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-rw-r--r--layouts/community/ergodox/familiar/README.md69
-rw-r--r--layouts/community/ergodox/familiar/keymap.c285
-rw-r--r--layouts/community/ergodox/familiar/rules.mk1
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diff --git a/layouts/community/ergodox/familiar/README.md b/layouts/community/ergodox/familiar/README.md
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+# ErgoDox Familiar Layout
+Familiar layout for those who regularly switch back and forth from ErgoDox to "normal" QWERTY.
+
+[![License: GPL v3](https://img.shields.io/badge/License-GPL%20v3-blue.svg)](../../../../license_GPLv3.md../../../../license_GPLv3.md) [![standard-readme compliant](https://img.shields.io/badge/readme%20style-standard-brightgreen.svg)](https://github.com/RichardLitt/standard-readme)
+
+## Table of Contents
+
+- [Background](#background)
+- [Install](#install)
+- [Usage](#usage)
+ - [Layers](#layers)
+- [Contribute](#contribute)
+ - [Issues](#issues)
+- [License](#license)
+
+## Background
+
+This layout is built to be as familiar as possible for users coming directly from a default (QWERTY US) keyboard, while gaining as much advantage as possible from the ErgoDox and QMK featureset. I use an ErgoDoxEZ at home, but I don't have a regular office (CS grad student) so I regularly use either my laptop or a default-setup lab computer; I context switch daily so this layout is meant to reduce the mental overhead as much as possible.
+
+The default ErgoDoxEZ layout is probably more optimized as a solo daily driver - as are a lot of the others available keymaps. The focus of this layout is to get as much from the 'Dox as possible without overly disrupting long-established muscle memory.
+
+Key features of the familiar layout:
+1. QWERTY default layout.
+1. International symbols layer, mapped in the US-International layout default positions, through [UCIS](https://github.com/qmk/qmk_firmware/wiki/Unicode-and-additional-language-support#ucis_enable).
+1. Numpad layer on right hand.
+1. Thumb cluster holds spacebar and access to secondary layers.
+1. Function-layer arrow keys in both the first-person-shooter (actually ESDF instead of WASD) and vim (HJKL) locations.
+
+## Install
+
+If you are on Windows or Mac, choose the proper line in [`keymap.c`](keymap.c) for [unicode/international character support](https://github.com/qmk/qmk_firmware/wiki/Unicode-and-additional-language-support#ucis_enable) (starts at line 253).
+```c
+void matrix_init_user(void) {
+ set_unicode_input_mode(UC_LNX); // Linux
+ //set_unicode_input_mode(UC_OSX); // Mac OSX
+ //set_unicode_input_mode(UC_WIN); // Windows (with registry key, see wiki)
+ //set_unicode_input_mode(UC_WINC); // Windows (with WinCompose, see wiki)
+};
+```
+
+For instructions on building and installing this keymap, [go to the wiki](https://github.com/qmk/qmk_firmware/tree/master/keyboards/ergodox#build-dependencies). Below is the command for me; it may be different for you.
+```sh
+$ make ergodox-ez-familiar-teensy
+```
+
+## Usage
+
+[![Familiar Layout](http://i.imgur.com/6nLN9UT.png)](https://gist.github.com/nstickney/13508a9f99cff381d58b7be6f7dcc644)
+
+### Layers
+1. Base Layer: QWERTY, with arrow keys at bottom right.
+1. UCIS Layer: US-International symbols layer, plus —. Accessed by toggling the `SYMB` layer using the UCIS key (bottom of left thumb cluster).
+1. UCIS-Shifted Layer: Making shift work for UCIS characters. An ugly workaround. Any ideas? Accessed by holding shift while the `SYMB` layer is active (toggles the `CSYM` layer).
+1. Numpad Layer: Right hand number pad. Accessed by toggling the `NUMP` layer using the NUMP key (bottom of right thumb cluster).
+1. Function Layer: F1-F12, arrows on ESDF and HJKL, media player controls. Accessed by holding either FN key (center key of each thumb cluster), which toggles the `ARRW` layer. I know, I need to work on my naming conventions.
+
+## Contribute
+
+[Contributor Covenant](http://contributor-covenant.org/)
+
+I'm terrible at this; I have no background in human-computer interaction, kinesiology, or keyboard-ology. Please send comments/issues/pull requests/angry tweets/etc. If you think there is a better way to take advantage of the ErgoDox/QMK comination without straying far from 84/101-key QWERTY, I want to know it.
+
+### Issues
+1. The `CSYM` layer is an ugly workaround. I should write a function for doing different things in the `SYMB` layer depending on whether SHIFT is being held. Or something. Ideas?
+1. Right now, the thumb cluster function keys double as slash and whack... this really isnt a great solution.
+1. `MENU` and `LEAD` are useless, at the moment.
+
+## License
+QMK is licensed ([mostly](https://github.com/qmk/qmk_firmware/issues/1038)) under the [GPLv2](blob/master/license_GPLv2.md). Accordingly, to whatever extent applicable, this keymap is licensed under the [GPLv3](../../../../license_GPLv3.md).
diff --git a/layouts/community/ergodox/familiar/keymap.c b/layouts/community/ergodox/familiar/keymap.c
new file mode 100644
index 0000000000..bc513c0cc4
--- /dev/null
+++ b/layouts/community/ergodox/familiar/keymap.c
@@ -0,0 +1,285 @@
+#include QMK_KEYBOARD_H
+#include "debug.h"
+#include "action_layer.h"
+#include "version.h"
+
+// Layers
+#define BASE 0 // default layer
+#define SYMB 1 // international symbols
+#define CSYM 2 // international symbols shifted
+#define NUMP 3 // numpad
+#define ARRW 4 // function, media, arrow keys
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+// Tap Dancing
+void dance_lock (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count == 1) { // Press once for NUMLOCK
+ register_code (KC_NLCK);
+ unregister_code (KC_NLCK);
+ } else if (state->count == 2) { // Press twice for CAPSLOCK
+ register_code (KC_CAPS);
+ unregister_code (KC_CAPS);
+ } else if (state->count == 3) { //Press thrice for SCROLLLOCK
+ register_code (KC_SLCK);
+ unregister_code (KC_SLCK);
+ }
+}
+enum {LOCKS = 0};
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [LOCKS] = ACTION_TAP_DANCE_FN(dance_lock)
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+// If it accepts an argument (i.e, is a function), it doesn't need KC_.
+// Otherwise, it needs KC_*
+/* layer 0 : default
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | 6 | | 7 | 8 | 9 | 0 | - | = | BCKSPC |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | TAB | Q | W | E | R | T | HOME | | PGUP | Y | U | I | O | P | DELETE |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | ' | A | S | D | F | G |------| |------| H | J | K | L | ; | ENTER |
+ * |--------+------+------+------+------+------| END | | PGDN |------+------+------+------+------+--------|
+ * | (/LSFT | Z | X | C | V | B | | | | N | M | , | . | UP | )/RSFT |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | LCTRL | LGUI | MENU | LEAD | LALT | |[/RALT|]/RCTL| LEFT | DOWN | RIGHT |
+ * `------------------------------------' `------------------------------------'
+ * ,-------------. ,-------------.
+ * |PRTSCR| ESC | | VOL- | VOL+ |
+ * ,------|------|------| |------+------+------.
+ * | |SLASH/| LOCKS| | MUTE |WHACK/| |
+ * | SPC | MO(4)|------| |------|MO(4) | SPC |
+ * | | | TO(1)| |TO(3) | | |
+ * `--------------------' `--------------------'
+ */
+[BASE] = LAYOUT_ergodox(
+ // left hand
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_HOME,
+ KC_QUOT, KC_A, KC_S, KC_D, KC_F, KC_G,
+ KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_END,
+ KC_LCTL, KC_LGUI, KC_MENU, KC_LEAD, KC_LALT,
+ KC_PSCR, KC_ESC,
+ TD(LOCKS),
+ KC_SPC, LT(ARRW, KC_SLSH), TG(SYMB),
+ // right hand
+ KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
+ KC_PGUP, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL,
+ KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENTER,
+ KC_PGDN, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_RSPC,
+ MT(MOD_RALT, KC_LBRC), MT(MOD_RCTL, KC_RBRC), KC_LEFT, KC_DOWN, KC_RGHT,
+ KC_VOLD, KC_VOLU,
+ KC_MUTE,
+ TG(NUMP), LT(ARRW, KC_BSLS), KC_SPC
+ ),
+
+/* layer 1: International symbols, etc
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | | ¡ | ² | ³ | ¤ | € | ¼ | | ½ | ¾ | ‘ | ’ | ¥ | × | |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | | ä | å | é | ® | þ | | | | ü | ú | í | ó | ö | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | ´ | á | ß | ð | | |------| |------| | | | ø | ¶ | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * |MO(CSYM)| æ | ¿ | © | ¬ | | | | | ñ | µ | ç | | |MO(CSYM)|
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | | | | | | | « | » | | | |
+ * `------------------------------------' `------------------------------------'
+ * ,-------------. ,-------------.
+ * | | | | | |
+ * ,------|------|------| |------+------+------.
+ * | | | | | | | |
+ * | | |------| |------| | |
+ * | | | | | | | |
+ * `--------------------' `--------------------'
+ */
+[SYMB] = LAYOUT_ergodox(
+ // left hand
+ _______, UC(0x00A1), UC(0x00B2), UC(0x00B3), UC(0x00A4), UC(0x20AC), UC(0x00BC),
+ _______, UC(0x00E4), UC(0x00E5), UC(0x00E9), UC(0x00AE), UC(0x00FE), _______,
+ UC(0x00B4), UC(0x00E1), UC(0x00DF), UC(0x00F0), _______, _______,
+ MO(CSYM), UC(0x00E6), UC(0x00BF), _______, UC(0x00AC), UC(0x00A9), _______,
+ _______, _______, _______, _______, _______,
+ _______, _______,
+ _______,
+ _______, _______, _______,
+ // right hand
+ UC(0x00BD), UC(0x00BE), UC(0x2018), UC(0x2019), UC(0x00A5), UC(0x00D7), _______,
+ _______, UC(0x00FC), UC(0x00FA), UC(0x00ED), UC(0x00F3), UC(0x00F6), _______,
+ _______, _______, _______, UC(0x00F8), UC(0x00B6), _______,
+ _______, UC(0x00F1), UC(0x00B5), UC(0x00E7), _______, _______, MO(CSYM),
+ UC(0x00AB), UC(0x00BB), _______, _______, _______,
+ _______, _______,
+ _______,
+ _______, _______, _______
+ ),
+
+/* layer 2 : international symbols, shifted
+ * This layer is an ugly workaround; it pretends that SHIFT still works normally on keys
+ * which don't produce an "upper case" or "shifted" international symobol.
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | | ¹ | | | £ | | | | | | | | — | ÷ | |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | | Ä | Å | É | | Þ | | | | Ü | Ú | Í | Ó | Ö | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | ¨ | Á | § | Ð | | |------| |------| | | | Ø | ° | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | Æ | | ¢ | ¦ | | | | | Ñ | | Ç | | | |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | | | | | | | “ | ” | | | |
+ * `------------------------------------' `------------------------------------'
+ * ,-------------. ,-------------.
+ * | | | | | |
+ * ,------|------|------| |------+------+------.
+ * | | | | | | | |
+ * | | |------| |------| | |
+ * | | | | | | | |
+ * `--------------------' `--------------------'
+ */
+[CSYM] = LAYOUT_ergodox(
+ // left hand
+ _______, UC(0x00B9), _______, _______, UC(0x00A3), _______, _______,
+ _______, UC(0x00C4), UC(0x00C5), UC(0x00C9), S(KC_R), UC(0x00DE), _______,
+ UC(0x00A8), UC(0x00C1), UC(0x00A7), UC(0x00D0), S(KC_F), S(KC_G),
+ _______, UC(0x00C6), UC(0x00A6), UC(0x00A2), S(KC_V), S(KC_B), _______,
+ _______, _______, _______, _______, _______,
+ _______, _______,
+ _______,
+ _______, _______, _______,
+ // right hand
+ _______, _______, _______, _______, UC(0x2014), UC(0x00F7), _______,
+ _______, UC(0x00DC), UC(0x00DA), UC(0x00CD), UC(0x00D3), UC(0x00D6), _______,
+ S(KC_H), S(KC_J), S(KC_K), UC(0x00D8), UC(0x00B0), _______,
+ _______, UC(0x00D1), _______, UC(0x00C7), S(KC_DOT), _______, _______,
+ UC(0x201C), UC(0x201D), _______, _______, _______,
+ _______, _______,
+ _______,
+ _______, _______, _______
+ ),
+
+/* layer 3: numberpad
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | | | | | | | | | | | ( | ) | / | * | |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | | | | | | | | | | | 7 | 8 | 9 | - | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | | | | | |------| |------| | 4 | 5 | 6 | + | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | | | | | | | | | | 1 | 2 | 3 | = | |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | | | | | | |0/RALT|./RCTL| , | ENTER| |
+ * `------------------------------------' `------------------------------------'
+ * ,-------------. ,-------------.
+ * | | | | | |
+ * ,------|------|------| |------+------+------.
+ * | | | | | | | |
+ * | | |------| |------| | |
+ * | | | | | | | |
+ * `--------------------' `--------------------'
+ */
+[NUMP] = LAYOUT_ergodox(
+ // left hand
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______,
+ _______, _______,
+ _______,
+ _______, _______, _______,
+ // right hand
+ _______, _______, S(KC_9), S(KC_0), KC_PSLS, KC_PAST, _______,
+ _______, _______, KC_KP_7, KC_KP_8, KC_KP_9, KC_PMNS, _______,
+ _______, KC_KP_4, KC_KP_5, KC_KP_6, KC_PPLS, _______,
+ _______, _______, KC_KP_1, KC_KP_2, KC_KP_3, KC_PEQL, _______,
+ MT(MOD_RALT, KC_KP_0), MT(MOD_RCTL, KC_KP_DOT),KC_PCMM, KC_PENT, _______,
+ _______, _______,
+ _______,
+ _______, _______, _______
+ ),
+
+/* layer 4 : functions and arrows
+ * This layer is at the top so that the functions still work no matter what layers are active.
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | ESCAPE | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 | |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | | | | UP | | | | | | | | | | | INSERT |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | | LEFT | DOWN |RIGHT | |------| |------| LEFT | DOWN | UP | RIGHT| | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | |M_PREV|M_STOP|M_PLPS|M_NEXT| | | | | | | | | PGUP | |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | | | | | | | | | HOME | PGDN | END |
+ * `------------------------------------' `------------------------------------'
+ * ,-------------. ,-------------.
+ * | SYSRQ| PAUSE| | | |
+ * ,------|------|------| |------+------+------.
+ * | | | | | | | |
+ * | | |------| |------| | |
+ * | | | | | | | |
+ * `--------------------' `--------------------'
+ */
+[ARRW] = LAYOUT_ergodox(
+ // left hand
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
+ _______, _______, _______, KC_UP, _______, _______, _______,
+ _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______,
+ _______, KC_MPRV, KC_MSTP, KC_MPLY, KC_MNXT, _______, _______,
+ _______, _______, _______, _______, _______,
+ KC_SYSREQ, KC_PAUSE,
+ _______,
+ _______, _______, _______,
+ // right hand
+ KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,
+ _______, _______, _______, _______, _______, _______, KC_INS,
+ KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______,
+ _______, _______, _______, _______, _______, KC_PGUP, _______,
+ _______, _______, KC_HOME, KC_PGDN, KC_END,
+ _______, _______,
+ _______,
+ _______, _______, _______
+ ),
+};
+
+// Runs just one time when the keyboard initializes.
+void matrix_init_user(void) {
+ set_unicode_input_mode(UC_LNX); // Linux
+ //set_unicode_input_mode(UC_OSX); // Mac OSX
+ //set_unicode_input_mode(UC_WIN); // Windows (with registry key, see wiki)
+ //set_unicode_input_mode(UC_WINC); // Windows (with WinCompose, see wiki)
+};
+
+// Runs constantly in the background, in a loop.
+void matrix_scan_user(void) {
+
+ uint8_t layer = biton32(layer_state);
+
+ ergodox_board_led_off();
+ ergodox_right_led_1_off();
+ ergodox_right_led_2_off();
+ ergodox_right_led_3_off();
+ switch (layer) {
+ case SYMB:
+ case CSYM:
+ ergodox_right_led_1_on();
+ break;
+ case NUMP:
+ ergodox_right_led_2_on();
+ break;
+ case ARRW:
+ ergodox_right_led_3_on();
+ break;
+ default:
+ // none
+ break;
+ }
+
+};
diff --git a/layouts/community/ergodox/familiar/rules.mk b/layouts/community/ergodox/familiar/rules.mk
new file mode 100644
index 0000000000..31e0fcf293
--- /dev/null
+++ b/layouts/community/ergodox/familiar/rules.mk
@@ -0,0 +1 @@
+TAP_DANCE_ENABLE=yes