diff options
Diffstat (limited to 'lib/usbhost/USB_Host_Shield_2.0/PSBuzz.h')
-rw-r--r-- | lib/usbhost/USB_Host_Shield_2.0/PSBuzz.h | 185 |
1 files changed, 185 insertions, 0 deletions
diff --git a/lib/usbhost/USB_Host_Shield_2.0/PSBuzz.h b/lib/usbhost/USB_Host_Shield_2.0/PSBuzz.h new file mode 100644 index 0000000000..8880d9e50a --- /dev/null +++ b/lib/usbhost/USB_Host_Shield_2.0/PSBuzz.h @@ -0,0 +1,185 @@ +/* Copyright (C) 2014 Kristian Lauszus, TKJ Electronics. All rights reserved. + + This software may be distributed and modified under the terms of the GNU + General Public License version 2 (GPL2) as published by the Free Software + Foundation and appearing in the file GPL2.TXT included in the packaging of + this file. Please note that GPL2 Section 2[b] requires that all works based + on this software must also be made publicly available under the terms of + the GPL2 ("Copyleft"). + + Contact information + ------------------- + + Kristian Lauszus, TKJ Electronics + Web : http://www.tkjelectronics.com + e-mail : kristianl@tkjelectronics.com + */ + +#ifndef _psbuzz_h_ +#define _psbuzz_h_ + +#include "hiduniversal.h" +#include "controllerEnums.h" + +#define PSBUZZ_VID 0x054C // Sony Corporation +#define PSBUZZ_PID 0x1000 // PS Buzz Controller + +/** Struct used to easily read the different buttons on the controllers */ +union PSBUZZButtons { + struct { + uint8_t red : 1; + uint8_t yellow : 1; + uint8_t green : 1; + uint8_t orange : 1; + uint8_t blue : 1; + } __attribute__((packed)) btn[4]; + uint32_t val : 20; +} __attribute__((packed)); + +/** + * This class implements support for the PS Buzz controllers via USB. + * It uses the HIDUniversal class for all the USB communication. + */ +class PSBuzz : public HIDUniversal { +public: + /** + * Constructor for the PSBuzz class. + * @param p Pointer to the USB class instance. + */ + PSBuzz(USB *p) : + HIDUniversal(p) { + Reset(); + }; + + /** + * Used to check if a PS Buzz controller is connected. + * @return Returns true if it is connected. + */ + bool connected() { + return HIDUniversal::isReady() && HIDUniversal::VID == PSBUZZ_VID && HIDUniversal::PID == PSBUZZ_PID; + }; + + /** + * Used to call your own function when the device is successfully initialized. + * @param funcOnInit Function to call. + */ + void attachOnInit(void (*funcOnInit)(void)) { + pFuncOnInit = funcOnInit; + }; + + /** @name PS Buzzer Controller functions */ + /** + * getButtonPress(ButtonEnum b) will return true as long as the button is held down. + * + * While getButtonClick(ButtonEnum b) will only return it once. + * + * So you instance if you need to increase a variable once you would use getButtonClick(ButtonEnum b), + * but if you need to drive a robot forward you would use getButtonPress(ButtonEnum b). + * @param b ::ButtonEnum to read. + * @param controller The controller to read from. Default to 0. + * @return getButtonPress(ButtonEnum b) will return a true as long as a button is held down, while getButtonClick(ButtonEnum b) will return true once for each button press. + */ + bool getButtonPress(ButtonEnum b, uint8_t controller = 0); + bool getButtonClick(ButtonEnum b, uint8_t controller = 0); + /**@}*/ + /** @name PS Buzzer Controller functions */ + /** + * Set LED value without using ::LEDEnum. + * @param value See: ::LEDEnum. + */ + /** + * Set LED values directly. + * @param value Used to set whenever the LED should be on or off + * @param controller The controller to control. Defaults to 0. + */ + void setLedRaw(bool value, uint8_t controller = 0); + + /** Turn all LEDs off. */ + void setLedOffAll() { + for (uint8_t i = 1; i < 4; i++) // Skip first as it will be set in setLedRaw + ledState[i] = false; // Just an easy way to set all four off at the same time + setLedRaw(false); // Turn the LED off, on all four controllers + }; + + /** + * Turn the LED off on a specific controller. + * @param controller The controller to turn off. Defaults to 0. + */ + void setLedOff(uint8_t controller = 0) { + setLedRaw(false, controller); + }; + + + /** Turn all LEDs on. */ + void setLedOnAll() { + for (uint8_t i = 1; i < 4; i++) // Skip first as it will be set in setLedRaw + ledState[i] = true; // Just an easy way to set all four off at the same time + setLedRaw(true); // Turn the LED on, on all four controllers + }; + + /** + * Turn the LED on on a specific controller. + * @param controller The controller to turn off. Defaults to 0. + */ + void setLedOn(uint8_t controller = 0) { + setLedRaw(true, controller); + }; + + /** + * Toggle the LED on a specific controller. + * @param controller The controller to turn off. Defaults to 0. + */ + void setLedToggle(uint8_t controller = 0) { + setLedRaw(!ledState[controller], controller); + }; + /**@}*/ + +protected: + /** @name HIDUniversal implementation */ + /** + * Used to parse USB HID data. + * @param hid Pointer to the HID class. + * @param is_rpt_id Only used for Hubs. + * @param len The length of the incoming data. + * @param buf Pointer to the data buffer. + */ + void ParseHIDData(HID *hid, bool is_rpt_id, uint8_t len, uint8_t *buf); + + /** + * Called when a device is successfully initialized. + * Use attachOnInit(void (*funcOnInit)(void)) to call your own function. + * This is useful for instance if you want to set the LEDs in a specific way. + */ + uint8_t OnInitSuccessful(); + /**@}*/ + + /** Used to reset the different buffers to their default values */ + void Reset() { + psbuzzButtons.val = 0; + oldButtonState.val = 0; + buttonClickState.val = 0; + for (uint8_t i = 0; i < sizeof(ledState); i++) + ledState[i] = 0; + }; + + /** @name USBDeviceConfig implementation */ + /** + * Used by the USB core to check what this driver support. + * @param vid The device's VID. + * @param pid The device's PID. + * @return Returns true if the device's VID and PID matches this driver. + */ + virtual bool VIDPIDOK(uint16_t vid, uint16_t pid) { + return (vid == PSBUZZ_VID && pid == PSBUZZ_PID); + }; + /**@}*/ + +private: + void (*pFuncOnInit)(void); // Pointer to function called in onInit() + + void PSBuzz_Command(uint8_t *data, uint16_t nbytes); + + PSBUZZButtons psbuzzButtons, oldButtonState, buttonClickState; + bool ledState[4]; +}; +#endif |