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-rw-r--r--quantum/matrix_common.c81
1 files changed, 70 insertions, 11 deletions
diff --git a/quantum/matrix_common.c b/quantum/matrix_common.c
index 66c89970b1..79f77421e1 100644
--- a/quantum/matrix_common.c
+++ b/quantum/matrix_common.c
@@ -4,6 +4,14 @@
#include "wait.h"
#include "print.h"
#include "debug.h"
+#ifdef SPLIT_KEYBOARD
+# include "split_common/split_util.h"
+# include "split_common/transactions.h"
+
+# define ROWS_PER_HAND (MATRIX_ROWS / 2)
+#else
+# define ROWS_PER_HAND (MATRIX_ROWS)
+#endif
#ifndef MATRIX_IO_DELAY
# define MATRIX_IO_DELAY 30
@@ -13,6 +21,11 @@
matrix_row_t raw_matrix[MATRIX_ROWS];
matrix_row_t matrix[MATRIX_ROWS];
+#ifdef SPLIT_KEYBOARD
+// row offsets for each hand
+uint8_t thisHand, thatHand;
+#endif
+
#ifdef MATRIX_MASKED
extern const matrix_row_t matrix_mask[];
#endif
@@ -45,12 +58,6 @@ inline matrix_row_t matrix_get_row(uint8_t row) {
#endif
}
-// Deprecated.
-bool matrix_is_modified(void) {
- if (debounce_active()) return false;
- return true;
-}
-
#if (MATRIX_COLS <= 8)
# define print_matrix_header() print("\nr/c 01234567\n")
# define print_matrix_row(row) print_bin_reverse8(matrix_get_row(row))
@@ -84,18 +91,61 @@ uint8_t matrix_key_count(void) {
return count;
}
+#ifdef SPLIT_KEYBOARD
+bool matrix_post_scan(void) {
+ bool changed = false;
+ if (is_keyboard_master()) {
+ matrix_row_t slave_matrix[ROWS_PER_HAND] = {0};
+ if (transport_master_if_connected(matrix + thisHand, slave_matrix)) {
+ for (int i = 0; i < ROWS_PER_HAND; ++i) {
+ if (matrix[thatHand + i] != slave_matrix[i]) {
+ matrix[thatHand + i] = slave_matrix[i];
+ changed = true;
+ }
+ }
+ } else {
+ // reset other half if disconnected
+ for (int i = 0; i < ROWS_PER_HAND; ++i) {
+ matrix[thatHand + i] = 0;
+ slave_matrix[i] = 0;
+ }
+
+ changed = true;
+ }
+
+ matrix_scan_quantum();
+ } else {
+ transport_slave(matrix + thatHand, matrix + thisHand);
+
+ matrix_slave_scan_kb();
+ }
+
+ return changed;
+}
+#endif
+
/* `matrix_io_delay ()` exists for backwards compatibility. From now on, use matrix_output_unselect_delay(). */
__attribute__((weak)) void matrix_io_delay(void) { wait_us(MATRIX_IO_DELAY); }
-
__attribute__((weak)) void matrix_output_select_delay(void) { waitInputPinDelay(); }
__attribute__((weak)) void matrix_output_unselect_delay(uint8_t line, bool key_pressed) { matrix_io_delay(); }
// CUSTOM MATRIX 'LITE'
__attribute__((weak)) void matrix_init_custom(void) {}
-
__attribute__((weak)) bool matrix_scan_custom(matrix_row_t current_matrix[]) { return true; }
+#ifdef SPLIT_KEYBOARD
+__attribute__((weak)) void matrix_slave_scan_kb(void) { matrix_slave_scan_user(); }
+__attribute__((weak)) void matrix_slave_scan_user(void) {}
+#endif
+
__attribute__((weak)) void matrix_init(void) {
+#ifdef SPLIT_KEYBOARD
+ split_pre_init();
+
+ thisHand = isLeftHand ? 0 : (ROWS_PER_HAND);
+ thatHand = ROWS_PER_HAND - thisHand;
+#endif
+
matrix_init_custom();
// initialize matrix state: all keys off
@@ -104,17 +154,26 @@ __attribute__((weak)) void matrix_init(void) {
matrix[i] = 0;
}
- debounce_init(MATRIX_ROWS);
+ debounce_init(ROWS_PER_HAND);
matrix_init_quantum();
+
+#ifdef SPLIT_KEYBOARD
+ split_post_init();
+#endif
}
__attribute__((weak)) uint8_t matrix_scan(void) {
bool changed = matrix_scan_custom(raw_matrix);
- debounce(raw_matrix, matrix, MATRIX_ROWS, changed);
-
+#ifdef SPLIT_KEYBOARD
+ debounce(raw_matrix, matrix + thisHand, ROWS_PER_HAND, changed);
+ changed = (changed || matrix_post_scan());
+#else
+ debounce(raw_matrix, matrix, ROWS_PER_HAND, changed);
matrix_scan_quantum();
+#endif
+
return changed;
}