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+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#pragma once
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0x3535
+#define PRODUCT_ID 0x3510
+#define MANUFACTURER RGBKB
+#define PRODUCT Sol 3
+
+#define USB_POLLING_INTERVAL_MS 1
+
+/* Matrix Configuration - Rows are doubled up */
+#define MATRIX_ROWS 12
+// Last pins reserved for encoder / touch encoder support
+#define MATRIX_ROW_PINS { B15, A8, A15, B12, A3, NO_PIN }
+#define MATRIX_ROW_PINS_RIGHT { B15, B14, A8, A13, A7, NO_PIN }
+#define MATRIX_COLS 8
+// Empty matrix entries used for encoder / touch encoder support
+#define MATRIX_COL_PINS { A6, A7, B0, B2, B1, B9, B3, B4 }
+#define MATRIX_COL_PINS_RIGHT { B9, B8, B4, A6, A3, B10, B12, B11 }
+#define MATRIX_IO_DELAY 5
+
+#define BUSY_WAIT
+#define BUSY_WAIT_INSTRUCTIONS 35 // Increase if two rows are pressed at the same time.
+#define GPIO_INPUT_PIN_DELAY 10
+
+/* Touchbar adjustments */
+#define TOUCH_DEADZONE 50 // width of a "button", wider inputs will be interpreted as a swipe
+#define TOUCH_TERM 350 // time of a "button" touch, longer inputs will be a swipe
+#define TOUCH_RESOLUTION 25 // sensitivity of swipes, lower=faster
+#define TOUCH_SEGMENTS 3
+
+/* Encoder Configuration */
+// Matrix Entries k36/k35(E1SW>B13), k33/k32, k7/k28
+#define ENCODERS_PAD_A { A1, B10, A13 }
+#define ENCODERS_PAD_B { A2, B11, B14 }
+// Matrix Entries k72/k71(E5SW>B0), k69/k68, k43/k64
+#define ENCODERS_PAD_A_RIGHT { A1, C15, B3 }
+#define ENCODERS_PAD_B_RIGHT { A2, C14, B13 }
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+/* CRC Configuration */
+#define CRC8_OPTIMIZE_SPEED
+#define CRC8_USE_TABLE
+
+/* Split Keyboard Configuration */
+#define SPLIT_HAND_PIN C13
+#define SPLIT_USB_DETECT
+// also handles the SERIAL_USART_TX_PIN define
+#define SOFT_SERIAL_PIN A9
+#define SERIAL_USART_TX_PAL_MODE 7
+#define SERIAL_USART_TIMEOUT 5
+#define SERIAL_USART_DRIVER SD1
+//#define SERIAL_USART_FULL_DUPLEX - Waiting on reunification pr
+#if SERIAL_USART_FULL_DUPLEX
+ #define SERIAL_USART_RX_PIN A10
+ #define SERIAL_USART_RX_PAL_MODE 7
+ // Mun connects TX to TX and RX to RX as we were planning on i2c split, so we need pin swap for full duplex
+ #define SERIAL_USART_PIN_SWAP
+ #define SERIAL_USART_SPEED (2 * 1024 * 1024)
+#else
+ #define SERIAL_USART_SPEED (1 * 1024 * 1024)
+#endif
+
+/* Split Transport Features */
+#define SPLIT_TRANSPORT_MIRROR
+#define SPLIT_LAYER_STATE_ENABLE
+#define SPLIT_LED_STATE_ENABLE
+#define SPLIT_TRANSACTION_IDS_KB TOUCH_ENCODER_SYNC, RGB_MENU_SYNC
+
+/* LED Turbo DIP Switch */
+#define DIP_SWITCH_PINS { A14, B13 }
+#define DIP_SWITCH_PINS_RIGHT { A14, B0 }
+
+/* RGB LED Configuration */
+#define RGB_DI_PIN B5
+#define RGBLED_NUM 156
+#define RGBLED_SPLIT { 78, 78 }
+#define RGBLIGHT_EFFECT_BREATHING
+#define RGBLIGHT_EFFECT_RAINBOW_MOOD
+#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+#define RGBLIGHT_EFFECT_SNAKE
+#define RGBLIGHT_EFFECT_KNIGHT
+#define RGBLIGHT_EFFECT_CHRISTMAS
+#define RGBLIGHT_EFFECT_STATIC_GRADIENT
+#define RGBLIGHT_EFFECT_RGB_TEST
+#define RGBLIGHT_EFFECT_ALTERNATING
+#define RGBLIGHT_EFFECT_TWINKLE
+
+#define DRIVER_LED_TOTAL RGBLED_NUM
+#define RGB_MATRIX_SPLIT RGBLED_SPLIT
+#define RGB_MATRIX_CENTER { 81, 28 }
+#define RGB_MATRIX_LED_FLUSH_LIMIT 33
+#define RGB_MATRIX_LED_PROCESS_LIMIT 10
+#define RGB_MATRIX_KEYPRESSES
+#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
+#define RGB_DISABLE_WHEN_USB_SUSPENDED
+// RGB Matrix Animation modes. Explicitly enabled
+// For full list of effects, see:
+// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
+#define ENABLE_RGB_MATRIX_ALPHAS_MODS
+#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+#define ENABLE_RGB_MATRIX_BREATHING
+#define ENABLE_RGB_MATRIX_BAND_SAT
+#define ENABLE_RGB_MATRIX_BAND_VAL
+#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+#define ENABLE_RGB_MATRIX_CYCLE_ALL
+#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
+#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
+#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
+#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
+#define ENABLE_RGB_MATRIX_DUAL_BEACON
+#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
+#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+#define ENABLE_RGB_MATRIX_RAINDROPS
+#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+#define ENABLE_RGB_MATRIX_HUE_BREATHING
+#define ENABLE_RGB_MATRIX_HUE_PENDULUM
+#define ENABLE_RGB_MATRIX_HUE_WAVE
+#define ENABLE_RGB_MATRIX_PIXEL_RAIN
+#define ENABLE_RGB_MATRIX_PIXEL_FLOW
+#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
+// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
+#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
+#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+#define ENABLE_RGB_MATRIX_SPLASH
+#define ENABLE_RGB_MATRIX_MULTISPLASH
+#define ENABLE_RGB_MATRIX_SOLID_SPLASH
+#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+
+#if RGB_UNLIMITED_POWER
+ #define RGBLIGHT_LIMIT_VAL 255
+#else
+ #define RGBLIGHT_LIMIT_VAL 127
+#endif
+#define RGB_MATRIX_MAXIMUM_BRIGHTNESS RGBLIGHT_LIMIT_VAL
+
+#define WS2812_PWM_DRIVER PWMD3
+#define WS2812_PWM_CHANNEL 2
+#define WS2812_PWM_PAL_MODE 2
+#define WS2812_DMA_STREAM STM32_DMA1_STREAM3
+#define WS2812_DMA_CHANNEL 3
+
+#define TOUCH_UPDATE_INTERVAL 33
+#define OLED_UPDATE_INTERVAL 33
+#define TAP_CODE_DELAY 5
+
+/* Audio Configuration */
+#define AUDIO_PIN A4
+#define AUDIO_PIN_ALT A5
+#define AUDIO_PIN_ALT_AS_NEGATIVE
+#define AUDIO_CLICKY
+#define AUDIO_DAC_SAMPLE_WAVEFORM_SQUARE
+#define AUDIO_DAC_OFF_VALUE 0