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+/* Copyright 2017 Jason Williams
+ * Copyright 2017 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef RGB_MATRIX_H
+#define RGB_MATRIX_H
+
+#include <stdint.h>
+#include <stdbool.h>
+#include "color.h"
+#include "is31fl3731.h"
+#include "quantum.h"
+
+typedef struct Point {
+ uint8_t x;
+ uint8_t y;
+} __attribute__((packed)) Point;
+
+typedef struct rgb_led {
+ union {
+ uint8_t raw;
+ struct {
+ uint8_t row:4; // 16 max
+ uint8_t col:4; // 16 max
+ };
+ } matrix_co;
+ Point point;
+ uint8_t modifier:1;
+} __attribute__((packed)) rgb_led;
+
+
+extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL];
+
+typedef struct
+{
+ HSV color;
+ uint8_t index;
+} rgb_indicator;
+
+typedef union {
+ uint32_t raw;
+ struct {
+ bool enable :1;
+ uint8_t mode :6;
+ uint16_t hue :9;
+ uint8_t sat :8;
+ uint8_t val :8;
+ };
+} rgb_config_t;
+
+enum rgb_matrix_effects {
+ RGB_MATRIX_SOLID_COLOR = 1,
+ RGB_MATRIX_SOLID_REACTIVE,
+ RGB_MATRIX_ALPHAS_MODS,
+ RGB_MATRIX_DUAL_BEACON,
+ RGB_MATRIX_GRADIENT_UP_DOWN,
+ RGB_MATRIX_RAINDROPS,
+ RGB_MATRIX_CYCLE_ALL,
+ RGB_MATRIX_CYCLE_LEFT_RIGHT,
+ RGB_MATRIX_CYCLE_UP_DOWN,
+ RGB_MATRIX_RAINBOW_BEACON,
+ RGB_MATRIX_RAINBOW_PINWHEELS,
+ RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
+ RGB_MATRIX_JELLYBEAN_RAINDROPS,
+#ifdef RGB_MATRIX_KEYPRESSES
+ RGB_MATRIX_SPLASH,
+ RGB_MATRIX_MULTISPLASH,
+ RGB_MATRIX_SOLID_SPLASH,
+ RGB_MATRIX_SOLID_MULTISPLASH,
+#endif
+ RGB_MATRIX_EFFECT_MAX
+};
+
+void rgb_matrix_set_color( int index, uint8_t red, uint8_t green, uint8_t blue );
+
+// This runs after another backlight effect and replaces
+// colors already set
+void rgb_matrix_indicators(void);
+void rgb_matrix_indicators_kb(void);
+void rgb_matrix_indicators_user(void);
+
+void rgb_matrix_single_LED_test(void);
+
+void rgb_matrix_init_drivers(void);
+
+void rgb_matrix_set_suspend_state(bool state);
+void rgb_matrix_set_indicator_state(uint8_t state);
+
+
+void rgb_matrix_task(void);
+
+// This should not be called from an interrupt
+// (eg. from a timer interrupt).
+// Call this while idle (in between matrix scans).
+// If the buffer is dirty, it will update the driver with the buffer.
+void rgb_matrix_update_pwm_buffers(void);
+
+bool process_rgb_matrix(uint16_t keycode, keyrecord_t *record);
+
+void rgb_matrix_increase(void);
+void rgb_matrix_decrease(void);
+
+// void *backlight_get_key_color_eeprom_address(uint8_t led);
+// void backlight_get_key_color( uint8_t led, HSV *hsv );
+// void backlight_set_key_color( uint8_t row, uint8_t column, HSV hsv );
+
+void rgb_matrix_test_led( uint8_t index, bool red, bool green, bool blue );
+uint32_t rgb_matrix_get_tick(void);
+
+void rgblight_toggle(void);
+void rgblight_step(void);
+void rgblight_step_reverse(void);
+void rgblight_increase_hue(void);
+void rgblight_decrease_hue(void);
+void rgblight_increase_sat(void);
+void rgblight_decrease_sat(void);
+void rgblight_increase_val(void);
+void rgblight_decrease_val(void);
+void rgblight_mode(uint8_t mode);
+uint32_t rgblight_get_mode(void);
+
+#endif