diff options
Diffstat (limited to 'users/drashna/drashna.c')
-rw-r--r-- | users/drashna/drashna.c | 31 |
1 files changed, 17 insertions, 14 deletions
diff --git a/users/drashna/drashna.c b/users/drashna/drashna.c index a493737262..b54d0cfcc0 100644 --- a/users/drashna/drashna.c +++ b/users/drashna/drashna.c @@ -86,6 +86,9 @@ void keyboard_post_init_user(void) { #if defined(RGB_MATRIX_ENABLE) keyboard_post_init_rgb_matrix(); #endif +#if defined(SPLIT_KEYBOARD) && defined(SPLIT_TRANSACTION_IDS_USER) + keyboard_post_init_transport_sync(); +#endif keyboard_post_init_keymap(); } @@ -100,12 +103,12 @@ void shutdown_user(void) { rgblight_enable_noeeprom(); rgblight_mode_noeeprom(1); rgblight_setrgb_red(); -#endif // RGBLIGHT_ENABLE +#endif // RGBLIGHT_ENABLE #ifdef RGB_MATRIX_ENABLE rgb_matrix_set_color_all(0xFF, 0x00, 0x00); rgb_matrix_update_pwm_buffers(); -#endif // RGB_MATRIX_ENABLE +#endif // RGB_MATRIX_ENABLE shutdown_keymap(); } @@ -120,7 +123,11 @@ void suspend_power_down_user(void) { __attribute__((weak)) void suspend_wakeup_init_keymap(void) {} -void suspend_wakeup_init_user(void) { suspend_wakeup_init_keymap(); } +void suspend_wakeup_init_user(void) { + if (layer_state_is(_GAMEPAD)) { layer_off(_GAMEPAD); } + if (layer_state_is(_DIABLO)) { layer_off(_DIABLO); } + suspend_wakeup_init_keymap(); +} __attribute__((weak)) void matrix_scan_keymap(void) {} @@ -135,13 +142,13 @@ void matrix_scan_user(void) { startup_user(); } -#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code. +#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code. run_diablo_macro_check(); -#endif // TAP_DANCE_ENABLE +#endif // TAP_DANCE_ENABLE #if defined(RGBLIGHT_ENABLE) matrix_scan_rgb_light(); -#endif // RGBLIGHT_ENABLE +#endif // RGBLIGHT_ENABLE #if defined(RGB_MATRIX_ENABLE) matrix_scan_rgb_matrix(); #endif @@ -160,15 +167,13 @@ __attribute__((weak)) layer_state_t layer_state_set_keymap(layer_state_t state) // on layer change, no matter where the change was initiated // Then runs keymap's layer change check layer_state_t layer_state_set_user(layer_state_t state) { - if (!is_keyboard_master()) { - return state; - } + if (!is_keyboard_master()) { return state; } state = layer_state_set_keymap(state); state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST); #if defined(RGBLIGHT_ENABLE) state = layer_state_set_rgb_light(state); -#endif // RGBLIGHT_ENABLE +#endif // RGBLIGHT_ENABLE #if defined(AUDIO_ENABLE) && !defined(__arm__) static bool is_gamepad_on = false; if (layer_state_cmp(state, _GAMEPAD) != is_gamepad_on) { @@ -187,15 +192,13 @@ __attribute__((weak)) layer_state_t default_layer_state_set_keymap(layer_state_t // Runs state check and changes underglow color and animation layer_state_t default_layer_state_set_user(layer_state_t state) { - if (!is_keyboard_master()) { - return state; - } + if (!is_keyboard_master()) { return state; } state = default_layer_state_set_keymap(state); #if 0 # if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE) state = default_layer_state_set_rgb(state); -# endif // RGBLIGHT_ENABLE +# endif // RGBLIGHT_ENABLE #endif return state; } |