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Diffstat (limited to 'keyboards/winkeyless/bmini')
-rw-r--r-- | keyboards/winkeyless/bmini/readme.md | 38 |
1 files changed, 7 insertions, 31 deletions
diff --git a/keyboards/winkeyless/bmini/readme.md b/keyboards/winkeyless/bmini/readme.md index 3401b97444..b8cc854950 100644 --- a/keyboards/winkeyless/bmini/readme.md +++ b/keyboards/winkeyless/bmini/readme.md @@ -2,42 +2,18 @@ A 75% keyboard with RGB -Keyboard Maintainer: QMK Community -Hardware Supported: B.mini PCB -Hardware Availability: http://winkeyless.kr/product/b-mini-x2-pcb/ +* Keyboard Maintainer: QMK Community +* Hardware Supported: B.mini PCB +* Hardware Availability: <http://winkeyless.kr/product/b-mini-x2-pcb/> Make example for this keyboard (after setting up your build environment): make winkeyless/bmini:default -Flashing - -ps2avr(GB) boards use an atmega32a microcontroller and a different bootloader. It is not flashable using the regular QMK methods. - -Windows: -1. Download [HIDBootFlash](http://vusb.wikidot.com/project:hidbootflash). -2. Place your keyboard into reset. -3. Press the `Find Device` button and ensure that your keyboard is found. -4. Press the `Open .hex File` button and locate the `.hex` file you created. -5. Press the `Flash Device` button and wait for the process to complete. - -macOS: -1. Install homebrew by typing the following: - ``` - /usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)" - ``` -2. Install `crosspack-avr`. - ``` - brew cask install crosspack-avr - ``` -3. Install the following packages: - ``` - brew install python - brew install pyusb - brew install --HEAD`https://raw.githubusercontent.com/robertgzr/homebrew-tap/master/bootloadhid.rb - -4. Place your keyboard into reset. -5. Flash the board by typing `bootloadHID -r` followed by the path to your `.hex` file. +Flashing example for this keyboard ([after setting up the bootloadHID flashing environment](https://docs.qmk.fm/#/flashing_bootloadhid)) + make winkeyless/bmini:default:flash + +**Reset Key**: Hold down the key located at *LOCATION*, commonly programmed as *KEY* while plugging in the keyboard. See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). |