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-rw-r--r--keyboards/1up60rgb/keymaps/raffle/keymap.c130
-rw-r--r--keyboards/1up60rgb/keymaps/raffle/readme.md43
2 files changed, 173 insertions, 0 deletions
diff --git a/keyboards/1up60rgb/keymaps/raffle/keymap.c b/keyboards/1up60rgb/keymaps/raffle/keymap.c
new file mode 100644
index 0000000000..c166cd0b18
--- /dev/null
+++ b/keyboards/1up60rgb/keymaps/raffle/keymap.c
@@ -0,0 +1,130 @@
+//****************************************************************************//
+// raffle's keymap for the 1up60rgb. //
+// emulates my pok3r layout and adds RGB control + firmware reset/debug //
+// layers //
+//****************************************************************************//
+
+//************************ dependencies + definitions ************************//
+#include QMK_KEYBOARD_H
+
+// create names for layers
+enum layers {
+ _typing,
+ _raise,
+ _rgb,
+ _adjust
+};
+
+// define layer mods
+#define RAISE MO(_raise)
+#define RGB MO(_rgb)
+
+// define mod masks for making multi-key macros
+#define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT))
+#define MODS_CTRL_MASK (MOD_BIT(KC_LCTL) | MOD_BIT(KC_RCTRL))
+#define MODS_ALT_MASK (MOD_BIT(KC_LALT) | MOD_BIT(KC_RALT))
+
+//********************************** Layers **********************************//
+// define layers
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ // typing layer to handle basic typing
+ [_typing] = LAYOUT_all
+ (
+ KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_ENT,
+ KC_LSFT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_RSFT,
+ RAISE, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, RGB, KC_RCTL
+ ),
+ // raise layer to handle function & nav keys
+ [_raise] = LAYOUT_all
+ (
+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_DEL,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_CALC, KC_PGUP, KC_UP, KC_PGDN, KC_PSCR, KC_LSCR, KC_PAUSE, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_LEFT, KC_DOWN, KC_RIGHT, KC_INS, KC_DEL, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_APP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_END, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
+ ),
+ // rgb layer for pretty backlight colors
+ [_rgb] = LAYOUT_all
+ (
+ RGB_TOG, RGB_M_P, RGB_M_B, RGB_M_R, RGB_M_SW, RGB_M_SN, RGB_M_K, RGB_M_X, RGB_M_G, RGB_M_T, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
+ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RGB_HUI, RGB_VAI, RGB_HUD, KC_NO, KC_NO, KC_NO, KC_NO,
+ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RGB_MOD, RGB_SAI, RGB_VAD,RGB_SAD, KC_NO, KC_NO, KC_NO, KC_NO,
+ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RGB_RMOD, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
+ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
+ ),
+ // adjust to handle firmware debug + reset mode
+ [_adjust] = LAYOUT_all
+ (
+ RESET, DEBUG, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
+ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
+ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
+ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
+ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
+ )
+};
+
+//***************************** Function bodies *****************************//
+// enable tri-layer state for _raise + _rgb = _adjust
+uint32_t layer_state_set_user(uint32_t state) {
+ return update_tri_layer_state(state, _raise, _rgb, _adjust);
+}
+
+
+// scan matrix
+void matrix_scan_user(void) {
+}
+
+// support for standard mod state keys (caps lock, scroll lock, etc.)
+void led_set_user(uint8_t usb_led) {
+
+ if (usb_led & (1 << USB_LED_NUM_LOCK)) {
+
+ } else {
+
+ }
+
+ if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
+ DDRB |= (1 << 2); PORTB &= ~(1 << 2);
+ } else {
+ DDRB &= ~(1 << 2); PORTB &= ~(1 << 2);
+ }
+
+ if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
+
+ } else {
+
+ }
+
+ if (usb_led & (1 << USB_LED_COMPOSE)) {
+
+ } else {
+
+ }
+
+ if (usb_led & (1 << USB_LED_KANA)) {
+
+ } else {
+
+ }
+
+}
+
+//*********** Empty fxns from default map that I'm not modifying ***********//
+// onboard macro support
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
+ ;
+
+ switch (id) {
+
+ }
+ return MACRO_NONE;
+}
+
+// initialize matrix
+void matrix_init_user(void) {
+}
+
+
+
diff --git a/keyboards/1up60rgb/keymaps/raffle/readme.md b/keyboards/1up60rgb/keymaps/raffle/readme.md
new file mode 100644
index 0000000000..c462c206ac
--- /dev/null
+++ b/keyboards/1up60rgb/keymaps/raffle/readme.md
@@ -0,0 +1,43 @@
+## raffle's keymap
+The default keymap is just enough to get started. This keymap adds a pok3r-like
+raise layer, backlight RGB control layer, and firmware reset/debug adjust layer
+for ANSI layouts.
+
+In the default layer, the following modifications are made (using standard ANSI
+keys for LHS):
+
+- `CAPS` = `LCTRL`
+- `LCTRL` = `RAISE`
+- `APP` = `RGB`
+- `LCTRL` + `APP` (`RAISE` + `RGB`) = `ADJUST`
+- `GRV` = `ESC`
+
+Additionally, the pok3r's `SHIFT` + `ESC` for `~` is maintained (with either `SHIFT`).
+
+### Raise Layer
+Emulates standard pok3r layout (without the onboard macro keys)
+
+Highlights:
+
+- `IJKL` for arrow keys
+- `H`/`N` for `HOME`/`END`
+- `U`/`P` for `PGUP`/`PGDN`
+- `1` - `=` for `F1` - `F12`
+- `Y` for calculator
+
+Other standard keys from the pok3r layout are carried over. See the keymap or
+the pok3r documentation for details.
+
+### RGB Layer
+Uses navigation keys from `RAISE` layer for RGB adjustment
+
+- `I`/`K` for Value (brightness) Increase/Decrease
+- `U`/`P` for Hue (color) Increase/Decrease
+- `H`/`N` for Saturation Incrase/Decrease
+- `GRV` to toggle RGB on/off
+- `1`-`9` to activate QMK's predefined RGB animations
+
+### Adjust Layer
+
+- `GRV` activates firmware reset for flashing
+- `1` enters debug mode