Age | Commit message (Collapse) | Author |
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Rework led adjustment combo (have it defined by keymap now), reformat code, update copyright
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Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-Authored-By: Erovia <Erovia@users.noreply.github.com>
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* Add files needed to The Via support on Melody 96
* Remove manufacture name from product name
* replace blank key with Transparent keys
* Update keyboards/melody96/rules.mk
* Update keyboards/melody96/keymaps/via/keymap.c
* Change Product ID to "M" + 96
* Update keyboards/melody96/keymaps/via/rules.mk
* add LTO to via's local file
* Update keyboards/melody96/rules.mk
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* add a VIA Keymap
* update VID and PID
* update readme
* Update keyboards/exclusive/e7v1/readme.md
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* Revised the grammar and clarity of the Layer Precedence and Transparency
* Update docs/keymap.md
* Update docs/keymap.md
* Update docs/keymap.md
* Update docs/keymap.md
* Update docs/keymap.md
* Update docs/keymap.md
* Update docs/keymap.md
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* more stoof
* readme update
* reverting keymap
* re-adding userspace
* new userspace needed
* no want 0 under thumb
* gettin fancier with my knob
* macro fix
* had pins for oled ver
* wait, these are the right pins
* reduntant line
* image fix
* get highest layer every day
* whoops
* correct rev name in json
* a few good catches
* what I had planned
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Enable leader key with some useful macros, use fancier design for keymap previews in code, other smaller tweaks
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* Replace custom RCTRL implementation with built-in LM
Caveat: sends LCtrl instead of RCtrl
* Enable VIA support in KBD6X keymap
* Disable LTO on ChibiOS boards
* Disable locking support and Magic keycodes for all keymaps
* Organize and annotate rules.mk and config.h files
* Enable Console for Melody96 keymap
* L_RANGE_KEYMAP → LAYERS_KEYMAP
* Revert "Replace custom RCTRL implementation with built-in LM"
This reverts commit 17d706a82d7e31b53cd84efeb9b2ddb9922a2368.
* Set DYNAMIC_KEYMAP_LAYER_COUNT to 3 in Doro67 and Wasdat keymaps
* Enable Bootmagic Lite for all VIA keymaps
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* added koy layout to qmk on xd75 board
* added koy keymap for the atreus62 board
* reduced time for autoshift
* added documentation
* changed layer 7 to a tap toggle and adjusted mouse speed a little
* Update keyboards/xd75/keymaps/ScheiklP/koy_keys_on_quertz_de_latin1.h
* Update keyboards/xd75/keymaps/ScheiklP/koy_keys_on_quertz_de_latin1.h
* Update keyboards/xd75/keymaps/ScheiklP/koy_common.h
* Update keyboards/atreus62/keymaps/ScheiklP/koy_common.h
* Update keyboards/atreus62/keymaps/ScheiklP/koy_keys_on_quertz_de_latin1.h
* Update keyboards/atreus62/keymaps/ScheiklP/koy_keys_on_quertz_de_latin1.h
* changed keymap to lowercase name to conform with qmk guidelines
* Update keyboards/xd75/keymaps/scheiklp/rules.mk
remove unnecessary rules
* Update keyboards/atreus62/keymaps/scheiklp/rules.mk
remove unnecessary rules
* moved common files for koy layouts to the users folder and removed empty file
* Update keyboards/atreus62/keymaps/scheiklp/keymap.c
* Update keyboards/xd75/keymaps/scheiklp/readme.md
* Update keyboards/xd75/keymaps/scheiklp/readme.md
* Update keyboards/atreus62/keymaps/scheiklp/readme.md
* Update keyboards/atreus62/keymaps/scheiklp/readme.md
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* adds pvillano's preonic keymap
* Remove unnecessary "\" (tested - ok)
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* [kle2jinfo] use min/max instead of if
This is a slight change.
Before, the key_skel would keep the invalid value for future keys.
I think this is what was actually intended.
* [kle2info] calculate x
x is the current_x * key_size + (key_size/2)
y is the current_y * key_size + (key_size/2)
no reason to track both
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* Update flash command in userspace
* Switch to BackspaceFN on split spacebar
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* Added WT80-BC
* Update keyboards/wilba_tech/wt80_bc/info.json
* Update keyboards/wilba_tech/wt80_bc/info.json
* Update keyboards/wilba_tech/wt80_bc/rules.mk
* Update keyboards/wilba_tech/wt80_bc/rules.mk
* Update keyboards/wilba_tech/wt80_bc/rules.mk
* Update keyboards/wilba_tech/wt80_bc/wt80_bc.h
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assignments (#9095)
* fixed json to work with qmk configurator
updates to readme
* Change spacing of keys
* changed overall size of keymap
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* Improve stock bootloader list
* Switch version numbers on USB64/128 bootloaders
* Unix line endings for PS2AVRGB bootloader
* Update PS2AVRGB bootloader to 1.0.1
* Also mention bootloader rule
* Didn't need to change the links
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This commits add the SH_OS keycode, which works similarly to one shot
layers:
* while pressed, the keyboard is swapped
* if no keys were pressed while it was pressed, the next key press is
swapped
SH_OS also supports chaining with one shot layers:
OSL(x) + SH_OS + key interprets the key press on the oneshot layer.
The ONESHOT_TIMEOUT setting used by one shot keys and layers is also
used by oneshot swap hands. In the above chaining scenario the timeout
of the oneshot layer is reset when swap hands is activated.
Resolves #2682
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* Allow 16 lighting layers
* Require #define RGBLIGHT_LAYERS_16 to enable 16 layers
* Override RGBLIGHT_MAX_LAYERS to set maximum number of lighting layers
* Enforce lower bound on RGBLIGHT_MAX_LAYERS
Co-Authored-By: Takeshi ISHII <2170248+mtei@users.noreply.github.com>
* Fix an error in the check for valid RGBLIGHT_MAX_LAYERS
* Don't use bitfield / PACKED, as it causes bloat
* Update documentation re: up to 32 lighting layers
* Run cformat
* Add note about increasing FW size in docs/config_options.md
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Remove no-longer-valid comment
* Add doc note that split sync will be slower
Co-authored-by: Takeshi ISHII <2170248+mtei@users.noreply.github.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
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* Squashed pull request for murcielago
* removed rotation prior to creating info.json
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* optimize source code for size. reduce compiled binary size 292 bytes
* more size optimization
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* fix key size: exclusive/e6v2/le_bmc
* fix key size: exclusive/e6v2/oe_bmc
* fix key sizes: flx/lodestone
* fix key size: handwired/prime_exl
* fix key sizes: massdrop/ctrl
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* First commit.
* Apply suggestions from code review
Co-Authored-By: Drashna Jaelre <drashna@live.com>
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update keyboards/aves65/rules.mk
Co-Authored-By: Joel Challis <git@zvecr.com>
* Update keyboards/aves65/aves65.h
Co-Authored-By: Joel Challis <git@zvecr.com>
* Update keyboards/aves65/keymaps/default/keymap.c
Co-Authored-By: Joel Challis <git@zvecr.com>
* Update keyboards/aves65/rules.mk
Co-Authored-By: Joel Challis <git@zvecr.com>
* Changes.
* Changes
* Changes
* Update keyboards/aves65/rules.mk
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Hund <hund@ubuntu.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
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* fixed typo for clear lcd screen function
brought to attention by #9085
* fixed typo for clear lcd screen function (ja docs)
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I like being able to use layers. This fixes my screw-up from my last
code overhaul.
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* Optimization for scanning less layers.
* Rename NUM_LAYERS to MAX_LAYER.
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* Add files via upload
* removed
* Add files via upload
* Rename pabile40.c to p40.c
* Rename pabile40.h to p40.h
* Add files via upload
* Update p40.c
* Update p40.h
* Update README.md
* Update README.md
* Update README.md
* Update README.md
* Updated readme file
* Updated readme file
* Add files via upload
* modified: keyboards/pabile/p18/config.h
modified: keyboards/pabile/p18/keymaps/default/keymap.c
modified: keyboards/pabile/p18/p18.h
modified: keyboards/pabile/p18/rules.mk
modified: keyboards/pabile/p40/config.h
modified: keyboards/pabile/p40/keymaps/default/keymap.c
* config update
* Delete README.md.save
* Delete keymap.c.save
* Delete keymaps.c
* modified: keyboards/pabile/p18/keymaps/default/keymap.c
* Update p18.h
* testing layout config
* Create info.json
* Create info.json
* Create readme.md
* Update readme.md
* Updated description
* Updated description
* Update config.h
updated vendor ID to 0000
* Update keymap.c
removed unnecessary comments
* Update keyboards/pabile/p18/p18.h
* Update keyboards/pabile/p18/p18.h
* Update p18.h
removed unnecessary comments
* Update keyboards/pabile/p18/rules.mk
* Update keyboards/pabile/p18/rules.mk
* Update config.h
updated vendor id and removed unnecessary comments
* Update keyboards/pabile/p40/info.json
* Update keyboards/pabile/p40/keymaps/default/keymap.c
* Update keyboards/pabile/p40/p40.h
* Update keyboards/pabile/p40/p40.h
* Update keyboards/pabile/p40/p40.h
* Update keyboards/pabile/p40/rules.mk
* Update keyboards/pabile/p40/rules.mk
* Added p20 macropad
* Update README.md
* Updated VID and PID
* Updated VID and PID
* Update rules.mk
* Update config.h
* Update config.h
* Update config.h
* Update keymap.c
* Replaced blank keys with KC_NO
* Update keyboards/pabile/p18/keymaps/default/keymap.c
* Update keyboards/pabile/p18/p18.h
* Update keyboards/pabile/p18/rules.mk
* Update keyboards/pabile/p20/keymaps/default/keymap.c
* Update keymap.c
* Update keymap.c
* Update keyboards/pabile/p20/rules.mk
* Update keyboards/pabile/p40/info.json
* Update keyboards/pabile/p20/p20.h
* Updated product ID
* Updated product ID
* Update keyboards/pabile/p20/config.h
* Update keyboards/pabile/p20/p20.h
* Update keyboards/pabile/p20/p20.h
* Update keyboards/pabile/p20/keymaps/default/keymap.c
* Update keyboards/pabile/p18/readme.md
* Update keyboards/pabile/p20/README.md
* Update keyboards/pabile/p20/rules.mk
* Update keyboards/pabile/p20/rules.mk
* Update keyboards/pabile/p20/rules.mk
* Update keyboards/pabile/p20/rules.mk
* Update keyboards/pabile/p40/README.md
* Update keyboards/pabile/p40/rules.mk
* Update keyboards/pabile/p40/rules.mk
* Update keyboards/pabile/p18/rules.mk
* Update keyboards/pabile/p18/rules.mk
* Update keyboards/pabile/p40/config.h
* Update keyboards/pabile/p40/config.h
* Update keyboards/pabile/p18/readme.md
* Changed to lowercase filename
* Rename README.md to readme.md
* Update keyboards/pabile/p18/rules.mk
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* Add one-handed Viterbi layout for gaming
* fixes for pr feedback
* Update keyboards/keebio/viterbi/keymaps/vosechu/config.h
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Joel Challis <git@zvecr.com>
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* Improve security by eliminating the use of well-known names.
* Add an additional $ so the shell expands $TMP1 and $TMP2
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Joel Challis <git@zvecr.com>
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* Added MACLOCK macro
Added my MACLOCK macro to my Atreus keymap.
* Updated comments & readme
Documented where in the layout I added the MACLOCK macro.
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* added shifted symbols to default keymap
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* Updated with my super16 version for my keypad
* Added my folder to super16
* Set max LED brightness to 50%
* Added custom keycodes for enter/shift+enter and copy/paste on one key
* Fixed the boot up layer color
* Renamed folder
* Revert changes to root super16 files
* Update keymap config.h and rules.mk files
* Restore deleted 15game keymap files
* Corrected the hold keycode for CCCV
* Removed unnecessary comments
* Update keyboards/1upkeyboards/super16/keymaps/nblyumberg/keymap.c
Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>
* Update keyboards/1upkeyboards/super16/keymaps/nblyumberg/config.h
Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>
* Update keyboards/1upkeyboards/super16/keymaps/nblyumberg/keymap.c
Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>
* Rewriting the layer color functionality
* Revisions
* Fixed the layer switching
* Fixed the default layer color problem
* Added a function suggested by Drashna but it won't compile
* Cleaned up the code for PR
* Removed unnecessary define for layer colors
Co-authored-by: ridingqwerty <george.g.koenig@gmail.com>
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The referenced site was moved.
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* create chidori/oled_sample keymap
* Implement OLED enabled keymap
* Update readme.md
* Update keyboards/chidori/keymaps/oled_sample/keymap.c
* Update keyboards/chidori/keymaps/oled_sample/keymap.c
* delete chidori:oled_sample/config.h
* use oled_write_ln_P to print layer state
* delete unnecessary include
* merge nested switches in oled_write_layer_state()
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* add adelais PCB
* clean up
* merger
* update
* Update readme.md
* Update config.h
* update
* update
* move keymap folder
* Update info.json
* Update info.json
* Update info.json
Co-authored-by: vuhopkep <boy9x0@gmail.com>
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* Add twinkle RGB Lighting effect
* 2nd twinkle algo - double-buffering
* Further refinement: Per-LED twinkle
* Add documentation for Twinkle RBG Lighting mode
* Bias twinkle saturation closer to the set value
* Fix whitespace
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