diff options
Diffstat (limited to 'quantum')
-rw-r--r-- | quantum/template/avr/readme.md | 2 | ||||
-rw-r--r-- | quantum/template/avr/rules.mk | 25 | ||||
-rw-r--r-- | quantum/template/avr/template.h | 14 | ||||
-rw-r--r-- | quantum/template/base/keymaps/default/keymap.c | 54 | ||||
-rw-r--r-- | quantum/template/ps2avrgb/readme.md | 2 | ||||
-rw-r--r-- | quantum/template/ps2avrgb/template.h | 12 |
6 files changed, 65 insertions, 44 deletions
diff --git a/quantum/template/avr/readme.md b/quantum/template/avr/readme.md index d9349811d0..d243c66a94 100644 --- a/quantum/template/avr/readme.md +++ b/quantum/template/avr/readme.md @@ -12,4 +12,4 @@ Make example for this keyboard (after setting up your build environment): make %KEYBOARD%:default -See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
\ No newline at end of file +See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). diff --git a/quantum/template/avr/rules.mk b/quantum/template/avr/rules.mk index 92f3a03a92..383a3594b4 100644 --- a/quantum/template/avr/rules.mk +++ b/quantum/template/avr/rules.mk @@ -39,13 +39,24 @@ F_USB = $(F_CPU) OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT -# Boot Section Size in *bytes* -# Teensy halfKay 512 -# Teensy++ halfKay 1024 -# Atmel DFU loader 4096 -# LUFA bootloader 4096 -# USBaspLoader 2048 -OPT_DEFS += -DBOOTLOADER_SIZE=4096 +# Bootloader selection +# Teensy halfkay +# Pro Micro caterina +# Atmel DFU atmel-dfu +# LUFA DFU lufa-dfu +# QMK DFU qmk-dfu +# atmega32a bootloadHID +BOOTLOADER = atmel-dfu + + +# If you don't know the bootloader type, then you can specify the +# Boot Section Size in *bytes* by uncommenting out the OPT_DEFS line +# Teensy halfKay 512 +# Teensy++ halfKay 1024 +# Atmel DFU loader 4096 +# LUFA bootloader 4096 +# USBaspLoader 2048 +# OPT_DEFS += -DBOOTLOADER_SIZE=4096 # Build Options diff --git a/quantum/template/avr/template.h b/quantum/template/avr/template.h index 031efc9529..0d626ed50b 100644 --- a/quantum/template/avr/template.h +++ b/quantum/template/avr/template.h @@ -18,12 +18,14 @@ #include "quantum.h" -// This a shortcut to help you visually see your layout. -// The following is an example using the Planck MIT layout -// The first section contains all of the arguments representing the physical -// layout of the board and position of the keys -// The second converts the arguments into a two-dimensional array which -// represents the switch matrix. +/* This a shortcut to help you visually see your layout. + * + * The first section contains all of the arguments representing the physical + * layout of the board and position of the keys. + * + * The second converts the arguments into a two-dimensional array which + * represents the switch matrix. + */ #define LAYOUT( \ K00, K01, K02, \ K10, K11 \ diff --git a/quantum/template/base/keymaps/default/keymap.c b/quantum/template/base/keymaps/default/keymap.c index 14a8bc0f28..5f0730c8a9 100644 --- a/quantum/template/base/keymaps/default/keymap.c +++ b/quantum/template/base/keymaps/default/keymap.c @@ -15,32 +15,40 @@ */ #include QMK_KEYBOARD_H -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { -[0] = LAYOUT( /* Base */ - KC_A, KC_1, KC_H, \ - KC_TAB, KC_SPC \ -), +// Defines the keycodes used by our macros in process_record_user +enum custom_keycodes { + QMKBEST = SAFE_RANGE, + QMKURL }; -const uint16_t PROGMEM fn_actions[] = { - +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [0] = LAYOUT( /* Base */ + KC_A, KC_1, KC_H, \ + KC_TAB, KC_SPC \ + ), }; -const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) -{ - // MACRODOWN only works in this function - switch(id) { - case 0: - if (record->event.pressed) { - register_code(KC_RSFT); - } else { - unregister_code(KC_RSFT); - } - break; +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case QMKBEST: + if (record->event.pressed) { + // when keycode QMKBEST is pressed + SEND_STRING("QMK is the best thing ever!"); + } else { + // when keycode QMKBEST is released } - return MACRO_NONE; -}; - + break; + case QMKURL: + if (record->event.pressed) { + // when keycode QMKURL is pressed + SEND_STRING("https://qmk.fm/" SS_TAP(X_ENTER)); + } else { + // when keycode QMKURL is released + } + break; + } + return true; +} void matrix_init_user(void) { @@ -50,10 +58,6 @@ void matrix_scan_user(void) { } -bool process_record_user(uint16_t keycode, keyrecord_t *record) { - return true; -} - void led_set_user(uint8_t usb_led) { } diff --git a/quantum/template/ps2avrgb/readme.md b/quantum/template/ps2avrgb/readme.md index 1dcbe6e755..feec722a52 100644 --- a/quantum/template/ps2avrgb/readme.md +++ b/quantum/template/ps2avrgb/readme.md @@ -41,4 +41,4 @@ macOS: 4. Place your keyboard into reset. 5. Flash the board by typing `bootloadHID -r` followed by the path to your `.hex` file. -See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. +See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). diff --git a/quantum/template/ps2avrgb/template.h b/quantum/template/ps2avrgb/template.h index c3924ee71f..b4d6f46624 100644 --- a/quantum/template/ps2avrgb/template.h +++ b/quantum/template/ps2avrgb/template.h @@ -18,10 +18,14 @@ #include "quantum.h" -// This a shortcut to help you visually see your layout. -// The following is an example using the Planck MIT layout -// The first section contains all of the arguments -// The second converts the arguments into a two-dimensional array +/* This a shortcut to help you visually see your layout. + * + * The first section contains all of the arguments representing the physical + * layout of the board and position of the keys. + * + * The second converts the arguments into a two-dimensional array which + * represents the switch matrix. + */ #define LAYOUT( \ k00, k01, k02, \ k10, k11 \ |