Age | Commit message (Collapse) | Author |
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* Added cheese keymap to tada68.
* Removed extraneous definitions.
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* Orange75: cleanup and Configurator support update
`orange75.h`:
Moved `K014` to the second (number row) as the left half of a split Backspace (guessing at its true location; will need to be checked/tested after merge).
`info.json`:
Updated to match new `LAYOUT` macro.
`keymaps/default/keymap.c`:
- Updated to match new `LAYOUT` macro.
- Added layer mock-ups as block comments.
- Formatted to be a bit more readable.
* Orange75: deleted an extra comma from keymap.c
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* Helix each keymap's using rgblight mode symbol instead magic number
No change in build result.
* Helix pico keymaps: make rgblight modes selectable.
No change in build result.
* Helix rev2 keymaps: make rgblight modes selectable.
No change in build result.
* fixed Helix froggy/keymap.c: invalid rgblight mode value 0 to 1 (=RGBLIGHT_MODE_STATIC_LIGHT)
* Deselect RGB_TEST and ALTERNATING in Helix rev2,pico keymaps config.h.
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Added hid_listen USB device for arm_atsam USB protocol.
Debug printing is now done through the console device (CONSOLE_ENABLE = yes) rather than the virtser device, for viewing in hid_listen.
Function dpf(...) renamed to CDC_printf(...) and should now be called directly if intending to print to the virtual serial device.
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* IRIS Keyboard Keymap
I wanted a keymap that really changed things up. I also found that as a programmer I need as many symbols as I can get.
* Make cmd-option-escape work on a mac
* Add more prettyfication.
* Add other types of hold
* More work on the layer keys
* tweaks
* More tweaks.
* more tweaks
* Remove OSL/OSM they didnt seem to work very well
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* New Keyboard: orange75
Co-Authored-By: fox-lab <fox-lab@users.noreply.github.com>
* Update keyboards/orange75/info.json
corrected
* #4093 corrections
* added del to layout again
* clarified supported hardware
* directives...
* Update keyboards/orange75/config.h
* Update keyboards/orange75/readme.md
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* DC01 updates and I2C avr speed overwrite
- General updating of DC01
- Made F_SCL define in AVR I2C driver overwritable from config.h
* Update drivers/avr/i2c_master.c
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* syncing upstream
* Bluetooth Doc update
More Description in bluetooth section, Addition to Config options rules.mk section.
* merge upstream
chibios
* lib/chibios checkout
* Additional EZ key Section
added back EZ-Key diy link, Cleaned up some errors
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* Personal Nyquist keymap added.
* Responded to comments for PR.
Removed unnecessary imports.
Updated way of macros.
Removed tick from unicode inputs.
* formatting in keymap
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* adds prototype firmware for wavebeem-gamepad
* adds installer script
* updates readme
* updates title
* adds prototype firmware for wavebeem-gamepad
* adds installer script
* updates readme
* updates title
* removes unused code
* removes more code
* simplify code
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* Update and clarify Unicode documentation
* Fixed UCIS info based on feedback from algernon
* Further clarifications and cleanup
* Formatting
* Add an example for unicode map
* fix AutoHotKey title
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* Add link for style
* ignore java
* Add example and update link?
* Minor fixes
* Change 1TBS text
* comments
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* Implement macro recording
* Remove off-by-one from the macro recorder
* Holding both modifiers enables the third layer
* Exit the 3rd layer into one of the secondary ones
* Regular Enter and Escape on the secondary layers
Useful for the macro recording because the "tap" modifiers always act as
modifiers there.
* Remove the buffer overflow from the macro recorder
When the limit is reached, the backlight blinks with each keypress.
* More robust macro recording implementation
* Macro record refactoring and improvement
- support for a second macro (saved using the end of the macro buffer)
- improved reliability
* Add comments to my macros
* Macro recording: remove a redundant code
* Separate the raise+lower layer from the special layer
* Add back/forward keys
* Bind mouse movement
* More readable KC_TRNS
* Improve the mouse bindings
* Use a convenience macro instead of the low-level ACTION macro
* Add mouse to the Dual layer; make most of the layer transparent
* New "mouse" layer; clean up the "special" layer
* CapsLock, NumLock and ScrollLock on the Special layer
* Enable my fix for the stuck modifiers and adjust the dual layer to it
* Fix the macro recording after enabling the stuck mods fix
* Click with Lower/Raise+Space
* Reduce the memory used by the macro recording
Previously the auxiliary layers were numbered 30 and 31 which resulted
in all 32 array elements being allocated regardless of the actually
used layers in the user code.
* Optimize source_layers_cache for the cache memory
Swapping the array indices should increase the locality of the memory access.
* Remove the mouse layer
* Use update_tri_layer to simplify the code
* Add some custom per-keymap build options
* Add ShiftLock
* Secure the reset button
* Add numeric layer
* Remove explicit layer keys on LW and RS layers
* Replace Alt+left/right with Back/Forward keys
* Sleep/delay key (for macro recording)
* App/menu key
* Fix stuff after merging to master
* Local per-keymap config.h; minor cleanup
* Remove the old macro_record.h
Replaced with dynamic_macro.h
* Adjust my keymap to the current API
* Pure Pro Gaming layer
Accessible by double tapping the Pure Pro layer. It features switched
Lower and Raise layers, for one-handed access to numbers.
* Pure Pro Gaming layer: no Mod4, persistent number layer under RShift
* Pure Pro Gaming layer activated with long press, not double press
* Reduce the size of the vifon keymap
See: issue #930
* Increase the dynamic macro buffer
The default was actually decreased. The actual used value didn't change.
* Add the context menu key
* No more strange ideas in the gaming layer
* Reduce the firmware size by disabling API_SYSEX_ENABLE
* Make slash available on the PP layer (replaces the RESET key)
* Add a generic "hold this key" macro
* Add a missing undef
* Turn LGUI in the gaming layer into LW instead of disabling it
It's not as disruptive as LGUI and it makes the LW/RS order kind of
more consistent (LW on the left, RS on the right).
* Refactor the Pure Pro Gaming layer
* Try out the 1st party qmk KC_LOCK (vs my own KM_HOLD)
* Alternative way to switch keyboard layouts with the left hand
* Add dot & slash to the Pure Pro layer (but not to the Gaming layer)
* Now that there is a second KM_LW, we can simplify the layout a bit
It was confusing to have the modifiers completely swapped. Just
moving them is much more natural.
* Disable the console now that qmk got bigger
* Update the keymap for the modern qmk standards
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* add PERMISSIVE_HOLD in helix:five_rows/config.h
* add Eucalyn char layout into helix:five_rows
* Helix five_rows keymap: make rgblight modes selectable.
No change in build result.
* fix keymap.c map comment, add console compile option
No change in build result.
* Helix five_rows keymap: reduced the size.
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* Keyboard: E6V2 LE HHKB layout support
* Keymap: Add johu's E6V2 LE HHKB layout
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- Added a detailed (but saddly long) debugging guide.
- Modified sidebar and summary to include the links.
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Adds maximized DZ60 Plate B layout macros in ANSI and ISO, featuring 2.25u Left Shift (1.25u/1u split for ISO) and 1.75u Right Shift with Inverted-T arrow keys. Also supports Split Spacebar and Split Backspace.
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This allows user code to continue to use the matrix for indication, even
when the RGB toggle is off, using rgb_matrix_set_color().
Without this change, it's impossible for user code to use the matrix
when the toggle is off, as any changes get overwritten with black on the
next task cycle, and the indicator code is not called at all.
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* added personal userspace, niu mini, planck and fc660c keymaps
* removed unnecessary include and some other minor corrections
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* rn42 compile fix
Fixes a compilation error
* simpler rn42 compile fix
good idea drashna :)
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There is `qk_ucis_symbol_fallback` for the case where symbol lookup
fails, but there wasn't one for the success case. This adds
`qk_ucis_success`, called after successfully finishing the UCIS symbol
input.
Thanks to @drashna for the idea!
Signed-off-by: Csilla Nagyné Martinák <csilla@csillger.hu>
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* Adding Split Space support
* Adding my keymap
* update
* Made the requested updates
* Made the requested update
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* Added dactyl-manuform 4x6 and keymap.
* Did changes recommended by drashna.
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* Added pteron files made via from kbfirmware.com.
* Added readme.
* Made some progress on Pteron keymap.
* More keymap.
* Updated bootloader, added some keymap illustrations.
* Moved default keymap to FSund, made default keymap from default preonic keymap.
* Fixed typo in default pteron keymap.
* Made changes recommended by drashna.
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* create namecard2x4
* create default keymaps
* Update README
* fixed typo and func remove dont need.
* update infomation on readme
* update missed point
* remove explicit initialize
* update default keymap's readme
* add my name to copyright
* change keymap style to LAYOUT macro and fixed typo LAYOUT macro
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* handwired/ibm122m: refactor
Refactored layout macro and keymaps to more closely resemble the keyboard's physical layout.
* handwired/ibm122m: add Configurator support
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The `info.json` file for the KBD4x was invalid due to a couple of extra commas.
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* Mint60: add Configurator support
* Mint60: readme cleanup
Fixed the imgur url so the photo shows up, and updated the links to the docs.
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F11 and F12 were in the ascii art, but not the actual mapping.
This corrects the error.
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Enable support for ubuntu-derived linux-es in installer
Checks /etc/os-release for mention of ubuntu and debian.
Linux Mint uses ID_LIKE=ubuntu, not ID_LIKE=debian (as seen in
Ubuntu 16.04, unsure about others)
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* Bagette
Addition of Baguette a close group buy custom
* Add json
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* Personal XD75 keymap added.
Nothing fancy, has emojisupport.
* Converted to spaces to follow guidelines
* Fixed requested changes.
Replacing include guards with pragma once.
Omitting unnecessary lines.
PR #4045
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* Update userspace with common config.h
* Add my dz60, satan and xd75 keyboard keymaps
* Fixing executable bits changed during last upstream merge
* Cleanup unnecessary files and defines
* Remove unnecessary defines from userspace config
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