diff options
Diffstat (limited to 'macway/keymap.c')
-rw-r--r-- | macway/keymap.c | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/macway/keymap.c b/macway/keymap.c new file mode 100644 index 0000000000..c690ce43a3 --- /dev/null +++ b/macway/keymap.c @@ -0,0 +1,140 @@ +/* + * keymap for modified Macway + */ +#include <stdbool.h> +#include <avr/pgmspace.h> +#include "matrix.h" +#include "keymap.h" +#include "usb_keyboard.h" + +int current_layer = 0; +bool key_sent = false; + +/* + * Layer0(Default Layer) + * ,----------------------------------------------------------. + * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp| + * |----------------------------------------------------------| + * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| | + * |----------------------------------------------------' | + * |Contr| A| S| D| F| G| H| J| K| L| ;| '|Return | + * |----------------------------------------------------------| + * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn2| + * |----------------------------------------------------------| + * |Fn3|Gui |Alt |Space |Fn1 |Lef|Dow|Up |Rig| + * `----------------------------------------------------------' + * + * Layer1(with Fn1) + * ,----------------------------------------------------------. + * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete| + * |----------------------------------------------------------| + * | \ | | | | | | | | | | | | | | + * |----------------------------------------------------' | + * |Contr| | | | | |Lef|Dow|Up |Rig| | | \ | + * |----------------------------------------------------------| + * |Shift | | | | | |Hom|PgD|PgU|End| |Shift | | + * |----------------------------------------------------------| + * | |Gui |Alt | |Fn1 |Lef|Dow|Up |Rig| + * `----------------------------------------------------------' + * + * Layer2(with Fn2) + * ,----------------------------------------------------------. + * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete| + * |----------------------------------------------------------| + * | \ | | | | | | | | | | |Up | | | + * |----------------------------------------------------' | + * |Contr|VoD|VoU|Mut|F20| | *| /|Hom|PgU|Lef|Rig| \ | + * |----------------------------------------------------------| + * |Shift | | | | | | +| -|End|PgD|Dow|Shift |Fn2| + * |----------------------------------------------------------| + * | |Gui |Alt | | |Lef|Dow|Up |Rig| + * `----------------------------------------------------------' + * + * Layer3(with Fn3) + * ,----------------------------------------------------------. + * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete| + * |----------------------------------------------------------| + * | \ | | | | | | | | | | | | | | + * |----------------------------------------------------' | + * |Contr|Mb1|Mb2|Mb3| | |McL|McD|McU|McR| | | \ | + * |----------------------------------------------------------| + * |Shift | | | | | |MwL|MwD|MwU|MwR| |Shift | | + * |----------------------------------------------------------| + * | |Gui |Alt |Mb1 |Mb2 |MsL|MsD|MsU|MsR| + * `----------------------------------------------------------' + * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel + */ +static const uint8_t PROGMEM Keymap[][MATRIX_ROWS][MATRIX_COLS] = { + // 0: default + { + { KB_LALT, KB_NO, KB_BSPACE, KB_NO, KB_LEFT, KB_NO, KB_ENTER, KB_SPACE }, + { KB_1, KB_ESCAPE, KB_TAB, KB_Q, KB_A, KB_LCTRL, KB_Z, KB_RIGHT }, + { KB_2, FN_1, KB_LGUI, KB_W, KB_S, KB_NO, KB_X, KB_UP }, + { KB_3, KB_NO, KB_RSHIFT, KB_E, KB_D, FN_2, KB_C, KB_DOWN }, + { KB_4, KB_5, KB_T, KB_R, KB_F, KB_G, KB_V, KB_B }, + { KB_7, KB_6, KB_Y, KB_U, KB_J, KB_H, KB_M, KB_N }, + { KB_8, KB_EQUAL, KB_RBRACKET,KB_I, KB_K, KB_NO, KB_COMMA, KB_LSHIFT }, + { KB_9, KB_NO, KB_NO, KB_O, KB_L, FN_3, KB_DOT, KB_NO }, + { KB_0, KB_MINUS, KB_LBRACKET,KB_P, KB_SCOLON, KB_QUOTE, KB_NO, KB_SLASH } + }, + // 1: FN_1(RIGHT ALT) + { + { KB_LALT, KB_NO, KB_DELETE, KB_NO, KB_NO, KB_NO, KB_BSLASH,KB_NO }, + { KB_F1, KB_GRAVE, KB_BSLASH, KB_NO, KB_NO, KB_LCTRL, KB_NO, KB_NO }, + { KB_F2, KB_NO, KB_LGUI, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO }, + { KB_F3, KB_NO, KB_RSHIFT, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO }, + { KB_F4, KB_F5, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO }, + { KB_F7, KB_F6, KB_NO, KB_NO, KB_DOWN, KB_LEFT, KB_PGDOWN,KB_HOME }, + { KB_F8, KB_F12, KB_NO, KB_NO, KB_UP, KB_NO, KB_PGUP, KB_LSHIFT }, + { KB_F9, KB_NO, KB_NO, KB_NO, KB_RIGHT, KB_NO, KB_END, KB_NO }, + { KB_F10, KB_F11, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO } + }, + // 2: FN_2(HHKB Fn) + { + { KB_LALT, KB_NO, KB_DELETE, KB_NO, KB_NO, KB_NO, KB_BSLASH,KB_NO }, + { KB_F1, KB_GRAVE, KB_BSLASH, KB_NO, KB_VOLDOWN,KB_LCTRL, KB_NO, KB_NO }, + { KB_F2, KB_NO, KB_LGUI, KB_NO, KB_VOLUP, KB_NO, KB_NO, KB_NO }, + { KB_F3, KB_NO, KB_RSHIFT, KB_NO, KB_MUTE, KB_NO, KB_NO, KB_NO }, + { KB_F4, KB_F5, KB_NO, KB_NO, KB_F20, KB_NO, KB_NO, KB_NO }, + { KB_F7, KB_F6, KB_NO, KB_NO, KP_SLASH, KP_ASTERISK,KP_MINUS, KP_PLUS }, + { KB_F8, KB_F12, KB_NO, KB_NO, KB_HOME, KB_NO, KB_END, KB_LSHIFT }, + { KB_F9, KB_NO, KB_NO, KB_NO, KB_PGUP, KB_NO, KB_PGDOWN,KB_NO }, + { KB_F10, KB_F11, KB_UP, KB_NO, KB_LEFT, KB_RIGHT, KB_NO, KB_DOWN } + }, + // 3: FN_3(LEFT Bottom) + { + { KB_LALT, KB_NO, KB_DELETE, KB_NO, MS_LEFT, KB_NO, KB_BSLASH, MS_BTN1 }, + { KB_F1, KB_GRAVE, KB_BSLASH, KB_NO, MS_BTN1, KB_LCTRL, KB_NO, MS_RIGHT }, + { KB_F2, MS_BTN2, KB_LGUI, KB_NO, MS_BTN2, KB_NO, KB_NO, MS_UP }, + { KB_F3, KB_NO, KB_RSHIFT, KB_NO, MS_BTN3, KB_NO, KB_NO, MS_DOWN }, + { KB_F4, KB_F5, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO }, + { KB_F7, KB_F6, KB_NO, KB_NO, MS_DOWN, MS_LEFT, MS_WH_UP, MS_WH_LEFT }, + { KB_F8, KB_F12, MS_BTN5, KB_NO, MS_UP, KB_NO, MS_WH_DOWN, KB_LSHIFT }, + { KB_F9, KB_NO, KB_NO, KB_NO, MS_RIGHT, KB_NO, MS_WH_RIGHT,KB_NO }, + { KB_F10, KB_F11, MS_BTN4, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO } + }, +}; + + +uint8_t get_keycode(int layer, int row, int col) +{ + if (row >= MATRIX_ROWS) + return KB_NO; + if (col >= MATRIX_COLS) + return KB_NO; + return pgm_read_byte(&Keymap[layer][row][col]); +} + +int get_layer(void) { + int layer = 0; + for (int row = 0; row < MATRIX_ROWS; row++) { + for (int col = 0; col < MATRIX_ROWS; col++) { + if (matrix[row] & 1<<col) continue; + if (get_keycode(0, row, col) == FN_1) layer = 1; + if (get_keycode(0, row, col) == FN_2) layer = 2; + if (get_keycode(0, row, col) == FN_3) layer = 3; + } + } + current_layer = layer; + return current_layer; +} |