diff options
Diffstat (limited to 'keyboards/planck/keymaps/dodger/keymap.c')
-rw-r--r-- | keyboards/planck/keymaps/dodger/keymap.c | 339 |
1 files changed, 0 insertions, 339 deletions
diff --git a/keyboards/planck/keymaps/dodger/keymap.c b/keyboards/planck/keymaps/dodger/keymap.c deleted file mode 100644 index 2dd6af2668..0000000000 --- a/keyboards/planck/keymaps/dodger/keymap.c +++ /dev/null @@ -1,339 +0,0 @@ -/* Copyright 2015-2017 Jack Humbert - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example" -#include "planck.h" -#include "action_layer.h" - -extern keymap_config_t keymap_config; -bool isGame = false; -bool isMusic = false; - - -enum planck_layers { - _COLEMAK, - _GAME, - _MUSIC, - _LOWER, - _RAISE, - _ADJUST, -}; - -enum planck_keycodes { - COLEMAK = SAFE_RANGE, - GCTOGG, - MCTOGG, - LOWER, - RAISE, - LENNY, - COMMENTHEAD, - RICKANDMORT, - MARIO, - MARIOE, - OVERWATCH, - DOOM, - DISNEY, - NUMBERONE, - CABBAGE, - OLDSPICE, -}; - -enum { - TD_SPC_ENT = 0, - TD_ESC_CAPS -}; - -qk_tap_dance_action_t tap_dance_actions[] = { - [TD_SPC_ENT] = ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT), - [TD_ESC_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS) -}; - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - -/* Colemak - * ,-----------------------------------------------------------------------------------. - * | Tab | Q | W | F | P | G | J | L | U | Y | ; | = | - * |------+------+------+------+------+-------------+------+------+------+------+------| - * | Esc | A | R | S | T | D | H | N | E | I | O | " | - * |------+------+------+------+------+------|------+------+------+------+------+------| - * | Shift| Z | X | C | V | B | K | M | , | . | / | - | - * |------+------+------+------+------+------+------+------+------+------+------+------| - * | Ctrl | GUI | Alt |lenny |Lower | shift|space |Raise | macro|macro2|macro3|QWERTY| - * `-----------------------------------------------------------------------------------' - */ -[_COLEMAK] = { - {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_EQL}, - {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT}, - {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_MINS}, - {KC_LCTL, KC_LGUI, KC_LALT, LENNY, LOWER, RSFT_T(KC_BSPC), TD(TD_SPC_ENT), RAISE, COMMENTHEAD, RICKANDMORT, KC_LEFT, KC_RGHT} -}, - -/* Lower - * ,-----------------------------------------------------------------------------------. - * | | | | [ | ] | | ( | ) | { | } | | + | - * |------+------+------+------+------+-------------+------+------+------+------+------| - * | Del | F1 | F2 | F3 | F4 | F5 | F6 | left | down | up | right| | | - * |------+------+------+------+------+------|------+------+------+------+------+------| - * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | | _ | - * |------+------+------+------+------+------+------+------+------+------+------+------| - * | | | | | | | | Next | Vol- | Vol+ | Play | - * `-----------------------------------------------------------------------------------' - */ -[_LOWER] = { - {_______, _______, _______, KC_LBRC, KC_RBRC, _______, KC_LPRN, KC_RPRN, KC_LCBR, KC_RCBR, _______, S(KC_EQL)}, - {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE}, - {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, KC_UNDS}, - {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY} -}, - -/* Raise - * ,-----------------------------------------------------------------------------------. - * | ` | ! | @ | # | $ | % | ^ | & | * | ( | ) | DEL | - * |------+------+------+------+------+-------------+------+------+------+------+------| - * | ~ | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | \ | - * |------+------+------+------+------+------|------+------+------+------+------+------| - * | | | | | | | | | | | | | - * |------+------+------+------+------+------+------+------+------+------+------+------| - * | | | | | | | | | bl- | bl+ | GCTG | - * `-----------------------------------------------------------------------------------' - */ -[_RAISE] = { - {KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL}, - {KC_TILD, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS}, - {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, - {_______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC, MCTOGG, GCTOGG} -}, - -/* Adjust (Lower + Raise) - * ,-----------------------------------------------------------------------------------. - * | | Reset| | | | | | | | | | Del | - * |------+------+------+------+------+-------------+------+------+------+------+------| - * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| | - * |------+------+------+------+------+------|------+------+------+------+------+------| - * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | | - * |------+------+------+------+------+------+------+------+------+------+------+------| - * | | | | | | | | | | | | - * `-----------------------------------------------------------------------------------' - */ -[_ADJUST] = { - {_______, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL }, - {_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, _______, COLEMAK, _______, _______, _______}, - {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, _______, _______, TERM_ON, TERM_OFF, _______, _______, _______}, - {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______} -}, - -[_GAME] = { - {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_EQL}, - {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT}, - {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_MINS}, - {KC_LCTL, RAISE, KC_LALT, LOWER, KC_SPC, RSFT_T(KC_BSPC), TD(TD_SPC_ENT), RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT} -}, - -[_MUSIC] = { - {MARIO, MARIOE, OVERWATCH, DOOM, DISNEY, NUMBERONE, CABBAGE, OLDSPICE, _______, _______, _______, _______}, - {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, - {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, - {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______} -} - -}; - -#ifdef AUDIO_ENABLE - float guitar[][2] = SONG(GUITAR_SOUND); - float mario[][2] = SONG(MARIO_THEME); - float marioe[][2] = SONG(MARIO_GAMEOVER); - float overwatch[][2] = SONG(OVERWATCH_THEME); - float doom[][2] = SONG(E1M1_DOOM); - float disney[][2] = SONG(DISNEY_SONG); - float numberone[][2] = SONG(NUMBER_ONE); - float cabbage[][2] = SONG(CABBAGE_SONG); - float oldspice[][2] = SONG(OLD_SPICE); -#endif - -void setLayer(int layer) { - if (layer == _COLEMAK) { - #ifdef AUDIO_ENABLE - stop_all_notes(); - PLAY_SONG(marioe); - #endif - set_single_persistent_default_layer(_COLEMAK); - #ifdef BACKLIGHT_ENABLE - backlight_set(0); - #endif - } else if (layer == _GAME) { - #ifdef AUDIO_ENABLE - stop_all_notes(); - PLAY_SONG(mario); - #endif - set_single_persistent_default_layer(_GAME); - #ifdef BACKLIGHT_ENABLE - backlight_set(15); - #endif - } else if (layer == _MUSIC) { - #ifdef AUDIO_ENABLE - stop_all_notes(); - PLAY_SONG(guitar); - #endif - set_single_persistent_default_layer(_MUSIC); - #ifdef BACKLIGHT_ENABLE - backlight_set(1); - #endif - } -} - -bool process_record_user(uint16_t keycode, keyrecord_t *record) { - switch (keycode) { - case COLEMAK: - if (record->event.pressed) { - set_single_persistent_default_layer(_COLEMAK); - #ifdef BACKLIGHT_ENABLE - backlight_set(0); - #endif - } - return false; - break; - case GCTOGG: - if (record->event.pressed) { - if (isGame) { - if (isMusic) - setLayer(_MUSIC); - else - setLayer(_COLEMAK); - isGame = false; - } else { - setLayer(_GAME); - isGame = true; - } - } - return false; - break; - case MCTOGG: - if (record->event.pressed) { - if (isMusic) { - if (isGame) - setLayer(_GAME); - else - setLayer(_COLEMAK); - isMusic = false; - } else { - setLayer(_MUSIC); - isMusic = true; - } - } - return false; - break; - case LOWER: - if (record->event.pressed) { - layer_on(_LOWER); - update_tri_layer(_LOWER, _RAISE, _ADJUST); - } else { - layer_off(_LOWER); - update_tri_layer(_LOWER, _RAISE, _ADJUST); - } - return false; - break; - case RAISE: - if (record->event.pressed) { - layer_on(_RAISE); - update_tri_layer(_LOWER, _RAISE, _ADJUST); - } else { - layer_off(_RAISE); - update_tri_layer(_LOWER, _RAISE, _ADJUST); - } - return false; - break; - case LENNY: - if (record->event.pressed) { - SEND_STRING("()"); - } - return false; break; - case COMMENTHEAD: - if (record->event.pressed) { - SEND_STRING("// ---------------------------------------------------------------"); - } - return false; break; - case RICKANDMORT: - if (record->event.pressed) { - SEND_STRING("// ***************************************************************"); - } - return false; break; - case MARIO: - if(record->event.pressed) { - #ifdef AUDIO_ENABLE - PLAY_SONG(mario); - #endif - } - return false; break; - case MARIOE: - if(record->event.pressed) { - #ifdef AUDIO_ENABLE - PLAY_SONG(marioe); - #endif - } - return false; break; - case OVERWATCH: - if(record->event.pressed) { - #ifdef AUDIO_ENABLE - PLAY_SONG(overwatch); - #endif - } - return false; break; - case DOOM: - if(record->event.pressed) { - #ifdef AUDIO_ENABLE - PLAY_SONG(doom); - #endif - } - return false; break; - case DISNEY: - if(record->event.pressed) { - #ifdef AUDIO_ENABLE - PLAY_SONG(disney); - #endif - } - return false; break; - case NUMBERONE: - if(record->event.pressed) { - #ifdef AUDIO_ENABLE - PLAY_SONG(numberone); - #endif - } - return false; break; - case CABBAGE: - if(record->event.pressed) { - #ifdef AUDIO_ENABLE - PLAY_SONG(cabbage); - #endif - } - return false; break; - case OLDSPICE: - if(record->event.pressed) { - #ifdef AUDIO_ENABLE - PLAY_SONG(oldspice); - #endif - } - return false; break; - } - return true; -} - -void matrix_init_user(void) { - set_single_persistent_default_layer(_COLEMAK); - isGame = false; - #ifdef BACKLIGHT_ENABLE - backlight_level(0); - #endif -} |