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Diffstat (limited to 'layouts/community/ergodox/win10_writers-block/keymap.c')
-rw-r--r--layouts/community/ergodox/win10_writers-block/keymap.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/layouts/community/ergodox/win10_writers-block/keymap.c b/layouts/community/ergodox/win10_writers-block/keymap.c
index 05adaed759..443e403b18 100644
--- a/layouts/community/ergodox/win10_writers-block/keymap.c
+++ b/layouts/community/ergodox/win10_writers-block/keymap.c
@@ -4,8 +4,8 @@
#include "version.h"
#include "wait.h"
-#define BASE 0 // default layer - helpful for writing in Office-style word processors.
-#define SYMB 1 // symbol layer - NumPad, etc. - same as Ergodox EZ default but no EEPROM or Version key
+#define BASE 0 // default layer - helpful for writing in Office-style word processors.
+#define SYMB 1 // symbol layer - NumPad, etc. - same as Ergodox EZ default but no EEPROM or Version key
#define RIMW 2 // rimworld layer - made for the game RimWorld, by Tynan Sylvester | feel free to remap for your favorite game!
#define MDIA 3 // media layer - mouse and music - close to Ergodox EZ default media layer
@@ -27,19 +27,19 @@ enum {
};
void cake_count (qk_tap_dance_state_t *state, void *user_data) {
- if (state->count == 2) {
+ if (state->count == 2) {
layer_on (SYMB); //define double tap here
layer_off (MDIA);
- }
- else {
+ }
+ else {
layer_off (SYMB); //define single tap or hold here
layer_off (MDIA);
}
- if (state->count == 3) {
+ if (state->count == 3) {
layer_on (RIMW); //define triple tap here
layer_off (MDIA);
- }
- else {
+ }
+ else {
layer_off (RIMW); //define single tap or hold here
layer_off (MDIA);
reset_tap_dance (state);
@@ -83,7 +83,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | | 7 | 7 | 8 | 9 | 0 | - | = |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
- * | F12/L1 | Q | W | E | R | T | {/[ | |TD(L0 | Y | U | I | O | P | \ |
+ * | F12/L1 | Q | W | E | R | T | {/[ | |TD(L0 | Y | U | I | O | P | \ |
* |--------+------+------+------+------+------| | |L1 L2)|------+------+------+------+------+--------|
* |Caps/Win| A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
* |--------+------+------+------+------+------| }/] | TD(ctrl|------+------+------+------+------+--------|
@@ -163,8 +163,8 @@ LT(SYMB, KC_F12), KC_Q, KC_W, KC_E, KC_R, KC_T,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
-),
-
+),
+
/* Keymap 2: RimWorld Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
@@ -186,7 +186,7 @@ LT(SYMB, KC_F12), KC_Q, KC_W, KC_E, KC_R, KC_T,
* | | | Q | | | | |
* `--------------------' `--------------------'
*/
-// RIMWORLD
+// RIMWORLD
[RIMW] = LAYOUT_ergodox(
// left hand
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,
@@ -300,7 +300,7 @@ void matrix_init_user(void) {
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
- uint8_t layer = biton32(layer_state);
+ uint8_t layer = get_highest_layer(layer_state);
ergodox_board_led_off();
ergodox_right_led_1_off();
@@ -315,7 +315,7 @@ void matrix_scan_user(void) {
break;
case 3:
ergodox_right_led_3_on();
- break;
+ break;
default:
// none
break;