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Diffstat (limited to 'keyboards/xiudi/xd60/keymaps/yuuki')
-rw-r--r-- | keyboards/xiudi/xd60/keymaps/yuuki/README.md | 31 | ||||
-rw-r--r-- | keyboards/xiudi/xd60/keymaps/yuuki/keymap.c | 28 |
2 files changed, 59 insertions, 0 deletions
diff --git a/keyboards/xiudi/xd60/keymaps/yuuki/README.md b/keyboards/xiudi/xd60/keymaps/yuuki/README.md new file mode 100644 index 0000000000..ebb2f8c1c9 --- /dev/null +++ b/keyboards/xiudi/xd60/keymaps/yuuki/README.md @@ -0,0 +1,31 @@ +# yuuki's Layout + +Customized xd60 keymap with inspirations from HHKB and the layout I used on my Vortex Core (a 40% keyboard). + +## Programming Instructions + +Change the layout in `keymap.c` then run `make xd60:yuuki`. The compiled file will be located in `.build/xd60_yuuki.hex` relative to the project root. To flash it onto your keyboard, use whatever program works on your OS. I personally use `dfu-programmer`, and run: + +* reset keyboard by pressing the reset button on the back of the PCB +* `sudo dfu-programmer atmega32u4 erase` +* `sudo dfu-programmer atmega32u4 flash .build/xd60_yuuki.hex` +* `sudo dfu-programmer atmega32u4 start` + +## Layout + +![Keyboard Layout](https://github.com/cideM/cidem.github.io/blob/master/keyboard-layout.png "Layout") + +Upper row is default layer, bottom row is function layer. I Didn't include the symbols, such as @,# or $, as their placement is just as you'd expect it. + +## Summary of Changes + +| Key | Function | +| -------------------------- | ---------------------------------- | +| Capslock | Forward Slash when tapped and Left Control when held | +| Left Control | Temporarily activate function layer | +| FN + ESC | Grave | +| Space Cadet Shift | Left Shift tapped writes ( and Right Shift tapped writes ) | +| FN + HJKL | Arrow Keys | +| Rightmost key in second row from bottom | Temporarily activate function layer | +| FN + C | ^ | +| FN + V | & (both for convenience as I use these keys a lot with VIM navigation and I find them hard reach) | diff --git a/keyboards/xiudi/xd60/keymaps/yuuki/keymap.c b/keyboards/xiudi/xd60/keymaps/yuuki/keymap.c new file mode 100644 index 0000000000..7e2fd7a0dd --- /dev/null +++ b/keyboards/xiudi/xd60/keymaps/yuuki/keymap.c @@ -0,0 +1,28 @@ +#include QMK_KEYBOARD_H +#include "action_layer.h" + +#define BASE 0 +#define FN 1 + +#define CTL_SLSH CTL_T(KC_SLSH) + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + + // 0: Base Layer + [BASE] = LAYOUT_all( + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \ + CTL_SLSH, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NO, KC_ENT, \ + KC_LSPO, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_NO, KC_RSPC, KC_UP, MO(FN), \ + MO(FN), KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT + ), + // 1: Function Layer + [FN] = LAYOUT_all( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_DEL, \ + KC_TRNS, RGB_MOD, RGB_VAI, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_DEL, \ + KC_TRNS, RGB_TOG, RGB_VAD, KC_MUTE, KC_VOLU, KC_VOLD, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_TRNS, KC_TRNS, KC_NO, KC_ENT, \ + KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_CIRC, KC_AMPR, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP, KC_TRNS, \ + KC_TRNS, KC_TRNS, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDOWN,KC_END + ), + +}; |