Age | Commit message (Collapse) | Author |
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* Remove unnecessary backslash-escapes in default keymaps
* Remove unnecessary backslash-escapes in via keymaps
* Remove unnecessary backslash-escapes in default-ish keymaps
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* Remove unused IS_COMMAND() instances from keyboard-level config.h, 0-9
* Remove unused IS_COMMAND() instances from keyboard-level config.h, A-B
* Remove unused IS_COMMAND() instances from keyboard-level config.h, C-D
* Remove unused IS_COMMAND() instances from keyboard-level config.h, E-G
* Remove unused IS_COMMAND() instances from keyboard-level config.h, handwired
* Remove unused IS_COMMAND() instances from keyboard-level config.h, H-M
* Remove unused IS_COMMAND() instances from keyboard-level config.h, N-R
* Remove unused IS_COMMAND() instances from keyboard-level config.h, S-Z
* Remove unused Magic Key definitions from keyboard-level config.h, 0-9
* Remove unused Magic Key definitions from keyboard-level config.h, A
* Remove unused Magic Key definitions from keyboard-level config.h, B
* Remove unused Magic Key definitions from keyboard-level config.h, C
* Remove unused Magic Key definitions from keyboard-level config.h, D-E
* Remove unused Magic Key definitions from keyboard-level config.h, F-H
* Remove unused Magic Key definitions from keyboard-level config.h, handwired
* Remove unused Magic Key definitions from keyboard-level config.h, I-K
* Remove unused Magic Key definitions from keyboard-level config.h, L-M
* Remove unused Magic Key definitions from keyboard-level config.h, N-R
* Remove unused Magic Key definitions from keyboard-level config.h, S-V
* Remove unused Magic Key definitions from keyboard-level config.h, W-Z
* Merge remote-tracking branch 'upstream/master' into clean/command_and_magic
* Remove remaining unused IS_COMMAND() instances from keyboard-level config.h
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* Change keyboard level include guards to `pragma once`
And clean up a lot of layout macros
* Oops
* Remove dangling endif
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* remove keyboard-level instances of `MIDI_ENABLE = no`
Command:
```
find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e '/^[ #]*MIDI_ENABLE[ \t]*=[ \t]*no/d' {} +
```
Co-Authored-By: Nick Brassel <nick@tzarc.org>
* fix case-sensitivity issues on MIDI_ENABLE
Change instances of `MIDI_ENABLE = YES` to `MIDI_ENABLE = yes`.
Command:
```
find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e 's;MIDI_ENABLE[ \t]*=[ \t]*[Yy][Ee][Ss];MIDI_ENABLE = yes;g' {} +
```
* replace `# MIDI controls` with `# MIDI support`
Replace `# MIDI controls` with `# MIDI support` in keyboard-level `rules.mk` files.
Command:
```
find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e 's;#[ \t]*MIDI[ \t]*\(controls\|support\).*;# MIDI support;g' {} +
```
* align inline comments
Aligns the inline comments to the length used by the QMK AVR rules.mk template.
Command:
```
find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e 's;MIDI_ENABLE *= *yes.*;MIDI_ENABLE = yes # MIDI support;g' {} +
```
* remove commented instances of `MIDI_ENABLE` from keyboard `rules.mk` files
Commands:
```
find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e 's;#\([ \t]*MIDI_ENABLE\) = yes; \1 = no ;' {} +
find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e 's;^\([ \t]*\)\(MIDI_ENABLE = no\);\2\1;' {} +
find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e '/^[ #]\+MIDI_ENABLE *= *no/d' {} +
```
* remove MIDI configuration boilerplate from keyboard config.h files
Co-authored-by: Nick Brassel <nick@tzarc.org>
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* disambiguate Bootmagic rules in keymaps
The files edited by this commit were added at a point in time where `BOOTMAGIC_ENABLE = yes` enabled full Bootmagic.
This commit edits the files to specify that full Bootmagic is intended.
* remove BOOTMAGIC_ENABLE=full setting
* unify commented BOOTMAGIC_ENABLE rules in keyboards
Explicitly sets `BOOTMAGIC_ENABLE = no` in keyboards where the rule was commented out.
Command:
```
find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e 's;#[ \t]*\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-zA-Z]\+\).*;\1 = no # Virtual DIP switch configuration;g' {} +
```
* remove commented Bootmagic rules from keymap/user level
Command:
```
find keyboards/ layouts/ users/ -type f -name 'rules.mk' -exec sed -i -e '/#.*\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*/d' {} +
```
* update keyboard BOOTMAGIC_ENABLE rule formatting
Sets the formatting of BOOTMAGIC_ENABLE rules to `BOOTMAGIC_ENABLE = [value]`, without the inline comments (which will be replaced later).
Command:
```
find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*;\1 = \2;g' '{}' +
```
* update keyboards' BOOTMAGIC_ENABLE settings
Updates keyboard `rules.mk` files to use `BOOTMAGIC_ENABLE = lite` where `BOOTMAGIC_ENABLE = full` was being used.
Command:
```
find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = \)full;\1lite;g' '{}' +
```
* update keymap/user BOOTMAGIC_ENABLE settings
Updates keymap/user `rules.mk` files to use `BOOTMAGIC_ENABLE = lite` where `BOOTMAGIC_ENABLE = full` was being used.
Commands:
```
find keyboards/ -type f -name 'rules.mk' -and -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE[ \t=]\+\)full;\1lite;g' '{}' +
find layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE[ \t=]\+\)full;\1lite;g' '{}' +
```
* remove and replace inline comments in keyboards and keymap/user files
Removes and replaces the inline comments, which have been updated to read `Enable Bootmagic Lite`.
Commands:
```
find keyboards/ -type f -name 'rules.mk' -and -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*;\1 = \2;g' '{}' +
find layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*;\1 = \2;g' '{}' +
find keyboards/ layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = lite\);\1 # Enable Bootmagic Lite;g' '{}' +
find keyboards/ layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = yes\);\1 # Enable Bootmagic Lite;g' '{}' +
find keyboards/ layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = no\);\1 # Enable Bootmagic Lite;g' '{}' +
```
* rename improperly named makefiles
Some files intended to be used as makefiles had improper names causing them to not be used as intended when building.
This commit corrects the filenames of the affected files.
* update renamed file with new rule formatting
* update QMK's template files
Updates QMK's `rules.mk` templates to use the new inline comment.
* update QMK Docs
- remove documentation of full Bootmagic
- update links to Bootmagic Lite doc
- add doc for Magic Keycodes
* rules.mk patch for coarse/ixora and coarse/vinta
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Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Suschman <suschman@gmail.com>
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Co-authored-by: Ryan <fauxpark@gmail.com>
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* adding personal keymaps
* Update keyboards/xd60/keymaps/semicolonsnet/keymap.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* added license
* added license
Co-authored-by: Drashna Jaelre <drashna@live.com>
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* exclude all of handwired
* exclude more keyboards from CI
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* Adding VIA support for sixkeyboard
* Update keyboards/sixkeyboard/keymaps/via/keymap.c
* Update keyboards/sixkeyboard/keymaps/via/keymap.c
* Update keyboards/sixkeyboard/keymaps/via/keymap.c
* Update keyboards/sixkeyboard/keymaps/via/keymap.c
* Update keymap.c
added suggested header. left my name out and changed year to 2020.
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* Cleanup rules.mk for 16U2 and 32U2 keyboards
* Add back Tap Dance build option
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* Remove/migrate action_get_macro()s from default keymaps
* Leave these breaks alone
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* Add default value for IS_COMMAND for COMMAND feature
* Cleanup and consistency
* Update Templates to reflect change
* Fix IS_COMMAND in template
* Fix IS_COMMAND define
* Use consistent IS_COMMAND block in templates
* Remove unnecessary `#undef IS_COMMAND` directives
* Fix compile issue on orthodox
* Reomve IS_COMMAND option for newer boards
* Remove all existing definitions of IS_COMMAND if they use default LSHIFT and RSHIFT setting
* Remove a couple of additional IS_COMMAND defines
* Remove remaining redundant IS_COMMAND definitions
* Remove #undef IS_COMMAND from orthodox:drashna and whitefox:konstantin
* Remove multiple empty lines in modified config.h files
* Update additional boards
* Reomve IS_COMMAND from newer boards
* Update Alice keyboard
* Remove IS_COMMAND from additional boards
Jan 24th edition
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* Refactor: create matrix macro
* Readme changes
* Configurator support
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* redo make args to use colons, better folder structuring system [skip ci]
* don't put spaces after statements - hard lessons in makefile development
* fix-up some other rules.mk
* give travis a chance
* reset KEYMAPS variable
* start converting keyboards to new system
* try making all with travis
* redo make args to use colons, better folder structuring system [skip ci]
* don't put spaces after statements - hard lessons in makefile development
* fix-up some other rules.mk
* give travis a chance
* reset KEYMAPS variable
* start converting keyboards to new system
* try making all with travis
* start to update readmes and keyboards
* look in keyboard directories for board.mk
* update visualizer rules
* fix up some other keyboards/keymaps
* fix arm board ld includes
* fix board rules
* fix up remaining keyboards
* reset layout variable
* reset keyboard_layouts
* fix remainging keymaps/boards
* update readmes, docs
* add note to makefile error
* update readmes
* remove planck keymap warnings
* update references and docs
* test out tarvis build stages
* don't use stages for now
* don't use stages for now
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this may change some of the keyboards' default settings - if you experience anything odd, please check back to this commit
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* non-working commit
* working
* subprojects implemented for planck
* pass a subproject variable through to c
* consolidates clueboard revisions
* thanks for letting me know about conflicts..
* turn off audio for yang's
* corrects starting paths for subprojects
* messing around with travis
* semicolon
* travis script
* travis script
* script for travis
* correct directory (probably), amend files to commit
* remove origin before adding
* git pull, correct syntax
* git checkout
* git pull origin branch
* where are we?
* where are we?
* merging
* force things to happen
* adds commit message, adds add
* rebase, no commit message
* rebase branch
* idk!
* try just pull
* fetch - merge
* specify repo branch
* checkout
* goddammit
* merge? idk
* pls
* after all
* don't split up keyboards
* syntax
* adds quick for all-keyboards
* trying out new script
* script update
* lowercase
* all keyboards
* stop replacing compiled.hex automatically
* adds if statement
* skip automated build branches
* forces push to automated build branch
* throw an add in there
* upstream?
* adds AUTOGEN
* ignore all .hex files again
* testing out new repo
* global ident
* generate script, keyboard_keymap.hex
* skip generation for now, print pandoc info, submodule update
* try trusty
* and sudo
* try generate
* updates subprojects to keyboards
* no idea
* updates to keyboards
* cleans up clueboard stuff
* setup to use local readme
* updates cluepad, planck experimental
* remove extra led.c [ci skip]
* audio and midi moved over to separate files
* chording, leader, unicode separated
* consolidate each [skip ci]
* correct include
* quantum: Add a tap dance feature (#451)
* quantum: Add a tap dance feature
With this feature one can specify keys that behave differently, based on
the amount of times they have been tapped, and when interrupted, they
get handled before the interrupter.
To make it clear how this is different from `ACTION_FUNCTION_TAP`, lets
explore a certain setup! We want one key to send `Space` on single tap,
but `Enter` on double-tap.
With `ACTION_FUNCTION_TAP`, it is quite a rain-dance to set this up, and
has the problem that when the sequence is interrupted, the interrupting
key will be send first. Thus, `SPC a` will result in `a SPC` being sent,
if they are typed within `TAPPING_TERM`. With the tap dance feature,
that'll come out as `SPC a`, correctly.
The implementation hooks into two parts of the system, to achieve this:
into `process_record_quantum()`, and the matrix scan. We need the latter
to be able to time out a tap sequence even when a key is not being
pressed, so `SPC` alone will time out and register after `TAPPING_TERM`
time.
But lets start with how to use it, first!
First, you will need `TAP_DANCE_ENABLE=yes` in your `Makefile`, because
the feature is disabled by default. This adds a little less than 1k to
the firmware size. Next, you will want to define some tap-dance keys,
which is easiest to do with the `TD()` macro, that - similar to `F()`,
takes a number, which will later be used as an index into the
`tap_dance_actions` array.
This array specifies what actions shall be taken when a tap-dance key is
in action. Currently, there are two possible options:
* `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when
tapped once, `kc2` otherwise.
* `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in
the user keymap - with the current state of the tap-dance action.
The first option is enough for a lot of cases, that just want dual
roles. For example, `ACTION_TAP_DANCE(KC_SPC, KC_ENT)` will result in
`Space` being sent on single-tap, `Enter` otherwise.
And that's the bulk of it!
Do note, however, that this implementation does have some consequences:
keys do not register until either they reach the tapping ceiling, or
they time out. This means that if you hold the key, nothing happens, no
repeat, no nothing. It is possible to detect held state, and register an
action then too, but that's not implemented yet. Keys also unregister
immediately after being registered, so you can't even hold the second
tap. This is intentional, to be consistent.
And now, on to the explanation of how it works!
The main entry point is `process_tap_dance()`, called from
`process_record_quantum()`, which is run for every keypress, and our
handler gets to run early. This function checks whether the key pressed
is a tap-dance key. If it is not, and a tap-dance was in action, we
handle that first, and enqueue the newly pressed key. If it is a
tap-dance key, then we check if it is the same as the already active
one (if there's one active, that is). If it is not, we fire off the old
one first, then register the new one. If it was the same, we increment
the counter and the timer.
This means that you have `TAPPING_TERM` time to tap the key again, you
do not have to input all the taps within that timeframe. This allows for
longer tap counts, with minimal impact on responsiveness.
Our next stop is `matrix_scan_tap_dance()`. This handles the timeout of
tap-dance keys.
For the sake of flexibility, tap-dance actions can be either a pair of
keycodes, or a user function. The latter allows one to handle higher tap
counts, or do extra things, like blink the LEDs, fiddle with the
backlighting, and so on. This is accomplished by using an union, and
some clever macros.
In the end, lets see a full example!
```c
enum {
CT_SE = 0,
CT_CLN,
CT_EGG
};
/* Have the above three on the keymap, TD(CT_SE), etc... */
void dance_cln (qk_tap_dance_state_t *state) {
if (state->count == 1) {
register_code (KC_RSFT);
register_code (KC_SCLN);
unregister_code (KC_SCLN);
unregister_code (KC_RSFT);
} else {
register_code (KC_SCLN);
unregister_code (KC_SCLN);
reset_tap_dance (state);
}
}
void dance_egg (qk_tap_dance_state_t *state) {
if (state->count >= 100) {
SEND_STRING ("Safety dance!");
reset_tap_dance (state);
}
}
const qk_tap_dance_action_t tap_dance_actions[] = {
[CT_SE] = ACTION_TAP_DANCE_DOUBLE (KC_SPC, KC_ENT)
,[CT_CLN] = ACTION_TAP_DANCE_FN (dance_cln)
,[CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg)
};
```
This addresses #426.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
* hhkb: Fix the build with the new tap-dance feature
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
* tap_dance: Move process_tap_dance further down
Process the tap dance stuff after midi and audio, because those don't
process keycodes, but row/col positions.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
* tap_dance: Use conditionals instead of dummy functions
To be consistent with how the rest of the quantum features are
implemented, use ifdefs instead of dummy functions.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
* Merge branch 'master' into quantum-keypress-process
# Conflicts:
# Makefile
# keyboards/planck/rev3/config.h
# keyboards/planck/rev4/config.h
* update build script
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* redoes matrix pins, abstracts backlight code for B5,6,7
* slimming down keyboard stuff, backlight breathing implemented
* don't call backlight init when no pin
* cleans up user/kb/quantum calls, keyboard files
* fix pvc atomic
* replaces CHANNEL with correct var in breathing
* removes .hexs, updates readmes, updates template
* cleans-up clueboards, readmes to lowercase
* updates readme
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