diff options
Diffstat (limited to 'quantum/rgb_matrix_animations/digital_rain_anim.h')
-rw-r--r-- | quantum/rgb_matrix_animations/digital_rain_anim.h | 75 |
1 files changed, 0 insertions, 75 deletions
diff --git a/quantum/rgb_matrix_animations/digital_rain_anim.h b/quantum/rgb_matrix_animations/digital_rain_anim.h deleted file mode 100644 index 1de45f8e8d..0000000000 --- a/quantum/rgb_matrix_animations/digital_rain_anim.h +++ /dev/null @@ -1,75 +0,0 @@ -#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_DIGITAL_RAIN) -RGB_MATRIX_EFFECT(DIGITAL_RAIN) -# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS - -# ifndef RGB_DIGITAL_RAIN_DROPS -// lower the number for denser effect/wider keyboard -# define RGB_DIGITAL_RAIN_DROPS 24 -# endif - -bool DIGITAL_RAIN(effect_params_t* params) { - // algorithm ported from https://github.com/tremby/Kaleidoscope-LEDEffect-DigitalRain - const uint8_t drop_ticks = 28; - const uint8_t pure_green_intensity = 0xd0; - const uint8_t max_brightness_boost = 0xc0; - const uint8_t max_intensity = 0xff; - - static uint8_t drop = 0; - - if (params->init) { - rgb_matrix_set_color_all(0, 0, 0); - memset(g_rgb_frame_buffer, 0, sizeof(g_rgb_frame_buffer)); - drop = 0; - } - - for (uint8_t col = 0; col < MATRIX_COLS; col++) { - for (uint8_t row = 0; row < MATRIX_ROWS; row++) { - if (row == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) { - // top row, pixels have just fallen and we're - // making a new rain drop in this column - g_rgb_frame_buffer[row][col] = max_intensity; - } else if (g_rgb_frame_buffer[row][col] > 0 && g_rgb_frame_buffer[row][col] < max_intensity) { - // neither fully bright nor dark, decay it - g_rgb_frame_buffer[row][col]--; - } - // set the pixel colour - uint8_t led[LED_HITS_TO_REMEMBER]; - uint8_t led_count = rgb_matrix_map_row_column_to_led(row, col, led); - - // TODO: multiple leds are supported mapped to the same row/column - if (led_count > 0) { - if (g_rgb_frame_buffer[row][col] > pure_green_intensity) { - const uint8_t boost = (uint8_t)((uint16_t)max_brightness_boost * (g_rgb_frame_buffer[row][col] - pure_green_intensity) / (max_intensity - pure_green_intensity)); - rgb_matrix_set_color(led[0], boost, max_intensity, boost); - } else { - const uint8_t green = (uint8_t)((uint16_t)max_intensity * g_rgb_frame_buffer[row][col] / pure_green_intensity); - rgb_matrix_set_color(led[0], 0, green, 0); - } - } - } - } - - if (++drop > drop_ticks) { - // reset drop timer - drop = 0; - for (uint8_t row = MATRIX_ROWS - 1; row > 0; row--) { - for (uint8_t col = 0; col < MATRIX_COLS; col++) { - // if ths is on the bottom row and bright allow decay - if (row == MATRIX_ROWS - 1 && g_rgb_frame_buffer[row][col] == max_intensity) { - g_rgb_frame_buffer[row][col]--; - } - // check if the pixel above is bright - if (g_rgb_frame_buffer[row - 1][col] == max_intensity) { - // allow old bright pixel to decay - g_rgb_frame_buffer[row - 1][col]--; - // make this pixel bright - g_rgb_frame_buffer[row][col] = max_intensity; - } - } - } - } - return false; -} - -# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS -#endif // defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_DIGITAL_RAIN) |