diff options
Diffstat (limited to 'users/replicaJunction/replicaJunction.c')
-rw-r--r-- | users/replicaJunction/replicaJunction.c | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/users/replicaJunction/replicaJunction.c b/users/replicaJunction/replicaJunction.c new file mode 100644 index 0000000000..f0bc59d257 --- /dev/null +++ b/users/replicaJunction/replicaJunction.c @@ -0,0 +1,149 @@ +#include "replicaJunction.h" +#include "version.h" + +#ifdef TAP_DANCE_ENABLE +void dance_layer(qk_tap_dance_state_t *state, void *user_data) +{ + uint8_t layer = biton32(layer_state); + + if (state->count >= 5) + { + // 5 or more taps resets the keyboard + reset_keyboard(); + } + #ifdef L_QWERTY + else if (state->count == 3) + { + // Triple tap changes to QWERTY layer + if (layer == L_QWERTY) + { + layer_off(L_QWERTY); + } + else + { + layer_on(L_QWERTY); + } + } + #endif + #ifdef L_NUM + else if (state->count == 2) + { + // Double tap toggles Number layer + if (layer == L_NUM) + { + layer_off(L_NUM); + } + else + { + layer_on(L_NUM); + } + } + #endif + else + { + // Single tap sends Escape, and also turns off layers + // That's mostly in case I get stuck and forget where I am + #ifdef L_NUM + layer_off(L_NUM); + #endif + #ifdef L_EXTEND + layer_off(L_EXTEND); + #endif + #ifdef L_SYMBOL + layer_off(L_SYMBOL); + #endif + #ifdef L_QWERTY + layer_off(L_QWERTY); + #endif + register_code(KC_ESC); + unregister_code(KC_ESC); + } +}; + +// Tap Dance Definitions +// Note - this needs to come AFTER the function is declared +qk_tap_dance_action_t tap_dance_actions[] = { + [TD_LAYER_TOGGLE] = ACTION_TAP_DANCE_FN(dance_layer) +}; + +#endif // TAP_DANCE_ENABLE + +// These functions can be overridden in individual keymap files. +// This allows a user function to be shared for all my keyboards, while each +// keyboard can also have a keyboard-specific section. + +// Note that keymaps don't need to override these if there's nothing to +// override them with. +__attribute__ ((weak)) +void matrix_init_keymap(void) {} + +__attribute__ ((weak)) +void matrix_scan_keymap(void) {} + +__attribute__ ((weak)) +bool process_record_keymap(uint16_t keycode, keyrecord_t *record) { + return true; +}; + +// Runs just one time when the keyboard initializes. +void matrix_init_user(void) { + #ifdef UNICODEMAP_ENABLE + // Set Unicode input to use WinCompose + // https://github.com/samhocevar/wincompose + set_unicode_input_mode(UC_WINC); + #endif // UNICODEMAP_ENABLE + + matrix_init_keymap(); +}; + +// Runs constantly in the background, in a loop. +void matrix_scan_user(void) { + matrix_scan_keymap(); +} + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + if (record->event.pressed) + return true; + + switch(keycode) + { + case RJ_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader + SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP + #if (defined(BOOTLOADER_DFU) || defined(BOOTLOADER_LUFA_DFU) || defined(BOOTLOADER_QMK_DFU)) + ":dfu" + #elif defined(BOOTLOADER_HALFKAY) + ":teensy" + #elif defined(BOOTLOADER_CATERINA) + ":avrdude" + #endif // bootloader options + //SS_TAP(X_ENTER) + ); + return false; + case RJ_QMKV: + SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION); + return false; + case RJ_EQ: + SEND_STRING("=="); + return false; + case RJ_NEQ: + SEND_STRING("!="); + return false; + case RJ_GEQ: + SEND_STRING(">="); + return false; + case RJ_LEQ: + SEND_STRING("<="); + return false; + case RJ_GEQR: + SEND_STRING("=>"); + return false; + case RJ_DUND: + SEND_STRING("$_"); + return false; + case RJ_SELS: + SEND_STRING("select *"); + return false; + } + + return process_record_keymap(keycode, record); +}; |