Age | Commit message (Collapse) | Author |
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* Switched Tab and Super on the default layout
* Moved Shift on Extend to pinky
* Moved Caps Lock to upper right corner
* Moved gaming toggle to avoid blocking Escape
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Brought QWERTY layer in line with normal layer. Removed Undo function, as it interfered with Shift. Moved Tab and Shift-Tab, and added Insert.
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Changed right-hand F-key layout in order to add KC_PLUS to _L2.
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Corrected spelling of "ATREUS" in all locations. (ATRUES -> ATREUS)
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LBCR didn't work for me.
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Instead of using a thumb shift, I was given the idea of using the pinky keys as dual-role keys that also send the Shift keypress.
This gives me a Shift key on each hand again, but it will make me learn to Shift with opposite hands after all.
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Reverted the Atreus config.h to default and added one specific to this keymap.
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* Adding my own keymaps to the following keyboards:
Planck, Preonic, Atreus, Ergodox
* Delete dvorak.png
Not reflective of my layout.
* Delete readme.md
file cleanup, removing file that doesn't apply to my layout.
* Delete old_keymap.c
file cleanup
* Delete README.md
file clean up.
* Delete README.md
file cleanup
* Delete keymap.c
file cleanup
* Changed behavior of _DVORAK layout's KC_RSFT to SFT_T(KC_ENT) for flexibility's sake.
Updated the rest of the keymap to reflect the current (as of 19:37 on 08 Aug 2018) default
layout and default makefile.
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Planck, Preonic, Atreus, Ergodox
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Atreus: Removed home row Shift. It's under the thumb anyway. Also replaced dual modifier keys with macro keys (cut, copy, paste, undo).
Ergodox: Made Colemak the default layer instead of Dvorak. Also began the process of bringing it in line with the Atreus layout I've been working on.
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This change adjusts the KEYMAP() function to provide a more visual representation of the key positions on the keyboard. Previously, keymaps have been defined directly using arrays for the Atreus keyboard. While this works, it doesn't utilize the helpful KEYMAP() function at all to allow the user to visually position the key codes for ease of editing. See the Ergodox-EZ KEYMAP() function and layouts for a great example of how this can work.
This change should not break any existing Atreus layouts. At the time of this commit, there are two existing layouts for the Atreus board, and neither use the KEYMAP() function.
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This change adjusts the KEYMAP() function to provide a more visual representation of the key positions on the keyboard. Previously, keymaps have been defined directly using arrays for the Atreus keyboard. While this works, it doesn't utilize the helpful KEYMAP() function at all to allow the user to visually position the key codes for ease of editing. See the Ergodox-EZ KEYMAP() function and layouts for a great example of how this can work.
This change should not break any existing Atreus layouts. At the time of this commit, there are two existing layouts for the Atreus board, and neither use the KEYMAP() function.
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Also added tap/hold functions on central keys
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* redoes matrix pins, abstracts backlight code for B5,6,7
* slimming down keyboard stuff, backlight breathing implemented
* don't call backlight init when no pin
* cleans up user/kb/quantum calls, keyboard files
* fix pvc atomic
* replaces CHANNEL with correct var in breathing
* removes .hexs, updates readmes, updates template
* cleans-up clueboards, readmes to lowercase
* updates readme
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* fixes from tmk's repo
* rename keyboard to keyboards
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