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-rw-r--r--keyboards/salicylic_acid3/jisplit89/keymaps/default/keymap.c2
-rw-r--r--keyboards/salicylic_acid3/jisplit89/keymaps/salicylic/keymap.c2
-rw-r--r--keyboards/salicylic_acid3/jisplit89/keymaps/via/keymap.c2
3 files changed, 3 insertions, 3 deletions
diff --git a/keyboards/salicylic_acid3/jisplit89/keymaps/default/keymap.c b/keyboards/salicylic_acid3/jisplit89/keymaps/default/keymap.c
index e782a4b451..cedad726dd 100644
--- a/keyboards/salicylic_acid3/jisplit89/keymaps/default/keymap.c
+++ b/keyboards/salicylic_acid3/jisplit89/keymaps/default/keymap.c
@@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
-#include "keymap_jp.h"
+#include "keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
diff --git a/keyboards/salicylic_acid3/jisplit89/keymaps/salicylic/keymap.c b/keyboards/salicylic_acid3/jisplit89/keymaps/salicylic/keymap.c
index ffd3b853b5..4e8addf6b7 100644
--- a/keyboards/salicylic_acid3/jisplit89/keymaps/salicylic/keymap.c
+++ b/keyboards/salicylic_acid3/jisplit89/keymaps/salicylic/keymap.c
@@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
-#include "keymap_jp.h"
+#include "keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
diff --git a/keyboards/salicylic_acid3/jisplit89/keymaps/via/keymap.c b/keyboards/salicylic_acid3/jisplit89/keymaps/via/keymap.c
index b2ceacb0e6..41f90afe44 100644
--- a/keyboards/salicylic_acid3/jisplit89/keymaps/via/keymap.c
+++ b/keyboards/salicylic_acid3/jisplit89/keymaps/via/keymap.c
@@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
-#include "keymap_jp.h"
+#include "keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them