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-rw-r--r--quantum/quantum.c27
1 files changed, 20 insertions, 7 deletions
diff --git a/quantum/quantum.c b/quantum/quantum.c
index 8ccdb774bd..9cfffd9317 100644
--- a/quantum/quantum.c
+++ b/quantum/quantum.c
@@ -58,12 +58,16 @@ float bell_song[][2] = SONG(TERMINAL_SOUND);
# include "process_auto_shift.h"
#endif
-static void do_code16(uint16_t code, void (*f)(uint8_t)) {
+#ifdef KEY_OVERRIDE_ENABLE
+# include "process_key_override_private.h"
+#endif
+
+uint8_t extract_mod_bits(uint16_t code) {
switch (code) {
case QK_MODS ... QK_MODS_MAX:
break;
default:
- return;
+ return 0;
}
uint8_t mods_to_send = 0;
@@ -80,9 +84,11 @@ static void do_code16(uint16_t code, void (*f)(uint8_t)) {
if (code & QK_LGUI) mods_to_send |= MOD_BIT(KC_LGUI);
}
- f(mods_to_send);
+ return mods_to_send;
}
+static void do_code16(uint16_t code, void (*f)(uint8_t)) { f(extract_mod_bits(code)); }
+
void register_code16(uint16_t code) {
if (IS_MOD(code) || code == KC_NO) {
do_code16(code, register_mods);
@@ -243,6 +249,9 @@ bool process_record_quantum(keyrecord_t *record) {
#if (defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))) && !defined(NO_MUSIC_MODE)
process_music(keycode, record) &&
#endif
+#ifdef KEY_OVERRIDE_ENABLE
+ process_key_override(keycode, record) &&
+#endif
#ifdef TAP_DANCE_ENABLE
process_tap_dance(keycode, record) &&
#endif
@@ -340,13 +349,13 @@ void set_single_persistent_default_layer(uint8_t default_layer) {
#if defined(AUDIO_ENABLE) && defined(DEFAULT_LAYER_SONGS)
PLAY_SONG(default_layer_songs[default_layer]);
#endif
- eeconfig_update_default_layer(1U << default_layer);
- default_layer_set(1U << default_layer);
+ eeconfig_update_default_layer((layer_state_t)1 << default_layer);
+ default_layer_set((layer_state_t)1 << default_layer);
}
layer_state_t update_tri_layer_state(layer_state_t state, uint8_t layer1, uint8_t layer2, uint8_t layer3) {
- layer_state_t mask12 = (1UL << layer1) | (1UL << layer2);
- layer_state_t mask3 = 1UL << layer3;
+ layer_state_t mask12 = ((layer_state_t)1 << layer1) | ((layer_state_t)1 << layer2);
+ layer_state_t mask3 = (layer_state_t)1 << layer3;
return (state & mask12) == mask12 ? (state | mask3) : (state & ~mask3);
}
@@ -408,6 +417,10 @@ void matrix_scan_quantum() {
matrix_scan_music();
#endif
+#ifdef KEY_OVERRIDE_ENABLE
+ matrix_scan_key_override();
+#endif
+
#ifdef SEQUENCER_ENABLE
matrix_scan_sequencer();
#endif