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+// Copyright 2022 Ulrich Spörlein (@uqs)
+// SPDX-License-Identifier: GPL-2.0-or-later
+#pragma once
+
+#ifdef RGBLIGHT_ENABLE
+# define RGBLIGHT_SLEEP
+//# define RGBLIGHT_ANIMATIONS // disabled to save space
+# define RGBLIGHT_LAYERS
+# define RGBLIGHT_MAX_LAYERS 8 // default is 16
+# define RGBLIGHT_DISABLE_KEYCODES // RGB_foo keys no longer work, saves 600 bytes
+# define RGBLIGHT_DEFAULT_HUE 15
+#endif
+
+#define DYNAMIC_KEYMAP_LAYER_COUNT 6 // default is 4 for VIA builds
+
+#define TAPPING_TOGGLE 2 // number of taps for a toggle-on-tap
+#define TAPPING_TERM 170 // ms to trigger tap
+// https://precondition.github.io/home-row-mods
+#define TAPPING_FORCE_HOLD // make tap-then-hold _not_ do key auto repeat
+#define IGNORE_MOD_TAP_INTERRUPT
+#define PERMISSIVE_HOLD // I don't think this works for me, hence I rolled my own implementation.
+
+#define LEADER_TIMEOUT 400
+#define LEADER_PER_KEY_TIMING
+
+#define UNICODE_SELECTED_MODES UC_LNX
+
+// make KC_ACL0 et al work when held.
+#define MK_COMBINED
+#define MOUSEKEY_WHEEL_INTERVAL 40 // default is 50, lower means more scroll events, 40 works ok.
+
+// From https://michael.stapelberg.ch/posts/2021-05-08-keyboard-input-latency-qmk-kinesis/
+#define USB_POLLING_INTERVAL_MS 1
+
+#ifdef KEYBOARD_preonic_rev3
+// Some games seem to not register Esc otherwise when tapped, maybe try with this delay?
+# define TAP_CODE_DELAY 30
+#else
+# define TAP_CODE_DELAY 10
+#endif