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-rw-r--r--keyboards/nomu30/nomu30.h24
1 files changed, 5 insertions, 19 deletions
diff --git a/keyboards/nomu30/nomu30.h b/keyboards/nomu30/nomu30.h
index e6c553bec5..cf724ac6e4 100644
--- a/keyboards/nomu30/nomu30.h
+++ b/keyboards/nomu30/nomu30.h
@@ -16,15 +16,12 @@
#pragma once
#include "quantum.h"
+#ifdef KEYBOARD_nomu30_rev1
+ #include "rev1.h"
+#elif KEYBOARD_nomu30_rev2
+ #include "rev2.h"
+#endif
-/* This a shortcut to help you visually see your layout.
- *
- * The first section contains all of the arguments representing the physical
- * layout of the board and position of the keys.
- *
- * The second converts the arguments into a two-dimensional array which
- * represents the switch matrix.
- */
#define LAYOUT( \
K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, \
K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, \
@@ -35,14 +32,3 @@
{ K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, KC_NO }, \
{ K200, K201, K202, K203, K204, K205, K206, K207, K208, KC_NO, KC_NO, KC_NO }, \
}
-
-#define LAYOUT_kc( \
- K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, \
- K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, \
- K200, K201, K202, K203, K204, K205, K206, K207, K208 \
-) \
-LAYOUT( \
- KC_##K001, KC_##K002, KC_##K003, KC_##K004, KC_##K005, KC_##K006, KC_##K007, KC_##K008, KC_##K009, KC_##K010, KC_##K011, \
- KC_##K100, KC_##K101, KC_##K102, KC_##K103, KC_##K104, KC_##K105, KC_##K106, KC_##K107, KC_##K108, KC_##K109, KC_##K110, \
- KC_##K200, KC_##K201, KC_##K202, KC_##K203, KC_##K204, KC_##K205, KC_##K206, KC_##K207, KC_##K208 \
-)