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-rw-r--r--keyboards/planck/keymaps/dodger/keymap.c339
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diff --git a/keyboards/planck/keymaps/dodger/keymap.c b/keyboards/planck/keymaps/dodger/keymap.c
deleted file mode 100644
index 2dd6af2668..0000000000
--- a/keyboards/planck/keymaps/dodger/keymap.c
+++ /dev/null
@@ -1,339 +0,0 @@
-/* Copyright 2015-2017 Jack Humbert
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
-#include "planck.h"
-#include "action_layer.h"
-
-extern keymap_config_t keymap_config;
-bool isGame = false;
-bool isMusic = false;
-
-
-enum planck_layers {
- _COLEMAK,
- _GAME,
- _MUSIC,
- _LOWER,
- _RAISE,
- _ADJUST,
-};
-
-enum planck_keycodes {
- COLEMAK = SAFE_RANGE,
- GCTOGG,
- MCTOGG,
- LOWER,
- RAISE,
- LENNY,
- COMMENTHEAD,
- RICKANDMORT,
- MARIO,
- MARIOE,
- OVERWATCH,
- DOOM,
- DISNEY,
- NUMBERONE,
- CABBAGE,
- OLDSPICE,
-};
-
-enum {
- TD_SPC_ENT = 0,
- TD_ESC_CAPS
-};
-
-qk_tap_dance_action_t tap_dance_actions[] = {
- [TD_SPC_ENT] = ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT),
- [TD_ESC_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS)
-};
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-
-/* Colemak
- * ,-----------------------------------------------------------------------------------.
- * | Tab | Q | W | F | P | G | J | L | U | Y | ; | = |
- * |------+------+------+------+------+-------------+------+------+------+------+------|
- * | Esc | A | R | S | T | D | H | N | E | I | O | " |
- * |------+------+------+------+------+------|------+------+------+------+------+------|
- * | Shift| Z | X | C | V | B | K | M | , | . | / | - |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Ctrl | GUI | Alt |lenny |Lower | shift|space |Raise | macro|macro2|macro3|QWERTY|
- * `-----------------------------------------------------------------------------------'
- */
-[_COLEMAK] = {
- {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_EQL},
- {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
- {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_MINS},
- {KC_LCTL, KC_LGUI, KC_LALT, LENNY, LOWER, RSFT_T(KC_BSPC), TD(TD_SPC_ENT), RAISE, COMMENTHEAD, RICKANDMORT, KC_LEFT, KC_RGHT}
-},
-
-/* Lower
- * ,-----------------------------------------------------------------------------------.
- * | | | | [ | ] | | ( | ) | { | } | | + |
- * |------+------+------+------+------+-------------+------+------+------+------+------|
- * | Del | F1 | F2 | F3 | F4 | F5 | F6 | left | down | up | right| | |
- * |------+------+------+------+------+------|------+------+------+------+------+------|
- * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | | _ |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | | | | | | | | Next | Vol- | Vol+ | Play |
- * `-----------------------------------------------------------------------------------'
- */
-[_LOWER] = {
- {_______, _______, _______, KC_LBRC, KC_RBRC, _______, KC_LPRN, KC_RPRN, KC_LCBR, KC_RCBR, _______, S(KC_EQL)},
- {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE},
- {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, KC_UNDS},
- {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
-},
-
-/* Raise
- * ,-----------------------------------------------------------------------------------.
- * | ` | ! | @ | # | $ | % | ^ | & | * | ( | ) | DEL |
- * |------+------+------+------+------+-------------+------+------+------+------+------|
- * | ~ | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | \ |
- * |------+------+------+------+------+------|------+------+------+------+------+------|
- * | | | | | | | | | | | | |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | | | | | | | | | bl- | bl+ | GCTG |
- * `-----------------------------------------------------------------------------------'
- */
-[_RAISE] = {
- {KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
- {KC_TILD, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS},
- {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
- {_______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC, MCTOGG, GCTOGG}
-},
-
-/* Adjust (Lower + Raise)
- * ,-----------------------------------------------------------------------------------.
- * | | Reset| | | | | | | | | | Del |
- * |------+------+------+------+------+-------------+------+------+------+------+------|
- * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| |
- * |------+------+------+------+------+------|------+------+------+------+------+------|
- * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | | | | | | | | | | | |
- * `-----------------------------------------------------------------------------------'
- */
-[_ADJUST] = {
- {_______, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL },
- {_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, _______, COLEMAK, _______, _______, _______},
- {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, _______, _______, TERM_ON, TERM_OFF, _______, _______, _______},
- {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
-},
-
-[_GAME] = {
- {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_EQL},
- {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
- {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_MINS},
- {KC_LCTL, RAISE, KC_LALT, LOWER, KC_SPC, RSFT_T(KC_BSPC), TD(TD_SPC_ENT), RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT}
-},
-
-[_MUSIC] = {
- {MARIO, MARIOE, OVERWATCH, DOOM, DISNEY, NUMBERONE, CABBAGE, OLDSPICE, _______, _______, _______, _______},
- {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
- {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
- {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
-}
-
-};
-
-#ifdef AUDIO_ENABLE
- float guitar[][2] = SONG(GUITAR_SOUND);
- float mario[][2] = SONG(MARIO_THEME);
- float marioe[][2] = SONG(MARIO_GAMEOVER);
- float overwatch[][2] = SONG(OVERWATCH_THEME);
- float doom[][2] = SONG(E1M1_DOOM);
- float disney[][2] = SONG(DISNEY_SONG);
- float numberone[][2] = SONG(NUMBER_ONE);
- float cabbage[][2] = SONG(CABBAGE_SONG);
- float oldspice[][2] = SONG(OLD_SPICE);
-#endif
-
-void setLayer(int layer) {
- if (layer == _COLEMAK) {
- #ifdef AUDIO_ENABLE
- stop_all_notes();
- PLAY_SONG(marioe);
- #endif
- set_single_persistent_default_layer(_COLEMAK);
- #ifdef BACKLIGHT_ENABLE
- backlight_set(0);
- #endif
- } else if (layer == _GAME) {
- #ifdef AUDIO_ENABLE
- stop_all_notes();
- PLAY_SONG(mario);
- #endif
- set_single_persistent_default_layer(_GAME);
- #ifdef BACKLIGHT_ENABLE
- backlight_set(15);
- #endif
- } else if (layer == _MUSIC) {
- #ifdef AUDIO_ENABLE
- stop_all_notes();
- PLAY_SONG(guitar);
- #endif
- set_single_persistent_default_layer(_MUSIC);
- #ifdef BACKLIGHT_ENABLE
- backlight_set(1);
- #endif
- }
-}
-
-bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- switch (keycode) {
- case COLEMAK:
- if (record->event.pressed) {
- set_single_persistent_default_layer(_COLEMAK);
- #ifdef BACKLIGHT_ENABLE
- backlight_set(0);
- #endif
- }
- return false;
- break;
- case GCTOGG:
- if (record->event.pressed) {
- if (isGame) {
- if (isMusic)
- setLayer(_MUSIC);
- else
- setLayer(_COLEMAK);
- isGame = false;
- } else {
- setLayer(_GAME);
- isGame = true;
- }
- }
- return false;
- break;
- case MCTOGG:
- if (record->event.pressed) {
- if (isMusic) {
- if (isGame)
- setLayer(_GAME);
- else
- setLayer(_COLEMAK);
- isMusic = false;
- } else {
- setLayer(_MUSIC);
- isMusic = true;
- }
- }
- return false;
- break;
- case LOWER:
- if (record->event.pressed) {
- layer_on(_LOWER);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- } else {
- layer_off(_LOWER);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- return false;
- break;
- case RAISE:
- if (record->event.pressed) {
- layer_on(_RAISE);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- } else {
- layer_off(_RAISE);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- return false;
- break;
- case LENNY:
- if (record->event.pressed) {
- SEND_STRING("()");
- }
- return false; break;
- case COMMENTHEAD:
- if (record->event.pressed) {
- SEND_STRING("// ---------------------------------------------------------------");
- }
- return false; break;
- case RICKANDMORT:
- if (record->event.pressed) {
- SEND_STRING("// ***************************************************************");
- }
- return false; break;
- case MARIO:
- if(record->event.pressed) {
- #ifdef AUDIO_ENABLE
- PLAY_SONG(mario);
- #endif
- }
- return false; break;
- case MARIOE:
- if(record->event.pressed) {
- #ifdef AUDIO_ENABLE
- PLAY_SONG(marioe);
- #endif
- }
- return false; break;
- case OVERWATCH:
- if(record->event.pressed) {
- #ifdef AUDIO_ENABLE
- PLAY_SONG(overwatch);
- #endif
- }
- return false; break;
- case DOOM:
- if(record->event.pressed) {
- #ifdef AUDIO_ENABLE
- PLAY_SONG(doom);
- #endif
- }
- return false; break;
- case DISNEY:
- if(record->event.pressed) {
- #ifdef AUDIO_ENABLE
- PLAY_SONG(disney);
- #endif
- }
- return false; break;
- case NUMBERONE:
- if(record->event.pressed) {
- #ifdef AUDIO_ENABLE
- PLAY_SONG(numberone);
- #endif
- }
- return false; break;
- case CABBAGE:
- if(record->event.pressed) {
- #ifdef AUDIO_ENABLE
- PLAY_SONG(cabbage);
- #endif
- }
- return false; break;
- case OLDSPICE:
- if(record->event.pressed) {
- #ifdef AUDIO_ENABLE
- PLAY_SONG(oldspice);
- #endif
- }
- return false; break;
- }
- return true;
-}
-
-void matrix_init_user(void) {
- set_single_persistent_default_layer(_COLEMAK);
- isGame = false;
- #ifdef BACKLIGHT_ENABLE
- backlight_level(0);
- #endif
-}