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-/*
-Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#pragma once
-#include "quantum.h"
-#include "version.h"
-#include "eeprom.h"
-#include "wrappers.h"
-#include "process_records.h"
-#ifdef TAP_DANCE_ENABLE
- #include "tap_dances.h"
-#endif // TAP_DANCE_ENABLE
-#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
- #include "rgb_stuff.h"
-#endif
-
-
-/* Define layer names */
-enum userspace_layers {
- _QWERTY = 0,
- _NUMLOCK = 0,
- _COLEMAK,
- _DVORAK,
- _WORKMAN,
- _NORMAN,
- _MALTRON,
- _EUCALYN,
- _CARPLAX,
- _MODS, /* layer 8 */
- _GAMEPAD,
- _DIABLO,
- _MACROS,
- _MEDIA,
- _LOWER,
- _RAISE,
- _ADJUST,
-};
-
-/*
-define modifiers here, since MOD_* doesn't seem to work for these
- */
-
-
-bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed);
-bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
-bool send_game_macro(const char *str, keyrecord_t *record, bool override);
-void matrix_init_keymap(void);
-void shutdown_keymap(void);
-void suspend_power_down_keymap(void);
-void suspend_wakeup_init_keymap(void);
-void matrix_scan_keymap(void);
-uint32_t layer_state_set_keymap (uint32_t state);
-uint32_t default_layer_state_set_keymap (uint32_t state);
-void led_set_keymap(uint8_t usb_led);
-void eeconfig_init_keymap(void);
-
-typedef union {
- uint32_t raw;
- struct {
- bool rgb_layer_change :1;
- bool is_overwatch :1;
- bool nuke_switch :1;
- uint8_t unicode_mod :4;
- bool swapped_numbers :1;
- };
-} userspace_config_t;
-
-extern userspace_config_t userspace_config;
-
-
-/*
-Custom Keycodes for Diablo 3 layer
-But since TD() doesn't work when tap dance is disabled
-We use custom codes here, so we can substitute the right stuff
-*/
-#ifdef TAP_DANCE_ENABLE
-#define KC_D3_1 TD(TD_D3_1)
-#define KC_D3_2 TD(TD_D3_2)
-#define KC_D3_3 TD(TD_D3_3)
-#define KC_D3_4 TD(TD_D3_4)
-#else // TAP_DANCE_ENABLE
-#define KC_D3_1 KC_1
-#define KC_D3_2 KC_2
-#define KC_D3_3 KC_3
-#define KC_D3_4 KC_4
-#endif // TAP_DANCE_ENABLE