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-rw-r--r--keyboards/viktus/sp_mini/keymaps/via/keymap.c136
1 files changed, 136 insertions, 0 deletions
diff --git a/keyboards/viktus/sp_mini/keymaps/via/keymap.c b/keyboards/viktus/sp_mini/keymaps/via/keymap.c
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index 0000000000..e1242d5b9c
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+++ b/keyboards/viktus/sp_mini/keymaps/via/keymap.c
@@ -0,0 +1,136 @@
+ /* Copyright 2021 jrfhoutx
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include QMK_KEYBOARD_H
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+
+
+enum custom_layers {
+ _BASE,
+ _FN1,
+ _FN2,
+ _FN3,
+};
+
+enum custom_keycodes {
+ QWERTY = SAFE_RANGE,
+};
+
+#define KC_FN1 MO(_FN1)
+#define KC_FN2 MO(_FN2)
+#define SPFN1 LT(_FN1, KC_SPACE)
+#define BSFN2 LT(_FN2, KC_BSPC)
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_BASE] = LAYOUT_all(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ MO(1), KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC, _______,
+ MO(2), KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_ENT, _______,
+ _______, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT, KC_UP,
+ _______, KC_LCTL, KC_LALT, KC_LGUI, KC_FN1, SPFN1, BSFN2, KC_RALT, KC_FN2, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+
+ [_FN1] = LAYOUT_all(
+ _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______,
+ _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, KC_VOLU, KC_LBRC, KC_RBRC, KC_4, KC_5, KC_6, KC_SCLN, _______, _______,
+ _______, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, KC_VOLD, KC_LCBR, KC_RCBR, KC_1, KC_2, KC_3, _______, KC_UP,
+ _______, _______, _______, _______, _______, _______, KC_DEL, KC_0, _______, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+
+ [_FN2] = LAYOUT_all(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_UNDS, KC_PLUS, _______,
+ _______, _______, _______, _______, KC_INS, KC_PGUP, KC_HOME, _______, _______, _______, _______, KC_COLN, _______, _______,
+ _______, _______, _______, _______, KC_DEL, KC_PGDN, KC_END, _______, _______, _______, _______, _______, KC_UP,
+ _______, _______, _______, _______, _______, KC_DEL, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+
+ [_FN3] = LAYOUT_all(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_F24, _______, _______,
+ MO(1), KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC, _______,
+ MO(2), KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_ENT, _______,
+ _______, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT, KC_UP,
+ _______, KC_LCTL, KC_LALT, KC_LGUI, KC_FN1, SPFN1, BSFN2, KC_RALT, KC_FN2, KC_LEFT, KC_DOWN, KC_RGHT
+ )
+
+};
+
+void keyboard_pre_init_user(void) {
+ setPinOutput(F5); // initialize F5 for LED
+ setPinOutput(F6); // initialize F6 for LED
+ setPinOutput(F7); // initialize F7 for LED
+
+}
+
+layer_state_t layer_state_set_user(layer_state_t state) {
+ switch (get_highest_layer(state)) {
+ case _FN1:
+ writePinHigh(F5);
+ writePinLow(F6);
+ writePinLow(F7);
+ break;
+ case _FN2:
+ writePinHigh(F6);
+ writePinLow(F5);
+ writePinLow(F7);
+ break;
+ case _FN3: // replace 'XXXX' with the layer or function name
+ writePinHigh(F7);
+ writePinLow(F5);
+ writePinLow(F6);
+ break;
+ case KC_F24:
+ writePinHigh(F7);
+ writePinHigh(F5);
+ writePinHigh(F6);
+ break;
+ default:
+ writePinLow(F5);
+ writePinLow(F6);
+ writePinLow(F7);
+ break;
+ }
+ return state;
+}
+
+
+bool spongebob_mode = false;
+bool spongebob_case = false;
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ if (spongebob_mode) {
+ switch(keycode) {
+ case KC_A...KC_Z:
+ if (record->event.pressed) {
+ (spongebob_case ^= 1) == 0 ? tap_code16(S(keycode)) : tap_code(keycode);
+ return false; break;
+ }
+ }
+ }
+ switch(keycode) {
+ case USER00:
+ if (record->event.pressed) {
+ spongebob_mode ^= 1;
+ }
+ return false; break;
+ }
+ return true;
+}