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-rw-r--r--tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/examples/Bluetooth/WiiMulti/WiiMulti.ino132
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diff --git a/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/examples/Bluetooth/WiiMulti/WiiMulti.ino b/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/examples/Bluetooth/WiiMulti/WiiMulti.ino
deleted file mode 100644
index 07c6f13d2b..0000000000
--- a/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/examples/Bluetooth/WiiMulti/WiiMulti.ino
+++ /dev/null
@@ -1,132 +0,0 @@
-/*
- Example sketch for the Wiimote Bluetooth library - developed by Kristian Lauszus
- This example show how one can use multiple controllers with the library
- For more information visit my blog: http://blog.tkjelectronics.dk/ or
- send me an e-mail: kristianl@tkjelectronics.com
- */
-
-#include <Wii.h>
-#include <usbhub.h>
-
-// Satisfy the IDE, which needs to see the include statment in the ino too.
-#ifdef dobogusinclude
-#include <spi4teensy3.h>
-#include <SPI.h>
-#endif
-
-USB Usb;
-//USBHub Hub1(&Usb); // Some dongles have a hub inside
-
-BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
-WII *Wii[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM!
-const uint8_t length = sizeof(Wii) / sizeof(Wii[0]); // Get the lenght of the array
-bool printAngle[length];
-bool oldControllerState[length];
-
-void setup() {
- for (uint8_t i = 0; i < length; i++) {
- Wii[i] = new WII(&Btd); // You will have to pair each controller with the dongle before you can define the instances like so, just add PAIR as the second argument
- Wii[i]->attachOnInit(onInit); // onInit() is called upon a new connection - you can call the function whatever you like
- }
-
- Serial.begin(115200);
-#if !defined(__MIPSEL__)
- while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
-#endif
- if (Usb.Init() == -1) {
- Serial.print(F("\r\nOSC did not start"));
- while (1); //halt
- }
- Serial.print(F("\r\nWiimote Bluetooth Library Started"));
-}
-void loop() {
- Usb.Task();
-
- for (uint8_t i = 0; i < length; i++) {
- if (Wii[i]->wiimoteConnected) {
- if (Wii[i]->getButtonClick(HOME)) { // You can use getButtonPress to see if the button is held down
- Serial.print(F("\r\nHOME"));
- Wii[i]->disconnect();
- oldControllerState[i] = false; // Reset value
- }
- else {
- if (Wii[i]->getButtonClick(LEFT)) {
- Wii[i]->setLedOff();
- Wii[i]->setLedOn(LED1);
- Serial.print(F("\r\nLeft"));
- }
- if (Wii[i]->getButtonClick(RIGHT)) {
- Wii[i]->setLedOff();
- Wii[i]->setLedOn(LED3);
- Serial.print(F("\r\nRight"));
- }
- if (Wii[i]->getButtonClick(DOWN)) {
- Wii[i]->setLedOff();
- Wii[i]->setLedOn(LED4);
- Serial.print(F("\r\nDown"));
- }
- if (Wii[i]->getButtonClick(UP)) {
- Wii[i]->setLedOff();
- Wii[i]->setLedOn(LED2);
- Serial.print(F("\r\nUp"));
- }
-
- if (Wii[i]->getButtonClick(PLUS))
- Serial.print(F("\r\nPlus"));
- if (Wii[i]->getButtonClick(MINUS))
- Serial.print(F("\r\nMinus"));
-
- if (Wii[i]->getButtonClick(ONE))
- Serial.print(F("\r\nOne"));
- if (Wii[i]->getButtonClick(TWO))
- Serial.print(F("\r\nTwo"));
-
- if (Wii[i]->getButtonClick(A)) {
- printAngle[i] = !printAngle[i];
- Serial.print(F("\r\nA"));
- }
- if (Wii[i]->getButtonClick(B)) {
- Wii[i]->setRumbleToggle();
- Serial.print(F("\r\nB"));
- }
- }
- if (printAngle[i]) {
- Serial.print(F("\r\nPitch: "));
- Serial.print(Wii[i]->getPitch());
- Serial.print(F("\tRoll: "));
- Serial.print(Wii[i]->getRoll());
- if (Wii[i]->motionPlusConnected) {
- Serial.print(F("\tYaw: "));
- Serial.print(Wii[i]->getYaw());
- }
- if (Wii[i]->nunchuckConnected) {
- Serial.print(F("\tNunchuck Pitch: "));
- Serial.print(Wii[i]->getNunchuckPitch());
- Serial.print(F("\tNunchuck Roll: "));
- Serial.print(Wii[i]->getNunchuckRoll());
- }
- }
- }
- if (Wii[i]->nunchuckConnected) {
- if (Wii[i]->getButtonClick(Z))
- Serial.print(F("\r\nZ"));
- if (Wii[i]->getButtonClick(C))
- Serial.print(F("\r\nC"));
- if (Wii[i]->getAnalogHat(HatX) > 137 || Wii[i]->getAnalogHat(HatX) < 117 || Wii[i]->getAnalogHat(HatY) > 137 || Wii[i]->getAnalogHat(HatY) < 117) {
- Serial.print(F("\r\nHatX: "));
- Serial.print(Wii[i]->getAnalogHat(HatX));
- Serial.print(F("\tHatY: "));
- Serial.print(Wii[i]->getAnalogHat(HatY));
- }
- }
- }
-}
-
-void onInit() {
- for (uint8_t i = 0; i < length; i++) {
- if (Wii[i]->wiimoteConnected && !oldControllerState[i]) {
- oldControllerState[i] = true; // Used to check which is the new controller
- Wii[i]->setLedOn((LEDEnum)(i + 1)); // Cast directly to LEDEnum - see: "controllerEnums.h"
- }
- }
-}