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2016-07-17[MEDIA]: Remove Power, Sleep, Mail, MyCompWill Wolff-Myren
I kept hitting these on accident while attempting to move the cursor or mouse. =P
2016-07-17[BASE]: Meh, Hyper now have symbols on both sidesWill Wolff-Myren
Left: MEH_T(KC_BSLS),ALL_T(KC_SLSH) Right: ALL_T(KC_LBRC),MEH_T(KC_RBRC)
2016-07-17Update Base Layer comment to match new layout.Will Wolff-Myren
2016-07-17[BASE]: KC_MINS -> KC_GRVWill Wolff-Myren
2016-07-17RSpec: KC_EQL -> KC_MINSWill Wolff-Myren
2016-07-17LSpec: KC_GRV -> KC_EQLWill Wolff-Myren
2016-07-17update broken linkSeth Chandler
2016-07-14Replaced ordinary-media.{png|json} with new media layoutWill Wolff-Myren
2016-07-14Replaced ordinary-symbol.{png|json} with new base layout.Will Wolff-Myren
2016-07-14Replaced ordinary-base.{png|json} with new base layout.Will Wolff-Myren
2016-07-14Replaced readme.md with stubWill Wolff-Myren
(incl. reference to original layout)
2016-07-13Created "teckinesis" keymap folderWill Wolff-Myren
(Based on "ordinary" keymap by Nicholas Keene)
2016-07-06Merge branch 'master' of https://github.com/Skrymir/qmk_firmwareJosh Colbeck
2016-07-06Changed layer switching to momentaryJosh Colbeck
corrected macro
2016-07-06fix/annotate wait_us linesJack Humbert
2016-07-04Merge remote-tracking branch 'jackhumbert/master' into patch-1Josh Colbeck
2016-07-04Added macro and readmeJosh Colbeck
macros to for often used eclipse shortcuts
2016-07-04Added new keymapJosh Colbeck
2016-07-04Adds wait to i2c (debounce)Jack Humbert
2016-07-04Improves debounceJack Humbert
2016-07-03Revert "Changed layout of left hand main layer"Josh Colbeck
This reverts commit 8149924399cf3d31d80444a10477a29f53a4990e.
2016-07-03Changed layout of left hand main layerJoshua Colbeck
2016-06-29Moves features to their own files (process_*), adds tap dance feature (#460)Jack Humbert
* non-working commit * working * subprojects implemented for planck * pass a subproject variable through to c * consolidates clueboard revisions * thanks for letting me know about conflicts.. * turn off audio for yang's * corrects starting paths for subprojects * messing around with travis * semicolon * travis script * travis script * script for travis * correct directory (probably), amend files to commit * remove origin before adding * git pull, correct syntax * git checkout * git pull origin branch * where are we? * where are we? * merging * force things to happen * adds commit message, adds add * rebase, no commit message * rebase branch * idk! * try just pull * fetch - merge * specify repo branch * checkout * goddammit * merge? idk * pls * after all * don't split up keyboards * syntax * adds quick for all-keyboards * trying out new script * script update * lowercase * all keyboards * stop replacing compiled.hex automatically * adds if statement * skip automated build branches * forces push to automated build branch * throw an add in there * upstream? * adds AUTOGEN * ignore all .hex files again * testing out new repo * global ident * generate script, keyboard_keymap.hex * skip generation for now, print pandoc info, submodule update * try trusty * and sudo * try generate * updates subprojects to keyboards * no idea * updates to keyboards * cleans up clueboard stuff * setup to use local readme * updates cluepad, planck experimental * remove extra led.c [ci skip] * audio and midi moved over to separate files * chording, leader, unicode separated * consolidate each [skip ci] * correct include * quantum: Add a tap dance feature (#451) * quantum: Add a tap dance feature With this feature one can specify keys that behave differently, based on the amount of times they have been tapped, and when interrupted, they get handled before the interrupter. To make it clear how this is different from `ACTION_FUNCTION_TAP`, lets explore a certain setup! We want one key to send `Space` on single tap, but `Enter` on double-tap. With `ACTION_FUNCTION_TAP`, it is quite a rain-dance to set this up, and has the problem that when the sequence is interrupted, the interrupting key will be send first. Thus, `SPC a` will result in `a SPC` being sent, if they are typed within `TAPPING_TERM`. With the tap dance feature, that'll come out as `SPC a`, correctly. The implementation hooks into two parts of the system, to achieve this: into `process_record_quantum()`, and the matrix scan. We need the latter to be able to time out a tap sequence even when a key is not being pressed, so `SPC` alone will time out and register after `TAPPING_TERM` time. But lets start with how to use it, first! First, you will need `TAP_DANCE_ENABLE=yes` in your `Makefile`, because the feature is disabled by default. This adds a little less than 1k to the firmware size. Next, you will want to define some tap-dance keys, which is easiest to do with the `TD()` macro, that - similar to `F()`, takes a number, which will later be used as an index into the `tap_dance_actions` array. This array specifies what actions shall be taken when a tap-dance key is in action. Currently, there are two possible options: * `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when tapped once, `kc2` otherwise. * `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the current state of the tap-dance action. The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise. And that's the bulk of it! Do note, however, that this implementation does have some consequences: keys do not register until either they reach the tapping ceiling, or they time out. This means that if you hold the key, nothing happens, no repeat, no nothing. It is possible to detect held state, and register an action then too, but that's not implemented yet. Keys also unregister immediately after being registered, so you can't even hold the second tap. This is intentional, to be consistent. And now, on to the explanation of how it works! The main entry point is `process_tap_dance()`, called from `process_record_quantum()`, which is run for every keypress, and our handler gets to run early. This function checks whether the key pressed is a tap-dance key. If it is not, and a tap-dance was in action, we handle that first, and enqueue the newly pressed key. If it is a tap-dance key, then we check if it is the same as the already active one (if there's one active, that is). If it is not, we fire off the old one first, then register the new one. If it was the same, we increment the counter and the timer. This means that you have `TAPPING_TERM` time to tap the key again, you do not have to input all the taps within that timeframe. This allows for longer tap counts, with minimal impact on responsiveness. Our next stop is `matrix_scan_tap_dance()`. This handles the timeout of tap-dance keys. For the sake of flexibility, tap-dance actions can be either a pair of keycodes, or a user function. The latter allows one to handle higher tap counts, or do extra things, like blink the LEDs, fiddle with the backlighting, and so on. This is accomplished by using an union, and some clever macros. In the end, lets see a full example! ```c enum { CT_SE = 0, CT_CLN, CT_EGG }; /* Have the above three on the keymap, TD(CT_SE), etc... */ void dance_cln (qk_tap_dance_state_t *state) { if (state->count == 1) { register_code (KC_RSFT); register_code (KC_SCLN); unregister_code (KC_SCLN); unregister_code (KC_RSFT); } else { register_code (KC_SCLN); unregister_code (KC_SCLN); reset_tap_dance (state); } } void dance_egg (qk_tap_dance_state_t *state) { if (state->count >= 100) { SEND_STRING ("Safety dance!"); reset_tap_dance (state); } } const qk_tap_dance_action_t tap_dance_actions[] = { [CT_SE] = ACTION_TAP_DANCE_DOUBLE (KC_SPC, KC_ENT) ,[CT_CLN] = ACTION_TAP_DANCE_FN (dance_cln) ,[CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg) }; ``` This addresses #426. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * hhkb: Fix the build with the new tap-dance feature Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * tap_dance: Move process_tap_dance further down Process the tap dance stuff after midi and audio, because those don't process keycodes, but row/col positions. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * tap_dance: Use conditionals instead of dummy functions To be consistent with how the rest of the quantum features are implemented, use ifdefs instead of dummy functions. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * Merge branch 'master' into quantum-keypress-process # Conflicts: # Makefile # keyboards/planck/rev3/config.h # keyboards/planck/rev4/config.h * update build script
2016-06-26zoom and undo keysAnand Babu (AB) Periasamy
2016-06-24Merge pull request #440 from abperiasamy/ergo-ab-swap-up-downErez Zukerman
Swap up and down keys to match default layout
2016-06-24Merge pull request #438 from tkuichooseyou/masterErez Zukerman
Added tkuichooseyou keymap; for vim and macOS users
2016-06-23Swap up and down to match default layoutAnand Babu (AB) Periasamy
2016-06-23updates ez's matrix to specJack Humbert
2016-06-23Backlight abstraction and other changes (#439)Jack Humbert
* redoes matrix pins, abstracts backlight code for B5,6,7 * slimming down keyboard stuff, backlight breathing implemented * don't call backlight init when no pin * cleans up user/kb/quantum calls, keyboard files * fix pvc atomic * replaces CHANNEL with correct var in breathing * removes .hexs, updates readmes, updates template * cleans-up clueboards, readmes to lowercase * updates readme
2016-06-23Added tkuichooseyou keymap; for vim and OSX usersTeddy Ku
2016-06-22ergodox_ez: Update the algernon keymap to v1.2Gergely Nagy
Noticeable changes since the last pull request: * The forced NKRO mode can be easily toggled off at compile-time, to make the firmware compatible with certain operating systems. * The `:;` key has changed behaviour: to access the `;` symbol, the key needs to be double-tapped, instead of shifted. * The `=` and `\` keys were swapped, `=` moved to the home row, on both the **base** and the **experimental** layers. * The arrow and navigation keys were redone, they are now more accessible, but the navigation keys require an extra tap to access. * The **Emacs** layer is gone, replaced by a simplified **navigation and media** layer. * `LEAD v` types the firmware version, and the keymap version. * On the **experimental** layer, the `L` and `Q`, and the `K` and `G` keys were swapped. * The **Steno** layer gained a few more `#` and `*` keys, to make it easier on my fingers. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-06-21Renames keyboard folder to keyboards, adds couple of tmk's fixes (#432)Jack Humbert
* fixes from tmk's repo * rename keyboard to keyboards