep LED on Kinetis MCUs. * ChibiOS: Update infinity bootloader code to match updated ChibiOS. * ChibiOS: prettify/document sleep_led code. * Chibios: Remove the wait in the main loop. * Add maple mini code. * Do timeout when writing to CONSOLE EP queue. Fixes TMK bug #266. * Chibios: add 'core/protocol' to the makefiles' search path. * Chibios: Update to new USB API. * Chibios: add more guards for transmitting (fix a deadlock bug). * Add update for chibios in README * Chibios: Fix a HardFault bug (wait after start). * Chibios: cleanup usb_main code. * Chibios: Revert common.mk change (fix AVR linking problem). * core: Fix chibios user compile options Compile options can be defined in project Makefile such as UDEFS, UADEFS, UINCDIR, ULIBDIR and ULIBS. * Sysv format for ChibiOS arm-none-eabi-size Some new patches to ChibiOS puts heap as it's own section. So the berkeley format is now useless, as the heap will be included in the BSS report. The sysv format displays the bss size correctly. * Fix hard-coded path of CHIBIOS * Add support for new version of ChibiOS and Contrib The Kinetis support has moved to a separate Contrib repository in the newest version of Chibios. There has also been some structure changes. So this adds support for those, while maintaining back- wards compability. * Update ChibiOS instructions * Chibios: implement sleep LED for STM32. * Chibios: Update the main chibios README. * Chibios: fix STM32_BOOTLOADER_ADDRESS name. * Chibios: make the default bootloader_jump redefinable (weak). * Chibios: disable LTO (link-time optimisation). With LTO enabled, sometimes things fail for mysterious reasons (e.g. bootloader jump on WF with LEDs enabled), just because the linker optimisation is too aggressive. * Chibios: add default location for chibios-contrib. * ChibiOS: update mk to match chibios/master. * ChibiOS: update instructions.md. * Add chibi_onekey example. * Add comments to chibi_onekey Makefile. * Rename some Makefile defines. * Move STM32 bootloader address config to separate .h file. * Rename chibios example keyboard. * Move chibios/cortex selection to local Makefiles. * Add Teensy LC onekey example. * Chibios: use WFI in idle. WIP suspend stuff. * Update chibi/teensy instructions. * Update chibios/Teensy instructions. * Add infinity_chibios * Add keymap_hasu.c * Infinity_chibios: select correct bootloader_jump. * Infinity_chibios: improve comments. * Add generic STM32F103C8T6 example. * Add maple mini code. * STM32F103x fixes. * Add maple mini pinout pic. * Chibios: updates for 3.0.4 git. * Chibios: rename example stm32_onekey -> stm32_f072_onekey. * Chibios: add makefiles for Teensy 3.x examples. * Chibios: update Teensy 3.x instructions. * Chibios: Tsy LC is cortex-m0plus. * Chibios: add more guards for transmitting (fix a deadlock bug). * Change README for chibios * Chibios: update examples to current chibios git. Match the changes in mainline chibios: - update chconf.h - update supplied ld scripts structure - update Teensy instructions (switch to official chibios and introduce contrib) * Add ChibiOS and ChibiOS-Contrib submodules Also fix the makefile path for them. * Moves chibios keyboards to keyboards folder * First version of ChibiOS compilation Only the stm32_f072_onkey keyboard is ported at the moment. It compiles, but still doesn't link. * More chibios fixes It now compiles without warnings and links * Move the teensy_lc_onekey to the keyboards folder * Clean up the make file rule structure * Remove keymap_fn_to_action * Update more ChibiOS keyboards to QMK Most of them does not compile at the moment though. * Use older version of Chibios libraries The newest ones have problems with compilation * Remove USB_UNCONFIGURED event It isn't present in the older version of ChibiOS * Fix the infinity_chibios compilation * Fix potentially uninitialized variable * Add missing include * Fix the ChibiOS makefile * Fix some Chibios keyboard compilation * Revert the rules.mk file back to master version * Combine the chibios and AVR makefiles With just the required overrides in the respective platform specific one. * Slight makefile restrucuring Platform specific compiler options * Move avr specific targets out of the main rules * Fix ChibiOS objcopy The ChibiOS objcopy needs different parameters, so the parameters are moved to the corresponding platform rule file * Fix the objcopy for real this time The comands were moved around, so chibios used avr and the ohter way around. Also change the objsize output format * Fix the thumb flags * Fix the infinity hasu keymap * Per platform cpp flags * Add gcc-arm-none-eabi package to travis * Add arm-none-eabi-newlib to travis * Fix the name of the libnewlib-arm-none-eabi lib * Fix the ChibiOS paths So that they are properly relative, and builds don't generate extra folders * Fix the board path of stm32_f103_onekey * Only consider folders with Makefiles as subproject
2016-06-29rand supports other chipsJack Humbert
2016-06-29adds random base64 character generatorJack Humbert
2016-06-29Moves features to their own files (process_*), adds tap dance feature (#460)Jack Humbert
* non-working commit * working * subprojects implemented for planck * pass a subproject variable through to c * consolidates clueboard revisions * thanks for letting me know about conflicts.. * turn off audio for yang's * corrects starting paths for subprojects * messing around with travis * semicolon * travis script * travis script * script for travis * correct directory (probably), amend files to commit * remove origin before adding * git pull, correct syntax * git checkout * git pull origin branch * where are we? * where are we? * merging * force things to happen * adds commit message, adds add * rebase, no commit message * rebase branch * idk! * try just pull * fetch - merge * specify repo branch * checkout * goddammit * merge? idk * pls * after all * don't split up keyboards * syntax * adds quick for all-keyboards * trying out new script * script update * lowercase * all keyboards * stop replacing compiled.hex automatically * adds if statement * skip automated build branches * forces push to automated build branch * throw an add in there * upstream? * adds AUTOGEN * ignore all .hex files again * testing out new repo * global ident * generate script, keyboard_keymap.hex * skip generation for now, print pandoc info, submodule update * try trusty * and sudo * try generate * updates subprojects to keyboards * no idea * updates to keyboards * cleans up clueboard stuff * setup to use local readme * updates cluepad, planck experimental * remove extra led.c [ci skip] * audio and midi moved over to separate files * chording, leader, unicode separated * consolidate each [skip ci] * correct include * quantum: Add a tap dance feature (#451) * quantum: Add a tap dance feature With this feature one can specify keys that behave differently, based on the amount of times they have been tapped, and when interrupted, they get handled before the interrupter. To make it clear how this is different from `ACTION_FUNCTION_TAP`, lets explore a certain setup! We want one key to send `Space` on single tap, but `Enter` on double-tap. With `ACTION_FUNCTION_TAP`, it is quite a rain-dance to set this up, and has the problem that when the sequence is interrupted, the interrupting key will be send first. Thus, `SPC a` will result in `a SPC` being sent, if they are typed within `TAPPING_TERM`. With the tap dance feature, that'll come out as `SPC a`, correctly. The implementation hooks into two parts of the system, to achieve this: into `process_record_quantum()`, and the matrix scan. We need the latter to be able to time out a tap sequence even when a key is not being pressed, so `SPC` alone will time out and register after `TAPPING_TERM` time. But lets start with how to use it, first! First, you will need `TAP_DANCE_ENABLE=yes` in your `Makefile`, because the feature is disabled by default. This adds a little less than 1k to the firmware size. Next, you will want to define some tap-dance keys, which is easiest to do with the `TD()` macro, that - similar to `F()`, takes a number, which will later be used as an index into the `tap_dance_actions` array. This array specifies what actions shall be taken when a tap-dance key is in action. Currently, there are two possible options: * `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when tapped once, `kc2` otherwise. * `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the current state of the tap-dance action. The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise. And that's the bulk of it! Do note, however, that this implementation does have some consequences: keys do not register until either they reach the tapping ceiling, or they time out. This means that if you hold the key, nothing happens, no repeat, no nothing. It is possible to detect held state, and register an action then too, but that's not implemented yet. Keys also unregister immediately after being registered, so you can't even hold the second tap. This is intentional, to be consistent. And now, on to the explanation of how it works! The main entry point is `process_tap_dance()`, called from `process_record_quantum()`, which is run for every keypress, and our handler gets to run early. This function checks whether the key pressed is a tap-dance key. If it is not, and a tap-dance was in action, we handle that first, and enqueue the newly pressed key. If it is a tap-dance key, then we check if it is the same as the already active one (if there's one active, that is). If it is not, we fire off the old one first, then register the new one. If it was the same, we increment the counter and the timer. This means that you have `TAPPING_TERM` time to tap the key again, you do not have to input all the taps within that timeframe. This allows for longer tap counts, with minimal impact on responsiveness. Our next stop is `matrix_scan_tap_dance()`. This handles the timeout of tap-dance keys. For the sake of flexibility, tap-dance actions can be either a pair of keycodes, or a user function. The latter allows one to handle higher tap counts, or do extra things, like blink the LEDs, fiddle with the backlighting, and so on. This is accomplished by using an union, and some clever macros. In the end, lets see a full example! ```c enum { CT_SE = 0, CT_CLN, CT_EGG }; /* Have the above three on the keymap, TD(CT_SE), etc... */ void dance_cln (qk_tap_dance_state_t *state) { if (state->count == 1) { register_code (KC_RSFT); register_code (KC_SCLN); unregister_code (KC_SCLN); unregister_code (KC_RSFT); } else { register_code (KC_SCLN); unregister_code (KC_SCLN); reset_tap_dance (state); } } void dance_egg (qk_tap_dance_state_t *state) { if (state->count >= 100) { SEND_STRING ("Safety dance!"); reset_tap_dance (state); } } const qk_tap_dance_action_t tap_dance_actions[] = { [CT_SE] = ACTION_TAP_DANCE_DOUBLE (KC_SPC, KC_ENT) ,[CT_CLN] = ACTION_TAP_DANCE_FN (dance_cln) ,[CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg) }; ``` This addresses #426. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * hhkb: Fix the build with the new tap-dance feature Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * tap_dance: Move process_tap_dance further down Process the tap dance stuff after midi and audio, because those don't process keycodes, but row/col positions. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * tap_dance: Use conditionals instead of dummy functions To be consistent with how the rest of the quantum features are implemented, use ifdefs instead of dummy functions. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * Merge branch 'master' into quantum-keypress-process # Conflicts: # Makefile # keyboards/planck/rev3/config.h # keyboards/planck/rev4/config.h * update build script
2016-06-23updates ez's matrix to specJack Humbert
2016-06-23Backlight abstraction and other changes (#439)Jack Humbert
* redoes matrix pins, abstracts backlight code for B5,6,7 * slimming down keyboard stuff, backlight breathing implemented * don't call backlight init when no pin * cleans up user/kb/quantum calls, keyboard files * fix pvc atomic * replaces CHANNEL with correct var in breathing * removes .hexs, updates readmes, updates template * cleans-up clueboards, readmes to lowercase * updates readme
2016-06-21increase leader seq size to 5Jack Humbert
2016-06-20[Jack & Erez] Fixes Space Cadet right shiftJack & Erez
2016-06-18Cleans up quantum/keymap situation, removes extra lufa folders (#416)Jack Humbert
* sorts out keycodes * move midi around * remove mbed * replaces keymap with qmk/keymap_common * fixes keymap.h * keymap, config, quantum rearrange * removes unneeded lufa stuff
2016-06-17addresses #369Jack Humbert
2016-06-03Improve string sending (#376)Eric Tang
2016-06-01new line/tab in send_stringJack Humbert
2016-06-01adds send_string functionality (string macros)Jack Humbert
2016-05-28process_record implementation (non-breaking for process_action ATM)Jack Humbert
2016-05-24[Erez & Jack] Optimizes shift_interrupted arrayErez Zukerman
2016-05-24[Erez & Jack] Packages Space Cadet shifts into keycodesErez Zukerman
2016-05-24Converted audio play functions to *_user (#349)Jack Humbert
* Updated personal layouts * tweaked personal * Nightly - Audio Cleanup Refactored the LUTs. Abstracted some of the registers out of audio to use more functional names. Split audio into audio and audio_pwm. WIP * nightly - collapsed code * Added check for note playing to LEDs * Usability tweaks * TWEAE * nightly added extra kcs to keymap common * turned on Plank audio * Added backlight breathing to atomic * reverted accidental merge * Added music and audio toggles to Quantum.c * Redid the audio callbacks * Adjusted default planck layout to use the user tone naming * tabs to spaces * Rewrote the ALL recipe to allow for faster parallel make * tabs to spaces * Renamed custom event functions to be 'startup_user' and 'shutdown_user'. Also moved the prototypes around. * Tweaked pvc atomic layout to work with the pvc planck. * updates midi scale calling
2016-05-19fixed small bug with AUDIO_ENABLED (#339)purpleP
2016-05-18adapts unicode to quantum.c (#333)Jack Humbert
* Unicode to have unicode input you need to: - set your OS input method to UNICODE if needed - enable unicode in your makefile - copy the action_function from keyboard/planck/keymaps/unicode/unicode.c to your keymap.c set the target OS method in your keymap.c: void matrix_init_user() { set_unicode_mode(UC_OSX); } you can then switch when you want with: set_unicode_mode(UC_OSX); set_unicode_mode(UC_LNX); set_unicode_mode(UC_WIN); put some unicode codes in your keymap like so: UC(0x0061) I did change the bit mask in quantum/keymap_common.c and .h I’m afraid we will need uint32 to get a total support for all unicode tables or relocate the handler as @mbarkhau did. * rearranges keycode values, hooks-up unicode * removes extra lalt ref * adds unicode shortcuts and example
2016-05-18adds music and audio toggles (#337)Jack Humbert
* Updated personal layouts * tweaked personal * Nightly - Audio Cleanup Refactored the LUTs. Abstracted some of the registers out of audio to use more functional names. Split audio into audio and audio_pwm. WIP * nightly - collapsed code * Added check for note playing to LEDs * Usability tweaks * TWEAE * nightly added extra kcs to keymap common * turned on Plank audio * Added backlight breathing to atomic * reverted accidental merge * Added music and audio toggles to Quantum.c * Redid the audio callbacks * music/audio_on_user
2016-05-15updates midi functionality (#331)Jack Humbert
* implements leader key for planck experimental * allows override of leader timeout * adds ability to use the leader key in seq * fixes leader keycode * adds chording prototype * fixes keycode detection * moves music mode to quantum.c * disables chording by default * adds music sequencer functionality * implements audio/music functions in quantum.c * splits up process_action to allow independent processing of actions * moves midi stuff to quantum.c * adds additional scales for midi
2016-05-15splits process_action up to handle records separately (#329)Jack Humbert
* implements leader key for planck experimental * allows override of leader timeout * adds ability to use the leader key in seq * fixes leader keycode * adds chording prototype * fixes keycode detection * moves music mode to quantum.c * disables chording by default * adds music sequencer functionality * implements audio/music functions in quantum.c * splits up process_action to allow independent processing of actions * merging?
2016-05-15adds a sequencer to the music mode (#330)Jack Humbert
* implements leader key for planck experimental * allows override of leader timeout * adds ability to use the leader key in seq * fixes leader keycode * adds chording prototype * fixes keycode detection * moves music mode to quantum.c * disables chording by default * adds music sequencer functionality * implements audio/music functions in quantum.c * Merge branch 'master' into process-record
2016-05-15Leader key implementation (#326)Erez Zukerman
* implements leader key for planck experimental * allows override of leader timeout * adds ability to use the leader key in seq * fixes leader keycode * adds chording prototype * fixes keycode detection * moves music mode to quantum.c * disables chording by default * updates process_action functions to return bool