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Diffstat (limited to 'keyboards/mechwild/mokulua/mirrored/config.h')
-rw-r--r-- | keyboards/mechwild/mokulua/mirrored/config.h | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/keyboards/mechwild/mokulua/mirrored/config.h b/keyboards/mechwild/mokulua/mirrored/config.h new file mode 100644 index 0000000000..d63d0bdb4b --- /dev/null +++ b/keyboards/mechwild/mokulua/mirrored/config.h @@ -0,0 +1,96 @@ +// Copyright 2022 Kyle McCreery (@kylemccreery) +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "config_common.h" + +/* USB Device descriptor parameter */ +#define VENDOR_ID 0x6D77 // mw = "MechWild" +#define PRODUCT_ID 0x170C +#define DEVICE_VER 0x0103 +#define MANUFACTURER MechWild +#define PRODUCT Mokulua + +/* Key matrix size */ +#define MATRIX_ROWS 12 +#define MATRIX_COLS 6 + +/* Key matrix pins */ +#define MATRIX_ROW_PINS { F4, F5, F6, F7, B1, B3 } +#define MATRIX_COL_PINS { D4, C6, D7, E6, B4, B5 } +#define UNUSED_PINS + +/* Encoder pins */ +#define ENCODERS_PAD_A { D2 } +#define ENCODERS_PAD_B { B2 } + +/* Encoder resolution */ +#define ENCODER_RESOLUTION 4 +#define TAP_CODE_DELAY 10 + +/* COL2ROW, ROW2COL */ +#define DIODE_DIRECTION COL2ROW + +#define OLED_FONT_H "keyboards/mechwild/mokulua/glcdfont.c" + +/* + * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN. + */ +#define SOFT_SERIAL_PIN D3 +#define MASTER_LEFT +//#define MASTER_RIGHT +#define RGBLIGHT_SPLIT +#define RGBLED_SPLIT { 8, 8 } +#define SPLIT_LAYER_STATE_ENABLE +#define SPLIT_LED_STATE_ENABLE +#define SPLIT_MODS_ENABLE +#define SPLIT_OLED_ENABLE + +/* RGB options */ +#define RGB_DI_PIN B6 +#ifdef RGB_DI_PIN +# define RGBLED_NUM 16 +# define RGBLIGHT_HUE_STEP 8 +# define RGBLIGHT_SAT_STEP 8 +# define RGBLIGHT_VAL_STEP 8 +# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */ +# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ +/*== choose RGB animations ==*/ +//# define RGBLIGHT_EFFECT_BREATHING +# define RGBLIGHT_EFFECT_RAINBOW_MOOD +# define RGBLIGHT_EFFECT_RAINBOW_SWIRL +//# define RGBLIGHT_EFFECT_SNAKE +//# define RGBLIGHT_EFFECT_KNIGHT +//# define RGBLIGHT_EFFECT_CHRISTMAS +//# define RGBLIGHT_EFFECT_STATIC_GRADIENT +//# define RGBLIGHT_EFFECT_RGB_TEST +//# define RGBLIGHT_EFFECT_ALTERNATING +/*== customize breathing effect ==*/ +/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/ +//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64 +/*==== use exp() and sin() ====*/ +//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7 +//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255 +#endif + +/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ +#define DEBOUNCE 5 + +/* define if matrix has ghost (lacks anti-ghosting diodes) */ +//#define MATRIX_HAS_GHOST + +/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ +#define LOCKING_SUPPORT_ENABLE +/* Locking resynchronize hack */ +#define LOCKING_RESYNC_ENABLE + +/* If defined, GRAVE_ESC will always act as ESC when CTRL is held. + * This is useful for the Windows task manager shortcut (ctrl+shift+esc). + */ +//#define GRAVE_ESC_CTRL_OVERRIDE + + +/* Bootmagic Lite key configuration */ +#define BOOTMAGIC_LITE_ROW 0 +#define BOOTMAGIC_LITE_COLUMN 0 |