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2020-09-30* #define AUTO_SHIFT_SETUPGreg Wright
* Clarification Changed `#ifndef` to `#ifdef` and moved enable disable outside AUTO_SHIFT_SETUP * AUTO_SHIFT_NO_SETUp
2020-09-30Hid joystick interface (#4226)a-chol
* add support for hid gamepad interface add documentation for HID joystick Add joystick_task to read analog axes values even when no key is pressed or release. update doc Update docs/feature_joystick.md Manage pin setup and read to maintain matrix scan after analog read * Incorporates patches and changes to HID reporting There are some patches provided by @a-chol incorporated on this commit, and also some changes I made to the HID Report structure. The most interesting is the one dealing with number of buttons: Linux doesn't seem to care, but Windows requires the HID structure to be byte aligned (that's in the spec). So if one declares 8/16/32... buttons they should not have any issues, but this is what happens when you have 9 buttons: ``` bits |0|1|2|3|4|5|6|7| |*|*|*|*|*|*|*|*| axis 0 (report size 8) |*|*|*|*|*|*|*|*| ... |*|*|*|*|*|*|*|*| |*|*|*|*|*|*|*|*| |*|*|*|*|*|*|*|*| |*|*|*|*|*|*|*|*| |*|*|*|*|*|*|*|*| axis 6 |*|*|*|*|*|*|*|*| first 8 buttons (report size 1) |*| | | | | | | | last of 9 buttons, not aligned ``` So for that I added a conditonal that will add a number of reports with size 1 to make sure it aligns to the next multiple of 8. Those reports send dummy inputs that don't do anything aside from aligning the data. Tested on Linux, Windows 10 and Street Fighter (where the joystick is recognized as direct-input) * Add save and restore of each pin used in reading joystick (AVR). Allow output pin to be JS_VIRTUAL_AXIS if the axis is connected to Vcc instead of an output pin from the MCU. Fix joystick report id Fix broken v-usb hid joystick interface. Make it more resilient to unusual settings (none multiple of eight button count, 0 buttons or 0 axes) Correct adc reading for multiple axes. Piecewise range conversion for uncentered raw value range. Input, output and ground pin configuration per axis. Documentation fixes * Fix port addressing for joystick analog read * The other required set of changes As per the PR, the changes still holding it up. Add onekey for testing. Fix ARM builds. Fix device descriptor when either axes or buttons is zero. Add compile-time check for at least one axis or button. Move definition to try to fix conflict. PR review comments. qmk cformat * avoid float functions to compute range mapping for axis adc reading * Remove V-USB support for now. Updated docs accordingly. * Update tmk_core/protocol/lufa/lufa.c Co-Authored-By: Ryan <fauxpark@gmail.com> * Update tmk_core/protocol/usb_descriptor.c Co-Authored-By: Ryan <fauxpark@gmail.com> * Update tmk_core/protocol/usb_descriptor.c Co-Authored-By: Ryan <fauxpark@gmail.com> * Update tmk_core/protocol/usb_descriptor.c Co-Authored-By: Ryan <fauxpark@gmail.com> * Add support for joystick adc reading for stm32 MCUs. Fix joystick hid report sending for chibios * Fix HID joystick report sending for ChibiOS. Add one analog axis to the onekey:joystick keymap. Fix pin state save and restore during joystick analog read for STM32 MCUs. * Update tmk_core/protocol/chibios/usb_main.c Co-Authored-By: Ryan <fauxpark@gmail.com> * Update tmk_core/protocol/lufa/lufa.c Co-Authored-By: Ryan <fauxpark@gmail.com> * Add missing mcuconf.h and halconf.h to onekey:joystick keymap. Add suggested fixes from PR. * Switch saveState and restoreState signature to use pin_t type. onekey:joystick : add a second axis, virtual and programmatically animated. * Update docs/feature_joystick.md Co-Authored-By: Ryan <fauxpark@gmail.com> * Update docs/feature_joystick.md Co-Authored-By: Ryan <fauxpark@gmail.com> * Add PR corrections * Remove halconf.h and mcuconf.h from onekey keymaps * Change ADC_PIN to A0 Co-authored-by: achol <allecooll@hotmail.com> Co-authored-by: José Júnior <jose.junior@gmail.com> Co-authored-by: a-chol <achol@notamail.com> Co-authored-by: Nick Brassel <nick@tzarc.org> Co-authored-by: Ryan <fauxpark@gmail.com>
2020-09-30Update features to use Custom Tapping Term when appropriate (#6259)Drashna Jaelre
* Update Space Cadet to use Custom Tapping Term functionality * Detect correct keycode for space cadet tapping term * Update tap dancing to use global custom tapping term * Update documentation for Tap Dances * formatting pass * Apply suggestions from code review Co-Authored-By: fauxpark <fauxpark@gmail.com> * Update docs/feature_tap_dance.md Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com> * Update for future * Update user keymaps for space cadet * Fix typos * Clean up tapping term stuff * Fix compiler issue if NO_ACTION_TAPPING is enabled Co-authored-by: fauxpark <fauxpark@gmail.com> Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
2020-09-30Bigger combo index (#9318)Pete Sevander
* Add change log * Change combo index from uint8_t to uint16_t
2020-08-08Allowing Pressing the Start Buttons Again to Stop Dynamic Macro Recording ↵Dongfeng Yu
(#9446) format code according to conventions [skip ci]
2020-08-08Improve keycode handling for RGB (#7677)Drashna Jaelre
Co-authored-by: drashna <drashna@live.com> Co-authored-by: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
2020-08-08`qmk cformat` (#9500)Nick Brassel
2020-08-08Standardize how unicode is processed (fixes #8768) (#8770)Jason Laqua
Co-authored-by: Konstantin Đorđević <vomindoraan@gmail.com>
2020-06-12Fix bug in UC_RMOD, add shift and audio support for UC_MOD/UC_RMOD(#8674)Konstantin Đorđević
* Invert UC_MOD/UC_RMOD direction when Shift is held Also use MOD_MASK_SHIFT in process_rgb.c * Allow audio to be played for UC_MOD, UC_RMOD keycodes as well * Fix signedness bug in reverse input mode cycling * Misc formatting in process_unicode_common.c * Address clang-format issues * Make decode_utf8 helper function file-local (static)
2020-06-12Rename UC_OSX (and related constants) to UC_MAC (#8589)Konstantin Đorđević
* Rename UC_OSX (and related constants) to UC_MAC * Update UNICODE_SONG_OSX references to UNICODE_SONG_MAC * Update UC_M_OS references to UC_M_MA * Add UC_OSX alias for backwards compatibility * Add deprecation warning for UC_OSX to Unicode docs * Add UC_M_OS alias for backwards compatibility * Update newly found UC_M_OS and UNICODE_SONG_OSX references * Add legacy UNICODE_MODE_OSX alias, revert changes to user keymaps * Add legacy UNICODE_SONG_OSX alias, revert changes to user keymaps * Replace removed sounds in Unicode song doc examples
2020-06-12Variable combo (#8120)Jeremy Bernhardt
* keymap(gergo): colemak * added flipped numbers * add STENO_DISABLE_VIRTSER * add STENO_DISABLE_VIRTSER * Added GergoPlex and Faunchpad * push retab * push retab * added variable option for combos * removed accidental commit * removed accidental commit * More accidental deletions! (╯°□°)╯︵ ┻━┻ Co-authored-by: Damien Rajon <145502+pyrho@users.noreply.github.com>
2020-06-122020 February 29 Breaking Changes Update (#8064)James Young
2020-03-24`send_unicode_string()`: Add support for code points > 0xFFFF (#8236)Ryan
2020-03-24A proper `send_string()` for the Unicode feature (#8155)Ryan
2020-02-26Run clang-format manually to fix recently changed files (#7934)Joel Challis
* Run clang-format manually to fix recently changed files * Run clang-format manually to fix recently changed files - revert template files * Run clang-format manually to fix recently changed files - format off for ascii_to_keycode_lut
2020-02-26Relocate grave keycode processing (#8082)Joel Challis
* Relocate grave keycode processing * Tidy up code * Refactor grave -> grave_esc
2020-02-26switching to you know whats up mode (#7921)Jeremy Bernhardt
2020-01-09Big keycode cleanup (#230)Drashna Jaelre
* clean up quantum.c (#7485) * idea * progress * more stuff * wip * wip * last couple of keycodes you can move safely * Update quantum/quantum.c Co-Authored-By: fauxpark <fauxpark@gmail.com> * Put back RGB_MODE_BREATHE * Compile out some keycode processing when features are disabled (#7506) * Add shift-to-invert to remaining directional RGB_* keycode pairs (#7484) * Add shift-to-invert to remaining directional RGB_* keycode pairs RGB_MODE_FORWARD / RGB_MODE_REVERSE invert their functions when shift is held. This change adds the same capabilities to the remaining directional RGB_* keycode pairs. This improves consistency and provides full RGB control in a keymap containing only one keycode from each pair. * remove redundant variable * fix typo * Fix more typos Flyspell is on now I swear! * Relocate magic keycode processing (#7512) * Move magic keycode processing to own file * Save some bytes * Update comments * Update define to one thats not already used... * Fix audio * Fix breathing toggle when rgb is disabled (#7550) * Ifdef MAGIC_EE_HANDS until #178 drops revert this commit once it does * Add short aliases for Magic keycodes (#7541) * Add short alias for `MAGIC_TOGGLE_NKRO` * Add aliases for the other Bootmagic keycodes * Replace long form in default keymaps * Fix FORCE_NKRO handling (#7601) * Add until #173 drops * Relocate RGB keycode processing (#7508) * Move rgb keycode logic to process_keycode * Fixes for rgb matrix * Fixes for mxss * Fix inc/dec logic, add comments * Fix return RAINBOW_SWIRL logic * stop external use of rgb helper functions * merge fix * Fix 'defined but not used' when all animations are disabled Co-authored-by: Yan-Fa Li <yanfali@gmail.com> Co-authored-by: Joel Challis <git@zvecr.com> Co-authored-by: Manna Harbour <51143715+manna-harbour@users.noreply.github.com> Co-authored-by: fauxpark <fauxpark@gmail.com> Co-authored-by: Florian Didron <fdidron@users.noreply.github.com>
2020-01-09Send string keycode tweaks (#7471)fauxpark
2020-01-09[Core] Convert Dynamic Macro to a Core Feature (#5948) (#207)Drashna Jaelre
* Convert Dynamic Macro to a Core Feature This imports the code from Dynamic Macro into the core code, and handles it, as such. This deprecates the old method but does not remove it, for legacy support. This way, no existing user files need to be touched. Additionally, this reorganizes the documentation to better reflect the changes. Also, it adds user hooks to the feature so users can customize the existing functionality. Based heavily on and closes #2976 * Apply suggestions from code review Co-Authored-By: fauxpark <fauxpark@gmail.com> Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com> * Cleanup based on feedback * Add short-form keycodes and document them - add short-form keycodes to quantum/quantum_keycodes.h - document the new aliases in docs/feature_dynamic_macros.md * Add Dynamic Macros section and keycodes to docs/keycodes.md * Make anti-nesting optional * Add documentation for DYNAMIC_MACRO_NO_NESTING option * Fix Merge artifacts * Fix formatting typo in docs Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com> * Remove DYNAMIC_MACRO_RANGE as it's not needed * Fix includes and layer var type Co-authored-by: Florian Didron <fdidron@users.noreply.github.com>
2019-11-04Generalize Tap Dance Layer functions (#6629)Drashna Jaelre
* made tapdance dual_role general * updated original dual_role functionality * added toggling layer example * Fix dual role and add alias * Update docs about new layer tap dances * Fix up based on feedback
2019-09-17clang-format changesskullY
2019-09-13Re-Add TAB and Non-US Backslash to special charactcetr range for AutoShiftDrashna Jael're
2019-08-13Mask off TD() parameter properly (#6143)fauxpark
* Mask off TD() parameter properly * More parentheses
2019-08-13MIDI: Fix basic noteon: send correct velocity (#6476)Zach DeCook
2019-07-27Added mod carry over from press to release. (#5866)XScorpion2
Co-Authored-By: fauxpark <fauxpark@gmail.com>
2019-07-27Added check for event pressed to clear space cadet (#5839)XScorpion2
* Added check for pressed to clear space cadet * Found some docs to update * Update docs/quantum_keycodes.md Co-Authored-By: fauxpark <fauxpark@gmail.com> * Changes from PR
2019-07-19Allow Combo feature to be enabled/disabled live (#6318)Drashna Jaelre
* Add ability to enable/disable combos * Update documentation for Combo feature * Change keycodes for appeasement * Simplify combo_toggle function * Update names * Update combo docs to use tables
2019-07-19Fix Preprocessor check for Leader KeysDrashna Jaelre
2019-07-19Add out of bound check for Leader Key sequence array (#5840)Drashna Jaelre
* Add out of bound check for Leader Key sequence array * A shot at advanced C stuff for Leader Key optimization * Revert most changes * Change default back * Include string.h if compiling for ARM * Use sizeof instead of a number
2019-07-19Add user-overridable callback for cancelling UCIS input (#5564)Aapo Saaristo
* Add user-overridable callback for cancelling UCIS input To clean up things from qk_ucis_start_user() for instance. * restore lost newline to quantum/process_keycode/process_ucis.c Co-Authored-By: shinmai <aapo.saaristo@gmail.com>
2019-06-04Smallish overhaul of Auto-Shift feature (#67)Drashna Jaelre
* Fix edge case when using One Shot Layer with Auto Shift, and it not triggering the cleanup * Remove junk code (no longer used) * Replace `(un)register_code` calls with `tap_code` where appropriate * Fixed up Switch check to be more readable (less verbose) * Simplified modifier check (if it comes back non-zero, there are mods) * Add additional function calls for autoshift settings * Made all variables static, since there are function calls to get their status * Fixed up documentation
2019-05-17Adds a configurable initial delay to the audio clicky feature (#4286)Josh
* Adding an AUDIO_CLICKY_DELAY_DURATION configurable value to the AUDIO_CLICKY feature. * Tweaking my community keymap to work better with my rev 4 planck.
2019-05-06Merge branch 'master' into feature/unicode_map_improvementsFlorian Didron
2019-05-05New keycode macro (XP) for shifted character pairs using UNICODEMAP + bug ↵Konstantin Đorđević
fixes and improvements (#4803) * Expose unicode_saved_mods * Add UNICODEMAP shift pair functionality and XS keycode * Add XS to keycode reference documentation * Pick pair index based on both Shift and Caps Lock state * Add XS to Unicode feature docs * Clean up process_unicode* headers * Extract unicode_map index calculation into function * Pick pair index as XOR rather than OR of Shift and Caps states * unicode_input_start() has to be called before the unicode_map index is calculated * Replace unicodemap_input_error() with more generic unicode_input_cancel() * Replace register+tap+unregister with tap_code16(LCTL(LSFT(KC_U))) * UNICODE_OSX_KEY → UNICODE_KEY_OSX, UNICODE_WINC_KEY → UNICODE_KEY_WINC * Make keycode range checks more robust * Fix keycode range checks for different input modes * Add UNICODE_KEY_LNX, update docs * QK_UNICODEMAP_SHIFT → QK_UNICODEMAP_PAIR * XS → XP, update docs * Tweak Unicode docs * Use recently added MOD_MASK_SHIFT and IS_HOST_LED_ON helpers * Update Unicode table in docs/keycodes.md * Update Unicode docs per review comments * Replace references to Mac OS X with macOS in Unicode docs * As of v0.9.0, WinCompose supports all possible code points * Expand descriptions in XP docs * Update keycode table and cycling docs * Further expand cycling docs
2019-05-05Space Cadet: Reducing unnecessary reported keypresses (#5781)XScorpion2
* Reducing unnecessary reported keypresses and minor docs / variable name changes * Apply suggestions from code review Co-Authored-By: XScorpion2 <rcalt2vt@gmail.com>
2019-04-29Simple extended space cadet (#5277)XScorpion2
* Simplifying and Extending Space Cadet to work on Ctrl and Alt keys * PR Review feedback * Reverting back to keycodes
2019-04-16fix combo enabling logic (#5610)Bob
2019-04-09Switch process_combo to using global register and timer (#2561)Bob
Since combos keep local state about what keys have been previously pressed, when combos are layered, multiple keypresses will register for any key with multiple combos assigned to it. In order to fix this, I switched process_combo to use a global keycode / keyrecord register and timer. When a keypress is consumed by a combo, it gets stored in the register and the timer is updated; when the next keypress takes too long or a key is pressed that isn't part of any combo, the buffer is emitted and the timer reset. This has a few side effects. For instance, I couldn't _not_ fix combo keys printing out of order while also fixing this bug, so combo keys print in order correctly when a combo fails. since combos no longer have local timers, the logic around when combos time out has changed. now that there is a single timer pressing any combo key (including one in a different combo) will reset the timer for all combos, making combo entry a little more lenient. Since combos no longer have local keycode / keyrecord state, there is an edge case where incomplete combo keys can be consumed. if you have a combo for a+s = tab and a combo for b+n = space, if you press a+b+n, only a space will be emitted. This is because when b+n completes successfully, it drops the register.
2019-03-17Unicode fix for new wincompose version (#5082)cubimon
* unicode fix for new wincompose version * move wincompose case to linux * Change unicode input end to enter
2019-02-23Fix Tx Bolt ghosting second character on key press (#5229)Tobias Schulte
* convert tabs to spaces * fix #4578: don't call gemini protocol code when in bolt mode Add missing break; statements in switch. The missing break resulted in a fall through and an additional processing of the gemini code.
2019-02-18Fix Audio Clicky by adding missing punctuation (#5171)Drashna Jaelre
2019-02-14Remove problematic unicode_map stub definition in process_unicodemap.c (#5110)Konstantin Đorđević
* Remove problematic unicode_map stub definition in process_unicodemap.c * Add unicode_map declaration to process_unicodemap.h * Disable UNICODEMAP on converter boards that don't use it
2019-02-14Fix ARM Audio issues and its EEPROM persistence (#4936)Drashna Jaelre
* Don't click if turning audio off On ARM, playing the click when turning off audio causes the audio get stuck and continually play the tone * Fix Audio EEPROM support for ARM * Update touched files to conform to QMK Coding Conventions * Add better check for ARM EEPROM support
2019-01-25Fix process_combo which assign -1 to uint16_t (#3697)Drashna Jaelre
2019-01-17Allows Terminal to use ModTap/LayerTap keys (#4586)Mislav Čakarić
* fixes #4583 * #4583 - terminal also handles layer tap now
2019-01-07Improve consistency in UNICODEMAP code and docs, update ↵Konstantin Đorđević
docs/understanding_qmk (#4774) * Remove unused UNICODE(n) macro, update docs * Add note about max length of unicode_map to docs * QK_UNICODE_MAP → QK_UNICODEMAP * Refactor process_unicode_map * process_unicode_map → process_unicodemap This is done for consistency: UNICODEMAP is the method (hence UNICODEMAP_ENABLE, process_unicodemap), whereas unicode_map is the mapping table itself. * Update references and ordering in docs/understanding_qmk * Add additional note to docs/understanding_qmk * &unicode_map[index] → unicode_map + index This avoids the issue of the compiler sometimes complaining about the array index being out of range * Update docs/getting_started_make_guide * Update method sections in docs/feature_unicode
2018-12-30Register the interrupting keycode in the tap dance state structGiuseppe Rota
2018-12-29Fix leader processingGiuseppe Rota
2018-12-20Fix up process_leader to be a bit more optimized (#4662)Drashna Jaelre
* Fix up process_leader to be a bit more optimized * Process dual function keys better * Make leader start a callable function * Fix per key timer call location * Add escape if already leading * Return false for KC_LEAD * Add documentation