Age | Commit message (Collapse) | Author |
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* helix/serial.c add support PD1,PD3,PE6 and configuration simplify
* Add comment about ATmega32U4 I2C
* Add compile time check for ATmega32U4 I2C
* change TAB code to 8 SPACE code
* Helix serial.c PORTD,PD0 test. OK
OK PD0
- PD1
OK PD2
- PD3
- PE6
* Helix serial.c PORTD,PD1 test. OK
OK PD0
OK PD1
OK PD2
- PD3
- PE6
* Helix serial.c PORTD,PD3 test. OK
OK PD0
OK PD1
OK PD2
OK PD3
- PE6
* Helix serial.c PORTE,PD6 test. OK
OK PD0
OK PD1
OK PD2
OK PD3
OK PE6
* Helix serial.c: PD0,PD1,PD3,PE6 all test end
* Helix serial.c: rename SOFT_SERIAL_PORT to SOFT_SERIAL_PIN
* Helix serial.c add debug code
* Helix serial.c: add transaction ID range check
* Helix serial.c debug code update
* Helix serial.c debug code update
* Helix serial.c: Strict checking of the value of tid.
* adjust the delay of serial.c
* Helix serial.c: remove debug code
* remove EXTRAFLAGS += -DCONSOLE_ENABLE from five_rows/rules.mk
tmk_core/common.mk has
>ifeq ($(strip $(CONSOLE_ENABLE)), yes)
> TMK_COMMON_DEFS += -DCONSOLE_ENABLE
* Fix error handling in split_scomm.c
* add some comment to serial.c
* add some comment about SELECT_SOFT_SERIAL_SPEED
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* add initial khord iris keymap
* correct path of windows qmk install script
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* add note about how to install rev6 (dfu-util)
* include instructions on installing dfu-util on macOS
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Set it to default. I have no idea what I was thinking.
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* bminiex : Working backlight
* bminiex keyboard with fixes
* bminiex keyboard more fixes
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* Renabled EXTRAKEYS.
* Update keyboards/iris/keymaps/vyolle_steno/rules.mk
Co-Authored-By: Vyolle <dchamberlin.ax@gmail.com>
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* Revert "Keymap: qwerty_code_friendly: use numpad layout for f-keys (#4170)"
This reverts commit efc88a0b16055dc0b2f94da8c46ea8fadeab70f4.
* Fix keymap
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* 4x4 - pro micro version
* pro-micro setup on 4x4
* tap dance LCTL/RESET key
* remove test file
* more research
* revert a couple un-intended edits
* opt_defs version of adding custom rules.mk variables
* cleanup
* cleanup
* cleanup
* cleanup
* layout edits
* layout edits
* keymap edit
* numpad layout change
* got tap dance layer-switch working
* keymap changes
* temporary revert
* restore previous settings
* misc fixes
* layer order change
* fix layout matrix
* Update tapdances.c
* playing around with triple tap dance
* sync with upstream
* quick edit
* tapdance cleanup
* mod tap interrupt
* tapping term edit
* tapping term adjust
* 5x5 board edits
* set gherkin tapping term
* big switch tap dance edit
* tapping term refinements
* 5x10 layout setup
* add audio for bigswitch
* keymap change
* keymap change & created testing board
* sound setup for big_switch
* more big switch size testing
* bigswitch testing finished
* final touch-ups
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* Update logo and commonize it
* Move the glcdfont.c to the lib and add it to the SRC values of the rules.mk in the keymap folders
* Add static
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* td_fn_ctrl_* → td_fn_rctl_*
* Swap Fn and RCtrl
* Change key combination for Command feature
* Replace register/unregister_code call with tap_code
* Add virtual desktop controls to keymap
* Add/close virtual desktop on Fn+GUI tap dance
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* adding my keymap
* updated pull request comments from dashna, including redundancies and DVORAK entirely
* changed over visual representation to use 'LAYOUT_preonic_grid()'
* added a ReadMe and commented out AUDIO_ENABLED related stuff in keymap.c until I can align with current QMK standards
* Update readme.md
* readme corrections and adjustments
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* Fix Unicode EEPROM handling so it's consistant
* Remove changes to my userspace
* Optimize variables used
* fix functions
* additional cleanup
* Add False Flag
* rename function
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* Add examples for tri layers
* Clean up and spelling fixes
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* * Add stm32f1xx EEPROM emulation
* Fix eeprom update compare bug
Squashed commit of the following:
commit b8f248ae08cec0cd81ecbb8854d9b39221d4d573
Author: hsgw <urkwtky@gmail.com>
Date: Sat Sep 15 19:13:48 2018 +0900
fix EEPROM_update wrong compare
commit d4ed4e6ea864e967a3e17f7edee4b0c3b4a25541
Author: hsgw <urkwtky@gmail.com>
Date: Sat Sep 15 17:43:47 2018 +0900
eeprom fix initialization define
commit b61aa7c04d70c64df3416d63e5da08b73b6053af
Author: hsgw <urkwtky@gmail.com>
Date: Sat Sep 15 16:33:40 2018 +0900
maybe working
* Fix FLASH_KEY defines
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* Added my(194h) atreus62 keymap
* Fixed what noroadsleft remarked in my pull request, hopefully got it all.
* Followed drashna's suggestion.
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* adding my keymap
* adding my Minivan keymap
* deleted old incomplete keymap
* added link to layout image
* adding my minivan keymap
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Resources doc (#3902)
* Docs: newbs_learn_more_resources.md: formatting
* Added QMK Git Conventions doc, initial version
* Renamed contributing_qmk.md to newbs_best_practices.md
* Updated per review by @drashna
* Added navigation links
* Updated to Best Practices doc
* Minor updates to Learn More Resources doc
Markdown formatting consistency because I'm particular about it.
* Added Merge Conflict section to Best Practices doc
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rgblight_effect_alternating (void) calls rgblight_sethsv_at () RGBLED_NUM times. As a result, rgblight_set () is called RGBLED_NUM + 1 times. This is wasteful processing.
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* added my tada68 from Gitlab.
* Removed unneeded code and the sm0gunix layout.
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* remove clmk and dvrk and backlight; switch esc and enter to be modtap; add meh key
* change songs
* space cadet; move enter; move '"; move pgup pgdn
* remove extra songs
* update from noahfredrick keymap
* make it easier to type ../../thing/*/*
* move pipe
* requested changes
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* Added base keymap
* Added initial layers and mirrored most of Pok3r behavior.
* Some stuff for Space Captain
* Added new Marianas keymap for DZ60
* Included suggestions to remove unnecessary line regarding MODS_CTRL_MASK, and added names for layers.
Added enum to define names for layers, and removed unused #DEFINE
* Added DVORAK and COLEMAK
* Caps + enter + space for flashing mode.
* Added RGB status
* added flash script
* Changed lighting modes to make layers more apparent
* fixed issue with not being able to exit gaming mode.
* Added abbreviation constructor
* Changed lighting modes to make layers more apparent
* fixed issue with not being able to exit gaming mode.
* Added abbreviation constructor
* Fixed bug with SQL Table Macro generator.
* restructured file. No Logical changes.
* literals only for smart macros
* removed extraneous pointer declaration.
* Smart Macros
* Added Makefile and header file
* extended smart macros to be able to cover the whole alphas.
* removed non-relavent keymaps.
* didn't mean to include this guy.
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* 60_ansi keymap for DZ60
* 60_ansi keymap for DZ60
Amend author
* 60_ansi keymap for DZ60
* Merge new phantom layout from dev branch
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* added my keymap
* Adde more changes
* Moved to pevecyan folder
* Added slovenian mapping
* Slovenian keymap completed
* Suggestions updates
* Fixes on slovenian keymap
Made some typos in previous iteration
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* Fix LAYOUT define generation
Prior to this, only the full keyboard path was defined. Eg `KEYBOARD_planck_rev6`.
But the docs mention `KEYBOAD_planck`, which never actually gets defined.
This addresses this, and creates a define for each level of the keyboard folder, so that stuff like `KEYBOARD_planck` actually exists.
* Clean up changes to make it more readable
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* 60_ansi keymap for DZ60
* 60_ansi keymap for DZ60
Amend author
* 60_ansi keymap for DZ60
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* Make some keys more accessible, prevent mistypings
* Add "Gaming" layer which maps L-Ctrl to space (left-handed jumping compatibility-mode for all games)
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* Fix up userspace after feature merges
* Add new macros for keyboard layouts
* Keep new layouts in keymap for easy reference
* Cleanup layouts
* Fix CRKBD wrappers
* Fix up comments
* Fix spacing in orthodox base layer
* ergodox related cleanup
* Make KC_MAKE only flash when holding shift
* Add option to fast compile boards
* Clean up rgb modes to save space
* Re-enable Swap Hands on my Iris
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Also add users/sigma, which contains useful code for keymaps.
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Type 5 is better polished, and probably more common as the last non-USB Sun
keyboard.
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* Disable KB mouse & cleanup
* fix ascii-layout
* _______ is now defined by qmk
and apparently has been for a year already ;)
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