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+/*
+ Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+#ifdef TAP_DANCES_ENABLE
+
+#include "tap_dances.h"
+
+#include "action.h"
+#include "action_layer.h"
+#include "process_keycode/process_tap_dance.h"
+
+void tap_dance_mouse_btns (qk_tap_dance_state_t *state, void *user_data) {
+ switch(state->count){
+ case 1:
+ register_code(KC_BTN1);
+ break;
+ case 2:
+ register_code(KC_BTN2);
+ break;
+ case 3:
+ register_code(KC_BTN3);
+ break;
+ case 4:
+ register_code(KC_BTN4);
+ break;
+ case 5:
+ register_code(KC_BTN5);
+ break;
+ default:
+ break;
+ }
+ reset_tap_dance(state);
+}
+
+// counting on all the qwerty layers to be less than dvorak_on_bepo
+int on_qwerty(){
+ uint8_t deflayer = (biton32(default_layer_state));
+ return (deflayer < _DVORAK_BP);
+}
+
+static void switch_default_layer(uint8_t layer) {
+ default_layer_set(1UL<<layer);
+ clear_keyboard();
+}
+
+// so the keyboard remembers which layer it's in after power disconnect.
+/*
+ uint32_t default_layer_state_set_kb(uint32_t state) {
+ eeconfig_update_default_layer(state);
+ return state;
+ }
+*/
+
+void tap_dance_df_bepo_layers_switch (qk_tap_dance_state_t *state, void *user_data) {
+ switch(state->count){
+ case 1:
+ switch_default_layer(_DVORAK_BP);
+ break;
+ case 2:
+ switch_default_layer(_BEPO);
+ break;
+ case 3:
+ layer_invert(_LAYERS);
+ break;
+ default:
+ break;
+ }
+ reset_tap_dance(state);
+}
+
+void tap_dance_layer_switch (qk_tap_dance_state_t *state, void *user_data) {
+ switch(state->count){
+ case 1:
+ if(on_qwerty())
+ layer_invert(_SYMB);
+ else
+ layer_invert(_SYMB_BP);
+ break;
+ case 2:
+ layer_invert(_NAV);
+ break;
+ case 3:
+ layer_invert(_LAYERS);
+ break;
+ case 4:
+ if(on_qwerty())
+ layer_invert(_KEYPAD);
+ else
+ layer_invert(_KEYPAD_BP);
+ break;
+ default:
+ break;
+ }
+ reset_tap_dance(state);
+}
+
+void tap_dance_default_layer_switch (qk_tap_dance_state_t *state, void *user_data) {
+ switch(state->count){
+ case 1:
+ switch_default_layer(_DVORAK);
+ break;
+ case 2:
+ switch_default_layer(_DVORAK_BP);
+ break;
+ case 3:
+ switch_default_layer(_BEPO);
+ break;
+ default:
+ break;
+ }
+ reset_tap_dance(state);
+}
+
+// switch the default layer to another qwerty based layer.
+void switch_default_layer_on_qwerty(int count) {
+ switch(count){
+ case 1:
+ switch_default_layer(_DVORAK);
+ break;
+ case 2:
+ switch_default_layer(_QWERTY);
+ break;
+ case 3:
+ switch_default_layer(_COLEMAK);
+ break;
+
+ /* case 4: */
+ /* switch_default_layer(_WORKMAN); */
+ /* break; */
+ /* case 5: */
+ /* switch_default_layer(_NORMAN); */
+ /* break; */
+
+ default:
+ switch_default_layer(_DVORAK);
+ break;
+ }
+}
+
+// switch the default layer to another bepo based layer.
+void switch_default_layer_on_bepo(int count) {
+ switch(count){
+ case 1:
+ switch_default_layer(_DVORAK_BP);
+ break;
+ case 2:
+ switch_default_layer(_BEPO);
+ break;
+ default:
+ switch_default_layer(_DVORAK_BP);
+ break;
+ }
+}
+
+
+// tap to change the default layer. Distinguishes between layers that are based on
+// a qwerty software keyboard and a bepo software keyboard.
+// if shifted, choose layers based on the other software keyboard, otherwise choose only
+// layers that work on the current software keyboard.
+void tap_dance_default_os_layer_switch (qk_tap_dance_state_t *state, void *user_data) {
+ //uint8_t shifted = (get_mods() & MOD_BIT(KC_LSFT|KC_RSFT));
+ bool shifted = ( keyboard_report->mods & (MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)) );
+ int qwerty = on_qwerty();
+
+
+ // shifted, choose between layers on the other software keyboard
+ if(shifted){
+ if (qwerty)
+ switch_default_layer_on_bepo(state->count);
+ else
+ switch_default_layer_on_qwerty(state->count);
+
+ // not shifted, choose between layers on the same software keyboard
+ } else {
+ if (qwerty)
+ switch_default_layer_on_qwerty(state->count);
+ else
+ switch_default_layer_on_bepo(state->count);
+ }
+
+ reset_tap_dance(state);
+}
+
+
+/* Return an integer that corresponds to what kind of tap dance should be executed.
+ *
+ * How to figure out tap dance state: interrupted and pressed.
+ *
+ * Interrupted: If the state of a dance dance is "interrupted", that means that another key has been hit
+ * under the tapping term. This is typically indicitive that you are trying to "tap" the key.
+ *
+ * Pressed: Whether or not the key is still being pressed. If this value is true, that means the tapping term
+ * has ended, but the key is still being pressed down. This generally means the key is being "held".
+ *
+ * One thing that is currenlty not possible with qmk software in regards to tap dance is to mimic the "permissive hold"
+ * feature. In general, advanced tap dances do not work well if they are used with commonly typed letters.
+ * For example "A". Tap dances are best used on non-letter keys that are not hit while typing letters.
+ *
+ * Good places to put an advanced tap dance:
+ * z,q,x,j,k,v,b, any function key, home/end, comma, semi-colon
+ *
+ * Criteria for "good placement" of a tap dance key:
+ * Not a key that is hit frequently in a sentence
+ * Not a key that is used frequently to double tap, for example 'tab' is often double tapped in a terminal, or
+ * in a web form. So 'tab' would be a poor choice for a tap dance.
+ * Letters used in common words as a double. For example 'p' in 'pepper'. If a tap dance function existed on the
+ * letter 'p', the word 'pepper' would be quite frustating to type.
+ *
+ * For the third point, there does exist the 'DOUBLE_SINGLE_TAP', however this is not fully tested
+ *
+ */
+int cur_dance (qk_tap_dance_state_t *state) {
+ if (state->count == 1) {
+ if (state->interrupted || !state->pressed) return SINGLE_TAP;
+ //key has not been interrupted, but they key is still held. Means you want to send a 'HOLD'.
+ else return SINGLE_HOLD;
+ }
+ else if (state->count == 2) {
+ /*
+ * DOUBLE_SINGLE_TAP is to distinguish between typing "pepper", and actually wanting a double tap
+ * action when hitting 'pp'. Suggested use case for this return value is when you want to send two
+ * keystrokes of the key, and not the 'double tap' action/macro.
+ */
+ if (state->interrupted) return DOUBLE_SINGLE_TAP;
+ else if (state->pressed) return DOUBLE_HOLD;
+ else return DOUBLE_TAP;
+ }
+ //Assumes no one is trying to type the same letter three times (at least not quickly).
+ //If your tap dance key is 'KC_W', and you want to type "www." quickly - then you will need to add
+ //an exception here to return a 'TRIPLE_SINGLE_TAP', and define that enum just like 'DOUBLE_SINGLE_TAP'
+ if (state->count == 3) {
+ if (state->interrupted || !state->pressed) return TRIPLE_TAP;
+ else return TRIPLE_HOLD;
+ }
+ else return 8; //magic number. At some point this method will expand to work for more presses
+}
+
+//Tap Dance Definitions
+qk_tap_dance_action_t tap_dance_actions[] = {
+ //Tap once for Esc, twice for Caps Lock
+ [TD_ESC_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS),
+ [TD_TAB_BKTAB] = ACTION_TAP_DANCE_DOUBLE(KC_TAB, LSFT(KC_TAB)),
+ [TD_RIGHT_TAB] = ACTION_TAP_DANCE_DOUBLE(KC_RIGHT, KC_TAB),
+ [TD_LEFT_BACKTAB] = ACTION_TAP_DANCE_DOUBLE(KC_LEFT, LSFT(KC_TAB)),
+ [TD_UP_HOME] = ACTION_TAP_DANCE_DOUBLE(KC_UP, KC_HOME),
+ [TD_DOWN_END] = ACTION_TAP_DANCE_DOUBLE(KC_DOWN, KC_END),
+ [TD_MDIA_SYMB] = ACTION_TAP_DANCE_FN(tap_dance_layer_switch),
+ [TD_DVORAK_BEPO] = ACTION_TAP_DANCE_FN(tap_dance_df_bepo_layers_switch),
+ [TD_DEF_LAYER_SW] = ACTION_TAP_DANCE_FN(tap_dance_default_layer_switch),
+ [TD_DEF_OS_LAYER_SW] = ACTION_TAP_DANCE_FN(tap_dance_default_os_layer_switch),
+ [TD_HOME_END] = ACTION_TAP_DANCE_DOUBLE(KC_HOME, KC_END),
+ [TD_MOUSE_BTNS] = ACTION_TAP_DANCE_FN(tap_dance_mouse_btns)
+
+};
+
+#endif