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-rw-r--r--layouts/community/ergodox/choromanski/visualizer.c62
1 files changed, 0 insertions, 62 deletions
diff --git a/layouts/community/ergodox/choromanski/visualizer.c b/layouts/community/ergodox/choromanski/visualizer.c
deleted file mode 100644
index e207c66822..0000000000
--- a/layouts/community/ergodox/choromanski/visualizer.c
+++ /dev/null
@@ -1,62 +0,0 @@
-/*
-Copyright 2017 Fred Sundvik
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#include "simple_visualizer.h"
-
-// This function should be implemented by the keymap visualizer
-// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
-// that the simple_visualizer assumes that you are updating
-// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
-// stopped. This can be done by either double buffering it or by using constant strings
-static void get_visualizer_layer_and_color(visualizer_state_t* state) {
-
- if (state->status.layer & 0x20) {
- //GREEN
- state->target_lcd_color = LCD_COLOR(85, 255, 128);
- state->layer_text = "Gaming";
- }
- else if (state->status.layer & 0x10) {
- //ORANGE
- state->target_lcd_color = LCD_COLOR(28, 255, 230);
- state->layer_text = "Numpad & Mouse";
- }
- else if (state->status.layer & 0x8) {
- //YELLOW
- state->target_lcd_color = LCD_COLOR(38, 255, 230);
- state->layer_text = "Symbols";
- }
- else if (state->status.layer & 0x4) {
- //RED
- state->target_lcd_color = LCD_COLOR(0, 255, 95);
- if (state->status.layer & 0x2){
- state->layer_text = "Qwerty - Fn";
- }else{
- state->layer_text = "Colemak - Fn";
- }
- }
- else if (state->status.layer & 0x2) {
- //BLUE
- state->target_lcd_color = LCD_COLOR(149, 255, 192);
- state->layer_text = "Qwerty";
- }
- else {
- //PURPLE
- state->target_lcd_color = LCD_COLOR(200, 255, 192);
- state->layer_text = "Colemak";
- }
-}
-