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path: root/keyboards/ergodox_ez/keymaps/default
AgeCommit message (Collapse)Author
2019-07-27Use Layer State Typedef in keymapsDrashna Jaelre
2019-02-14Migrate fn_actions for default keymaps (#4935)fauxpark
* Migrate fn_actions for default keymaps * Rename the Grave/Escape Shift masks * No need for shift_esc_shift_mask * Change breaks to return false * Right align pointers * Add default case * Separate cases with empty lines
2018-12-04Keymap: Ergodox EZ: Clean Up Keymap Array Alignment (#4545)Alex Mayer
Remove layer name comments, they are above the visual layout Remove comments explaining things that are documented in qmk docs
2018-11-27Ergodox EZ: Clean Up process_record_user FunctionAlex Mayer
Set ERPM = SAFE_RANGE
2018-11-27Ergodox EZ: Remove Unused Code From KeymapAlex Mayer
2018-11-18Fix i2c_master.d listed more than once warningDrashna Jaelre
2018-10-20Ergodox EZ: Use Correct Const For LED ColorAlex Mayer
2018-01-25Fix compilation error when RGB light is disabledGreizgh
2017-11-06Fix RGBLIGHT startup color (#1975)drashna
* Fix RGBLIGHT startup color While it's awesome to see the layer indicating code in here (no really!), and the general rule is to not alter the default keymap/code.... The problem with the layer_state_set_kb call handling this, is that the code doesn't seem to be called at startup. So the default layer color won't ever get set on startup. It needs to be called in the init function to be properly set. I've played with this extensively, and if you check my keymaps, that is precisely why I have the setrgb/sethsv in the init function. * Removed typo (pipe)
2017-11-06adds indication up to layer 7Erez Zukerman
2017-11-06restore default mode/color if no 0 colorJack Humbert
2017-11-06adds per-layer rgb color option to ezJack Humbert
2017-10-05[cleanup] consistent 2 space indentationCampbell Barton
Was mixed between 2&4
2017-08-23Creates a layouts/ folder for keymaps shared between keyboards (#1609)Jack Humbert
* include variables and .h files as pp directives * start layout compilation * split ergodoxes up * don't compile all layouts for everything * might seg fault * reset layouts variable * actually reset layouts * include rules.mk instead * remove includes from rules.mk * update variable setting * load visualizer from path * adds some more examples * adds more layouts * more boards added * more boards added * adds documentation for layouts * use lowercase names for LAYOUT_ * add layout.json files for each layout * add community folder, default keymaps for layouts * touch-up default layouts * touch-up layouts, some keyboard rules.mk * update documentation for layouts * fix up serial/i2c switches
2016-07-29Initial structure for Ergodox as subprojectsFred Sundvik
Only the EZ default keymaps compiles at the moment though.
2016-06-23Backlight abstraction and other changes (#439)Jack Humbert
* redoes matrix pins, abstracts backlight code for B5,6,7 * slimming down keyboard stuff, backlight breathing implemented * don't call backlight init when no pin * cleans up user/kb/quantum calls, keyboard files * fix pvc atomic * replaces CHANNEL with correct var in breathing * removes .hexs, updates readmes, updates template * cleans-up clueboards, readmes to lowercase * updates readme
2016-06-21Renames keyboard folder to keyboards, adds couple of tmk's fixes (#432)Jack Humbert
* fixes from tmk's repo * rename keyboard to keyboards