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-rwxr-xr-x[-rw-r--r--]users/ericgebhart/ericgebhart.c590
1 files changed, 0 insertions, 590 deletions
diff --git a/users/ericgebhart/ericgebhart.c b/users/ericgebhart/ericgebhart.c
index d34563865d..2a34110ae2 100644..100755
--- a/users/ericgebhart/ericgebhart.c
+++ b/users/ericgebhart/ericgebhart.c
@@ -27,12 +27,8 @@
float tone_copy[][2] = SONG(SCROLL_LOCK_ON_SOUND);
float tone_paste[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
-static uint16_t copy_paste_timer;
userspace_config_t userspace_config;
-void tap(uint16_t keycode){ register_code(keycode); unregister_code(keycode); };
-
-
// Add reconfigurable functions here, for keymap customization
// This allows for a global, userspace functions, and continued
// customization of the keymap. Use _keymap instead of _user
@@ -44,595 +40,9 @@ __attribute__ ((weak))
void matrix_scan_keymap(void) {}
__attribute__ ((weak))
-bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
- return true;
-}
-
-__attribute__ ((weak))
-bool process_record_secrets(uint16_t keycode, keyrecord_t *record) {
- return true;
-}
-
-__attribute__ ((weak))
uint32_t layer_state_set_keymap (uint32_t state) {
return state;
}
__attribute__ ((weak))
void led_set_keymap(uint8_t usb_led) {}
-
-// check default layerstate to see which layer we are on.
-// if (biton32(layer_state) == _DIABLO) { --- current layer
-// if (biton32(default_layer_state) == _DIABLO) { --- current default layer
-// check for left shift on.
-// if (mods & MOD_BIT(KC_LSFT)) register_code(KC_LSFT);
-
-static void switch_default_layer(uint8_t layer) {
- default_layer_set(1UL<<layer);
- clear_keyboard();
-}
-
-// so the keyboard remembers which layer it's in after power disconnect.
-/*
- uint32_t default_layer_state_set_kb(uint32_t state) {
- eeconfig_update_default_layer(state);
- return state;
- }
-*/
-
-// These are the keys for dvorak on bepo. column one is the keycode and mods for
-// the unshifted key, the second column is the keycode and mods for the shifted key.
-// GR is Good Range. It subtracts SAFE_RANGE from the keycode so we can make a
-// reasnably sized array without difficulties. The macro is for the constant declarations
-// the function is for when we use it.
-const uint8_t key_translations[][2][2] = {
- [GR(DB_1)] = {{BP_DQUO, MOD_LSFT}, {BP_DCIR, MOD_LSFT}},
- [GR(DB_2)] = {{BP_LDAQ, MOD_LSFT}, {BP_AT, MOD_NONE}},
- [GR(DB_3)] = {{BP_RDAQ, MOD_LSFT}, {BP_DLR, MOD_LSFT}},
- [GR(DB_4)] = {{BP_LPRN, MOD_LSFT}, {BP_DLR, MOD_NONE}},
- [GR(DB_5)] = {{BP_RPRN, MOD_LSFT}, {BP_PERC, MOD_NONE}},
- [GR(DB_6)] = {{BP_AT, MOD_LSFT}, {BP_AT, MOD_BIT(KC_RALT)}},
- [GR(DB_7)] = {{BP_PLUS, MOD_LSFT}, {BP_P, MOD_BIT(KC_RALT)}},
- [GR(DB_8)] = {{BP_MINS, MOD_LSFT}, {BP_ASTR, MOD_NONE}},
- [GR(DB_9)] = {{BP_SLSH, MOD_LSFT}, {BP_LPRN, MOD_NONE}},
- [GR(DB_0)] = {{BP_ASTR, MOD_LSFT}, {BP_RPRN, MOD_NONE}},
- [GR(DB_GRV)] = {{BP_PERC, MOD_LSFT}, {BP_K, MOD_BIT(KC_RALT)}},
- [GR(DB_SCOLON)] = {{BP_COMM, MOD_LSFT}, {BP_DOT, MOD_LSFT}},
- [GR(DB_SLASH)] = {{BP_SLSH, MOD_NONE}, {BP_QUOT, MOD_LSFT}},
- [GR(DB_BACKSLASH)] = {{BP_AGRV, MOD_BIT(KC_RALT)}, {BP_B, MOD_BIT(KC_RALT)}},
- [GR(DB_EQL)] = {{BP_EQL, MOD_NONE}, {BP_PLUS, MOD_NONE}},
- [GR(DB_COMM)] = {{BP_COMM, MOD_NONE}, {BP_LDAQ, MOD_BIT(KC_RALT)}},
- [GR(DB_DOT)] = {{BP_DOT, MOD_NONE}, {BP_RDAQ, MOD_BIT(KC_RALT)}},
- [GR(DB_QUOT)] = {{BP_QUOT, MOD_NONE}, {BP_DQUO, MOD_NONE}},
- [GR(DB_MINUS)] = {{BP_MINS, MOD_NONE}, {KC_SPC, MOD_BIT(KC_RALT)}},
- [GR(DB_LPRN)] = {{BP_LPRN, MOD_NONE}, {BP_LPRN, MOD_BIT(KC_RALT)}},
- [GR(DB_RPRN)] = {{BP_RPRN, MOD_NONE}, {BP_RPRN, MOD_BIT(KC_RALT)}},
- [GR(DB_LBRC)] = {{BP_Y, MOD_BIT(KC_RALT)}, {BP_LPRN, MOD_BIT(KC_RALT)}},
- [GR(DB_RBRC)] = {{BP_X, MOD_BIT(KC_RALT)}, {BP_RPRN, MOD_BIT(KC_RALT)}},
- // For the symbol layer
- [GR(DB_HASH)] = {{BP_DLR, MOD_LSFT}, {BP_DLR, MOD_LSFT}},
- [GR(DB_LCBR)] = {{BP_LPRN, MOD_BIT(KC_RALT)}, {BP_LPRN, MOD_BIT(KC_RALT)}},
- [GR(DB_RCBR)] = {{BP_LPRN, MOD_BIT(KC_RALT)}, {BP_RPRN, MOD_BIT(KC_RALT)}},
- [GR(DB_PIPE)] = {{BP_B, MOD_BIT(KC_RALT)}, {BP_B, MOD_BIT(KC_RALT)}},
- [GR(DB_TILD)] = {{BP_K, MOD_BIT(KC_RALT)}, {BP_K, MOD_BIT(KC_RALT)}},
- [GR(DB_CIRC)] = {{BP_AT, MOD_BIT(KC_RALT)}, {BP_AT, MOD_BIT(KC_RALT)}},
- [GR(DB_LESS)] = {{BP_LDAQ, MOD_BIT(KC_RALT)}, {BP_LDAQ, MOD_BIT(KC_RALT)}},
- [GR(DB_GRTR)] = {{BP_RDAQ, MOD_BIT(KC_RALT)}, {BP_RDAQ, MOD_BIT(KC_RALT)}},
-};
-
-
-uint8_t gr(uint8_t kc){
- return (kc - SAFE_RANGE);
-}
-// send the right keycode for the right mod.
-// remove the mods we are taking care of,
-// send our keycodes then restore them.
-// all so we can make dvorak keys from bepo keycodes.
-void send_keycode(uint8_t kc){
- uint8_t tmp_mods = get_mods();
- bool is_shifted = ( tmp_mods & (MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)) );
- //uint8_t key[2][2] = key_translations[GR(kc)];
- // need to turn of the shift if it is on.
- unregister_mods((MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)));
- if(is_shifted){
- register_mods(SHIFTED_MODS(kc));
- register_code(SHIFTED_KEY(kc));
- unregister_code(SHIFTED_KEY(kc));
- unregister_mods(SHIFTED_MODS(kc));
- } else{
- register_mods(UNSHIFTED_MODS(kc));
- register_code(UNSHIFTED_KEY(kc));
- unregister_code(UNSHIFTED_KEY(kc));
- unregister_mods(UNSHIFTED_MODS(kc));
- }
- clear_mods();
- register_mods(tmp_mods);
-}
-
-
-bool process_record_user(uint16_t keycode, keyrecord_t *record) {
-
-// If console is enabled, it will print the matrix position and status of each key pressed
-#ifdef KEYLOGGER_ENABLE
-xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.col, record->event.key.row, record->event.pressed);
-#endif //KEYLOGGER_ENABLE
-
-// still dont know how to make #&_ And RALT is not ALTGR, That isn't working in the bepo keyboard
-// either. No {} either probably for the same reasons. ALtGR is the key to some of these.
- switch (keycode) {
- // Handle the key translations for Dvorak on bepo. It's best if these are the first
- // enums after SAFE_RANGE.
- case DB_1:
- case DB_2:
- case DB_3:
- case DB_4:
- case DB_5:
- case DB_6:
- case DB_7:
- case DB_8:
- case DB_9:
- case DB_0:
- case DB_GRV:
- case DB_SCOLON:
- case DB_SLASH:
- case DB_BACKSLASH:
- case DB_EQL:
- case DB_DOT:
- case DB_COMM:
- case DB_QUOT:
- case DB_MINUS:
- case DB_LPRN:
- case DB_RPRN:
- case DB_LBRC:
- case DB_RBRC:
- if(record->event.pressed)
- send_keycode(keycode);
- unregister_code(keycode);
- break;
-
- case KC_QWERTY:
- if (record->event.pressed) {
- set_single_persistent_default_layer(QWERTY);
- }
- return false;
- break;
- case KC_COLEMAK:
- if (record->event.pressed) {
- set_single_persistent_default_layer(COLEMAK);
- }
- return false;
- break;
- case KC_DVORAK:
- if (record->event.pressed) {
- set_single_persistent_default_layer(DVORAK);
- }
- return false;
- break;
- case KC_WORKMAN:
- if (record->event.pressed) {
- set_single_persistent_default_layer(WORKMAN);
- }
- return false;
- break;
-
- case KC_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
- if (!record->event.pressed) {
- SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP
-#if (defined(BOOTLOADER_DFU) || defined(BOOTLOADER_LUFA_DFU) || defined(BOOTLOADER_QMK_DFU))
- ":dfu"
-#elif defined(BOOTLOADER_HALFKAY)
- ":teensy"
-#elif defined(BOOTLOADER_CATERINA)
- ":avrdude"
-#endif // bootloader options
- SS_TAP(X_ENTER));
- }
- return false;
- break;
-
-
- case KC_RESET: // Custom RESET code
- if (!record->event.pressed) {
- reset_keyboard();
- }
- return false;
- break;
-
-
- case EPRM: // Resets EEPROM
- if (record->event.pressed) {
- eeconfig_init();
- default_layer_set(1UL<<eeconfig_read_default_layer());
- layer_state_set(layer_state);
- }
- return false;
- break;
- case VRSN: // Prints firmware version
- if (record->event.pressed) {
- SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION ", Built on: " QMK_BUILDDATE);
- }
- return false;
- break;
-
- /* Code has been depreciated
- case KC_SECRET_1 ... KC_SECRET_5: // Secrets! Externally defined strings, not stored in repo
- if (!record->event.pressed) {
- clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
- send_string(decoy_secret[keycode - KC_SECRET_1]);
- }
- return false;
- break;
- */
-
- // These are a serious of gaming macros.
- // Only enables for the viterbi, basically,
- // to save on firmware space, since it's limited.
-#ifdef MACROS_ENABLED
- case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros
- if (record->event.pressed) { userspace_config.is_overwatch ^= 1; eeprom_update_byte(EECONFIG_USER, userspace_config.raw); }
- return false; break;
-#endif // MACROS_ENABLED
-
- case KC_CCCV: // One key copy/paste
- if(record->event.pressed){
- copy_paste_timer = timer_read();
- } else {
- if (timer_elapsed(copy_paste_timer) > TAPPING_TERM) { // Hold, copy
- register_code(KC_LCTL);
- tap(KC_C);
- unregister_code(KC_LCTL);
-#ifdef AUDIO_ENABLE
- PLAY_SONG(tone_copy);
-#endif
- } else { // Tap, paste
- register_code(KC_LCTL);
- tap(KC_V);
- unregister_code(KC_LCTL);
-#ifdef AUDIO_ENABLE
- PLAY_SONG(tone_paste);
-#endif
- }
- }
- return false;
- break;
- case CLICKY_TOGGLE:
-#ifdef AUDIO_CLICKY
- userspace_config.clicky_enable = clicky_enable;
- eeprom_update_byte(EECONFIG_USER, userspace_config.raw);
-#endif
- break;
-#ifdef UNICODE_ENABLE
- case UC_FLIP: // (╯°□°)╯ ︵ ┻━┻
- if (record->event.pressed) {
- register_code(KC_RSFT);
- tap(KC_9);
- unregister_code(KC_RSFT);
- process_unicode((0x256F | QK_UNICODE), record); // Arm
- process_unicode((0x00B0 | QK_UNICODE), record); // Eye
- process_unicode((0x25A1 | QK_UNICODE), record); // Mouth
- process_unicode((0x00B0 | QK_UNICODE), record); // Eye
- register_code(KC_RSFT);
- tap(KC_0);
- unregister_code(KC_RSFT);
- process_unicode((0x256F | QK_UNICODE), record); // Arm
- tap(KC_SPC);
- process_unicode((0x0361 | QK_UNICODE), record); // Flippy
- tap(KC_SPC);
- process_unicode((0x253B | QK_UNICODE), record); // Table
- process_unicode((0x2501 | QK_UNICODE), record); // Table
- process_unicode((0x253B | QK_UNICODE), record); // Table
- }
- return false;
- break;
-#endif // UNICODE_ENABLE
-
-}
-
-return true;
- // return process_record_keymap(keycode, record) && process_record_secrets(keycode, record);
-}
-
-void tap_dance_mouse_btns (qk_tap_dance_state_t *state, void *user_data) {
- switch(state->count){
- case 1:
- register_code(KC_BTN1);
- break;
- case 2:
- register_code(KC_BTN2);
- break;
- case 3:
- register_code(KC_BTN3);
- break;
- case 4:
- register_code(KC_BTN4);
- break;
- case 5:
- register_code(KC_BTN5);
- break;
- default:
- break;
- }
- reset_tap_dance(state);
-}
-
-// counting on all the qwerty layers to be less than dvorak_on_bepo
-int on_qwerty(){
- uint8_t deflayer = (biton32(default_layer_state));
- return (deflayer < DVORAK_ON_BEPO);
-}
-
-void tap_dance_df_bepo_layers_switch (qk_tap_dance_state_t *state, void *user_data) {
- switch(state->count){
- case 1:
- switch_default_layer(DVORAK_ON_BEPO);
- break;
- case 2:
- switch_default_layer(BEPO);
- break;
- case 3:
- layer_invert(LAYERS);
- break;
- default:
- break;
- }
- reset_tap_dance(state);
-}
-
-void tap_dance_layer_switch (qk_tap_dance_state_t *state, void *user_data) {
- switch(state->count){
- case 1:
- if(on_qwerty())
- layer_invert(SYMB);
- else
- layer_invert(SYMB_ON_BEPO);
- break;
- case 2:
- layer_invert(MDIA);
- break;
- case 3:
- layer_invert(LAYERS);
- break;
- case 4:
- if(on_qwerty())
- layer_invert(KEYPAD);
- else
- layer_invert(KEYPAD_ON_BEPO);
- break;
- default:
- break;
- }
- reset_tap_dance(state);
-}
-
-void tap_dance_default_layer_switch (qk_tap_dance_state_t *state, void *user_data) {
- switch(state->count){
- case 1:
- switch_default_layer(DVORAK);
- break;
- case 2:
- switch_default_layer(DVORAK_ON_BEPO);
- break;
- case 3:
- switch_default_layer(BEPO);
- break;
- default:
- break;
- }
- reset_tap_dance(state);
-}
-
-// switch the default layer to another qwerty based layer.
-void switch_default_layer_on_qwerty(int count) {
- switch(count){
- case 1:
- switch_default_layer(DVORAK);
- break;
- case 2:
- switch_default_layer(QWERTY);
- break;
- case 3:
- switch_default_layer(COLEMAK);
- break;
- case 4:
- switch_default_layer(WORKMAN);
- break;
- case 5:
- switch_default_layer(NORMAN);
- break;
- default:
- switch_default_layer(DVORAK);
- break;
- }
-}
-
-// switch the default layer to another bepo based layer.
-void switch_default_layer_on_bepo(int count) {
- switch(count){
- case 1:
- switch_default_layer(DVORAK_ON_BEPO);
- break;
- case 2:
- switch_default_layer(BEPO);
- break;
- default:
- switch_default_layer(DVORAK_ON_BEPO);
- break;
- }
-}
-
-
-// tap to change the default layer. Distinguishes between layers that are based on
-// a qwerty software keyboard and a bepo software keyboard.
-// if shifted, choose layers based on the other software keyboard, otherwise choose only
-// layers that work on the current software keyboard.
-void tap_dance_default_os_layer_switch (qk_tap_dance_state_t *state, void *user_data) {
- //uint8_t shifted = (get_mods() & MOD_BIT(KC_LSFT|KC_RSFT));
- bool shifted = ( keyboard_report->mods & (MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)) );
- int qwerty = on_qwerty();
-
-
- // shifted, choose between layers on the other software keyboard
- if(shifted){
- if (qwerty)
- switch_default_layer_on_bepo(state->count);
- else
- switch_default_layer_on_qwerty(state->count);
-
- // not shifted, choose between layers on the same software keyboard
- } else {
- if (qwerty)
- switch_default_layer_on_qwerty(state->count);
- else
- switch_default_layer_on_bepo(state->count);
- }
-
- reset_tap_dance(state);
-}
-
-
-/* Return an integer that corresponds to what kind of tap dance should be executed.
- *
- * How to figure out tap dance state: interrupted and pressed.
- *
- * Interrupted: If the state of a dance dance is "interrupted", that means that another key has been hit
- * under the tapping term. This is typically indicitive that you are trying to "tap" the key.
- *
- * Pressed: Whether or not the key is still being pressed. If this value is true, that means the tapping term
- * has ended, but the key is still being pressed down. This generally means the key is being "held".
- *
- * One thing that is currenlty not possible with qmk software in regards to tap dance is to mimic the "permissive hold"
- * feature. In general, advanced tap dances do not work well if they are used with commonly typed letters.
- * For example "A". Tap dances are best used on non-letter keys that are not hit while typing letters.
- *
- * Good places to put an advanced tap dance:
- * z,q,x,j,k,v,b, any function key, home/end, comma, semi-colon
- *
- * Criteria for "good placement" of a tap dance key:
- * Not a key that is hit frequently in a sentence
- * Not a key that is used frequently to double tap, for example 'tab' is often double tapped in a terminal, or
- * in a web form. So 'tab' would be a poor choice for a tap dance.
- * Letters used in common words as a double. For example 'p' in 'pepper'. If a tap dance function existed on the
- * letter 'p', the word 'pepper' would be quite frustating to type.
- *
- * For the third point, there does exist the 'DOUBLE_SINGLE_TAP', however this is not fully tested
- *
- */
-int cur_dance (qk_tap_dance_state_t *state) {
- if (state->count == 1) {
- if (state->interrupted || !state->pressed) return SINGLE_TAP;
- //key has not been interrupted, but they key is still held. Means you want to send a 'HOLD'.
- else return SINGLE_HOLD;
- }
- else if (state->count == 2) {
- /*
- * DOUBLE_SINGLE_TAP is to distinguish between typing "pepper", and actually wanting a double tap
- * action when hitting 'pp'. Suggested use case for this return value is when you want to send two
- * keystrokes of the key, and not the 'double tap' action/macro.
- */
- if (state->interrupted) return DOUBLE_SINGLE_TAP;
- else if (state->pressed) return DOUBLE_HOLD;
- else return DOUBLE_TAP;
- }
- //Assumes no one is trying to type the same letter three times (at least not quickly).
- //If your tap dance key is 'KC_W', and you want to type "www." quickly - then you will need to add
- //an exception here to return a 'TRIPLE_SINGLE_TAP', and define that enum just like 'DOUBLE_SINGLE_TAP'
- if (state->count == 3) {
- if (state->interrupted || !state->pressed) return TRIPLE_TAP;
- else return TRIPLE_HOLD;
- }
- else return 8; //magic number. At some point this method will expand to work for more presses
-}
-//instanalize an instance of 'tap' for the 'x' tap dance.
-static tdtap xtap_state = {
- .is_press_action = true,
- .state = 0
-};
-/*
- This so I can have a single key that acts like LGUI in DVORAK no
- matter which keymap is my current default.
- It also allows for the
- shift gui and ctl gui, on the same key, So the same key is Escape,
- and the mostcommon modifiers in my xmonad control keymap, while also
- insuring that dvorak is active for the xmonad command key
- Single tap = ESC
- tap and hold = dvorak with L_GUI
- double tap = One shot dvorak layer with LSFT LGUI mods
- double hold = dvorak with LCTL LGUI
- double single tap = esc.
-*/
-int get_xmonad_layer(){
- int qwerty = on_qwerty();
-
- if (qwerty)
- return(XMONAD);
- else
- return(XMONAD_FR);
-}
-
-
-void x_finished (qk_tap_dance_state_t *state, void *user_data) {
- int xmonad_layer = get_xmonad_layer();
- xtap_state.state = cur_dance(state);
- switch (xtap_state.state) {
- case SINGLE_TAP:
- register_code(KC_ESC);
- break;
- case SINGLE_HOLD:
- layer_on(xmonad_layer);
- set_oneshot_mods (MOD_LGUI);
- //set_oneshot_layer (DVORAK, ONESHOT_START);
- break;
- case DOUBLE_TAP:
- set_oneshot_mods ((MOD_LCTL | MOD_LGUI));
- layer_on (xmonad_layer);
- set_oneshot_layer (xmonad_layer, ONESHOT_START);
- break;
- case DOUBLE_HOLD:
- set_oneshot_mods (MOD_LSFT | MOD_LGUI);
- if (xmonad_layer != -1)
- layer_on(xmonad_layer);
- break;
- case DOUBLE_SINGLE_TAP:
- register_code(KC_ESC);
- unregister_code(KC_ESC);
- register_code(KC_ESC);
- //Last case is for fast typing. Assuming your key is `f`:
- //For example, when typing the word `buffer`, and you want to make sure that you send `ff` and not `Esc`.
- //In order to type `ff` when typing fast, the next character will have to be hit within the `TAPPING_TERM`, which by default is 200ms.
- }
-}
-
-void x_reset (qk_tap_dance_state_t *state, void *user_data) {
- int xmonad_layer = get_xmonad_layer();
- switch (xtap_state.state) {
- case SINGLE_TAP:
- unregister_code(KC_ESC);
- break;
- case SINGLE_HOLD:
- layer_off(xmonad_layer);
- break;
- case DOUBLE_TAP:
- set_oneshot_layer (xmonad_layer, ONESHOT_PRESSED);
- break;
- case DOUBLE_HOLD:
- layer_off(xmonad_layer);
- break;
- case DOUBLE_SINGLE_TAP:
- unregister_code(KC_ESC);
- }
- xtap_state.state = 0;
-}
-
-//Tap Dance Definitions
-qk_tap_dance_action_t tap_dance_actions[] = {
- //Tap once for Esc, twice for Caps Lock
- [TD_ESC_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS),
- [TD_TAB_BKTAB] = ACTION_TAP_DANCE_DOUBLE(KC_TAB, LSFT(KC_TAB)),
- [TD_MDIA_SYMB] = ACTION_TAP_DANCE_FN(tap_dance_layer_switch),
- [TD_DVORAK_BEPO] = ACTION_TAP_DANCE_FN(tap_dance_df_bepo_layers_switch),
- [TD_DEF_LAYER_SW] = ACTION_TAP_DANCE_FN(tap_dance_default_layer_switch),
- [TD_DEF_OS_LAYER_SW] = ACTION_TAP_DANCE_FN(tap_dance_default_os_layer_switch),
- [TD_HOME_END] = ACTION_TAP_DANCE_DOUBLE(KC_HOME, KC_END),
- [TD_XMONAD_ESC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, x_finished, x_reset),
- [TD_MOUSE_BTNS] = ACTION_TAP_DANCE_FN(tap_dance_mouse_btns)
-};