diff options
Diffstat (limited to 'quantum/visualizer/visualizer.h')
-rw-r--r-- | quantum/visualizer/visualizer.h | 41 |
1 files changed, 17 insertions, 24 deletions
diff --git a/quantum/visualizer/visualizer.h b/quantum/visualizer/visualizer.h index 315af50228..d6f279e101 100644 --- a/quantum/visualizer/visualizer.h +++ b/quantum/visualizer/visualizer.h @@ -34,7 +34,7 @@ SOFTWARE. #include "lcd_backlight.h" #endif -// use this function to merget both real_mods and oneshot_mods in a uint16_t +// use this function to merge both real_mods and oneshot_mods in a uint16_t uint8_t visualizer_get_mods(void); // This need to be called once at the start @@ -68,6 +68,9 @@ typedef struct { uint8_t mods; uint32_t leds; // See led.h for available statuses bool suspended; +#ifdef VISUALIZER_USER_DATA_SIZE + uint8_t user_data[VISUALIZER_USER_DATA_SIZE]; +#endif } visualizer_keyboard_status_t; // The state struct is used by the various keyframe functions @@ -123,32 +126,22 @@ void stop_keyframe_animation(keyframe_animation_t* animation); // Useful for crossfades for example void run_next_keyframe(keyframe_animation_t* animation, visualizer_state_t* state); -// Some predefined keyframe functions that can be used by the user code -// Does nothing, useful for adding delays -bool keyframe_no_operation(keyframe_animation_t* animation, visualizer_state_t* state); -// Animates the LCD backlight color between the current color and the target color (of the state) -bool keyframe_animate_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state); -// Sets the backlight color to the target color -bool keyframe_set_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state); -// Displays the layer text centered vertically on the screen -bool keyframe_display_layer_text(keyframe_animation_t* animation, visualizer_state_t* state); -// Displays a bitmap (0/1) of all the currently active layers -bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_state_t* state); -// Displays a bitmap (0/1) of all the currently active mods -bool keyframe_display_mods_bitmap(keyframe_animation_t* animation, visualizer_state_t* state); - -bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state); -bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state); - -// Call this once, when the initial animation has finished, alternatively you can call it -// directly from the initalize_user_visualizer function (the animation can be null) -bool enable_visualization(keyframe_animation_t* animation, visualizer_state_t* state); +// The master can set userdata which will be transferred to the slave +#ifdef VISUALIZER_USER_DATA_SIZE +void visualizer_set_user_data(void* user_data); +#endif // These functions have to be implemented by the user -void initialize_user_visualizer(visualizer_state_t* state); -void update_user_visualizer_state(visualizer_state_t* state); +// Called regularly each time the state has changed (but not every scan loop) +void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status); +// Called when the computer goes to suspend, will also stop calling update_user_visualizer_state void user_visualizer_suspend(visualizer_state_t* state); +// You have to start at least one animation as a response to the following two functions +// When the animation has finished the visualizer will resume normal operation and start calling the +// update_user_visualizer_state again +// Called when the keyboard boots up +void initialize_user_visualizer(visualizer_state_t* state); +// Called when the computer resumes from a suspend void user_visualizer_resume(visualizer_state_t* state); - #endif /* VISUALIZER_H */ |