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-rw-r--r--keyboards/nafuda/keymaps/default/keymap.c61
1 files changed, 0 insertions, 61 deletions
diff --git a/keyboards/nafuda/keymaps/default/keymap.c b/keyboards/nafuda/keymaps/default/keymap.c
deleted file mode 100644
index f0baff6c22..0000000000
--- a/keyboards/nafuda/keymaps/default/keymap.c
+++ /dev/null
@@ -1,61 +0,0 @@
-#include QMK_KEYBOARD_H
-
-#ifdef RGBLIGHT_ENABLE
-//Following line allows macro to read current RGB settings
-extern rgblight_config_t rgblight_config;
-#endif
-
-extern uint8_t is_master;
-
-// Each layer gets a name for readability, which is then used in the keymap matrix below.
-// The underscores don't mean anything - you can have a layer called STUFF or any other name.
-// Layer names don't all need to be of the same length, obviously, and you can also skip them
-// entirely and just use numbers.
-enum layer_number {
- _BASE,
- _MOUSE,
- _BROWSER,
- _ADJUST,
-};
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_BASE] = LAYOUT(
- //|-------------------------------------------|
- TG(_MOUSE),
- //|---------------+---------------+-----------|
-LT(_ADJUST, KC_BSPC), KC_UP,TG(_BROWSER),
- //|---------------+---------------+-----------|
- KC_LEFT, KC_DOWN, KC_RIGHT
- //|-------------------------------------------|
- ),
-
- [_MOUSE] = LAYOUT(
- //|-------------------------------------------|
- TG(_MOUSE),
- //|---------------+---------------+-----------|
- KC_BTN1, KC_MS_U, KC_BTN2,
- //|---------------+---------------+-----------|
- KC_MS_L, KC_MS_D, KC_MS_R
- //|-------------------------------------------|
- ),
-
- [_BROWSER] = LAYOUT(
- //|-------------------------------------------|
- LCTL(KC_W),
- //|---------------+---------------+-----------|
- LCTL(LSFT(KC_T)), KC_WH_U,TG(_BROWSER),
- //|---------------+---------------+-----------|
- LCTL(LSFT(KC_TAB)), KC_WH_D,LCTL(KC_TAB)
- //|-------------------------------------------|
- ),
-
- [_ADJUST] = LAYOUT( /* Base */
- //|-------------------------------------------|
- RGB_VAD,
- //|---------------+---------------+-----------|
- MO(_ADJUST), RGB_SAD, RGB_VAI,
- //|---------------+---------------+-----------|
- RGB_MOD, RGB_TOG, RGB_SAI
- //|-------------------------------------------|
- )
-};