diff options
Diffstat (limited to 'layouts/community/ergodox/choromanski')
-rw-r--r-- | layouts/community/ergodox/choromanski/visualizer.c | 62 |
1 files changed, 0 insertions, 62 deletions
diff --git a/layouts/community/ergodox/choromanski/visualizer.c b/layouts/community/ergodox/choromanski/visualizer.c deleted file mode 100644 index e207c66822..0000000000 --- a/layouts/community/ergodox/choromanski/visualizer.c +++ /dev/null @@ -1,62 +0,0 @@ -/* -Copyright 2017 Fred Sundvik - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see <http://www.gnu.org/licenses/>. -*/ - -#include "simple_visualizer.h" - -// This function should be implemented by the keymap visualizer -// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing -// that the simple_visualizer assumes that you are updating -// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is -// stopped. This can be done by either double buffering it or by using constant strings -static void get_visualizer_layer_and_color(visualizer_state_t* state) { - - if (state->status.layer & 0x20) { - //GREEN - state->target_lcd_color = LCD_COLOR(85, 255, 128); - state->layer_text = "Gaming"; - } - else if (state->status.layer & 0x10) { - //ORANGE - state->target_lcd_color = LCD_COLOR(28, 255, 230); - state->layer_text = "Numpad & Mouse"; - } - else if (state->status.layer & 0x8) { - //YELLOW - state->target_lcd_color = LCD_COLOR(38, 255, 230); - state->layer_text = "Symbols"; - } - else if (state->status.layer & 0x4) { - //RED - state->target_lcd_color = LCD_COLOR(0, 255, 95); - if (state->status.layer & 0x2){ - state->layer_text = "Qwerty - Fn"; - }else{ - state->layer_text = "Colemak - Fn"; - } - } - else if (state->status.layer & 0x2) { - //BLUE - state->target_lcd_color = LCD_COLOR(149, 255, 192); - state->layer_text = "Qwerty"; - } - else { - //PURPLE - state->target_lcd_color = LCD_COLOR(200, 255, 192); - state->layer_text = "Colemak"; - } -} - |