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-rw-r--r--quantum/dynamic_keymap.c24
1 files changed, 20 insertions, 4 deletions
diff --git a/quantum/dynamic_keymap.c b/quantum/dynamic_keymap.c
index 0d8ea56b74..f4120b1184 100644
--- a/quantum/dynamic_keymap.c
+++ b/quantum/dynamic_keymap.c
@@ -30,6 +30,14 @@
# define DYNAMIC_KEYMAP_MACRO_COUNT 16
#endif
+// This is the default EEPROM max address to use for dynamic keymaps.
+// The default is the ATmega32u4 EEPROM max address.
+// Explicitly override it if the keyboard uses a microcontroller with
+// more EEPROM *and* it makes sense to increase it.
+#ifndef DYNAMIC_KEYMAP_EEPROM_MAX_ADDR
+# define DYNAMIC_KEYMAP_EEPROM_MAX_ADDR 1023
+#endif
+
// If DYNAMIC_KEYMAP_EEPROM_ADDR not explicitly defined in config.h,
// default it start after VIA_EEPROM_CUSTOM_ADDR+VIA_EEPROM_CUSTOM_SIZE
#ifndef DYNAMIC_KEYMAP_EEPROM_ADDR
@@ -45,11 +53,19 @@
# define DYNAMIC_KEYMAP_MACRO_EEPROM_ADDR (DYNAMIC_KEYMAP_EEPROM_ADDR + (DYNAMIC_KEYMAP_LAYER_COUNT * MATRIX_ROWS * MATRIX_COLS * 2))
#endif
-// Dynamic macro uses up all remaining memory
-// Assumes 1K EEPROM on ATMega32U4
-// Override for anything different
+// Sanity check that dynamic keymaps fit in available EEPROM
+// If there's not 100 bytes available for macros, then something is wrong.
+// The keyboard should override DYNAMIC_KEYMAP_LAYER_COUNT to reduce it,
+// or DYNAMIC_KEYMAP_EEPROM_MAX_ADDR to increase it, *only if* the microcontroller has
+// more than the default.
+#if DYNAMIC_KEYMAP_EEPROM_MAX_ADDR - DYNAMIC_KEYMAP_MACRO_EEPROM_ADDR < 100
+# error Dynamic keymaps are configured to use more EEPROM than is available.
+#endif
+
+// Dynamic macros are stored after the keymaps and use what is available
+// up to and including DYNAMIC_KEYMAP_EEPROM_MAX_ADDR.
#ifndef DYNAMIC_KEYMAP_MACRO_EEPROM_SIZE
-# define DYNAMIC_KEYMAP_MACRO_EEPROM_SIZE (1024 - DYNAMIC_KEYMAP_MACRO_EEPROM_ADDR)
+# define DYNAMIC_KEYMAP_MACRO_EEPROM_SIZE (DYNAMIC_KEYMAP_EEPROM_MAX_ADDR - DYNAMIC_KEYMAP_MACRO_EEPROM_ADDR + 1)
#endif
uint8_t dynamic_keymap_get_layer_count(void) { return DYNAMIC_KEYMAP_LAYER_COUNT; }