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-rw-r--r--tests/test_common/test_fixture.cpp142
1 files changed, 15 insertions, 127 deletions
diff --git a/tests/test_common/test_fixture.cpp b/tests/test_common/test_fixture.cpp
index 0601b17191..e041df7128 100644
--- a/tests/test_common/test_fixture.cpp
+++ b/tests/test_common/test_fixture.cpp
@@ -1,48 +1,26 @@
#include "test_fixture.hpp"
-#include <algorithm>
-#include <cstdint>
-#include <cstdio>
-#include <cstdlib>
-#include "gmock/gmock-cardinalities.h"
#include "gmock/gmock.h"
-#include "gtest/gtest.h"
-#include "keyboard_report_util.hpp"
-#include "keycode.h"
#include "test_driver.hpp"
-#include "test_logger.hpp"
#include "test_matrix.h"
-#include "test_keymap_key.hpp"
-
-extern "C" {
+#include "keyboard.h"
#include "action.h"
#include "action_tapping.h"
-#include "action_util.h"
-#include "action_layer.h"
+
+extern "C" {
#include "debug.h"
#include "eeconfig.h"
-#include "keyboard.h"
-#include "keymap.h"
+#include "action_layer.h"
void set_time(uint32_t t);
void advance_time(uint32_t ms);
}
using testing::_;
-
-/* This is used for dynamic dispatching keymap_key_to_keycode calls to the current active test_fixture. */
-TestFixture* TestFixture::m_this = nullptr;
-
-/* Override weak QMK function to allow the usage of isolated per-test keymaps in unit-tests.
- * The actual call is dynamicaly dispatched to the current active test fixture, which in turn has it's own keymap. */
-extern "C" uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t position) {
- uint16_t keycode;
- TestFixture::m_this->get_keycode(layer, position, &keycode);
- return keycode;
-}
+using testing::AnyNumber;
+using testing::Between;
+using testing::Return;
void TestFixture::SetUpTestCase() {
- test_logger.info() << "TestFixture setup-up start." << std::endl;
-
// The following is enough to bootstrap the values set in main
eeconfig_init_quantum();
eeconfig_update_debug(debug_config.raw);
@@ -50,99 +28,23 @@ void TestFixture::SetUpTestCase() {
TestDriver driver;
EXPECT_CALL(driver, send_keyboard_mock(_));
keyboard_init();
-
- test_logger.info() << "TestFixture setup-up end." << std::endl;
}
void TestFixture::TearDownTestCase() {}
-TestFixture::TestFixture() { m_this = this; }
+TestFixture::TestFixture() {}
TestFixture::~TestFixture() {
- test_logger.info() << "TestFixture clean-up start." << std::endl;
TestDriver driver;
-
- EXPECT_CALL(driver, send_keyboard_mock(KeyboardReport())).Times(2);
-
- /* Reset keyboard state. */
- clear_all_keys();
-
- clear_keyboard();
-
- clear_oneshot_mods();
- clear_oneshot_locked_mods();
- reset_oneshot_layer();
-
+ // Run for a while to make sure all keys are completely released
+ EXPECT_CALL(driver, send_keyboard_mock(_)).Times(AnyNumber());
layer_clear();
-
-#if defined(SWAP_HANDS_ENABLE)
- clear_oneshot_swaphands();
-#endif
-
- idle_for(TAPPING_TERM * 10);
- testing::Mock::VerifyAndClearExpectations(&driver);
-
- /* Verify that the matrix really is cleared */
- EXPECT_CALL(driver, send_keyboard_mock(_)).Times(0);
- idle_for(TAPPING_TERM * 10);
+ clear_all_keys();
+ idle_for(TAPPING_TERM + 10);
testing::Mock::VerifyAndClearExpectations(&driver);
-
- m_this = nullptr;
-
- test_logger.info() << "TestFixture clean-up end." << std::endl;
-
- print_test_log();
-}
-
-void TestFixture::add_key(KeymapKey key) {
- if (this->find_key(key.layer, key.position)) {
- FAIL() << "Key is already mapped for layer " << +key.layer << " and (column,row) (" << +key.position.col << "," << +key.position.row << ")";
- }
-
- this->keymap.push_back(key);
-}
-
-void TestFixture::set_keymap(std::initializer_list<KeymapKey> keys) {
- this->keymap.clear();
- for (auto& key : keys) {
- add_key(key);
- }
-}
-
-const KeymapKey* TestFixture::find_key(layer_t layer, keypos_t position) const {
- auto keymap_key_predicate = [&](KeymapKey candidate) { return candidate.layer == layer && candidate.position.col == position.col && candidate.position.row == position.row; };
-
- auto result = std::find_if(this->keymap.begin(), this->keymap.end(), keymap_key_predicate);
-
- if (result != std::end(this->keymap)) {
- return &(*result);
- }
- return nullptr;
-}
-
-void TestFixture::get_keycode(const layer_t layer, const keypos_t position, uint16_t* result) const {
- bool key_is_out_of_bounds = position.col >= MATRIX_COLS && position.row >= MATRIX_ROWS;
-
- if (key_is_out_of_bounds) {
- /* See if this is done in hardware as well, because this is 100% out of bounds reads on all QMK keebs out there. */
- auto msg = [&]() {
- std::stringstream msg;
- msg << "Keycode for position (" << +position.col << "," << +position.row << ") requested! This is out of bounds." << std::endl;
- return msg.str();
- }();
-
- *result = KC_NO;
- test_logger.error() << msg;
- EXPECT_FALSE(key_is_out_of_bounds) << msg;
- return;
- }
-
- if (auto key = this->find_key(layer, position)) {
- *result = key->code;
- return;
- }
-
- FAIL() << "No key is mapped for layer " << +layer << " and (column,row) " << +position.col << "," << +position.row << ")";
+ // Verify that the matrix really is cleared
+ EXPECT_CALL(driver, send_keyboard_mock(KeyboardReport())).Times(0);
+ idle_for(TAPPING_TERM + 10);
}
void TestFixture::run_one_scan_loop() {
@@ -155,17 +57,3 @@ void TestFixture::idle_for(unsigned time) {
run_one_scan_loop();
}
}
-
-void TestFixture::print_test_log() const {
- const ::testing::TestInfo* const test_info = ::testing::UnitTest::GetInstance()->current_test_info();
- if (HasFailure()) {
- std::cerr << test_info->test_case_name() << "." << test_info->name() << " failed!" << std::endl;
- test_logger.print_log();
- }
- test_logger.reset();
-}
-
-void TestFixture::expect_layer_state(layer_t layer_state) const {
- test_logger.trace() << "Layer state: (" << +layer_state << ") Highest layer bit: (" << +get_highest_layer(layer_state) << ")" << std::endl;
- EXPECT_TRUE(layer_state_is(layer_state));
-}