diff options
Diffstat (limited to 'layouts/community/ergodox/333fred')
-rw-r--r-- | layouts/community/ergodox/333fred/keymap.c | 40 | ||||
-rw-r--r-- | layouts/community/ergodox/333fred/rules.mk | 3 | ||||
-rw-r--r-- | layouts/community/ergodox/333fred/visualizer.c | 39 |
3 files changed, 40 insertions, 42 deletions
diff --git a/layouts/community/ergodox/333fred/keymap.c b/layouts/community/ergodox/333fred/keymap.c index b9aefd9293..5dee9a1e3f 100644 --- a/layouts/community/ergodox/333fred/keymap.c +++ b/layouts/community/ergodox/333fred/keymap.c @@ -272,3 +272,43 @@ void matrix_scan_user(void) { ergodox_led_all_on(); } +#ifdef ST7565_ENABLE + +void st7565_task_user(void) { + // The colors will need to be ported over to the quantum painter API when + // https://github.com/qmk/qmk_firmware/pull/10174 is merged. + + st7565_clear(); + switch (get_highest_layer(layer_state)) { + case BASE: + //state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF); + st7565_write_P(PSTR("Default\n"), false); + break; + case CODEFLOW: + //state->target_lcd_color = LCD_COLOR(216, 90, 0xFF); + st7565_write_P(PSTR("Code\n"), false); + break; + case SYMB: + //state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF); + st7565_write_P(PSTR("Symbol\n"), false); + break; + case MDIA: + //state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF); + st7565_write_P(PSTR("Media\n"), false); + break; + case VIM: + //state->target_lcd_color = LCD_COLOR(140, 100, 60); + st7565_write_P(PSTR("Movement\n"), false); + break; + case GAME: + //state->target_lcd_color = LCD_COLOR(0, 255, 60); + st7565_write_P(PSTR("Game\n"), false); + break; + case GAME_ARROW: + //state->target_lcd_color = LCD_COLOR(0, 255, 60); + st7565_write_P(PSTR("Game Arrow\n"), false); + break; + } +} + +#endif diff --git a/layouts/community/ergodox/333fred/rules.mk b/layouts/community/ergodox/333fred/rules.mk index f6c71feb46..9a3e2b97e5 100644 --- a/layouts/community/ergodox/333fred/rules.mk +++ b/layouts/community/ergodox/333fred/rules.mk @@ -1,5 +1,2 @@ -LCD_BACKLIGHT_ENABLE = yes -LCD_ENABLE = yes -BACKLIGHT_ENABLE = yes KEY_LOCK_ENABLE = yes CONSOLE_ENABLE = no diff --git a/layouts/community/ergodox/333fred/visualizer.c b/layouts/community/ergodox/333fred/visualizer.c deleted file mode 100644 index d13b3cd794..0000000000 --- a/layouts/community/ergodox/333fred/visualizer.c +++ /dev/null @@ -1,39 +0,0 @@ -/* -Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL. -*/ - -#include "simple_visualizer.h" - -// This function should be implemented by the keymap visualizer -// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing -// that the simple_visualizer assumes that you are updating -// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is -// stopped. This can be done by either double buffering it or by using constant strings -static void get_visualizer_layer_and_color(visualizer_state_t* state) { - uint8_t saturation = 60; - if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) { - saturation = 255; - } - if (state->status.layer & 0x80) { - state->target_lcd_color = LCD_COLOR(0, 255, 60); - state->layer_text = "Game Arrow"; - } else if (state->status.layer & 0x40) { - state->target_lcd_color = LCD_COLOR(0, 255, 60); - state->layer_text = "Game"; - } else if (state->status.layer & 0x20) { - state->target_lcd_color = LCD_COLOR(140, 100, 60); - state->layer_text = "Movement"; - } else if (state->status.layer & 0x10) { - state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF); - state->layer_text = "Media"; - } else if (state->status.layer & 0x8) { - state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF); - state->layer_text = "Symbol"; - } else if (state->status.layer & 0x2 || state->status.layer & 0x4) { - state->target_lcd_color = LCD_COLOR(216, 90, 0xFF); - state->layer_text = "Code"; - } else { - state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF); - state->layer_text = "Default"; - } -} |