Age | Commit message (Collapse) | Author |
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Co-Authored-By: drashna <drashna@live.com>
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We don't need anything fancy, just a few tests, and that's it. All of the QMK Firmware stuff is excessive for what we need.
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* Port DIRECT_PINS from split_common/matrix.c to matrix.c
* Reorder matrix.c to remove foward declaration and match split_common/matrix.c
* Refactor nano to use DIRECT_PINS
* Reorder matrix.c to remove foward declaration and match split_common/matrix.c
* Add DIRECT_PINS documentation
* Reorder matrix.c to remove foward declaration and match split_common/matrix.c - fix logic from inherited from split_common
* Add DIRECT_PINS documentation - review comments
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Update Ergodox EZ Repo with RGB Overhaul (Proper)
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changed (#5589)
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* RGB Matrix overhaul
Breakout of animations to separate files
Integration of optimized int based math lib
Overhaul of rgb_matrix.c and animations for performance
* Updating effect function api for future extensions
* Combined the keypresses || keyreleases define checks into a single define so I stop forgetting it where necessary
* Moving define RGB_MATRIX_KEYREACTIVE_ENABLED earlier in the include chain
* Adds the Planck EZ, 3737 RGB, fixes out-of-tune notes
* fix bug in quantum/rgb_matrix_drivers.c
Co-Authored-By: jackhumbert <jack.humb@gmail.com>
* update command setting to the correct default
* correct rgb config
* remove commented-out lines
* update docs for the 3737
* Update docs/feature_rgb_matrix.md
Co-Authored-By: jackhumbert <jack.humb@gmail.com>
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Since combos keep local state about what keys have been previously pressed, when combos are layered, multiple keypresses will register for any key with multiple combos assigned to it. In order to fix this, I switched process_combo to use a global keycode / keyrecord register and timer. When a keypress is consumed by a combo, it gets stored in the register and the timer is updated; when the next keypress takes too long or a key is pressed that isn't part of any combo, the buffer is emitted and the timer reset. This has a few side effects. For instance, I couldn't _not_ fix combo keys printing out of order while also fixing this bug, so combo keys print in order correctly when a combo fails. since combos no longer have local timers, the logic around when combos time out has changed. now that there is a single timer pressing any combo key (including one in a different combo) will reset the timer for all combos, making combo entry a little more lenient. Since combos no longer have local keycode / keyrecord state, there is an edge case where incomplete combo keys can be consumed. if you have a combo for a+s = tab and a combo for b+n = space, if you press a+b+n, only a space will be emitted. This is because when b+n completes successfully, it drops the register.
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* Add customizable tapping terms
* Add Documentation
* Fix function
* Fixes
* It's not a pointer
* Add debugging output
* Update documentation to be at least vaguely accurate
* Use `get_tapping_term(tapping_key.event)` instead
`e` doesn't include column and row information, properly. It registers as 255, regardless of the actual keypress.
However `tapping_key.event` actually gives the correct column and row information. It appears be the correct structure to use.
In fact, it looks like the issue is that `e` is actually the "TICK" structure, as defined in keyboard.h
* Use variable tapping term value rather than define
* Silly drashna - tapping_key.event, not event
* add get_event_keycode() function
* Fix typo
Co-Authored-By: drashna <drashna@live.com>
* Remove post_process_record_quantum since it's the wrong PR
* Update quantum/quantum.c
Co-Authored-By: drashna <drashna@live.com>
* Better handle ifdef statement for permissive hold
Since we can't be sure that tapping term is actually 500
* Update quantum.c comments based on feedback
* Clean up get_tapping_term function
Clean up function so that users don't need to call the event function, and instead only check the keycode
* Add ability to run functionality on and off
* Make ifdef's more compact
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* port Massdrop CTRL/ALT to use RGB Matrix
Co-authored-by: Matt Schneeberger <helluvamatt@gmail.com>
* Massdrop lighting support working
This commit is to get the Massdrop lighting code working again through use of the compilation define USE_MASSDROP_CONFIGURATOR added to a keymap's rules.mk.
Added keymaps for both CTRL and ALT named default_md and mac_md. These should be used if the Massdrop style lighting is desired.
* Updating config based on testing results with patrickmt & compile errors
* Updates for PR5328
For CTRL and ALT:
Moved location of new RGB Matrix macros from config_led.h to config.h.
Added RGB_MATRIX_LED_FLUSH_LIMIT (time between flushes) to config.h for correct LED driver update timing.
Re-added missing breathing code for when Massdrop configurator mode is defined.
* remove prilik keymap form PR
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* Added slave encoder support to split common
* Fixing handwired/xealous/rev1 compile error
* Removed unnecessary ifdef
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* Implemented Eager Per Row debouncing algorithm.
Good for when fingers can only press one row at a time (e.g. when keyboard is wired so that "rows" are vertical)
* Added documentation for eager_pr
* Ported ergodox_ez to eager_pr debouncing.
* Removed check for changes in matrix_scan.
* Added further clarification in docs.
* Accidental merge with ergodox_ez
* Small cleanup in eager_pr
* Forgot to debounce_init - this would probably cause seg-faults.
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* RGB Matrix overhaul
Breakout of animations to separate files
Integration of optimized int based math lib
Overhaul of rgb_matrix.c and animations for performance
* Updating effect function api for future extensions
* Combined the keypresses || keyreleases define checks into a single define so I stop forgetting it where necessary
* Moving define RGB_MATRIX_KEYREACTIVE_ENABLED earlier in the include chain
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Added Fantasie Impromptu and Nocturne Op. 9 No. 1 in B flat minor by Chopin
Added Isabella's Lullaby from The Promised Neverland
Added Renai Circulation and Platinum Disco from Monogatari
Added Terra's theme from Final Fantasy 6
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Repo Pruning and cleanup
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* ErgoTaco support
* Update keyboards/ergotaco/ergotaco.h
Co-Authored-By: germ <jeremythegeek@gmail.com>
* Update keyboards/ergotaco/keymaps/default/keymap.c
Co-Authored-By: germ <jeremythegeek@gmail.com>
* Update keyboards/ergotaco/keymaps/default/keymap.c
Co-Authored-By: germ <jeremythegeek@gmail.com>
* Update keyboards/ergotaco/readme.md
Co-Authored-By: germ <jeremythegeek@gmail.com>
* Update keyboards/ergotaco/readme.md
Co-Authored-By: germ <jeremythegeek@gmail.com>
* Update keyboards/ergotaco/rules.mk
Co-Authored-By: germ <jeremythegeek@gmail.com>
* juggling rules.mk
* Update keyboards/ergotaco/rules.mk
Co-Authored-By: germ <jeremythegeek@gmail.com>
* updating IS_COMMAND
* learning2english
Meme-tastic --Drashna
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* Fixed typo of 'confid.h' to 'config.h'
* Fixed broken links in docs
* Fixed a lot of dead links
* Removed all dead links that I could not find a replacement for
* Placed knops links back in
* Fixed plank keymaps so that they will compile for planck light
* Https doesn't work on knops.io
* tv44:budi now compiles
* s60_x:amnesia0287 now compiles
* Fixed allocation of key_combos so that narze keymap for planck can compile correctly
* Disabled rgb on ergodone and infinity
* Enabled tap dance so it compiles
* Added return statement so it compiles
* If compiling on light disable extra functionality
* Properly redefined variable so it compiles
* Remove remaining dead links
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* Create custom Planck Light keycap
See README for details
* Link to WhatPulse in README
* More remapping, and add RGB LED effects
* Remove dead code, address PR feedback from @drashna
* Add macro for “screenshot region to clipboard” hotkey for macOS
Also remove unused layer / key logic
* Remove extraneous comment
* Incorporate PR feedback from @drashna.
Update README with new mapping.
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* Add keycodes for new macros to keymaps
* add macros for commonly used shortcuts
* FIx macro code and add comments
* Replaced with build in QMK keycodes
* Removed macros that duplicated QMK keycodes
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* The code in this directory supports the KBD65
* Update readme.md
* Update readme.md
* Clear up the confusion between the kbd67/kbd65 naming.
* Update keyboards/kbdfans/kbd67/readme.md
Co-Authored-By: Hackerpilot <briancschott@gmail.com>
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* initial commit of e6v2 bmc files
* update readme with bmc template and reset key location
* fix up the switch matrix
* add usbconfig.h file
* add i2c files
* cleanup config.h
* cleanup rules.mk and remove non atmega32a architecture code
* add an appropriate keymap for testing
* update readme with warning not to flash this hex file onto atmega32u4 e6v2
* get rgb lights working
* add QMK Configurator support for 60_ansi layout
* add hhkb support layout
* add additional layouts such as tsangan and all and included QMK Configurator support for them
* add bootmagic lite, and have it be set to Esc or the key located at k50
* update readme
* fixup spacing for LAYOUT_all electrical matrix
* add some pragma once magic
* use i2c_master instead of custom i2c.c
* remove the custom i2c.c
* restore a more valid default keymap
* add eep_rst to keymap
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* Add kwer keymap and RGB mod description to cypher
* Add custom led_set_user to keymap
* Remove unneccessary include path from keyboards/westfoxtrot/cypher/keymaps/kwer/keymap.c
Co-Authored-By: kwerdenker <sebastian.spindler@gmail.com>
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* build size-check enhancement
Changed to display a warning when the free size of compilation result is less than 512 bytes.
* update message.mk
* add SIZE_MARGIN variable, change default margin 512 to 1024
for Example.
```
$ make SIZE_MARGIN=2048 crkbd:all
$ make crkbd:all ## mergin is 1024
```
* Update message.mk
change message to ‘approaching the maximum’
Co-Authored-By: mtei <2170248+mtei@users.noreply.github.com>
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* Add Collide39 keyboard
* Remove unneeded lines
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* Add udev rule for Input Club bootloaders
* match style with file name above udev rule
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* add key map
* QWERTY with 40% layers
* updated line 21
updated line 21 from "#include "xd75.h" to "#include QMK_KEYBOARD_H" as requested
* upload contra folders
* Update .directory
* Update config.h
* Update config.h
* Update keymap.c
* Update config.h
* Update rules.mk
* Update keyboards/contra/keymaps/martin_bac/config.h
Co-Authored-By: martinmksiu <martinmksiu@gmail.com>
* Update keyboards/xd75/keymaps/martin_cennum/config.h
Co-Authored-By: martinmksiu <martinmksiu@gmail.com>
* Delete .directory
* upload
* Delete rules.mk
* Update keyboards/contra/keymaps/msiu/config.h
Co-Authored-By: martinmksiu <martinmksiu@gmail.com>
* Update keyboards/katana60/keymaps/msiu/config.h
Co-Authored-By: martinmksiu <martinmksiu@gmail.com>
* Update keyboards/katana60/keymaps/msiu/config.h
Co-Authored-By: martinmksiu <martinmksiu@gmail.com>
* Update keyboards/katana60/keymaps/msiu/config.h
Co-Authored-By: martinmksiu <martinmksiu@gmail.com>
* Update keyboards/katana60/keymaps/msiu/config.h
Co-Authored-By: martinmksiu <martinmksiu@gmail.com>
* Delete nano.save
* Delete rules.mk
* Update keymap.c
* Update keymap.c
* Update config.h
* Update keyboards/lets_split_eh/keymaps/msiu/keymap.c
Co-Authored-By: martinmksiu <martinmksiu@gmail.com>
* Update keyboards/lets_split_eh/keymaps/msiu/keymap.c
Co-Authored-By: martinmksiu <martinmksiu@gmail.com>
* Update keymap.c
* Update keyboards/planck/keymaps/msiu/config.h
Co-Authored-By: martinmksiu <martinmksiu@gmail.com>
* Apply suggestions from code review
Co-Authored-By: martinmksiu <martinmksiu@gmail.com>
* Update keymap.c
* Update readme.md
* Update keymap.c
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This allows for constant, non-accelerated mouse movement, while retaining the original functionality. Configurable by a define.
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* Update Iris default to include KC_GRV on base layer and match Configurator default
* Update default config
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keycodes (#5487)
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Added song of the ancients and kaine salvation fron Nier
Added Amusement park, Copied city, Vague Hope cold rain and weight of the world from Nier Automata
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