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-rw-r--r--keyboards/sixkeyboard/sixkeyboard.h24
1 files changed, 4 insertions, 20 deletions
diff --git a/keyboards/sixkeyboard/sixkeyboard.h b/keyboards/sixkeyboard/sixkeyboard.h
index 353e2a78c8..3f563af6d1 100644
--- a/keyboards/sixkeyboard/sixkeyboard.h
+++ b/keyboards/sixkeyboard/sixkeyboard.h
@@ -1,20 +1,7 @@
-#ifndef SIXKEYBOARD_H
-#define SIXKEYBOARD_H
+#pragma once
#include "quantum.h"
-// This macro is an example of using a non-standard row-column matrix. The
-// keyboard in question had 11 rows and 8 columns, but the rows were not all
-// horizontal, and the columns were not all vertical. For example, row 2
-// contained "Print Screen", "N", "M", ",", ".", "/", "Right Shift", and
-// "Left Alt". Column 0 contained "F6", "7", "O", "'", "Q", "D", "B",
-// "Left Alt", "Up Arrow", and "Down Arrow".
-//
-// The macro makes programming the keys easier and in a more straight-forward
-// manner because it realigns the keys into a 6x15 sensible keyboard layout
-// instead of the obtuse 11x8 matrix.
-
-
/*
* ┌───┬───┬───┐
* │ A │ B │ C │
@@ -24,11 +11,8 @@
*/
#define LAYOUT_ortho_2x3( \
k00, k01, k02, \
- k10, k11, k12 \
- ) { \
+ k10, k11, k12 \
+) { \
{ k00, k01, k02 }, \
- { k10, k11, k12 } \
+ { k10, k11, k12 } \
}
-
-
-#endif