Age | Commit message (Collapse) | Author |
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* keymap(gergo): colemak
* added flipped numbers
* add STENO_DISABLE_VIRTSER
* add STENO_DISABLE_VIRTSER
* Added GergoPlex and Faunchpad
* push retab
* push retab
* added variable option for combos
* removed accidental commit
* removed accidental commit
* More accidental deletions! (╯°□°)╯︵ ┻━┻
Co-authored-by: Damien Rajon <145502+pyrho@users.noreply.github.com>
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* Add ability to enable/disable combos
* Update documentation for Combo feature
* Change keycodes for appeasement
* Simplify combo_toggle function
* Update names
* Update combo docs to use tables
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Since combos keep local state about what keys have been previously pressed, when combos are layered, multiple keypresses will register for any key with multiple combos assigned to it. In order to fix this, I switched process_combo to use a global keycode / keyrecord register and timer. When a keypress is consumed by a combo, it gets stored in the register and the timer is updated; when the next keypress takes too long or a key is pressed that isn't part of any combo, the buffer is emitted and the timer reset. This has a few side effects. For instance, I couldn't _not_ fix combo keys printing out of order while also fixing this bug, so combo keys print in order correctly when a combo fails. since combos no longer have local timers, the logic around when combos time out has changed. now that there is a single timer pressing any combo key (including one in a different combo) will reset the timer for all combos, making combo entry a little more lenient. Since combos no longer have local keycode / keyrecord state, there is an edge case where incomplete combo keys can be consumed. if you have a combo for a+s = tab and a combo for b+n = space, if you press a+b+n, only a space will be emitted. This is because when b+n completes successfully, it drops the register.
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* Fixed plank keymaps so that they will compile for planck light
* tv44:budi now compiles
* s60_x:amnesia0287 now compiles
* Fixed allocation of key_combos so that narze keymap for planck can compile correctly
* Disabled rgb on ergodone and infinity
* Enabled tap dance so it compiles
* Added return statement so it compiles
* If compiling on light disable extra functionality
* Properly redefined variable so it compiles
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* Clarify the license for files we have signoff on
* Update against the currently signed off files
* Remove unused and not clearly licensed headers
* Replace an #endif I accidentally removed while resolving merge conflicts
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COMBO_TERM
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