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Diffstat (limited to 'quantum/rgb_matrix/animations/fractal_anim.h')
-rw-r--r-- | quantum/rgb_matrix/animations/fractal_anim.h | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/quantum/rgb_matrix/animations/fractal_anim.h b/quantum/rgb_matrix/animations/fractal_anim.h new file mode 100644 index 0000000000..83a69daa60 --- /dev/null +++ b/quantum/rgb_matrix/animations/fractal_anim.h @@ -0,0 +1,74 @@ +/* Copyright (C) 2021 @filterpaper + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +// Inspired from 4x12 fractal created by @schwarzgrau + +#ifdef ENABLE_RGB_MATRIX_FRACTAL +RGB_MATRIX_EFFECT(FRACTAL) +# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS + +static bool FRACTAL(effect_params_t* params) { +# define MID_COL MATRIX_COLS / 2 + static bool led[MATRIX_ROWS][MATRIX_COLS]; + + static uint32_t wait_timer = 0; + if (wait_timer > g_rgb_timer) { + return false; + } + + inline uint32_t interval(void) { return 3000 / scale16by8(qadd8(rgb_matrix_config.speed, 16), 16); } + + RGB rgb = rgb_matrix_hsv_to_rgb(rgb_matrix_config.hsv); + for (uint8_t h = 0; h < MATRIX_ROWS; ++h) { + for (uint8_t l = 0; l < MID_COL - 1; ++l) { // Light and move left columns outwards + if (led[h][l]) { + rgb_matrix_set_color(g_led_config.matrix_co[h][l], rgb.r, rgb.g, rgb.b); + } else { + rgb_matrix_set_color(g_led_config.matrix_co[h][l], 0, 0, 0); + } + led[h][l] = led[h][l + 1]; + } + + for (uint8_t r = MATRIX_COLS - 1; r > MID_COL; --r) { // Light and move right columns outwards + if (led[h][r]) { + rgb_matrix_set_color(g_led_config.matrix_co[h][r], rgb.r, rgb.g, rgb.b); + } else { + rgb_matrix_set_color(g_led_config.matrix_co[h][r], 0, 0, 0); + } + led[h][r] = led[h][r - 1]; + } + + // Light both middle columns + if (led[h][MID_COL]) { + rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL], rgb.r, rgb.g, rgb.b); + } else { + rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL], 0, 0, 0); + } + if (led[h][MID_COL - 1]) { + rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL - 1], rgb.r, rgb.g, rgb.b); + } else { + rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL - 1], 0, 0, 0); + } + + // Generate new random fractal columns + led[h][MID_COL] = led[h][MID_COL - 1] = (random8() & 3) ? false : true; + } + + wait_timer = g_rgb_timer + interval(); + return false; +} +# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS +#endif // ENABLE_RGB_MATRIX_FRACTAL |