diff options
Diffstat (limited to 'quantum/audio/voices.c')
-rw-r--r-- | quantum/audio/voices.c | 170 |
1 files changed, 54 insertions, 116 deletions
diff --git a/quantum/audio/voices.c b/quantum/audio/voices.c index d43fb8d169..d412ad5057 100644 --- a/quantum/audio/voices.c +++ b/quantum/audio/voices.c @@ -1,5 +1,4 @@ /* Copyright 2016 Jack Humbert - * Copyright 2020 JohSchneider * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -18,73 +17,35 @@ #include "audio.h" #include <stdlib.h> -uint8_t note_timbre = TIMBRE_DEFAULT; -bool glissando = false; -bool vibrato = false; -float vibrato_strength = 0.5; -float vibrato_rate = 0.125; +// these are imported from audio.c +extern uint16_t envelope_index; +extern float note_timbre; +extern float polyphony_rate; +extern bool glissando; -uint16_t voices_timer = 0; - -#ifdef AUDIO_VOICE_DEFAULT -voice_type voice = AUDIO_VOICE_DEFAULT; -#else voice_type voice = default_voice; -#endif void set_voice(voice_type v) { voice = v; } void voice_iterate() { voice = (voice + 1) % number_of_voices; } void voice_deiterate() { voice = (voice - 1 + number_of_voices) % number_of_voices; } -#ifdef AUDIO_VOICES -float mod(float a, int b) { - float r = fmod(a, b); - return r < 0 ? r + b : r; -} - -// Effect: 'vibrate' a given target frequency slightly above/below its initial value -float voice_add_vibrato(float average_freq) { - float vibrato_counter = mod(timer_read() / (100 * vibrato_rate), VIBRATO_LUT_LENGTH); - - return average_freq * pow(vibrato_lut[(int)vibrato_counter], vibrato_strength); -} - -// Effect: 'slides' the 'frequency' from the starting-point, to the target frequency -float voice_add_glissando(float from_freq, float to_freq) { - if (to_freq != 0 && from_freq < to_freq && from_freq < to_freq * pow(2, -440 / to_freq / 12 / 2)) { - return from_freq * pow(2, 440 / from_freq / 12 / 2); - } else if (to_freq != 0 && from_freq > to_freq && from_freq > to_freq * pow(2, 440 / to_freq / 12 / 2)) { - return from_freq * pow(2, -440 / from_freq / 12 / 2); - } else { - return to_freq; - } -} -#endif - float voice_envelope(float frequency) { // envelope_index ranges from 0 to 0xFFFF, which is preserved at 880.0 Hz -// __attribute__((unused)) uint16_t compensated_index = (uint16_t)((float)envelope_index * (880.0 / frequency)); -#ifdef AUDIO_VOICES - uint16_t envelope_index = timer_elapsed(voices_timer); // TODO: multiply in some factor? - uint16_t compensated_index = envelope_index / 100; // TODO: correct factor would be? -#endif + __attribute__((unused)) uint16_t compensated_index = (uint16_t)((float)envelope_index * (880.0 / frequency)); switch (voice) { case default_voice: - glissando = false; - // note_timbre = TIMBRE_50; //Note: leave the user the possibility to adjust the timbre with 'audio_set_timbre' + glissando = false; + note_timbre = TIMBRE_50; + polyphony_rate = 0; break; #ifdef AUDIO_VOICES - case vibrating: - glissando = false; - vibrato = true; - break; - case something: - glissando = false; + glissando = false; + polyphony_rate = 0; switch (compensated_index) { case 0 ... 9: note_timbre = TIMBRE_12; @@ -95,23 +56,24 @@ float voice_envelope(float frequency) { break; case 20 ... 200: - note_timbre = 12 + 12; + note_timbre = .125 + .125; break; default: - note_timbre = 12; + note_timbre = .125; break; } break; case drums: - glissando = false; + glissando = false; + polyphony_rate = 0; // switch (compensated_index) { // case 0 ... 10: - // note_timbre = 50; + // note_timbre = 0.5; // break; // case 11 ... 20: - // note_timbre = 50 * (21 - compensated_index) / 10; + // note_timbre = 0.5 * (21 - compensated_index) / 10; // break; // default: // note_timbre = 0; @@ -125,10 +87,10 @@ float voice_envelope(float frequency) { frequency = (rand() % (int)(40)) + 60; switch (envelope_index) { case 0 ... 10: - note_timbre = 50; + note_timbre = 0.5; break; case 11 ... 20: - note_timbre = 50 * (21 - envelope_index) / 10; + note_timbre = 0.5 * (21 - envelope_index) / 10; break; default: note_timbre = 0; @@ -140,10 +102,10 @@ float voice_envelope(float frequency) { frequency = (rand() % (int)(1000)) + 1000; switch (envelope_index) { case 0 ... 5: - note_timbre = 50; + note_timbre = 0.5; break; case 6 ... 20: - note_timbre = 50 * (21 - envelope_index) / 15; + note_timbre = 0.5 * (21 - envelope_index) / 15; break; default: note_timbre = 0; @@ -155,10 +117,10 @@ float voice_envelope(float frequency) { frequency = (rand() % (int)(2000)) + 3000; switch (envelope_index) { case 0 ... 15: - note_timbre = 50; + note_timbre = 0.5; break; case 16 ... 20: - note_timbre = 50 * (21 - envelope_index) / 5; + note_timbre = 0.5 * (21 - envelope_index) / 5; break; default: note_timbre = 0; @@ -170,10 +132,10 @@ float voice_envelope(float frequency) { frequency = (rand() % (int)(2000)) + 3000; switch (envelope_index) { case 0 ... 35: - note_timbre = 50; + note_timbre = 0.5; break; case 36 ... 50: - note_timbre = 50 * (51 - envelope_index) / 15; + note_timbre = 0.5 * (51 - envelope_index) / 15; break; default: note_timbre = 0; @@ -182,7 +144,8 @@ float voice_envelope(float frequency) { } break; case butts_fader: - glissando = true; + glissando = true; + polyphony_rate = 0; switch (compensated_index) { case 0 ... 9: frequency = frequency / 4; @@ -195,7 +158,7 @@ float voice_envelope(float frequency) { break; case 20 ... 200: - note_timbre = 12 - (uint8_t)(pow(((float)compensated_index - 20) / (200 - 20), 2) * 12.5); + note_timbre = .125 - pow(((float)compensated_index - 20) / (200 - 20), 2) * .125; break; default: @@ -205,6 +168,7 @@ float voice_envelope(float frequency) { break; // case octave_crunch: + // polyphony_rate = 0; // switch (compensated_index) { // case 0 ... 9: // case 20 ... 24: @@ -222,13 +186,14 @@ float voice_envelope(float frequency) { // default: // note_timbre = TIMBRE_12; - // break; + // break; // } // break; case duty_osc: // This slows the loop down a substantial amount, so higher notes may freeze - glissando = true; + glissando = true; + polyphony_rate = 0; switch (compensated_index) { default: # define OCS_SPEED 10 @@ -236,36 +201,38 @@ float voice_envelope(float frequency) { // sine wave is slow // note_timbre = (sin((float)compensated_index/10000*OCS_SPEED) * OCS_AMP / 2) + .5; // triangle wave is a bit faster - note_timbre = (uint8_t)abs((compensated_index * OCS_SPEED % 3000) - 1500) * (OCS_AMP / 1500) + (1 - OCS_AMP) / 2; + note_timbre = (float)abs((compensated_index * OCS_SPEED % 3000) - 1500) * (OCS_AMP / 1500) + (1 - OCS_AMP) / 2; break; } break; case duty_octave_down: - glissando = true; - note_timbre = (uint8_t)(100 * (envelope_index % 2) * .125 + .375 * 2); - if ((envelope_index % 4) == 0) note_timbre = 50; + glissando = true; + polyphony_rate = 0; + note_timbre = (envelope_index % 2) * .125 + .375 * 2; + if ((envelope_index % 4) == 0) note_timbre = 0.5; if ((envelope_index % 8) == 0) note_timbre = 0; break; case delayed_vibrato: - glissando = true; - note_timbre = TIMBRE_50; + glissando = true; + polyphony_rate = 0; + note_timbre = TIMBRE_50; # define VOICE_VIBRATO_DELAY 150 # define VOICE_VIBRATO_SPEED 50 switch (compensated_index) { case 0 ... VOICE_VIBRATO_DELAY: break; default: - frequency = frequency * vibrato_lut[(int)fmod((((float)compensated_index - (VOICE_VIBRATO_DELAY + 1)) / 1000 * VOICE_VIBRATO_SPEED), VIBRATO_LUT_LENGTH)]; break; } break; // case delayed_vibrato_octave: + // polyphony_rate = 0; // if ((envelope_index % 2) == 1) { - // note_timbre = 55; + // note_timbre = 0.55; // } else { - // note_timbre = 45; + // note_timbre = 0.45; // } // #define VOICE_VIBRATO_DELAY 150 // #define VOICE_VIBRATO_SPEED 50 @@ -278,64 +245,35 @@ float voice_envelope(float frequency) { // } // break; // case duty_fifth_down: - // note_timbre = TIMBRE_50; + // note_timbre = 0.5; // if ((envelope_index % 3) == 0) - // note_timbre = TIMBRE_75; + // note_timbre = 0.75; // break; // case duty_fourth_down: - // note_timbre = 0; + // note_timbre = 0.0; // if ((envelope_index % 12) == 0) - // note_timbre = TIMBRE_75; + // note_timbre = 0.75; // if (((envelope_index % 12) % 4) != 1) - // note_timbre = TIMBRE_75; + // note_timbre = 0.75; // break; // case duty_third_down: - // note_timbre = TIMBRE_50; + // note_timbre = 0.5; // if ((envelope_index % 5) == 0) - // note_timbre = TIMBRE_75; + // note_timbre = 0.75; // break; // case duty_fifth_third_down: - // note_timbre = TIMBRE_50; + // note_timbre = 0.5; // if ((envelope_index % 5) == 0) - // note_timbre = TIMBRE_75; + // note_timbre = 0.75; // if ((envelope_index % 3) == 0) - // note_timbre = TIMBRE_25; + // note_timbre = 0.25; // break; -#endif // AUDIO_VOICES +#endif default: break; } -#ifdef AUDIO_VOICES - if (vibrato && (vibrato_strength > 0)) { - frequency = voice_add_vibrato(frequency); - } - - if (glissando) { - // TODO: where to keep track of the start-frequency? - // frequency = voice_add_glissando(??, frequency); - } -#endif // AUDIO_VOICES - return frequency; } - -// Vibrato functions - -void voice_set_vibrato_rate(float rate) { vibrato_rate = rate; } -void voice_increase_vibrato_rate(float change) { vibrato_rate *= change; } -void voice_decrease_vibrato_rate(float change) { vibrato_rate /= change; } -void voice_set_vibrato_strength(float strength) { vibrato_strength = strength; } -void voice_increase_vibrato_strength(float change) { vibrato_strength *= change; } -void voice_decrease_vibrato_strength(float change) { vibrato_strength /= change; } - -// Timbre functions - -void voice_set_timbre(uint8_t timbre) { - if ((timbre > 0) && (timbre < 100)) { - note_timbre = timbre; - } -} -uint8_t voice_get_timbre(void) { return note_timbre; } |