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diff --git a/quantum/audio/audio.h b/quantum/audio/audio.h
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+/* Copyright 2016 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#ifndef AUDIO_H
+#define AUDIO_H
+
+#include <stdint.h>
+#include <stdbool.h>
+#include <avr/io.h>
+#include <util/delay.h>
+#include "musical_notes.h"
+#include "song_list.h"
+#include "voices.h"
+#include "quantum.h"
+
+// Largely untested PWM audio mode (doesn't sound as good)
+// #define PWM_AUDIO
+
+// #define VIBRATO_ENABLE
+
+// Enable vibrato strength/amplitude - slows down ISR too much
+// #define VIBRATO_STRENGTH_ENABLE
+
+typedef union {
+ uint8_t raw;
+ struct {
+ bool enable :1;
+ uint8_t level :7;
+ };
+} audio_config_t;
+
+bool is_audio_on(void);
+void audio_toggle(void);
+void audio_on(void);
+void audio_off(void);
+
+// Vibrato rate functions
+
+#ifdef VIBRATO_ENABLE
+
+void set_vibrato_rate(float rate);
+void increase_vibrato_rate(float change);
+void decrease_vibrato_rate(float change);
+
+#ifdef VIBRATO_STRENGTH_ENABLE
+
+void set_vibrato_strength(float strength);
+void increase_vibrato_strength(float change);
+void decrease_vibrato_strength(float change);
+
+#endif
+
+#endif
+
+// Polyphony functions
+
+void set_polyphony_rate(float rate);
+void enable_polyphony(void);
+void disable_polyphony(void);
+void increase_polyphony_rate(float change);
+void decrease_polyphony_rate(float change);
+
+void set_timbre(float timbre);
+void set_tempo(uint8_t tempo);
+
+void increase_tempo(uint8_t tempo_change);
+void decrease_tempo(uint8_t tempo_change);
+
+void audio_init(void);
+
+#ifdef PWM_AUDIO
+void play_sample(uint8_t * s, uint16_t l, bool r);
+#endif
+void play_note(float freq, int vol);
+void stop_note(float freq);
+void stop_all_notes(void);
+void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat, float n_rest);
+
+#define SCALE (int8_t []){ 0 + (12*0), 2 + (12*0), 4 + (12*0), 5 + (12*0), 7 + (12*0), 9 + (12*0), 11 + (12*0), \
+ 0 + (12*1), 2 + (12*1), 4 + (12*1), 5 + (12*1), 7 + (12*1), 9 + (12*1), 11 + (12*1), \
+ 0 + (12*2), 2 + (12*2), 4 + (12*2), 5 + (12*2), 7 + (12*2), 9 + (12*2), 11 + (12*2), \
+ 0 + (12*3), 2 + (12*3), 4 + (12*3), 5 + (12*3), 7 + (12*3), 9 + (12*3), 11 + (12*3), \
+ 0 + (12*4), 2 + (12*4), 4 + (12*4), 5 + (12*4), 7 + (12*4), 9 + (12*4), 11 + (12*4), }
+
+// These macros are used to allow play_notes to play an array of indeterminate
+// length. This works around the limitation of C's sizeof operation on pointers.
+// The global float array for the song must be used here.
+#define NOTE_ARRAY_SIZE(x) ((int16_t)(sizeof(x) / (sizeof(x[0]))))
+#define PLAY_NOTE_ARRAY(note_array, note_repeat, note_rest_style) play_notes(&note_array, NOTE_ARRAY_SIZE((note_array)), (note_repeat), (note_rest_style));
+
+
+bool is_playing_notes(void);
+
+#endif