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-rw-r--r--keyboards/recompile_keys/nomu30/keymaps/like_jis/config.h66
-rw-r--r--keyboards/recompile_keys/nomu30/keymaps/like_jis/keymap.c159
-rw-r--r--keyboards/recompile_keys/nomu30/keymaps/like_jis/readme.md64
-rw-r--r--keyboards/recompile_keys/nomu30/keymaps/like_jis/rules.mk26
4 files changed, 315 insertions, 0 deletions
diff --git a/keyboards/recompile_keys/nomu30/keymaps/like_jis/config.h b/keyboards/recompile_keys/nomu30/keymaps/like_jis/config.h
new file mode 100644
index 0000000000..8861dc5396
--- /dev/null
+++ b/keyboards/recompile_keys/nomu30/keymaps/like_jis/config.h
@@ -0,0 +1,66 @@
+/*
+This is the c configuration file for the keymap
+
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+Copyright 2015 Jack Humbert
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+// place overrides here
+#define TAPPING_TERM 200
+#define IGNORE_MOD_TAP_INTERRUPT
+
+#define TAPPING_LAYER_TERM 150 // Custom LT Tapping term
+#define TAPPING_TERM_PER_KEY
+
+#ifdef MOUSEKEY_ENABLE
+ #undef MOUSEKEY_INTERVAL
+ #define MOUSEKEY_INTERVAL 1
+
+ #undef MOUSEKEY_TIME_TO_MAX
+ #define MOUSEKEY_TIME_TO_MAX 150
+
+ #undef MOUSEKEY_MAX_SPEED
+ #define MOUSEKEY_MAX_SPEED 3
+
+ #undef MOUSEKEY_MOVE_DELTA
+ #define MOUSEKEY_MOVE_DELTA 4
+
+ #undef MOUSEKEY_DELAY
+ #define MOUSEKEY_DELAY 0
+#endif
+
+// Selection of RGBLIGHT MODE to use.
+#if defined(LED_ANIMATIONS)
+ //#define RGBLIGHT_EFFECT_BREATHING
+ #define RGBLIGHT_EFFECT_RAINBOW_MOOD
+ #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+ //#define RGBLIGHT_EFFECT_SNAKE
+ #define RGBLIGHT_EFFECT_KNIGHT
+ //#define RGBLIGHT_EFFECT_CHRISTMAS
+ #define RGBLIGHT_EFFECT_STATIC_GRADIENT
+ //#define RGBLIGHT_EFFECT_RGB_TEST
+ //#define RGBLIGHT_EFFECT_ALTERNATING
+#endif
+
+// LED Setting: if you have KUMO you can use RGBLIGHT_ENABLE = yes
+#ifdef RGBLIGHT_ENABLE
+ #define RGB_DI_PIN B5
+ #define RGBLIGHT_TIMER
+
+ #define RGBLED_NUM 6
+#endif
diff --git a/keyboards/recompile_keys/nomu30/keymaps/like_jis/keymap.c b/keyboards/recompile_keys/nomu30/keymaps/like_jis/keymap.c
new file mode 100644
index 0000000000..fc2d26ad7a
--- /dev/null
+++ b/keyboards/recompile_keys/nomu30/keymaps/like_jis/keymap.c
@@ -0,0 +1,159 @@
+#include QMK_KEYBOARD_H
+#include "keymap_jp.h"
+
+extern keymap_config_t keymap_config;
+
+#ifdef RGBLIGHT_ENABLE
+//Following line allows macro to read current RGB settings
+extern rgblight_config_t rgblight_config;
+#endif
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+enum layer_number {
+ _BASE = 0,
+ _LOWER,
+ _RAISE,
+ _ADJUST,
+};
+
+enum custom_keycodes {
+ RGBRST = SAFE_RANGE,
+ LOWER,
+ RAISE,
+ KANJI,
+};
+
+// enum tapdances{
+// TD_CODO = 0,
+// TD_SLRO,
+// };
+
+// Layer Mode aliases
+#define KC_MLAD MO(_ADJUST)
+
+// Base layer mod tap
+#define KC_CMSF LSFT_T(KC_COMM)
+#define KC_DTCT LCTL_T(KC_DOT)
+#define KC_Z_AL LALT_T(KC_Z)
+#define KC_X_GU LGUI_T(KC_X)
+#define KC_ENSF LSFT_T(KC_ENT)
+
+// Lower layer mod tap
+#define KC_BSSF LSFT_T(KC_BSLS)
+#define KC_11AL LALT_T(KC_F11)
+
+// Layer tap
+#define KC_BSLO LT(_LOWER, KC_BSPC)
+#define KC_SPRA LT(_RAISE, KC_SPC)
+
+// Tap dance
+// #define KC_CODO TD(TD_CODO)
+// #define KC_SLRO TD(TD_SLRO)
+
+// qk_tap_dance_action_t tap_dance_actions[] = {
+// [TD_CODO] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_DOT),
+// [TD_SLRO] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_RO),
+// };
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_BASE] = LAYOUT(
+ //,-----------------------------------------------------------------------------------------------------------------------.
+ KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLO,
+ //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
+ KC_CMSF, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENSF,
+ //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
+ KC_DTCT, KC_Z_AL, KC_X_GU, KC_C, KC_V, KC_B, KC_N, KC_M, KC_SPRA
+ //`---------+---------+---------+---------+---------+---------+---------+---------+---------'
+ ),
+
+ [_LOWER] = LAYOUT(
+ //,-----------------------------------------------------------------------------------------------------------------------.
+ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_MINS, KC_EQL, KC_JYEN, KC_LBRC, KC_RBRC, _______,
+ //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
+ _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX, XXXXXXX, KC_SCLN, KC_QUOT, KC_BSSF,
+ //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
+ _______, KC_11AL, KC_F12, KC_ESC, KC_TAB, KANJI, KC_COMM, KC_DOT, KC_MLAD
+ //`---------+---------+---------+---------+---------+---------+---------+---------+---------'
+ ),
+
+ [_RAISE] = LAYOUT(
+ //,-----------------------------------------------------------------------------------------------------------------------.
+ KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
+ //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
+ _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_LSFT,
+ //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
+ _______, KC_LALT, KC_LGUI, XXXXXXX, XXXXXXX, XXXXXXX, KC_SLSH, KC_RO, _______
+ //`---------+---------+---------+---------+---------+---------+---------+---------+---------'
+ ),
+
+ [_ADJUST] = LAYOUT(
+ //,-----------------------------------------------------------------------------------------------------------------------.
+ RESET, RGBRST, AG_NORM, AG_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
+ //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
+ _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, XXXXXXX,
+ //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
+ _______, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, KC_BTN1, KC_BTN2, XXXXXXX
+ //`---------+---------+---------+---------+---------+---------+---------+---------+---------'
+ )
+};
+
+uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case KC_BSLO:
+ return TAPPING_LAYER_TERM;
+ case KC_SPRA:
+ return TAPPING_LAYER_TERM;
+ default:
+ return TAPPING_TERM;
+ }
+}
+
+int RGB_current_mode;
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+
+ bool result = false;
+ switch (keycode) {
+ case KANJI:
+ if (record->event.pressed) {
+ if (keymap_config.swap_lalt_lgui == false) {
+ register_code(KC_LANG2);
+ } else {
+ SEND_STRING(SS_LALT("`"));
+ }
+ } else {
+ unregister_code(KC_LANG2);
+ }
+ break;
+ #ifdef RGBLIGHT_ENABLE
+ //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
+ case RGB_MOD:
+ if (record->event.pressed) {
+ rgblight_mode(RGB_current_mode);
+ rgblight_step();
+ RGB_current_mode = rgblight_config.mode;
+ }
+ break;
+ case RGBRST:
+ if (record->event.pressed) {
+ eeconfig_update_rgblight_default();
+ rgblight_enable();
+ RGB_current_mode = rgblight_config.mode;
+ }
+ break;
+ #endif
+ default:
+ result = true;
+ break;
+ }
+
+ return result;
+}
+
+void keyboard_post_init_user(void) {
+ #ifdef RGBLIGHT_ENABLE
+ RGB_current_mode = rgblight_config.mode;
+ #endif
+}
diff --git a/keyboards/recompile_keys/nomu30/keymaps/like_jis/readme.md b/keyboards/recompile_keys/nomu30/keymaps/like_jis/readme.md
new file mode 100644
index 0000000000..ad64f06b15
--- /dev/null
+++ b/keyboards/recompile_keys/nomu30/keymaps/like_jis/readme.md
@@ -0,0 +1,64 @@
+# The LikeJIS is Japanese Keyboard like keymap
+
+A Nomu30 can use full color LED strip used by B5 pin. This keymap can use LED animation option.
+
+## Keymap Description
+
+- KC_CMSF ...... , key is one tap, Shift key is long push.
+- KC_DTCT ...... . key is one tap, Ctrl key is long tap.
+- KC_ENSF ...... Enter key is one tap, Ctrl key is long tap.
+- KC_Z_AL ...... Z key is one tap, Alt key is long tap.
+- KC_X_GU ...... X key is one tap, GUI key is long tap.
+- KC_BSLO ...... Backspace key is one tap, Move to Lower layer with long push.
+- KC_SPRA ...... Space key is one tap, Move to Raise layer with.
+- AG_NORM ...... If you use Mac set to mode.
+- AG_SWAP ...... If you use Win set to mode.
+- KANJI ...... Japanese IME toggle key.
+
+## How to move to Ajdust Layer
+
+At first, Move to Lower layer with long push. After that Adjust key with long push. Now you have into Adjust layer state.
+
+```c
+
+ [_BASE] = LAYOUT(
+ //,-----------------------------------------------------------------------------------------------------------------------.
+ KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLO,
+ //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
+ KC_CMSF, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENSF,
+ //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
+ KC_DTCT, KC_Z_AL, KC_X_GU, KC_C, KC_V, KC_B, KC_N, KC_M, KC_SPRA
+ //`---------+---------+---------+---------+---------+---------+---------+---------+---------'
+ ),
+
+ [_LOWER] = LAYOUT(
+ //,-----------------------------------------------------------------------------------------------------------------------.
+ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_MINS, KC_EQL, KC_JYEN, KC_LBRC, KC_RBRC, _______,
+ //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
+ _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX, XXXXXXX, KC_SCLN, KC_QUOT, KC_BSSF,
+ //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
+ _______, KC_11AL, KC_F12, KC_ESC, KC_TAB, KANJI, KC_COMM, KC_DOT, KC_MLAD
+ //`---------+---------+---------+---------+---------+---------+---------+---------+---------'
+ ),
+
+ [_RAISE] = LAYOUT(
+ //,-----------------------------------------------------------------------------------------------------------------------.
+ KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
+ //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
+ _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_LSFT,
+ //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
+ _______, KC_LALT, KC_LGUI, XXXXXXX, XXXXXXX, XXXXXXX, KC_SLSH, KC_RO, _______
+ //`---------+---------+---------+---------+---------+---------+---------+---------+---------'
+ ),
+
+ [_ADJUST] = LAYOUT(
+ //,-----------------------------------------------------------------------------------------------------------------------.
+ RESET, RGBRST, AG_NORM, AG_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
+ //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
+ _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, XXXXXXX,
+ //|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
+ _______, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, KC_BTN1, KC_BTN2, XXXXXXX
+ //`---------+---------+---------+---------+---------+---------+---------+---------+---------'
+ )
+
+```
diff --git a/keyboards/recompile_keys/nomu30/keymaps/like_jis/rules.mk b/keyboards/recompile_keys/nomu30/keymaps/like_jis/rules.mk
new file mode 100644
index 0000000000..b1a6026c2a
--- /dev/null
+++ b/keyboards/recompile_keys/nomu30/keymaps/like_jis/rules.mk
@@ -0,0 +1,26 @@
+
+# Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
+TAP_DANCE_ENABLE = no
+
+# If your custom treadstone32 pcb, you can rewrite to yes.
+RGBLIGHT_ENABLE = yes # LED underglow (Enable WS2812 RGB underlight.)
+LED_ANIMATIONS = yes # LED animations
+
+# Other selectable option
+IOS_DEVICE_ENABLE = no # connect to IOS device (iPad,iPhone)
+
+ifeq ($(strip $(LED_ANIMATIONS)), yes)
+ # OPT_DEFS += -DRGBLIGHT_ANIMATIONS
+ OPT_DEFS += -DLED_ANIMATIONS
+endif
+
+ifeq ($(strip $(IOS_DEVICE_ENABLE)), yes)
+ OPT_DEFS += -DIOS_DEVICE_ENABLE
+endif
+
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend