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-rw-r--r--tmk_core/common/action.c27
1 files changed, 26 insertions, 1 deletions
diff --git a/tmk_core/common/action.c b/tmk_core/common/action.c
index 27c0abe6fa..2b1655affe 100644
--- a/tmk_core/common/action.c
+++ b/tmk_core/common/action.c
@@ -98,6 +98,11 @@ void action_exec(keyevent_t event) {
if (has_oneshot_mods_timed_out()) {
clear_oneshot_mods();
}
+# ifdef SWAP_HANDS_ENABLE
+ if (has_oneshot_swaphands_timed_out()) {
+ clear_oneshot_swaphands();
+ }
+# endif
# endif
#endif
@@ -165,6 +170,8 @@ void process_record_tap_hint(keyrecord_t *record) {
# ifdef SWAP_HANDS_ENABLE
case ACT_SWAP_HANDS:
switch (action.swap.code) {
+ case OP_SH_ONESHOT:
+ break;
case OP_SH_TAP_TOGGLE:
default:
swap_hands = !swap_hands;
@@ -224,7 +231,11 @@ void process_action(keyrecord_t *record, action_t action) {
#ifndef NO_ACTION_ONESHOT
bool do_release_oneshot = false;
// notice we only clear the one shot layer if the pressed key is not a modifier.
- if (is_oneshot_layer_active() && event.pressed && !IS_MOD(action.key.code)) {
+ if (is_oneshot_layer_active() && event.pressed && !IS_MOD(action.key.code)
+# ifdef SWAP_HANDS_ENABLE
+ && !(action.kind.id == ACT_SWAP_HANDS && action.swap.code == OP_SH_ONESHOT)
+# endif
+ ) {
clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
do_release_oneshot = !is_oneshot_layer_active();
}
@@ -593,6 +604,14 @@ void process_action(keyrecord_t *record, action_t action) {
swap_hands = false;
}
break;
+ case OP_SH_ONESHOT:
+ if (event.pressed) {
+ set_oneshot_swaphands();
+ } else {
+ release_oneshot_swaphands();
+ }
+ break;
+
# ifndef NO_ACTION_TAPPING
case OP_SH_TAP_TOGGLE:
/* tap toggle */
@@ -681,6 +700,12 @@ void process_action(keyrecord_t *record, action_t action) {
# endif
#endif
+#ifdef SWAP_HANDS_ENABLE
+ if (event.pressed && !(action.kind.id == ACT_SWAP_HANDS && action.swap.code == OP_SH_ONESHOT)) {
+ use_oneshot_swaphands();
+ }
+#endif
+
#ifndef NO_ACTION_ONESHOT
/* Because we switch layers after a oneshot event, we need to release the
* key before we leave the layer or no key up event will be generated.