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Diffstat (limited to 'keyboards/thevankeyboards/minivan/keymaps/josjoha/keymap.c')
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diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/keymap.c b/keyboards/thevankeyboards/minivan/keymaps/josjoha/keymap.c new file mode 100644 index 0000000000..035cdfdb3b --- /dev/null +++ b/keyboards/thevankeyboards/minivan/keymaps/josjoha/keymap.c @@ -0,0 +1,1754 @@ +/* + * License (GPL): + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. + + * Authors: This QMK keymap file is a combination of the default + * keymap, led code original copied/edited from ../jetpacktuxedo, some + * copy/paste from QMK documentation code examples (etc). + * Remainder: © 2019, 2020, 2021 by Jos Boersema + */ + +// --------------------------------------v--------------------------------------- +// Configuration: +// --------------------------------------v--------------------------------------- +#include "./user_config.h" // Edit this file to set user preference compile options. +// --------------------------------------^--------------------------------------- + + + + /* Configurable keymap for Minivan layouts 44, 45, 46 keys. + * May work for 12×12×12×[11-12] keys as well. + * Configuration in ./user_config.h + */ + + /* Overview of the code + * + * The base layers are in separate files; + * process_record_user(), unicode macros are defined in unicode_macros.c; + * accented characters are defined in unicode_weurope.h + * + * Unicode macros facilitate recomputing for re-computing the Dvorak with changed letters + * ('descramble'), and exist because space ran out for * XP(…). + * + * The led color code might be a bit hairy, due to speed/count middle led overlapping layer color. + * + * Preprocessor indentation: # always in column one, #includes and #defines + * are most to the left unless nested, except in the user configuration + * block where room is left for a ‛//’. Logical stuff (#if etc) is + * indented from column two, and then in each nesting goes 4 more spaces + * to the right, so in between the normal code indentations. There should + * be a newline above and below logical statements. This makes preprocessor + * statements stand out, while giving more information in each statement. + * C indentation: trying to follow QMK standard. + * + */ + + +#include QMK_KEYBOARD_H + +// Bit masks for the Base layers, to set them as Default, in order to make transparency look back to the right one. +#define _DEF_BASE_MASK 0x1 // Some functions take a bit-mask, where layer 0 (zero) is called 0x1 instead. +#define _ALT_BASE_MASK 0x2 // Some functions take a bit-mask, where layer 0 (zero) is called 0x1 instead. + +// Below #defines the internal order of the layers. +// Notice this order in layer_state_set_user as well, regarding the led indicators. +enum { + _DEF_BASE, // Default BASE layer (layer at startup). Typically the letters. + +# ifndef MINIFAN_SINGLE_LAYOUT + + _ALT_BASE, // Alternative BASE layer. + +# endif + + _DEF_NSY, // numbers and symbols + +# ifndef MINIFAN_SINGLE_LAYOUT + + _ALT_NSY, // Alternate version of _DEF_NSY + +# endif + + _MOV, // movement arrows and mouse + _RAR, // keys RARely used, Unicode config, Power keys, Media keys, alternate mode switch, speed/size count, … + +# ifndef REMOVE_PAD + + _PAD, // Numbers pad. These are different versions of the same numbers, that is ‛1’ (_NSY) ≠ ‛1’ (_PAD). + +# endif + +# ifndef REMOVE_ACC // Removes this layer entirely, if set. + + _ACC, // Accented letters + +# endif + +# ifndef REMOVE_DRA // Removes this layer entirely, if set. + + _DRA, // Unusual symbols and whatever else + +# endif + +# ifndef REMOVE_BON // Removes this layer entirely, if set. + + _BON, // Bonus layer with more Unicode symbols + +# endif + + _FUN, // function keys, layer switcher, given highest order precedence just in case +} ; +// The default and alternate base layers needs to have a low order +// number, so that the other layers can be accessed on top of it. +// Default Layer is set, according to active Base pair. + +// What BASE layer is active. +enum { + _NORMAL_, // BASE layer is _DEF_BASE + _FULL_, // BASE layer is _ALT_BASE +# ifdef DVORAK_DESCRAMBLE_HALF // not used with other keymaps + _HALF_, // BASE layer is _ALT_BASE For DVORAK_DESCRAMBLE_HALF keymap: does *not* re-compute letters in Unicode + // This is for different Unicode encodings than “Control+U+HEX” (Linux). It will go through what is set on _RAR +# endif +}; +// The mechanism is about what layer to return to, once needing to go back to the letters layer (BASE). + +# ifndef STARTUP_ALTERNATE // Startup with in default BASE, normal mode. +short alternate = _NORMAL_; +# else // Startup with alternate BASE active +short alternate = _FULL_; // +# endif + +//* Shift detection +bool shift_ison = 0; // keep track of the state of shift (Capslock is ignored). There may be more elegant code for this in + // QMK (a function seems to do it?), but this is simple and keeps the issue isolated to this file. +# define TRUE 1 +# define FALSE 0 +bool _fun_stay = FALSE; // for making _FUN layer not return to BASE after pressing an F-key +bool leds_on; // toggle leds on/off + +# ifdef LEDS_OFF_BASE_DEF +bool led_middle_on = TRUE; // Set to off later, if startup setting is off. +# endif + +bool isolate_trigger = FALSE; // detects if _FUN layer move was pressed, and no other key (no normal use of Shift). +bool capslock; // keeps track of capslock state +bool numlock; // keeps track of numlock state +layer_state_t state_recall; // We are calling the function set_led_colors_ from this file as well. +// speed measuring +bool speed_measure = SPEED_INIT_VALUE; // feature activated or not on startup +uint32_t speed_counttime; // counts the time +short speed_countdown = SPEED_COUNTDOWN; // countdown to next computation/effects +int speed; // we store typing result (keys/second) to make reporting less stressful on user, as it doesn't run away after typing + // the value is recorded 10 times higher, to allow another digit of precision, needed to calculate Words-Per-Minute +long int speed_batches = 0; // This counts how many batches of SPEED_COUNTDOWN have been added to wordcount_speed_add +long int speed_add = 0; // This just adds the speed computed for every batch of SPEED_COUNTDOWN, also times 10 for precision +// character and word counting, attempting to count the final text being written +bool sizecount_measure = COUNT_INIT_VALUE; // feature activated or not on startup +long int sizecount_blanks = 0; // This counts spaces/enters as a means of counting words, with manual substraction key +long int sizecount_chars = 0; // This counts characters, substraction for delete/backspace +bool sizecount_word; // remember if the last character was whitespace, so a second does not count a word +bool sizecount_menu = FALSE; // menu mode for configuring sizecount led color & alert system for maximum size. +long int sizecount_max = 0; // the maximum system for count, alert user about relative size/limit +bool sizecount_max_type; // is size counting by word or by character +#define SIZECOUNT_WORD 0 // The type of text size counting: words +#define SIZECOUNT_CHAR 1 // " : characters + +/* This file contains mostly the Unicode and special macros. + It contains the function: process_record_user(...) + It has been isolated because the source file got long. + */ +#include "./unicode_macros.c" + + +// Pre-existing function, run when the keyboard starts up. +void keyboard_post_init_user (void) { + +# ifdef RGBLIGHT_ENABLE + +// Set side leds on/off startup +# ifdef STARTUP_SIDE_LEDS_OFF + leds_on = FALSE; +# else + leds_on = TRUE; +# endif + + // Set up RGB effects on _only_ the first LED + rgblight_set_effect_range (1, 1); // Takes a range: 1st arg is start, 2nd how many + rgblight_sethsv_noeeprom (HSV_WHITE); // Startup color of keyboard. + // Set LED effects to breathing mode + rgblight_mode_noeeprom (RGBLIGHT_EFFECT_BREATHING + 2); + + // Init the first and last LEDs to a static color. + setrgb (0, 0, 0, (LED_TYPE *)&led[0]); // Led[0] is led 0 + setrgb (0, 0, 0, (LED_TYPE *)&led[2]); // 2nd led + +// The logic seems to be to establish the effect first, and then toggle it on/off. +# ifdef STARTUP_MID_LED_OFF + rgblight_disable (); // +# ifdef LEDS_OFF_BASE_DEF // This messes with led effect on/off, so we need to track the state of this setting now. + led_middle_on = FALSE; +# endif +# endif + + isolate_rgblight_set (); + +# endif //RGBLIGHT_ENABLE + +// Set startup layer +# ifdef STARTUP_ALTERNATE + layer_move (_ALT_BASE); +# else + layer_move (_DEF_BASE); +# endif + + _fun_stay = TRUE; // startup with F-keys not returning to Base after stroke (_FUN) + +} + + +// Writes a number as if typed on keyboard. Typically to show a speed/text size measurement. +// If last argument is TRUE it prints a dot ‛.’ before the last digit +int write_number (long int input, short divide10) { + long int step10; + short digit; + short start = FALSE; + short printed = 0; + char output[2]; + + output[1] = '\0'; + if (0 > input) { // number is negative + send_string ("-"); // minus + printed++; + input *= -1; // turn positive + } + for (step10 = 1000000000; 0 != step10; step10 /= 10) { // assuming 32 bit, ± 10⁹ + digit = input / step10; + input = input % step10; + if (!start) { // remove leading zeros + if ((0 != digit) || (1 == step10)) start = TRUE; // If all zeros, always print last zero. + } + if (divide10 && (1 == step10)) { // print with a dot before the last digit + send_string ("."); + printed++; + } + if (start) { // print + output[0] = '0' + digit; + send_string (output); + printed++; + } + } + return printed; +} + + +// This function prevents the middle led from being altered by layer +// switching (showing the layer color, that is), when another +// functionality takes precedent over the middle led. +void middle_led_control (short hsv_h, short hsv_s, short hsv_v ) { +# ifdef RGBLIGHT_ENABLE + + if (FALSE == speed_measure) { // only touch middle led if no speed measuring going on + if ( ! ((TRUE == sizecount_measure) && (0 != sizecount_max)) ) { // only touch middle led if no text size + // counting set to a maximum is going on. + + rgblight_sethsv_noeeprom (hsv_h, hsv_s, hsv_v); // set it + } + } + +# endif +} + + +// Set middle led color for speed system. Needed in various places. +void speed_led (int speed) { +# ifdef RGBLIGHT_ENABLE + + speed /= 10; // argument is in 10 times its value + if ( ! ((TRUE == sizecount_measure) && (0 != sizecount_max)) ) { // only touch middle led if no text size + // counting set to a maximum is going on. + rgblight_sethsv_noeeprom (SPEED_HUE_STEP * speed + SPEED_HUE_START, 255, 128); // full saturation, but half lit + rgblight_set (); // only center led is altered, no need to go through isolate_rgblight_set() + } + +# endif +} + + +// do this in one place to handle left/right leds being off here +void isolate_rgblight_set () { +# ifdef RGBLIGHT_ENABLE + + if (!leds_on) { // left/right leds are off + // overwrite previously colors + uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0; + uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0; + led0r = 0; + led0g = 0; + led0b = 0; + led2r = 0; + led2g = 0; + led2b = 0; + setrgb(led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0 + setrgb(led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2 + } + rgblight_set (); + +# endif +} + + +// _FUN layer leds. +void indicate_fun_stay (void) { +# ifdef RGBLIGHT_ENABLE + + uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0; + uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0; + // See also below under _FUN layer led + if (_fun_stay == TRUE) { // normal mode, 0 (100% normal) + led0r = 255; // red + led2r = 255; // Yellow + led2g = 50; + }else{ + led0r = 255; // Yellow + led0g = 50; // + led2r = 255; // red + } + setrgb(led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0 + setrgb(led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2 + isolate_rgblight_set (); + +# endif //RGBLIGHT_ENABLE +} + + +// _RAR layer leds +// It is a function because this is called when the Base layer OTHER_BASE key is pressed +void indicate_base (void) { +# ifdef RGBLIGHT_ENABLE + + uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0; + uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0; + // See also below under _FUN layer led + if (_NORMAL_ == alternate) { // normal mode, 0 (100% normal) + led0r = 255; // shine white left led + led0g = 255; + led0b = 255; + rgblight_sethsv_noeeprom (HSV_PURPLE); // This overrides the speed setting. + led2r = 100; // purple + led2b = 100; + } +# ifdef DVORAK_DESCRAMBLE_HALF // not used with other keymaps + else if (_HALF_ == alternate) { // alternate mode, 1 (normal unicode) + led0r = 100; // purple + led0b = 100; + rgblight_sethsv_noeeprom (HSV_WHITE); // shine white middle led (still breathes) + led2r = 100; // purple + led2b = 100; + } +# endif + else if (_FULL_ == alternate) { // alternate mode, 1 (recomputed unicode for DVORAK_DESCRAMBLE) + led0r = 100; // purple + led0b = 100; + rgblight_sethsv_noeeprom (HSV_PURPLE); + led2r = 255;// shine white right led + led2g = 255; + led2b = 255; + } + setrgb(led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0 + setrgb(led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2 + isolate_rgblight_set (); + +# endif //RGBLIGHT_ENABLE +} + + +// Sets led colors for all layers. Including Capslock/Numlock changes. See a computer side activated function for that too: +// led_update_user (…) +void set_led_colors_ (layer_state_t state) { +# ifdef RGBLIGHT_ENABLE + + uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0; + uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0; + short color_ddl = 28 ; + +# ifdef LEDS_OFF_BASE_DEF + // Special case of switching centre led effect on/off + if (!layer_state_cmp (state, _DEF_BASE)) { // letters + //if (rgblight_is_enabled()) + if (led_middle_on) { // Follows user setting based on _RAR key. + rgblight_enable_noeeprom (); // Would be easier if middle_led_control (…) could set brightness to dark, but seems to not work. + } + } +# endif + + // The order should be the reverse of the #defines of layer number of the layers on top + // because higher layer number is higher priority if activated + /* _DEF_BASE 0 _ALT_BASE 1 _DEF_NSY 2 _ALT_NSY 3 _MOV 4 _RAR 5 _PAD 6 _ACC 7 _DRA 8 _BON 9 _FUN 10 */ + if (layer_state_cmp (state, _FUN)) { // F-keys, and layer toggles + middle_led_control (HSV_RED); // purple + indicate_fun_stay (); // Indicates state of _fun_stay, but only when it is being toggled. + return ; // indicate_fun_stay function already does it all. + } + +# ifndef REMOVE_BON // Removes this layer entirely, if set. + else if (layer_state_cmp (state, _BON)) { // Bonus layer with encircled numbers and more symbols + // side leds dark + middle_led_control (HSV_YELLOW); + } +# endif // REMOVE_BON + +# ifndef REMOVE_DRA // This cuts out the whole _DRA layer + else if (layer_state_cmp (state, _DRA)) { // Unicode drawings and unusual things + led0r = 255; // gold red + led0g = 128; // + led2r = 255; // + led2g = 128; // + middle_led_control( HSV_GOLDENROD ); + } +# endif // REMOVE_DRA + +# ifndef REMOVE_ACC // This cuts out the whole _ACC layer. + else if (layer_state_cmp (state, _ACC)) { // Accented letters (Unicode input layer) + led0g = 150; // With some blue, because it is also a symbol + led0b = 100; + led2g = 150; + led2b = 100; + middle_led_control (HSV_TURQUOISE); // cyan + } +# endif // REMOVE_ACC + +# ifndef REMOVE_PAD + else if (layer_state_cmp (state, _PAD)) { // numbers pad layer + if (numlock) { + led0b = 255; // Blue for the numbers part + led2g = 255; // Green for the navigation part + }else{ + led0g = 255; // reversed + led2b = 255; // + } + middle_led_control (60, 20, 100); // yellow (low saturation) + } +# endif // REMOVE_PAD + + //--- + else if (layer_state_cmp (state, _RAR)) { // layer with special keys + indicate_base (); // this function already does it all + return; // + } + //--- + else if (layer_state_cmp (state, _MOV)) { // movement layer + led0g = 255;// movement is green, "go forward" + led2g = 255; + middle_led_control(HSV_GREEN); + } + //--- (pair) + else if (layer_state_cmp (state, _ALT_NSY)) { // alternate, numbers/symbols + led0b = 255; // first led follows the corresponding default layer: _DEF_NSY + led2r = color_ddl; // Same as DDL, to which it belongs. + led2g = color_ddl; // + led2b = color_ddl; // + middle_led_control (HSV_BLUE); + } + else if (layer_state_cmp (state, _DEF_NSY)) { // symbols and numbers + led0b = 255; // blue for symbols, like ink (writing) + led2b = 255; + middle_led_control (HSV_BLUE); + } + //--- (pair) + // Alternate BASE layer (alternate) + else if (layer_state_cmp (state, _ALT_BASE)) { + +# if !defined(BASE_NUMPAD__ALT_BASE) // Normal led colors for ‛regular’ base layers like Dvorak, Qwerty. + + if (capslock) { + led2r = 255; // Brighter version to indicate capslock + led2g = 255; // + led2b = 255; // + } else { + led2r = color_ddl; // A bit of a white not too bright color on right + led2g = color_ddl; // + led2b = color_ddl; // + } + +# else // BASE_NUMPAD__ALT_BASE: numpad on Alternate Base, which should show the state of NumLock + + // This is a copy of the _PAD led colors, but less bright + if (numlock) { + led0b = 80; // Blue for the numbers part + led2g = 80; // Green for the navigation part + }else{ + led0g = 80; // reversed + led2b = 80; // + } + middle_led_control (60, 20, 100); // yellow (low saturation) + +# endif + + middle_led_control (HSV_TEAL); // seems to be the same as CYAN/AZURE, conflicts with _ACC + } + // Default layer (generally), normal BASE layer + else if (layer_state_cmp (state, _DEF_BASE)) { // letters + +# ifdef LEDS_OFF_BASE_DEF + led0r = 0; // All leds off when in Default Base + led0g = 0; // + led0b = 0; // + rgblight_disable_noeeprom (); +# else + if (capslock) { + led0r = 255; // Brighter version to indicate capslock + led0g = 255; // + led0b = 255; // + } else { + led0r = 28; // A bit of a weak white color on left + led0g = 28; // + led0b = 28; // + } + + middle_led_control (HSV_TEAL); +# endif // LEDS_OFF_BASE_DEF + } + //--- + + setrgb (led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0 + setrgb (led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2 + + isolate_rgblight_set (); + +# endif //RGBLIGHT_ENABLE +} + +// Pre-existing QMK function, called when NumLock/CapsLock key is pressed, including on another keyboard. +// This function sets two booleans that keep track of the current capslock/numlock state, for use in layer led colors. +bool led_update_user (led_t led_state) { + + if (led_state.num_lock) { // This doesn't look at the keyboard leds or any other actual leds. It seems to look at whether + // or not the computer has numlock in the on/off state. + numlock = TRUE; + }else{ + numlock = FALSE; + } + if (led_state.caps_lock) { + capslock = TRUE; + }else{ + capslock = FALSE; + } + //layer_state_set_user + set_led_colors_ (state_recall); // Update leds + return true ; +} + + +// pre-existing function, called when layer changes +layer_state_t layer_state_set_user (layer_state_t state) { + + set_led_colors_ (state); // Update leds + state_recall = state; // Recall this, for calling set_led_colors_(…) on Num/Capslock changes in led_update_user(…) + return state; +} + +// -------------------------------- layers -------------------------------- + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + + +/******************** What base layers to use: **************/ + +// * Dvorak * +# if defined(BASE_DVORAK__DEF_BASE) || defined(BASE_DVORAK__ALT_BASE) +# include "./base_dvorak.c" // Regular Dvorak. +# endif + +// * Dvorak descramble * +# if defined(BASE_DVORAK_DESCRAMBLE__ALT_BASE) // only for ‛Alternate’ base +# include "./base_dvorak_descramble.c" // Dvorak for when computer is already remapping to Dvorak. +# endif + +// * Qwerty * +# if defined(BASE_QWERTY__DEF_BASE) || defined(BASE_QWERTY__ALT_BASE) +# include "./base_qwerty.c" // Regular Qwerty. +# endif + +// * Qwerty arrows on Base * +# if defined(BASE_QWERTY_BASEARROW__DEF_BASE) || defined(BASE_QWERTY_BASEARROW__ALT_BASE) +# include "./base_qwerty_basearrow.c" // Qwerty + arrows +# endif + +// * Colemak * +# if defined(BASE_COLEMAK__DEF_BASE) || defined(BASE_COLEMAK__ALT_BASE) +# include "./base_colemak.c" // Regular Colemak. +# endif + +// * Workman * +# if defined(BASE_WORKMAN__DEF_BASE) || defined(BASE_WORKMAN__ALT_BASE) +# include "./base_workman.c" // Regular Workman. +# endif + +// * Numpad * +# if defined(BASE_NUMPAD__ALT_BASE) +# include "./base_numpad.c" // Numbers pad +# endif + +// // ⬇ insert your ./base_YOUR_KEYMAP.c #include here: + + +// * YOUR KEYMAP * +// # if defined(BASE_YOUR_KEYMAP__DEF_BASE) || defined(BASE_YOUR_KEYMAP__ALT_BASE) +// # include "./base_YOUR_KEYMAP.c" // Your Keymap. +// # endif + +// If your keymap also has a ./base_YOUR_KEYMAP.h configuration/header file, #include it in ./user_config.h +// Look for similar inclusions of base header files, similar to the #includes here. +// You should be able to just copy what you did here, and only change “.c” into “.h”. + +// // ⬆ + + + // See the ./bases_*.c file for definition of _DEF_BASE, _DEF_NSY, _ALT_BASE, _ALT_NSY layers, selected in ./user_config.h + + /* ⬆⬇ (next layer) */ + + +# ifndef BASESFILE_LAYER_MOV // Use a definition of this layer in the ./bases_* file, where this #define can be defined. + + /* Layer _MOV: Movement layer: mouse and hands on navigation + * Also delete/backspace, to navigate and delete together. + */ + + [ _MOV ] = LAYOUT_redefined ( + +/* + Layer _MOV (MOVement, mouse movement on right hand) + + triangle layout (mouse right hand): + + <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> + <|>-*- //(toggle) on _FUN + BASE PgDn Up PgUp Home Btn3 | xxx WhDn MsUp WhU WhLft Bksp + LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl + LSht*- xxx Acc2 Acc1 Acc0 Btn2 | Btn2 Btn3 Btn4 Btn5 xxx RSht //(toggle) on BASE + ---------------------------------------------------------------------------- + LAlt Del Ent ___ | PgUp PgDn LGUI RAlt + -*-<|> //(hold) on BASE + <1 ± <2 <3 <4 | 4> 3> 2> ± 1> + … … + + triangle layout, 'arrow' additional hardware key, with arrow cluster (difference marked _): + + <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> + <|>-*- //(toggle) on _FUN + BASE PgDn Up PgUp Home Btn3 | xxx WhDn MsUp WhU WhLft Bksp + LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl + LSht*- xxx Acc2 Acc1 Acc0 Btn2 | Btn2 Btn3 Btn4 Btn5 _Up_ RSht //(toggle) on BASE + ---------------------------------------------------------------------------- + LAlt Del Ent ___ | PgUp PgDn _Left__Down__Right_ + -*-<|> //(hold) on BASE + <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1> + … + + triangle layout, 'arrow' additional hardware key, with arrow cluster and navigation keys: + + <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> + <|>-*- //(toggle) on _FUN + BASE PgDn Up PgUp Home _Btn4_ | xxx WhDn MsUp WhU WhLft Bksp + LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl + LSht*- xxx Acc2 Acc1 Acc0 _Btn5_ | Btn2 Btn3 _Home__PgUp_ _Up_ _PgDn_ //(toggle) on BASE + ---------------------------------------------------------------------------- + LAlt Del Ent ___ | PgUp _End_ _Left__Down__Right_ + -*-<|> //(hold) on BASE + <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1> + … + + + flat layout (mouse movement on left hand): + + <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> + <|>-*- //(toggle) on _FUN + BASE WLft WDn WUp WRht xxx | Btn3 PgUp Home End PgDn Bksp + LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl + LSht*- Btn5 Btn4 Btn3 Butn2 xxx | Btn2 Acc0 Acc1 Acc2 xxx RSht //(toggle) on BASE + ---------------------------------------------------------------------------- + LAlt Del Ent ___ | PgUp PgDn LGUI RAlt + -*-<|> //(hold) on BASE + <1 ± <2 <3 <4 | 4> 3> 2> ± 1> + … + + flat layout, 'arrow' additional hardware key, with arrow cluster (difference marked _) + + <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> + <|>-*- //(toggle) on _FUN + BASE WLft WDn WUp WRht xxx | Btn3 PgUp Home End PgDn Bksp + LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl + LSht*- Btn5 Btn4 Btn3 Butn2 xxx | Btn2 Acc0 Acc1 Acc2 xxx RSht //(toggle) on BASE + ---------------------------------------------------------------------------- + LAlt Del Ent ___ | PgUp _Left_ _Up_ _Down__Right_ + -*-<|> //(hold) on BASE + <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1> + … + + flat layout, 'arrow' additional hardware key, with arrow cluster and additional navigation keys: + + <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> + <|>-*- //(toggle) on _FUN + BASE WLft WDn WUp WRht xxx |_Acc2_ PgUp Home End PgDn Bksp + LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl + LSht*- Btn5 Btn4 Btn3 Butn2 xxx |_Acc1_ Acc0 _PgUp__Home__End_ _PgDn_ //(toggle) on BASE + ---------------------------------------------------------------------------- + LAlt Del Ent ___ | PgUp _Left_ _Up_ _Down__Right_ + -*-<|> //(hold) on BASE + <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1> + … + + flat layout, 'arrow' additional hardware key, with arrow cluster, additional navigation keys, vi(1) layout: + + <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> + <|>-*- //(toggle) on _FUN + BASE WLft WDn WUp WRht xxx |_Acc2_ PgUp Home End PgDn Bksp + LCtl MLft MDn MUp MRht Btn1 | Left Down Up Right Btn1 RCtl + LSht*- Btn5 Btn4 Btn3 Butn2 xxx |_Acc1_ Acc0 _PgUp__Home__End_ _PgDn_ //(toggle) on BASE + ---------------------------------------------------------------------------- + LAlt Del Ent ___ | PgUp _Left_ _Down__Up_ _Right_ + -*-<|> //(hold) on BASE + <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1> + … + */ + + /* Inner default navigation/mouse layout. 11 means row 1, column 1, etc. + * Configured for arrows on the right, mouse on the left (BTN* on the left side, that is). + */ + +# ifndef ARROWS_TRIANGLE +# define NAVI_11 KC_BTN3 // NAVI for 'navigation cluster', 11 for row 1, column 1, etc. +# define NAVI_12 KC_PGUP +# define NAVI_13 KC_HOME +# define NAVI_14 KC_END +# define NAVI_15 KC_PGDN +# define NAVI_21 KC_BTN1 +# define NAVI_22 KC_LEFT +# define NAVI_23 KC_UP +# define NAVI_24 KC_DOWN +# define NAVI_25 KC_RIGHT +# define NAVI_31 KC_BTN2 +# define NAVI_32 KC_ACL0 +# define NAVI_33 KC_ACL1 +# define NAVI_34 KC_ACL2 +# define NAVI_35 XXXXXXX + //----------------------------------------------------------------------------------- + // Configured for left handed mouse, with xxx,BTN* on the right most column. +# define MOUS_11 KC_WH_L // MOUS for mouse, etc. +# define MOUS_12 KC_WH_D +# define MOUS_13 KC_WH_U +# define MOUS_14 KC_WH_R +# define MOUS_15 XXXXXXX +# define MOUS_21 KC_MS_L +# define MOUS_22 KC_MS_D +# define MOUS_23 KC_MS_U +# define MOUS_24 KC_MS_R +# define MOUS_25 KC_BTN1 +# define MOUS_31 KC_BTN5 +# define MOUS_32 KC_BTN4 +# define MOUS_33 KC_BTN3 +# define MOUS_34 KC_BTN2 +# define MOUS_35 XXXXXXX +# endif + +// Alternative navigation/mouse layout: arrows in triangle, and left hand on the left 'wasd' location. +// If you want these arrows on the right hand, you may want to edit this, to put right most column left, etc. + +# ifdef ARROWS_TRIANGLE +# define NAVI_11 KC_PGDN +# define NAVI_12 KC_UP +# define NAVI_13 KC_PGUP +# define NAVI_14 KC_HOME +# define NAVI_15 KC_BTN3 +# define NAVI_21 KC_LEFT +# define NAVI_22 KC_DOWN +# define NAVI_23 KC_RIGHT +# define NAVI_24 KC_END +# define NAVI_25 KC_BTN1 +# define NAVI_31 XXXXXXX +# define NAVI_32 KC_ACL2 +# define NAVI_33 KC_ACL1 +# define NAVI_34 KC_ACL0 +# define NAVI_35 KC_BTN2 + //------------------------------------------------------------------------------------ + // If switching hands to put mouse left, same as for navigation side: switch outer columns by editing here. +# define MOUS_11 XXXXXXX +# define MOUS_12 KC_WH_D +# define MOUS_13 KC_MS_U +# define MOUS_14 KC_WH_U +# define MOUS_15 KC_WH_L +# define MOUS_21 KC_BTN1 +# define MOUS_22 KC_MS_L +# define MOUS_23 KC_MS_D +# define MOUS_24 KC_MS_R +# define MOUS_25 KC_WH_R +# define MOUS_31 KC_BTN2 +# define MOUS_32 KC_BTN3 +# define MOUS_33 KC_BTN4 +# define MOUS_34 KC_BTN5 +# define MOUS_35 XXXXXXX +# endif + +// Default left/right layout, meaning arrows right and mouse left. +# ifndef ARROWS_LEFT +# define LEFT_AA MOUS_11 +# define LEFT_AB MOUS_12 +# define LEFT_AC MOUS_13 +# define LEFT_AD MOUS_14 +# define LEFT_AE MOUS_15 +# define LEFT_BA MOUS_21 +# define LEFT_BB MOUS_22 +# define LEFT_BC MOUS_23 +# define LEFT_BD MOUS_24 +# define LEFT_BE MOUS_25 +# define LEFT_CA MOUS_31 +# define LEFT_CB MOUS_32 +# define LEFT_CC MOUS_33 +# define LEFT_CD MOUS_34 +# define LEFT_CE MOUS_35 +# define RGHT_AA NAVI_11 +# define RGHT_AB NAVI_12 +# define RGHT_AC NAVI_13 +# define RGHT_AD NAVI_14 +# define RGHT_AE NAVI_15 +# define RGHT_BA NAVI_21 +# define RGHT_BB NAVI_22 +# define RGHT_BC NAVI_23 +# define RGHT_BD NAVI_24 +# define RGHT_BE NAVI_25 +# define RGHT_CA NAVI_31 +# define RGHT_CB NAVI_32 +# define RGHT_CC NAVI_33 +# define RGHT_CD NAVI_34 +# define RGHT_CE NAVI_35 +# endif + +# ifdef ARROWS_LEFT +# define LEFT_AA NAVI_11 +# define LEFT_AB NAVI_12 +# define LEFT_AC NAVI_13 +# define LEFT_AD NAVI_14 +# define LEFT_AE NAVI_15 +# define LEFT_BA NAVI_21 +# define LEFT_BB NAVI_22 +# define LEFT_BC NAVI_23 +# define LEFT_BD NAVI_24 +# define LEFT_BE NAVI_25 +# define LEFT_CA NAVI_31 +# define LEFT_CB NAVI_32 +# define LEFT_CC NAVI_33 +# define LEFT_CD NAVI_34 +# define LEFT_CE NAVI_35 +# define RGHT_AA MOUS_11 +# define RGHT_AB MOUS_12 +# define RGHT_AC MOUS_13 +# define RGHT_AD MOUS_14 +# define RGHT_AE MOUS_15 +# define RGHT_BA MOUS_21 +# define RGHT_BB MOUS_22 +# define RGHT_BC MOUS_23 +# define RGHT_BD MOUS_24 +# define RGHT_BE MOUS_25 +# define RGHT_CA MOUS_31 +# define RGHT_CB MOUS_32 +# define RGHT_CC MOUS_33 +# define RGHT_CD MOUS_34 +# define RGHT_CE MOUS_35 +# endif + +/* Definition of the additional arrow cluster with optional navigation keys, for the 'arrow' hardware layout. + * + * By default what becomes the up-arrow (row 2, 2nd key from right) is a no-action key on this layer, + * which can be displaced without worry. + * Keys that are displaced for the larger arrow cluster with navigation keys, get moved to the second definition + * of KC_BTN2 and KC_BTN3, which is on the non-mouse hand. + * + * Only the version where the triangle arrows are defined for the left hand, or the version where the flat line + * arrows are defined for the right hand, are supported. + * + * There are several configurations, worked down in order to keep this mess under control. + * + * v----------------------not-defined-------------v----------------v + * !MOREKEY2_ARROW_CLUSTER !MOREKEY2_ADD_NAVIGATION !ARROWS_TRIANGLE !ARROWS_LEFT + * defined MOREKEY2_ARROW_CLUSTER ...................... yes yes yes + * defined MOREKEY2_ADD_NAVIGATION yes ....................... yes only for flat arrows + * defined ARROWS_TRIANGLE yes yes ............... no + * defined ARROWS_LEFT yes only for triangle yes ........... + * MOREKEY2_ARROW_CLUSTER MOREKEY2_ADD_NAVIGATION ARROWS_TRIANGLE ARROWS_LEFT + * ^--------------------------defined-------------^----------------^ + * + * Definition order: + * 0 no arrow cluster (and therefore no additional navigation keys either) + * 1 triangle arrows with arrow cluster + * 2 '' '' + additional navigation and repositioning displaced keys + * 3 flat arrows with arrow cluster + * 4 '' '' + additional navigation and repositioning displaced keys + */ + + /* 0 (Nothing special, just the default keys)*/ + +// Default layout without arrow cluster. (With a little imagination you can visualize the keyboard.) +# if !defined(MOREKEY2_ARROW_CLUSTER) +// Default +# define _MOV_KEY_ROW2_KEY1 KC_RSFT +# define _MOV_KEY_ROW2_KEY2 RGHT_CE // Key counting from the right to the left. +# define _MOV_KEY_ROW2_KEY3 RGHT_CD +# define _MOV_KEY_ROW2_KEY4 RGHT_CC +// ------------------------------------------ +# define _MOV_KEY_ROW1_KEY1 KC_RALT // '' +# define _MOV_KEY_ROW1_KEY2 MORE_key2 // '' +# define _MOV_KEY_ROW1_KEY3 KC__YGUI // '' (etc) +# define _MOV_KEY_ROW1_KEY4 KC_PGDN +// <|,> , , , , +// |, 4> , 3> , 2> , ± , 1> // ± is the additional hardware key +# endif + + /* 1 (triangle arrows with arrow cluster) */ + +// Patch in the arrows for arrow triangle layout +# if defined(MOREKEY2_ARROW_CLUSTER) && defined(ARROWS_TRIANGLE) +// Arrow cluster +# define _MOV_KEY_ROW2_KEY2 KC_UP +// ------------------------------------------ +# define _MOV_KEY_ROW1_KEY1 KC_RIGHT +# define _MOV_KEY_ROW1_KEY2 KC_DOWN +# define _MOV_KEY_ROW1_KEY3 KC_LEFT +// <|,> , , , , +// |, 4> , 3> , 2> , ± , 1> +# endif + +// The default layout around the arrows +# if defined(MOREKEY2_ARROW_CLUSTER) && !defined(MOREKEY2_ADD_NAVIGATION) && defined(ARROWS_TRIANGLE) +// Default keys +# define _MOV_KEY_ROW2_KEY1 KC_RSFT +# define _MOV_KEY_ROW2_KEY3 RGHT_CD +# define _MOV_KEY_ROW2_KEY4 RGHT_CC +// ------------------------------------------ +# define _MOV_KEY_ROW1_KEY4 KC_PGDN +// <|,> , , , , +// |, 4> , 3> , 2> , ± , 1> +# endif + + /* 2 ( '' '' + additional navigation and repositioning displaced keys) */ + +// Patch in the navigation keys for the arrow in triangle layout. +# if defined(MOREKEY2_ADD_NAVIGATION) && defined(ARROWS_TRIANGLE) // Navigation additional keys (arrows implied). +# define _MOV_KEY_ROW2_KEY1 KC_PGDN +# define _MOV_KEY_ROW2_KEY3 KC_PGUP +# define _MOV_KEY_ROW2_KEY4 KC_HOME +// ------------------------------------------ +# define _MOV_KEY_ROW1_KEY4 KC_END +// <|,> , , , , +// |, 4> , 3> , 2> , ± , 1> +# endif + +// We have now overwritten the positions of RGHT_CC and RGHT_CD, which could be useful keys. +// You don't want to mess with BTN1 on the other hand, because it needs to select together with mouse moving in many applications. +# if defined(MOREKEY2_ADD_NAVIGATION) && defined(ARROWS_TRIANGLE) && defined(ARROWS_LEFT) // ARROWS_LEFT because the wider map is edited +// +// ... spelling this out to keep brain for exploding: +// Overwritten (copied from above): +// #define RGHT_CC MOUS_33 +// #define MOUS_33 KC_BTN4 +// #define RGHT_CD MOUS_34 +// #define MOUS_34 KC_BTN5 +// 'BTN4' and 'BTN5' are overwritten. +// Where are KC_BTN2 and KC_BTN3 on the non-mouse hand: +// #define NAVI_15 KC_BTN3 +// #define LEFT_AE NAVI_15 +// #define NAVI_35 KC_BTN2 +// #define LEFT_CE NAVI_35 +// 'LEFT_AE' and 'LEFT_CE' provide room. +// +# undef LEFT_AE +# define LEFT_AE KC_BTN4 +# undef LEFT_CE +# define LEFT_CE KC_BTN5 +# endif + + /* 3 (flat arrows with arrow cluster) */ + +# if defined(MOREKEY2_ARROW_CLUSTER) && !defined(ARROWS_TRIANGLE) +// arrow cluster +# define _MOV_KEY_ROW1_KEY1 KC_RIGHT +# define _MOV_KEY_ROW1_KEY2 KC_DOWN +# define _MOV_KEY_ROW1_KEY3 KC_UP +# define _MOV_KEY_ROW1_KEY4 KC_LEFT +// <|,> , , , , +// |, 4> , 3> , 2> , ± , 1> +# endif + +// The default layout around the arrows +# if defined(MOREKEY2_ARROW_CLUSTER) && !defined(MOREKEY2_ADD_NAVIGATION) && !defined(ARROWS_TRIANGLE) +// Default +# define _MOV_KEY_ROW2_KEY1 KC_RSFT +# define _MOV_KEY_ROW2_KEY2 RGHT_CE // Key counting from the right to the left. +# define _MOV_KEY_ROW2_KEY3 RGHT_CD +# define _MOV_KEY_ROW2_KEY4 RGHT_CC +// <|,> , , , , +// |, 4> , 3> , 2> , ± , 1> +# endif + + + /* 4 ( '' '' + additional navigation and repositioning displaced keys) */ + +// The definitions for the additional navigation keys (HOME, etc) +# if defined(MOREKEY2_ADD_NAVIGATION) && !defined(ARROWS_TRIANGLE) +// Additional navigation keys: flat +# define _MOV_KEY_ROW2_KEY1 KC_PGDN +# define _MOV_KEY_ROW2_KEY2 KC_END +# define _MOV_KEY_ROW2_KEY3 KC_HOME +# define _MOV_KEY_ROW2_KEY4 KC_PGUP +// <|,> , , , , +// |, 4> , 3> , 2> , ± , 1> +# endif + +// Replace the overwritten key positions: +# if defined(MOREKEY2_ADD_NAVIGATION) && !defined(ARROWS_TRIANGLE) && !defined(ARROWS_LEFT) // !ARROWS_LEFT because the wider map is edited +// +// Overwritten (copied from above): +// #define RGHT_CC NAVI_33 +// #define NAVI_33 KC_ACL1 +// #define RGHT_CD NAVI_34 +// #define NAVI_34 KC_ACL2 +// 'KC_ACL1' and 'KC_ACL2' are overwritten. +// Where are BTN2 and BTN3 on the non-mouse hand: +// #define NAVI_11 KC_BTN3 +// #define RGHT_AA NAVI_11 +// #define NAVI_31 KC_BTN2 +// #define RGHT_CA NAVI_31 +// 'RGHT_AA' and 'RGHT_CA' provide room. +// It seems best to count the acceleration keys from right to left/up on the keyboard. +// +# undef RGHT_AA +# define RGHT_AA KC_ACL2 +# undef RGHT_CA +# define RGHT_CA KC_ACL1 +# endif + +// Changes the home row on the right hand to become HJKL (as in Qwerty) vi(1) arrow keys, +// and causes the arrow block to move one key to the left. The key lost on the left is +// put back on the other end (pinky). +// Row 3 +# if defined(VI_SWITCHERYDOO) && !defined(ARROWS_TRIANGLE) // For all hardware variants +// |, indx2> , index> , middl> , ring> , pinky> , pink2> , +// <|,> , , , , , , +# undef RGHT_BA +# define RGHT_BA KC_LEFT +# undef RGHT_BB +# define RGHT_BB KC_DOWN +# undef RGHT_BC +# define RGHT_BC KC_UP +# undef RGHT_BD +# define RGHT_BD KC_RIGHT +# undef RGHT_BE +# define RGHT_BE KC_BTN1 +# endif +// Row 1 +# if defined(VI_SWITCHERYDOO) && !defined(ARROWS_TRIANGLE) && defined(MOREKEY2_ARROW_CLUSTER) // Only for 'arrow' hardware +// arrow cluster +# undef _MOV_KEY_ROW1_KEY1 +# define _MOV_KEY_ROW1_KEY1 KC_RIGHT +# undef _MOV_KEY_ROW1_KEY2 +# define _MOV_KEY_ROW1_KEY2 KC_UP +# undef _MOV_KEY_ROW1_KEY3 +# define _MOV_KEY_ROW1_KEY3 KC_DOWN +# undef _MOV_KEY_ROW1_KEY4 +# define _MOV_KEY_ROW1_KEY4 KC_LEFT +// <|,> , , , , +// |, 4> , 3> , 2> , ± , 1> +# endif + +// (If you want to alter something in detail just for your keyboard, it is probably smart to just write in the keycodes (like KC_PGUP) in the final definitions here below.) +// +// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> , +// , , , -*- , , <|,> , , , , , , + CTO_BASE , LEFT_AA , LEFT_AB , LEFT_AC , LEFT_AD , LEFT_AE , RGHT_AA , RGHT_AB , RGHT_AC , RGHT_AD , RGHT_AE , KC_BSPC , + KC_LCTL , LEFT_BA , LEFT_BB , LEFT_BC , LEFT_BD , LEFT_BE , RGHT_BA , RGHT_BB , RGHT_BC , RGHT_BD , RGHT_BE , KC_RCTL , + KC_LSFT , LEFT_CA , LEFT_CB , LEFT_CC , LEFT_CD , LEFT_CE , RGHT_CA , RGHT_CB , _MOV_KEY_ROW2_KEY4 , _MOV_KEY_ROW2_KEY3 , _MOV_KEY_ROW2_KEY2 , _MOV_KEY_ROW2_KEY1 , +// -------------------------------------------------------------------------------------------------------------------------------------------------------------------- + KC_LALT +# ifdef TRANSMINIVAN_LEFTSIDE + , TRANS_LEFT +# endif + +# ifdef MORE_KEY__COMMAND + , MORE_key1 +# endif + + , KC_DEL , KC_ENT , _______ + +# ifdef TRANSMINIVAN_MIDLEFT + , TRANS_MIDLEFT +# endif + + , KC_PGUP + +# ifdef TRANSMINIVAN_RIGHTSIDE + , TRANS_RIGHT +# endif + + , _MOV_KEY_ROW1_KEY4 , _MOV_KEY_ROW1_KEY3 + +# ifdef MORE_KEY__ARROW + , _MOV_KEY_ROW1_KEY2 +# endif + , _MOV_KEY_ROW1_KEY1 +// , , , -*- <|,> , , , +// <1 ±± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1> + + ), + +# endif // BASESFILE_LAYER_MOV + + /* ⬆⬇ */ + +# ifndef BASESFILE_LAYER_RAR // Use a definition of this layer in the ./bases_* file, where this #define can be defined. + + /* Layer _RAR: Various special keys. + * - The key which switches between Default and Alternate base layer. + * - Power keys + * The power keys have to be pressed with Shift, as a safety guard. + * Without shift they write their name, as if someone typed it. + * - Media keys + * - Brightness for screen keys (depends on computer system if it works) + * - Leds of keyboard on/off + * - Unicode input mode + * ☑ precedes the Unicode input modes, as memory aid and tester + * Note that ☑ has no letters in its Unicode, but press with Shift for 🗹 + * which does. This matters when testing ‛descramble’ Dvorak mode. + * - Capslock is on its normal position + * - Insert + * - APP (whatever it is) fakes being next to right GUI (though other layer). + * - The traditional obsolete button like ScrLk/PrtSc are also included, in + * case some program needs them. + * - Speed measuring + * - Text size measuring + * - Some unused spots remaining. + */ + + [ _RAR ] = LAYOUT_redefined ( + +/* + _RAR (RARe keys. Power keys, Unicode mode, Alternate BASE, Media, Brightness, Speed, leds, …) + + <pink2<pinky <ring <middl <indexx<indx2| indx2>index>middl>ring> pinky> pink2> + <|> -*- //(toggle) on _FUN + BASE Cnt/Mx Cnull CWmin CRprt Speed | SRprt Play Next Prev Stop RSht(•) + CapsL Power• Wake• Sleep• Pause• ScrLk | PrtSc xxx Vol+ Vol- Mute Insert // • requires Shift + ☑ uLNX uBSD uOSX uWIN uWNC | xxx xxx Bri+ Bri- xxx APP // Ü(nicode) tester + ---------------------------------------------------------------------------- + SLed MLeds RGUI xxx | !Alter xxx LGUI ___ // Middle-led, Side-leds, ! 'alternate' + <|> -*- // (Hold) on BASE + <1 ± <2 ± <3 <4 | 4> 3> 2> ± 1> + … … + */ +// +// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> , +// , , , , -*- , <|,> , , , , , , + CTO_BASE , COUNT_TOG , COUNT_NULL , COUNT_WORDMIN , COUNT_REPORT , SPEED_TOG , SPEED_REPORT , KC_MPLY , KC_MNXT , KC_MPRV , KC_MSTP , KC_RSFT , + KC_CAPS , C_KC_PWR , C_KC_WAKE , C_KC_SLEP , C_KC_PAUS , KC_SLCK , KC_PSCR , XXXXXXX , KC_VOLU , KC_VOLD , KC_MUTE , KC_INS , + XP_DRA_CG , UNICODE_MODE_LNX , UNICODE_MODE_BSD , UNICODE_MODE_OSX , UNICODE_MODE_WIN , UNICODE_MODE_WINC , XXXXXXX , XXXXXXX , KC_BRIGHTNESS_UP , KC_BRIGHTNESS_DOWN , XXXXXXX , KC_APP , +// ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + LEDS_ON +# ifdef TRANSMINIVAN_LEFTSIDE + , TRANS_LEFT +# endif + +# ifdef MORE_KEY__COMMAND + , MORE_key1 +# endif + +# ifdef LEDS_OFF_BASE_DEF // This messes with led effect on/off, so we need to track the state of this setting now. + , RGBTOG_ +# else // Here we don't mess with led effect on/off, so we can use QMK key blindly. + , RGB_TOG +# endif + , KC__XGUI , XXXXXXX + +# ifdef TRANSMINIVAN_MIDLEFT + , TRANS_MIDLEFT +# endif + + , OTHER_BASE , XXXXXXX + +# ifdef TRANSMINIVAN_RIGHTSIDE + , TRANS_RIGHT +# endif + + , KC__YGUI + +# ifdef MORE_KEY__ARROW + , MORE_key2 +# endif + , _______ +// , , , <|,> , , , +// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1> + + ), + +# endif // BASESFILE_LAYER_RAR + + /* ⬆⬇ */ + +# ifndef REMOVE_PAD // This removes all references to _PAD in the code, therefore is not functionally the same as BASESFILE_LAYER_PAD + +# ifndef BASESFILE_LAYER_PAD // Use a definition of this layer in the ./bases_* file, where this #define can be defined. + +# ifndef NUMPAD_COMMON_SQUARE // Use default _PAD layer, where numbers are aligned as they are on _NSY. + // Conversely, if this is defined, this layer will resembel a numeric keypad. + // See also base_numpad.c + + /* Layer _PAD: Numbers pad, for numbers pad version of numbers (computer programs can see the difference). + * Number pad navigation will be more or less useless, but there is a repetition of the Numpad + * keys 4,2,8,6 row 4 for arrows, and 3,1,7,9 row 2 for navigation, to make it a little easier to find. + */ + + [ _PAD ] = LAYOUT_redefined ( + +/* + Layer _PAD Numbers Pad (special symbol versions; regular '1' is not the same as this numpad '1', etc) + + <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> + -*- <|> //(toggle) on _FUN + BASE xxx xxx .DEL 4LEFT 2DOWN | 8UP 6RGHT * xxx xxx Bksp + LCtl 1END 2DOWN 3PGDN 4LEFT 5 | 6RGHT 7HOME 8UP 9PGUP 0INS - + LSht xxx xxx / xxx = | + 3PGDN 1END 7HOME 9PGUP RSht + -*---------------------------------------------------------------------------- //-*- toggle on BASE + LAlt Del Tab ENT | NUML xxx LGUI RAlt + <|> + <1 ± <2 <3 <4 | 4> 3> 2> ± 1> + … … + + */ + +// +// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> , +// , , , , , -*- <|,> , , , , , , + CTO_BASE , XXXXXXX , XXXXXXX , KC_KP_DOT , KC_KP_4 , KC_KP_2 , KC_KP_8 , KC_KP_6 , KC_KP_ASTERISK , XXXXXXX , XXXXXXX , KC_BSPC , + KC_LCTL , KC_KP_1 , KC_KP_2 , KC_KP_3 , KC_KP_4 , KC_KP_5 , KC_KP_6 , KC_KP_7 , KC_KP_8 , KC_KP_9 , KC_KP_0 , KC_KP_MINUS , + KC_LSFT , XXXXXXX , XXXXXXX , KC_KP_SLASH , XXXXXXX , KC_KP_EQUAL , KC_KP_PLUS , KC_KP_3 , KC_KP_1 , KC_KP_7 , KC_KP_9 , KC_RSFT , +// ---------------------------------------------------------------------------------------------------------------------------------------------- + KC_LALT + +# ifdef TRANSMINIVAN_LEFTSIDE + , _______ // On Base layers this key typically defaults to MO ( _PAD ) +# endif + +# ifdef MORE_KEY__COMMAND + , MORE_key1 +# endif + + , KC_DEL , KC_TAB , KC_KP_ENTER + +# ifdef TRANSMINIVAN_MIDLEFT + , TRANS_MIDLEFT +# endif + + , KC_NUMLOCK , XXXXXXX , KC__YGUI + +# ifdef TRANSMINIVAN_RIGHTSIDE + , TRANS_RIGHT +# endif + +# ifdef MORE_KEY__ARROW + , MORE_key2 +# endif + + , KC_RALT +// , , , <|,> , , , +// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1> + + ), + +# else // NUMPAD_COMMON_SQUARE + + [ _PAD ] = LAYOUT_redefined ( + +/* + + * Layer _PAD: Option for a different _PAD layer in the common layers system. + * This variety resembles the square layout of a numerical keyboard. + * It is different from one of the Numpad Base layer compile options, in that + * it only has a number pad for the right hand. It is also different in featuring + * modifiers, and the overall layout is sligthly different (Enter, = symbol). + * + * ‛Tab’ on key 3 left hand is the same as the other _PAD layer option (with the + * numbers in a line, equal to the _NSY layer), to retain the same ability to + * type Control-Tab. It seems better to have RAlt in its usual place, Enter in + * its usual place, than to strictly follow a standard numeric keyboard layout + * (which puts Enter somewhere on the right, row 1). It seems easy enough to + * type Enter on this key as well, even with the right hand. Numlock is also + * in its usual place. Note that ‛Del’ on the left, row 1, is not a numbers pad + * Delete/Dot key, but standard Delete, also in the usual place. + * + * This is probably the better one of the square layout numpads, unless you have a use + * for the two hands version. This is also available on ‛Base’ Numpad. + * + + Layer _PAD (Number pad, with NumLock on) + + <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2> + <|> + BASE xxx xxx xxx xxx xxx | = 7 8 9 - Bspc + LCtl xxx xxx xxx xxx xxx | * 4 5 6 + RCtl + LSht xxx xxx xxx xxx xxx | / 1 2 3 , RSht + ------------------------------------------------------------------------ + LAlt Del Tab Ent | NumL 0 . RAlt + <|> + <1 ± <2 <3 <4 | 4> 3> 2> ± 1> + … | … + + Layer _PAD (Number pad, with NumLock off) + + <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring >pin>pink2> + <|> + BASE xxx xxx xxx xxx xxx | = Home Up PgUp - Bspc + LCtl xxx xxx xxx xxx xxx | * Left 5 Right + RCtl + LSht xxx xxx xxx xxx xxx | / End Down PgDn , RSht + ------------------------------------------------------------------------- + LAlt Del Tab Ent | NumL Ins Del RAlt + <|> + <1 ± <2 <3 <4 | 4> 3> 2> ± 1> + … | … + +*/ + +// +// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> , +// , , , , , -*- <|,> , , , , , , + CTO_BASE , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_EQUAL , KC_KP_7 , KC_KP_8 , KC_KP_9 , KC_KP_MINUS , KC_BSPC , + KC_LCTL , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_ASTERISK , KC_KP_4 , KC_KP_5 , KC_KP_6 , KC_KP_PLUS , KC_RCTL , + KC_LSFT , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_SLASH , KC_KP_1 , KC_KP_2 , KC_KP_3 , KC_KP_COMMA , KC_RSFT , +// ----------------------------------------------------------------------------------------------------------------------------------- + KC_LALT + +# ifdef TRANSMINIVAN_LEFTSIDE + , TRANS_LEFT +# endif + +# ifdef MORE_KEY__COMMAND + , MORE_key1 +# endif + + , KC_DEL , KC_TAB , KC_KP_ENTER + +# ifdef TRANSMINIVAN_MIDLEFT + , TRANS_MIDLEFT +# endif + + , KC_NUMLOCK , KC_KP_0 + +// See comment in ./base_numpad.c on the first layout (double handed Base layer), about the next few keys: +// This layer follows that layout Base Numpad. +// ---⬇ + +# ifdef TRANSMINIVAN_RIGHTSIDE + , TRANS_RIGHT +# endif + +# ifdef MORE_KEY__ARROW + //, MORE_key2 + , KC__YGUI +# endif +// ---⬆ + , KC_KP_DOT + + , KC_RALT +// , , , <|,> , , , +// <1 ± ± , <2 , <3 , <4 |, 4> , 3> ± ± , 2> , 1> + + ), + + +# endif // NUMPAD_COMMON_SQUARE + +# endif // BASESFILE_LAYER_PAD + +# endif // REMOVE_PAD + + /* ⬆⬇ */ + +# ifndef REMOVE_ACC // This cuts out the whole _ACC layer. + +# ifndef BASESFILE_LAYER_ACC // Use a definition of this layer in the ./bases_* file, where this #define can be defined. + + /* Layer _ACC: Accented and other unusual characters. It seems this would + * cover Dutch, German, French, Scandinavia, Italy and Spain. + * It should helps with remembering what keys are where, if one + * knows the logic behind it (however flawed it might be). + * This layer has the uncluttered Tab key (whoohoo!). + * + * The logic is ... Versions of the vowels with accents are + * widened vertically on the board, from their + * normal position. + * Grave is a line going up, thus on upper row. é + * Acute is a line going down, thus on lower row. è + * Diaereses is dots going horizontal, thus middle. ë + * Diareses is umlaut which is most frequent if + * including German, thus home row. ë + * There is no room for Caret on the left, thus it is + * on the right, following same-finger logic (O + * is ring finger, etc). + * Caret is on the lower row to make room for versions + * of 'n' and 'c' near their normal position. + * There is no room for ÿŸ on the normal y, because + * íÍ is on it, which is more important, and to + * keep the logic of that block, therefore it is + * as close to it as can be. + * øØ and åÅ follow the same-finger logic (a is left + * hand pinky, etc), and are on remaining spots. + * œŒ and æÆ are also no remaining spots, both close + * to êÊ for the e in there, the œŒ being further + * to the left to follow the same finger logic on + * that right hand side: a on the right, o on the left. + * ¡ and ¿ had no more room on this layer, therefore, + * and because they are unusual, they are on the + * _DRA(wings) layer. They are located under the keys + * that also have ! and ?, respectively. + * + */ + + [ _ACC ] = LAYOUT_redefined ( + +/* + Layer _ACC (ACCented characters, see _RAR layer for input modes) + + <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> + -*- <|> //(toggle) on _FUN + BASE áÁ óÓ éÉ úÚ íÍ | ýÝ ijIJ çÇ øØ åÅ Bksp + RCTL(Tab) äÄ öÖ ëË üÜ ïÏ | ÿŸ œŒ æÆ ñÑ ß μ + LSht àÀ òÒ èÈ ùÙ ìÌ | îÎ ûÛ êÊ ôÔ â RSht + ---------------------------------------------------------------------------- + LAlt ___ ___ Ent | Spc ___ ___ RAlt + -*- <|> //(hold) on BASE + <1 ± <2 <3 <4 | 4> 3> 2> ± 1> + … … + */ +// +// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> , +// , , , , , <|,>-*- , , , , , , + CTO_BASE , XP_ACC_AA , XP_ACC_AB , XP_ACC_AC , XP_ACC_AD , XP_ACC_AE , XP_ACC_AF , XP_ACC_AG , XP_ACC_AH , XP_ACC_AI , XP_ACC_AJ , KC_BSPC , + LCTL ( KC_TAB ) , XP_ACC_BA , XP_ACC_BB , XP_ACC_BC , XP_ACC_BD , XP_ACC_BE , XP_ACC_BF , XP_ACC_BG , XP_ACC_BH , XP_ACC_BI , XP_ACC_BJ , XP_ACC_BK , + KC_LSFT , XP_ACC_CA , XP_ACC_CB , XP_ACC_CC , XP_ACC_CD , XP_ACC_CE , XP_ACC_CF , XP_ACC_CG , XP_ACC_CH , XP_ACC_CI , XP_ACC_CJ , KC_RSFT , +// ---------------------------------------------------------------------------------------------------------------------------------------------- + KC_LALT +# ifdef TRANSMINIVAN_LEFTSIDE + , TRANS_LEFT +# endif + +# ifdef MORE_KEY__COMMAND + , MORE_key1 +# endif + + , _______ , _______ , KC_ENT + +# ifdef TRANSMINIVAN_MIDLEFT + , TRANS_MIDLEFT +# endif + + , KC_SPC , _______ , _______ + +# ifdef TRANSMINIVAN_RIGHTSIDE + , TRANS_RIGHT +# endif + +# ifdef MORE_KEY__ARROW + , MORE_key2 +# endif + + , KC_RALT +// , -*- , , <|,> , , , +// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1> + + ), + +# endif // BASESFILE_LAYER_ACC + +# endif // REMOVE_ACC + + /* ⬆⬇ */ + +# ifndef REMOVE_DRA // This cuts out the whole _DRA layer + +# ifndef BASESFILE_LAYER_DRA // Use a definition of this layer in the ./bases_* file, where this #define can be defined. + + /* Layer _DRA: Drawings, like various Unicode symbols. + * + */ + + [ _DRA ] = LAYOUT_redefined ( + +/* + Layer _DRA (DRAwings, whatever else (rendering width varies in different applications)) + + <pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> + -*- <|> //(toggle) on _FUN + BASE “„ ”≤ £≥ ∅ ¢ ±ƒ | ❦♥ 🙂🙁 👍👎 ⁽₍ ⁾₎ Bksp + Tab ¹₁ ²₂ ³₃ ⁴₄ ⁵₅ | ⁶₆ ⁷₇ ⁸₈ ⁹₉ ⁰₀ RCTL + LSht 「━ 」─ °〇 •§ …· | ⮘⮙ ⮚⮛ ¿¡ 《┄ 》┅ RSht + ------------------------------------------------------------------------- + LAlt ___ ___ Ent | Spc ___ ___ RAlt + -*- <|> -*- //(hold) on BASE + <1 ± <2 <3 <4 | 4> 3> 2> ± 1> + … … + */ +// +// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> , +// , , , , , <|,> , -*- , , , , , + CTO_BASE , XP_DRA_AA , XP_DRA_AB , XP_DRA_AC , XP_DRA_AD , XP_DRA_AE , XP_DRA_AF , XP_DRA_AG , XP_DRA_AH , XP_DRA_AI , XP_DRA_AJ , KC_BSPC , + KC_TAB , XP_DRA_BA , XP_DRA_BB , XP_DRA_BC , XP_DRA_BD , XP_DRA_BE , XP_DRA_BF , XP_DRA_BG , XP_DRA_BH , XP_DRA_BI , XP_DRA_BJ , KC_RCTL , + KC_LSFT , XP_DRA_CA , XP_DRA_CB , XP_DRA_CC , XP_DRA_CD , XP_DRA_CE , XP_DRA_CF , XP_DRA_CG , XP_DRA_CH , XP_DRA_CI , XP_DRA_CJ , KC_RSFT , +// -------------------------------------------------------------------------------------------------------------------------------------------- + KC_LALT + +# ifdef TRANSMINIVAN_LEFTSIDE + , TRANS_LEFT +# endif + +# ifdef MORE_KEY__COMMAND + , MORE_key1 +# endif + + , _______ , _______ , KC_ENT + +# ifdef TRANSMINIVAN_MIDLEFT + , TRANS_MIDLEFT +# endif + + , KC_SPC , _______ , _______ + +# ifdef TRANSMINIVAN_RIGHTSIDE + , TRANS_RIGHT +# endif + +# ifdef MORE_KEY__ARROW + , MORE_key2 +# endif + + , KC_RALT +// , , , <|,> , , , +// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1> + + ), + +# endif // BASESFILE_LAYER_RAR + +# endif // REMOVE_DRA + + /* ⬆⬇ */ + +# ifndef REMOVE_BON // Removes this layer entirely, if set. + +# ifndef BASESFILE_LAYER_BON // Use a definition of this layer in the ./bases_* file, where this #define can be defined. + +/* + * Bonus layer: Enumeration numbers, some general purpose / mathematical symbols + * ⁻ is an exponential minus sign (the center-dot · can be used in exponents too) + * × is multiplication + * ‰ is promille, ‱ is pro-tenthousandth + * + */ + + [ _BON ] = LAYOUT_redefined ( + +/* + Layer _BON (Bonus layer, a variety of more stuffs.) + + <pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> + -*- <|> + BASE ‛ 🛠 ’ ⬆ ¤ 🄯 ∑ © ‰ ‱ | ★ ٭ 😊 ⍨ × ⃰ √ ⁻ ⁺ Bksp + `~ ① ⬅ ② ⬇ ③ ➡ ④ ┏ ⑤ ┓ | ⑥ ┃ ⑦ ┇ ⑧ ╋ ⑨ ⓪ ∞ — ≈ // — is a dash (larger), not hyphen + LSht ‹ › ÷ ☞ ┗ ≠ ┛ | ✗ ┣ ✓ ┫ ⚠ « » RSht + ------------------------------------------------------------------------- + Left ___ ___ Ent | Spc ___ ___ Right + -*- -*- <|> -*- // Activation on BASE + <1 ± <2 <3 <4 | 4> 3> 2> ± 1> + … … + */ +// +// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> , +// , , , , , <|,> , , , , , , + CTO_BASE , XP_BON_AA , XP_BON_AB , XP_BON_AC , XP_BON_AD , XP_BON_AE , XP_BON_AF , XP_BON_AG , XP_BON_AH , XP_BON_AI , XP_BON_AJ , KC_BSPC , + KC_GRV , XP_BON_BA , XP_BON_BB , XP_BON_BC , XP_BON_BD , XP_BON_BE , XP_BON_BF , XP_BON_BG , XP_BON_BH , XP_BON_BI , XP_BON_BJ , XP_BON_BK , + KC_LSFT , XP_BON_CA , XP_BON_CB , XP_BON_CC , XP_BON_CD , XP_BON_CE , XP_BON_CF , XP_BON_CG , XP_BON_CH , XP_BON_CI , XP_BON_CJ , KC_RSFT , +// ------------------------------------------------------------------------------------------------------------------------------------------------- + KC_LEFT + +# ifdef TRANSMINIVAN_LEFTSIDE + , TRANS_LEFT +# endif + +# ifdef MORE_KEY__COMMAND + , MORE_key1 +# endif + + , _______ , _______ , KC_ENT + +# ifdef TRANSMINIVAN_MIDLEFT + , TRANS_MIDLEFT +# endif + + , KC_SPC , _______ , _______ + +# ifdef TRANSMINIVAN_RIGHTSIDE + , TRANS_RIGHT +# endif + +# ifdef MORE_KEY__ARROW + , MORE_key2 +# endif + , KC_RIGHT +// , , , <|,> , , , +// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1> + + ), + +# endif // BASESFILE_LAYER_BON + +# endif // REMOVE_BON + + /* ⬆⬇ */ + +# ifndef BASESFILE_LAYER_FUN // Use a definition of this layer in the ./bases_* file, where this #define can be defined. + + /* Layer _FUN: Function keys until F20. Some combo modifiers control/alt/shift + * Toward any layer by toggle. Layer can be set to return to BASE after one F-key press (FUN<, row 1) + */ + + [ _FUN ] = LAYOUT_redefined ( + +/* + Layer _FUN (F-keys, Layer access, Set BASE key direction) + + <pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> + toggl toggl set toggl toggl toggl | toggl toggl // Type of layer switch + <|> + BASE: NUMS: _PAD _ACC _DRA _BON | _MOV _RAR xxx xxx xxx Bksp //':' are dynamic ... + LCtl F1 F2 F3 F4 F5 | F6 F7 F8 F9 F10 RCtl + LSht F11 F12 F13 F14 F15 | F16 F17 F18 F19 F20 RSht + ----------------------------------------------------------------------*-- //-*- toggle on BASE + LAlt LCtl& LCtl& LSht& | FUN< +LCtl&LSht LGUI RAlt //... < toggle 'stay' + LSht LAlt LAlt | &LAlt + +xxx +xxx +xxx | +xxx + <|> + <1 ± <2 <3 <4 | 4> 3> 2> ± 1> + … … + */ +// +// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> , +// , , -*- , , , <|,> , , , , , , + CTO_BASE , CTO_NUMS , TO ( _PAD ) , CTO_ACCE , CTO_DRAW , TO ( _BON ), TO ( _MOV ) , TO ( _RAR ) , XXXXXXX , XXXXXXX , XXXXXXX , KC_BSPC , + KC_LCTL , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_RCTL , + KC_LSFT , KC_F11 , KC_F12 , KC_F13 , KC_F14 , KC_F15 , KC_F16 , KC_F17 , KC_F18 , KC_F19 , KC_F20 , KC_RSFT , +// ------------------------------------------------------------------------------------------------------------------------------------------ + KC_LALT +# ifdef TRANSMINIVAN_LEFTSIDE + , TRANS_LEFT +# endif + +# ifdef MORE_KEY__COMMAND + , MORE_key1 +# endif + + , MT ( MOD_LCTL | MOD_LSFT, XXXXXXX ) , MT ( MOD_LCTL | MOD_LALT , XXXXXXX ) , MT ( MOD_LSFT | MOD_LALT , XXXXXXX ) + +# ifdef TRANSMINIVAN_MIDLEFT + , TRANS_MIDLEFT +# endif + + , _FUN_STAY , MT ( MOD_LCTL | MOD_LSFT | MOD_LALT , XXXXXXX ) , KC__YGUI + +# ifdef TRANSMINIVAN_RIGHTSIDE + , _______ // On Base layers this key typically defaults to MO ( _FUN ) +# endif + +# ifdef MORE_KEY__ARROW + , MORE_key2 +# endif + , KC_RALT +// , , , <|,> , , , +// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1> + + ), + +# endif // BASESFILE_LAYER_FUN + + /* ⬆ */ + + +/* + * New layer template. Includes left/right movement arrows, deletion, modifiers. + * If you want a new layer, in the logic of this layout you would add a toggle on the + * _FUN layer top row on the first free key to it, and optionally alter the hold + * layer switch keys on the base layers. (Check if a new layer will fit on the chip.) + * + [ _??? ] = LAYOUT_redefined ( + +// <pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2> +// <|> +// BASE xxx xxx xxx xxx xxx | xxx xxx xxx xxx xxx Bksp +// LCtl xxx xxx xxx xxx xxx | xxx xxx xxx xxx xxx RCtl +// LSht xxx xxx xxx xxx xxx | xxx xxx xxx xxx xxx RSht +// ------------------------------------------------------------------------- +// LAlt+Left Del ___ Ent | Spc ___ ___ RAlt+Right +// <|> +// <1 ± <2 <3 <4 | 4> 3> 2> ± 1> +// … … +// +// +// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> , +// , , , , , <|,> , , , , , , + CTO_BASE , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_BSPC , + KC_LCTL , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_RCTL , + KC_LSFT , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_RSFT , +// ------------------------------------------------------------------------------------------------------------------------ + LALT_T ( KC_LEFT ) + +# ifdef TRANSMINIVAN_LEFTSIDE + , TRANS_LEFT +# endif + +# ifdef MORE_KEY__COMMAND + , MORE_key1 +# endif + + , KC_DEL , XXXXXXX , KC_ENT + +# ifdef TRANSMINIVAN_MIDLEFT + , TRANS_MIDLEFT +# endif + + , KC_SPC , XXXXXXX , XXXXXXX + +# ifdef TRANSMINIVAN_RIGHTSIDE + , TRANS_RIGHT +# endif + +# ifdef MORE_KEY__ARROW + , MORE_key2 +# endif + + , RALT_T ( KC_RIGHT ) +// , , , <|,> , , , +// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1> + + ), +*/ + +}; + |