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-rw-r--r--keyboards/massdrop/alt/alt.h2
-rw-r--r--keyboards/massdrop/alt/config.h78
-rw-r--r--keyboards/massdrop/alt/config_led.h37
-rw-r--r--keyboards/massdrop/alt/keymaps/default_md/keymap.c95
-rw-r--r--keyboards/massdrop/alt/keymaps/mac_md/keymap.c87
-rw-r--r--keyboards/massdrop/alt/keymaps/pregame/config.h74
-rw-r--r--keyboards/massdrop/ctrl/config.h78
-rw-r--r--keyboards/massdrop/ctrl/config_led.h34
-rw-r--r--keyboards/massdrop/ctrl/ctrl.h2
-rw-r--r--keyboards/massdrop/ctrl/keymaps/default_md/keymap.c99
-rw-r--r--keyboards/massdrop/ctrl/keymaps/endgame/config.h74
-rw-r--r--keyboards/massdrop/ctrl/keymaps/mac_md/keymap.c87
-rw-r--r--keyboards/massdrop/ctrl/keymaps/matthewrobo/config.h74
13 files changed, 628 insertions, 193 deletions
diff --git a/keyboards/massdrop/alt/alt.h b/keyboards/massdrop/alt/alt.h
index 0396095450..c3761bee8b 100644
--- a/keyboards/massdrop/alt/alt.h
+++ b/keyboards/massdrop/alt/alt.h
@@ -7,7 +7,7 @@
#include "i2c_master.h"
#include "md_rgb_matrix.h" //For led keycodes
#include "usb/udi_cdc.h"
-#include "usb/usb2422.h"
+#include "usb/usb_hub.h"
#define LAYOUT_65_ansi_blocker( \
K01, K02, K03, K04, K05, K06, K07, K08, K09, K10, K11, K12, K13, K14, K15, \
diff --git a/keyboards/massdrop/alt/config.h b/keyboards/massdrop/alt/config.h
index d28094c492..df3cd891b6 100644
--- a/keyboards/massdrop/alt/config.h
+++ b/keyboards/massdrop/alt/config.h
@@ -43,6 +43,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* Temporary solution for matrix delay */
#define IGNORE_ATOMIC_BLOCK
+/* Avoid out-of-bounds errors when SmartEEPROM is not enabled */
+#define EEPROM_SIZE 1024
+
/* MCU Port name definitions */
#define PA 0
#define PB 1
@@ -50,22 +53,18 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* This Shift Register expands available hardware output lines to control additional peripherals */
/* It uses four lines from the MCU to provide 16 output lines */
/* Shift Register Clock configuration (MCU to ShiftRegister.RCLK) */
-#define SR_EXP_RCLK_PORT PB
-#define SR_EXP_RCLK_PIN 14
+#define SR_EXP_RCLK_PIN B14
/* Shift Register Output Enable configuration (MCU to ShiftRegister.OE_N) */
-#define SR_EXP_OE_N_PORT PB
-#define SR_EXP_OE_N_PIN 15
+#define SR_EXP_OE_PIN B15
/* SERCOM port to use for Shift Register SPI */
/* DATAOUT and SCLK must be configured to use hardware pins of this port */
-#define SR_EXP_SERCOM SERCOM2
+#define SPI_SERCOM SERCOM2
/* Shift Register SPI Data Out configuration (MCU.SERCOMx.PAD[0] to ShiftRegister.SER) */
-#define SR_EXP_DATAOUT_PORT PA
-#define SR_EXP_DATAOUT_PIN 12
-#define SR_EXP_DATAOUT_MUX 2
+#define SPI_DATAOUT_PIN A12
+#define SPI_DATAOUT_MUX 2
/* Shift Register SPI Serial Clock configuration (MCU.SERCOMx.PAD[1] to ShiftRegister.SRCLK) */
-#define SR_EXP_SCLK_PORT PA
-#define SR_EXP_SCLK_PIN 13
-#define SR_EXP_SCLK_MUX 2
+#define SPI_SCLK_PIN A13
+#define SPI_SCLK_MUX 2
/* Debug LED (Small LED Located near MCU) */
#define DEBUG_LED_ENABLE 1
@@ -94,6 +93,15 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define DEBUG_BOOT_TRACING_PORT PB
#define DEBUG_BOOT_TRACING_PIN 23
+/* USB2422 config */
+#define USB2422_ADDRESS 0x58
+#define USB2422_VENDOR_ID 0x04D8
+#define USB2422_PRODUCT_ID 0xEEC5
+#define USB2422_DEVICE_VER 0x0101
+#define USB2422_MANUFACTURER "Massdrop Inc."
+#define USB2422_PRODUCT "Massdrop Hub"
+#define USB2422_ACTIVE_PIN A18
+
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
@@ -126,5 +134,53 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_LED_PROCESS_LIMIT 15
#define RGB_MATRIX_LED_FLUSH_LIMIT 10
+// RGB Matrix Animation modes. Explicitly enabled
+// For full list of effects, see:
+// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
+# define ENABLE_RGB_MATRIX_ALPHAS_MODS
+# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+# define ENABLE_RGB_MATRIX_BREATHING
+# define ENABLE_RGB_MATRIX_BAND_SAT
+# define ENABLE_RGB_MATRIX_BAND_VAL
+# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+# define ENABLE_RGB_MATRIX_CYCLE_ALL
+# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
+# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
+# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
+# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
+# define ENABLE_RGB_MATRIX_DUAL_BEACON
+# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
+# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+# define ENABLE_RGB_MATRIX_RAINDROPS
+# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+# define ENABLE_RGB_MATRIX_HUE_BREATHING
+# define ENABLE_RGB_MATRIX_HUE_PENDULUM
+# define ENABLE_RGB_MATRIX_HUE_WAVE
+# define ENABLE_RGB_MATRIX_PIXEL_RAIN
+# define ENABLE_RGB_MATRIX_PIXEL_FLOW
+# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
+// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
+# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
+# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+# define ENABLE_RGB_MATRIX_SPLASH
+# define ENABLE_RGB_MATRIX_MULTISPLASH
+# define ENABLE_RGB_MATRIX_SOLID_SPLASH
+# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#include "config_led.h"
diff --git a/keyboards/massdrop/alt/config_led.h b/keyboards/massdrop/alt/config_led.h
index 82117b3327..b600dd23b9 100644
--- a/keyboards/massdrop/alt/config_led.h
+++ b/keyboards/massdrop/alt/config_led.h
@@ -58,7 +58,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
//swr: Matrix wiring SW Red row (1-12)
//swg: Matrix wiring SW Green row (1-12)
//swb: Matrix wiring SW Blue row (1-12)
-//scan: Associated key scancode if any
+//scan: Associated key matrix scancode (set 255 if none or 254 for LED to turn off in alternating mode)
//Note: Origin 0,0 may be located anywhere as the software will do the final layout
#define ISSI3733_LED_MAP { \
{ .id = 1, .x = 0, .y = 0, .adr = { .drv = 2, .cs = 2, .swr = 2, .swg = 1, .swb = 3 }, .scan = 0 }, \
@@ -129,46 +129,45 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
{ .id = 66, .x = 10.5, .y = -3, .adr = { .drv = 1, .cs = 12, .swr = 8, .swg = 7, .swb = 9 }, .scan = 73 }, \
{ .id = 67, .x = 11.25, .y = -3, .adr = { .drv = 1, .cs = 12, .swr = 5, .swg = 4, .swb = 6 }, .scan = 74 }, \
{ .id = 68, .x = -0.338, .y = -3.338, .adr = { .drv = 2, .cs = 11, .swr = 11, .swg = 10, .swb = 12 }, .scan = 255 }, \
- { .id = 69, .x = 0.39, .y = -3.443, .adr = { .drv = 2, .cs = 11, .swr = 8, .swg = 7, .swb = 9 }, .scan = 255 }, \
+ { .id = 69, .x = 0.39, .y = -3.443, .adr = { .drv = 2, .cs = 11, .swr = 8, .swg = 7, .swb = 9 }, .scan = 254 }, \
{ .id = 70, .x = 1.263, .y = -3.443, .adr = { .drv = 2, .cs = 11, .swr = 5, .swg = 4, .swb = 6 }, .scan = 255 }, \
- { .id = 71, .x = 2.135, .y = -3.443, .adr = { .drv = 2, .cs = 11, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
+ { .id = 71, .x = 2.135, .y = -3.443, .adr = { .drv = 2, .cs = 11, .swr = 2, .swg = 1, .swb = 3 }, .scan = 254 }, \
{ .id = 72, .x = 3.008, .y = -3.443, .adr = { .drv = 2, .cs = 12, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
- { .id = 73, .x = 3.88, .y = -3.443, .adr = { .drv = 2, .cs = 12, .swr = 5, .swg = 4, .swb = 6 }, .scan = 255 }, \
+ { .id = 73, .x = 3.88, .y = -3.443, .adr = { .drv = 2, .cs = 12, .swr = 5, .swg = 4, .swb = 6 }, .scan = 254 }, \
{ .id = 74, .x = 4.753, .y = -3.443, .adr = { .drv = 2, .cs = 13, .swr = 5, .swg = 4, .swb = 6 }, .scan = 255 }, \
- { .id = 75, .x = 5.625, .y = -3.443, .adr = { .drv = 2, .cs = 13, .swr = 8, .swg = 7, .swb = 9 }, .scan = 255 }, \
+ { .id = 75, .x = 5.625, .y = -3.443, .adr = { .drv = 2, .cs = 13, .swr = 8, .swg = 7, .swb = 9 }, .scan = 254 }, \
{ .id = 76, .x = 6.497, .y = -3.443, .adr = { .drv = 1, .cs = 9, .swr = 8, .swg = 7, .swb = 9 }, .scan = 255 }, \
- { .id = 77, .x = 7.37, .y = -3.443, .adr = { .drv = 1, .cs = 9, .swr = 5, .swg = 4, .swb = 6 }, .scan = 255 }, \
+ { .id = 77, .x = 7.37, .y = -3.443, .adr = { .drv = 1, .cs = 9, .swr = 5, .swg = 4, .swb = 6 }, .scan = 254 }, \
{ .id = 78, .x = 8.242, .y = -3.443, .adr = { .drv = 1, .cs = 9, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
- { .id = 79, .x = 9.115, .y = -3.443, .adr = { .drv = 1, .cs = 13, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
+ { .id = 79, .x = 9.115, .y = -3.443, .adr = { .drv = 1, .cs = 13, .swr = 2, .swg = 1, .swb = 3 }, .scan = 254 }, \
{ .id = 80, .x = 9.987, .y = -3.443, .adr = { .drv = 1, .cs = 13, .swr = 8, .swg = 7, .swb = 9 }, .scan = 255 }, \
- { .id = 81, .x = 10.86, .y = -3.443, .adr = { .drv = 1, .cs = 13, .swr = 5, .swg = 4, .swb = 6 }, .scan = 255 }, \
+ { .id = 81, .x = 10.86, .y = -3.443, .adr = { .drv = 1, .cs = 13, .swr = 5, .swg = 4, .swb = 6 }, .scan = 254 }, \
{ .id = 82, .x = 11.588, .y = -3.338, .adr = { .drv = 1, .cs = 13, .swr = 11, .swg = 10, .swb = 12 }, .scan = 255 }, \
- { .id = 83, .x = 11.693, .y = -2.623, .adr = { .drv = 1, .cs = 12, .swr = 11, .swg = 10, .swb = 12 }, .scan = 255 }, \
+ { .id = 83, .x = 11.693, .y = -2.623, .adr = { .drv = 1, .cs = 12, .swr = 11, .swg = 10, .swb = 12 }, .scan = 254 }, \
{ .id = 84, .x = 11.693, .y = -1.873, .adr = { .drv = 1, .cs = 8, .swr = 11, .swg = 10, .swb = 12 }, .scan = 255 }, \
{ .id = 85, .x = 11.693, .y = -1.123, .adr = { .drv = 1, .cs = 8, .swr = 8, .swg = 7, .swb = 9 }, .scan = 255 }, \
- { .id = 86, .x = 11.693, .y = -0.373, .adr = { .drv = 1, .cs = 8, .swr = 5, .swg = 4, .swb = 6 }, .scan = 255 }, \
+ { .id = 86, .x = 11.693, .y = -0.373, .adr = { .drv = 1, .cs = 8, .swr = 5, .swg = 4, .swb = 6 }, .scan = 254 }, \
{ .id = 87, .x = 11.588, .y = 0.338, .adr = { .drv = 1, .cs = 8, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
{ .id = 88, .x = 9.908, .y = 0.443, .adr = { .drv = 1, .cs = 6, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
- { .id = 89, .x = 9.288, .y = 0.443, .adr = { .drv = 1, .cs = 5, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
+ { .id = 89, .x = 9.288, .y = 0.443, .adr = { .drv = 1, .cs = 5, .swr = 2, .swg = 1, .swb = 3 }, .scan = 254 }, \
{ .id = 90, .x = 8.625, .y = 0.443, .adr = { .drv = 1, .cs = 4, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
- { .id = 91, .x = 7.875, .y = 0.443, .adr = { .drv = 1, .cs = 3, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
+ { .id = 91, .x = 7.875, .y = 0.443, .adr = { .drv = 1, .cs = 3, .swr = 2, .swg = 1, .swb = 3 }, .scan = 254 }, \
{ .id = 92, .x = 7.125, .y = 0.443, .adr = { .drv = 1, .cs = 2, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
- { .id = 93, .x = 6.375, .y = 0.443, .adr = { .drv = 1, .cs = 1, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
+ { .id = 93, .x = 6.375, .y = 0.443, .adr = { .drv = 1, .cs = 1, .swr = 2, .swg = 1, .swb = 3 }, .scan = 254 }, \
{ .id = 94, .x = 5.625, .y = 0.443, .adr = { .drv = 1, .cs = 14, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
- { .id = 95, .x = 4.875, .y = 0.443, .adr = { .drv = 2, .cs = 8, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
+ { .id = 95, .x = 4.875, .y = 0.443, .adr = { .drv = 2, .cs = 8, .swr = 2, .swg = 1, .swb = 3 }, .scan = 254 }, \
{ .id = 96, .x = 4.125, .y = 0.443, .adr = { .drv = 2, .cs = 7, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
- { .id = 97, .x = 3.375, .y = 0.443, .adr = { .drv = 2, .cs = 6, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
+ { .id = 97, .x = 3.375, .y = 0.443, .adr = { .drv = 2, .cs = 6, .swr = 2, .swg = 1, .swb = 3 }, .scan = 254 }, \
{ .id = 98, .x = 2.625, .y = 0.443, .adr = { .drv = 2, .cs = 5, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
- { .id = 99, .x = 1.875, .y = 0.443, .adr = { .drv = 2, .cs = 4, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
+ { .id = 99, .x = 1.875, .y = 0.443, .adr = { .drv = 2, .cs = 4, .swr = 2, .swg = 1, .swb = 3 }, .scan = 254 }, \
{ .id = 100, .x = 1.125, .y = 0.443, .adr = { .drv = 2, .cs = 3, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
{ .id = 101, .x = -0.338, .y = 0.338, .adr = { .drv = 2, .cs = 1, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
- { .id = 102, .x = -0.443, .y = -0.373, .adr = { .drv = 2, .cs = 1, .swr = 5, .swg = 4, .swb = 6 }, .scan = 255 }, \
+ { .id = 102, .x = -0.443, .y = -0.373, .adr = { .drv = 2, .cs = 1, .swr = 5, .swg = 4, .swb = 6 }, .scan = 254 }, \
{ .id = 103, .x = -0.443, .y = -1.123, .adr = { .drv = 2, .cs = 1, .swr = 8, .swg = 7, .swb = 9 }, .scan = 255 }, \
{ .id = 104, .x = -0.443, .y = -1.873, .adr = { .drv = 2, .cs = 1, .swr = 11, .swg = 10, .swb = 12 }, .scan = 255 }, \
- { .id = 105, .x = -0.443, .y = -2.623, .adr = { .drv = 2, .cs = 10, .swr = 11, .swg = 10, .swb = 12 }, .scan = 255 }, \
+ { .id = 105, .x = -0.443, .y = -2.623, .adr = { .drv = 2, .cs = 10, .swr = 11, .swg = 10, .swb = 12 }, .scan = 254 }, \
};
-
#define USB_LED_INDICATOR_ENABLE //Comment out to disable indicator functionality
#ifdef USB_LED_INDICATOR_ENABLE //Scan codes refer to actual key matrix codes, not KC_* (255 to disable)
#define USB_LED_NUM_LOCK_SCANCODE 255
diff --git a/keyboards/massdrop/alt/keymaps/default_md/keymap.c b/keyboards/massdrop/alt/keymaps/default_md/keymap.c
index 810585a3df..fa8b294cd1 100644
--- a/keyboards/massdrop/alt/keymaps/default_md/keymap.c
+++ b/keyboards/massdrop/alt/keymaps/default_md/keymap.c
@@ -3,10 +3,15 @@
enum alt_keycodes {
L_BRI = SAFE_RANGE, //LED Brightness Increase //Working
L_BRD, //LED Brightness Decrease //Working
+ L_EDG_I, //LED Edge Brightness Increase
+ L_EDG_D, //LED Edge Brightness Decrease
+ L_EDG_M, //LED Edge lighting mode
L_PTN, //LED Pattern Select Next //Working
L_PTP, //LED Pattern Select Previous //Working
L_PSI, //LED Pattern Speed Increase //Working
L_PSD, //LED Pattern Speed Decrease //Working
+ L_RATIOD,
+ L_RATIOI,
L_T_MD, //LED Toggle Mode //Working
L_T_ONF, //LED Toggle On / Off //Broken
L_ON, //LED On //Broken
@@ -18,6 +23,7 @@ enum alt_keycodes {
DBG_MTRX, //DEBUG Toggle Matrix Prints //
DBG_KBD, //DEBUG Toggle Keyboard Prints //
DBG_MOU, //DEBUG Toggle Mouse Prints //
+ DBG_FAC, //DEBUG Factory light testing (All on white)
MD_BOOT //Restart into bootloader after hold timeout //Working
};
@@ -31,10 +37,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
),
[1] = LAYOUT(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_MUTE, \
- L_T_BR, L_PSD, L_BRI, L_PSI, _______, _______, _______, _______, U_T_AGCR,_______, KC_PSCR, KC_SLCK, KC_PAUS, _______, KC_END, \
- L_T_PTD, L_PTP, L_BRD, L_PTN, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLU, \
- _______, L_T_MD, L_T_ONF, _______, _______, MD_BOOT, NK_TOGG, _______, _______, _______, _______, _______, KC_PGUP, KC_VOLD, \
- _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END \
+ L_T_BR, L_PSD, L_BRI, L_PSI, L_EDG_I, _______, _______, _______, U_T_AGCR,_______, KC_PSCR, KC_SLCK, KC_PAUS, _______, KC_END, \
+ L_T_PTD, L_PTP, L_BRD, L_PTN, L_EDG_D, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLU, \
+ _______, L_T_MD, L_T_ONF, _______, L_EDG_M, MD_BOOT, NK_TOGG, _______, _______, _______, _______, _______, KC_PGUP, KC_VOLD, \
+ _______, _______, _______, DBG_FAC, _______, _______, KC_HOME, KC_PGDN, KC_END \
),
/*
[X] = LAYOUT(
@@ -53,6 +59,15 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
static uint32_t key_timer;
+ static uint8_t scroll_effect = 0;
+
+ switch (keycode) {
+ case L_BRI ... U_T_AGCR:
+ if (record->event.pressed) {
+ md_led_changed();
+ }
+ break;
+ }
switch (keycode) {
case L_BRI:
@@ -69,6 +84,38 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (led_animation_breathing) gcr_breathe = gcr_desired;
}
return false;
+ case L_EDG_M:
+ if (record->event.pressed) {
+ led_edge_mode++;
+ if (led_edge_mode > LED_EDGE_MODE_MAX) {
+ led_edge_mode = LED_EDGE_MODE_ALL;
+ }
+ }
+ return false;
+ case L_EDG_I:
+ if (record->event.pressed) {
+ led_edge_brightness += 0.1;
+ if (led_edge_brightness > 1) { led_edge_brightness = 1; }
+ }
+ return false;
+ case L_EDG_D:
+ if (record->event.pressed) {
+ led_edge_brightness -= 0.1;
+ if (led_edge_brightness < 0) { led_edge_brightness = 0; }
+ }
+ return false;
+ case L_RATIOI:
+ if (record->event.pressed) {
+ led_ratio_brightness += 0.2;
+ if (led_ratio_brightness > 2.0) { led_ratio_brightness = 2.0; }
+ }
+ return false;
+ case L_RATIOD:
+ if (record->event.pressed) {
+ led_ratio_brightness -= 0.2;
+ if (led_ratio_brightness < 0.0) { led_ratio_brightness = 0.0; }
+ }
+ return false;
case L_PTN:
if (record->event.pressed) {
if (led_animation_id == led_setups_count - 1) led_animation_id = 0;
@@ -128,7 +175,33 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return false;
case L_T_PTD:
if (record->event.pressed) {
- led_animation_direction = !led_animation_direction;
+ scroll_effect++;
+ if (scroll_effect == 1) { //Patterns with scroll move horizontal (Right to left)
+ led_animation_direction = 1;
+ led_animation_orientation = 0;
+ led_animation_circular = 0;
+ } else if (scroll_effect == 2) { //Patterns with scroll move vertical (Top to bottom)
+ led_animation_direction = 1;
+ led_animation_orientation = 1;
+ led_animation_circular = 0;
+ } else if (scroll_effect == 3) { //Patterns with scroll move vertical (Bottom to top)
+ led_animation_direction = 0;
+ led_animation_orientation = 1;
+ led_animation_circular = 0;
+ } else if (scroll_effect == 4) { //Patterns with scroll explode from center
+ led_animation_direction = 0;
+ led_animation_orientation = 0;
+ led_animation_circular = 1;
+ } else if (scroll_effect == 5) { //Patterns with scroll implode on center
+ led_animation_direction = 1;
+ led_animation_orientation = 0;
+ led_animation_circular = 1;
+ } else { //Patterns with scroll move horizontal (Left to right)
+ scroll_effect = 0;
+ led_animation_direction = 0;
+ led_animation_orientation = 0;
+ led_animation_circular = 0;
+ }
}
return false;
case U_T_AGCR:
@@ -136,6 +209,18 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
TOGGLE_FLAG_AND_PRINT(usb_gcr_auto, "USB GCR auto mode");
}
return false;
+ case DBG_FAC:
+ if (record->event.pressed && MODS_SHIFT && MODS_CTRL) {
+ led_lighting_mode = LED_MODE_NORMAL;
+ led_edge_brightness = 1;
+ led_edge_mode = LED_EDGE_MODE_ALL;
+ led_animation_breathing = 0;
+ led_animation_id = 7; //led_programs.c led_setups leds_white index
+ gcr_desired = LED_GCR_MAX;
+ led_enabled = 1;
+ I2C3733_Control_Set(led_enabled);
+ }
+ return false;
case DBG_TOG:
if (record->event.pressed) {
TOGGLE_FLAG_AND_PRINT(debug_enable, "Debug mode");
diff --git a/keyboards/massdrop/alt/keymaps/mac_md/keymap.c b/keyboards/massdrop/alt/keymaps/mac_md/keymap.c
index b3626c1b61..bfcadf8900 100644
--- a/keyboards/massdrop/alt/keymaps/mac_md/keymap.c
+++ b/keyboards/massdrop/alt/keymaps/mac_md/keymap.c
@@ -3,10 +3,15 @@
enum alt_keycodes {
L_BRI = SAFE_RANGE, //LED Brightness Increase //Working
L_BRD, //LED Brightness Decrease //Working
+ L_EDG_I, //LED Edge Brightness Increase
+ L_EDG_D, //LED Edge Brightness Decrease
+ L_EDG_M, //LED Edge lighting mode
L_PTN, //LED Pattern Select Next //Working
L_PTP, //LED Pattern Select Previous //Working
L_PSI, //LED Pattern Speed Increase //Working
L_PSD, //LED Pattern Speed Decrease //Working
+ L_RATIOD,
+ L_RATIOI,
L_T_MD, //LED Toggle Mode //Working
L_T_ONF, //LED Toggle On / Off //Broken
L_ON, //LED On //Broken
@@ -18,6 +23,7 @@ enum alt_keycodes {
DBG_MTRX, //DEBUG Toggle Matrix Prints //
DBG_KBD, //DEBUG Toggle Keyboard Prints //
DBG_MOU, //DEBUG Toggle Mouse Prints //
+ DBG_FAC, //DEBUG Factory light testing (All on white)
MD_BOOT //Restart into bootloader after hold timeout //Working
};
@@ -31,10 +37,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
),
[1] = LAYOUT(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_MUTE, \
- L_T_BR, L_PSD, L_BRI, L_PSI, _______, _______, _______, _______, U_T_AGCR,_______, KC_PSCR, KC_SLCK, KC_PAUS, _______, KC_END, \
- L_T_PTD, L_PTP, L_BRD, L_PTN, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLU, \
- _______, L_T_MD, L_T_ONF, _______, _______, MD_BOOT, NK_TOGG, _______, _______, _______, _______, _______, KC_PGUP, KC_VOLD, \
- _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END \
+ L_T_BR, L_PSD, L_BRI, L_PSI, L_EDG_I, _______, _______, _______, U_T_AGCR,_______, KC_PSCR, KC_SLCK, KC_PAUS, _______, KC_END, \
+ L_T_PTD, L_PTP, L_BRD, L_PTN, L_EDG_D, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLU, \
+ _______, L_T_MD, L_T_ONF, _______, L_EDG_M, MD_BOOT, NK_TOGG, _______, _______, _______, _______, _______, KC_PGUP, KC_VOLD, \
+ _______, _______, _______, DBG_FAC, _______, _______, KC_HOME, KC_PGDN, KC_END \
),
/*
[X] = LAYOUT(
@@ -53,6 +59,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
static uint32_t key_timer;
+ static uint8_t scroll_effect = 0;
switch (keycode) {
case L_BRI:
@@ -69,6 +76,38 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (led_animation_breathing) gcr_breathe = gcr_desired;
}
return false;
+ case L_EDG_M:
+ if (record->event.pressed) {
+ led_edge_mode++;
+ if (led_edge_mode > LED_EDGE_MODE_MAX) {
+ led_edge_mode = LED_EDGE_MODE_ALL;
+ }
+ }
+ return false;
+ case L_EDG_I:
+ if (record->event.pressed) {
+ led_edge_brightness += 0.1;
+ if (led_edge_brightness > 1) { led_edge_brightness = 1; }
+ }
+ return false;
+ case L_EDG_D:
+ if (record->event.pressed) {
+ led_edge_brightness -= 0.1;
+ if (led_edge_brightness < 0) { led_edge_brightness = 0; }
+ }
+ return false;
+ case L_RATIOI:
+ if (record->event.pressed) {
+ led_ratio_brightness += 0.2;
+ if (led_ratio_brightness > 2.0) { led_ratio_brightness = 2.0; }
+ }
+ return false;
+ case L_RATIOD:
+ if (record->event.pressed) {
+ led_ratio_brightness -= 0.2;
+ if (led_ratio_brightness < 0.0) { led_ratio_brightness = 0.0; }
+ }
+ return false;
case L_PTN:
if (record->event.pressed) {
if (led_animation_id == led_setups_count - 1) led_animation_id = 0;
@@ -128,7 +167,33 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return false;
case L_T_PTD:
if (record->event.pressed) {
- led_animation_direction = !led_animation_direction;
+ scroll_effect++;
+ if (scroll_effect == 1) { //Patterns with scroll move horizontal (Right to left)
+ led_animation_direction = 1;
+ led_animation_orientation = 0;
+ led_animation_circular = 0;
+ } else if (scroll_effect == 2) { //Patterns with scroll move vertical (Top to bottom)
+ led_animation_direction = 1;
+ led_animation_orientation = 1;
+ led_animation_circular = 0;
+ } else if (scroll_effect == 3) { //Patterns with scroll move vertical (Bottom to top)
+ led_animation_direction = 0;
+ led_animation_orientation = 1;
+ led_animation_circular = 0;
+ } else if (scroll_effect == 4) { //Patterns with scroll explode from center
+ led_animation_direction = 0;
+ led_animation_orientation = 0;
+ led_animation_circular = 1;
+ } else if (scroll_effect == 5) { //Patterns with scroll implode on center
+ led_animation_direction = 1;
+ led_animation_orientation = 0;
+ led_animation_circular = 1;
+ } else { //Patterns with scroll move horizontal (Left to right)
+ scroll_effect = 0;
+ led_animation_direction = 0;
+ led_animation_orientation = 0;
+ led_animation_circular = 0;
+ }
}
return false;
case U_T_AGCR:
@@ -136,6 +201,18 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
TOGGLE_FLAG_AND_PRINT(usb_gcr_auto, "USB GCR auto mode");
}
return false;
+ case DBG_FAC:
+ if (record->event.pressed && MODS_SHIFT && MODS_CTRL) {
+ led_lighting_mode = LED_MODE_NORMAL;
+ led_edge_brightness = 1;
+ led_edge_mode = LED_EDGE_MODE_ALL;
+ led_animation_breathing = 0;
+ led_animation_id = 7; //led_programs.c led_setups leds_white index
+ gcr_desired = LED_GCR_MAX;
+ led_enabled = 1;
+ I2C3733_Control_Set(led_enabled);
+ }
+ return false;
case DBG_TOG:
if (record->event.pressed) {
TOGGLE_FLAG_AND_PRINT(debug_enable, "Debug mode");
diff --git a/keyboards/massdrop/alt/keymaps/pregame/config.h b/keyboards/massdrop/alt/keymaps/pregame/config.h
index 32dee56d30..19fc4fed34 100644
--- a/keyboards/massdrop/alt/keymaps/pregame/config.h
+++ b/keyboards/massdrop/alt/keymaps/pregame/config.h
@@ -115,42 +115,42 @@
// #define RGBLIGHT_EFFECT_SNAKE_LENGTH 4 // The number of LEDs to light up for the "Snake" animation
// This list in in the correct mode order. Next mode is the following line, previous mode is previous line. Loops around.
-// #define DISABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support
-// #define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
-// #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
-// #define DISABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
-// #define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
-// #define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
-// #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
-// #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
-// #define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
-// #define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
-// #define DISABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
-// #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
-// #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
-// #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
-// #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
-// #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
-// #define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
-// #define DISABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
-// #define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
-// #define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
-// #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
-// #define DISABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
-// #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
+// #undef ENABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support
+// #undef ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
+// #undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
+// #undef ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
+// #undef ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
+// #undef ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
+// #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
+// #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
+// #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
+// #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
+// #undef ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
+// #undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
+// #undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
+// #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
+// #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
+// #undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
+// #undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
+// #undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
+// #undef ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
+// #undef ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
+// #undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
+// #undef ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
+// #undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
// =================================================== Requires RGB_MATRIX_FRAMEBUFFER_EFFECTS =============================================================
-// #define DISABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
-#define DISABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
+// #undef ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
+#undef ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
// =================================================== RGB_MATRIX_KEYPRESSES OR RGB_MATRIX_KEYRELEASES =====================================================
-// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
-// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
-// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
-// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
-// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
-// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
-// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
-// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
-// #define DISABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
-// #define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
-// #define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
-// #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
+// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
+// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
+// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
+// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
+// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
+// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
+// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
+// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
+// #undef ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
+// #undef ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
+// #undef ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
+// #undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
diff --git a/keyboards/massdrop/ctrl/config.h b/keyboards/massdrop/ctrl/config.h
index 3dbd9b8877..6c0678c5ed 100644
--- a/keyboards/massdrop/ctrl/config.h
+++ b/keyboards/massdrop/ctrl/config.h
@@ -42,6 +42,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* Temporary solution for matrix delay */
#define IGNORE_ATOMIC_BLOCK
+/* Avoid out-of-bounds errors when SmartEEPROM is not enabled */
+#define EEPROM_SIZE 1024
+
/* MCU Port name definitions */
#define PA 0
#define PB 1
@@ -49,22 +52,18 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* This Shift Register expands available hardware output lines to control additional peripherals */
/* It uses four lines from the MCU to provide 16 output lines */
/* Shift Register Clock configuration (MCU to ShiftRegister.RCLK) */
-#define SR_EXP_RCLK_PORT PB
-#define SR_EXP_RCLK_PIN 14
+#define SR_EXP_RCLK_PIN B14
/* Shift Register Output Enable configuration (MCU to ShiftRegister.OE_N) */
-#define SR_EXP_OE_N_PORT PB
-#define SR_EXP_OE_N_PIN 15
+#define SR_EXP_OE_PIN B15
/* SERCOM port to use for Shift Register SPI */
/* DATAOUT and SCLK must be configured to use hardware pins of this port */
-#define SR_EXP_SERCOM SERCOM2
+#define SPI_SERCOM SERCOM2
/* Shift Register SPI Data Out configuration (MCU.SERCOMx.PAD[0] to ShiftRegister.SER) */
-#define SR_EXP_DATAOUT_PORT PA
-#define SR_EXP_DATAOUT_PIN 12
-#define SR_EXP_DATAOUT_MUX 2
+#define SPI_DATAOUT_PIN A12
+#define SPI_DATAOUT_MUX 2
/* Shift Register SPI Serial Clock configuration (MCU.SERCOMx.PAD[1] to ShiftRegister.SRCLK) */
-#define SR_EXP_SCLK_PORT PA
-#define SR_EXP_SCLK_PIN 13
-#define SR_EXP_SCLK_MUX 2
+#define SPI_SCLK_PIN A13
+#define SPI_SCLK_MUX 2
/* Debug LED (Small LED Located near MCU) */
#define DEBUG_LED_ENABLE 1
@@ -93,6 +92,15 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define DEBUG_BOOT_TRACING_PORT PB
#define DEBUG_BOOT_TRACING_PIN 23
+/* USB2422 config */
+#define USB2422_ADDRESS 0x58
+#define USB2422_VENDOR_ID 0x04D8
+#define USB2422_PRODUCT_ID 0xEEC5
+#define USB2422_DEVICE_VER 0x0101
+#define USB2422_MANUFACTURER "Massdrop Inc."
+#define USB2422_PRODUCT "Massdrop Hub"
+#define USB2422_ACTIVE_PIN A18
+
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
@@ -125,5 +133,53 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_LED_PROCESS_LIMIT 15
#define RGB_MATRIX_LED_FLUSH_LIMIT 10
+// RGB Matrix Animation modes. Explicitly enabled
+// For full list of effects, see:
+// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
+# define ENABLE_RGB_MATRIX_ALPHAS_MODS
+# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+# define ENABLE_RGB_MATRIX_BREATHING
+# define ENABLE_RGB_MATRIX_BAND_SAT
+# define ENABLE_RGB_MATRIX_BAND_VAL
+# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+# define ENABLE_RGB_MATRIX_CYCLE_ALL
+# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
+# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
+# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
+# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
+# define ENABLE_RGB_MATRIX_DUAL_BEACON
+# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
+# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+# define ENABLE_RGB_MATRIX_RAINDROPS
+# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+# define ENABLE_RGB_MATRIX_HUE_BREATHING
+# define ENABLE_RGB_MATRIX_HUE_PENDULUM
+# define ENABLE_RGB_MATRIX_HUE_WAVE
+# define ENABLE_RGB_MATRIX_PIXEL_RAIN
+# define ENABLE_RGB_MATRIX_PIXEL_FLOW
+# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
+// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
+# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
+# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+# define ENABLE_RGB_MATRIX_SPLASH
+# define ENABLE_RGB_MATRIX_MULTISPLASH
+# define ENABLE_RGB_MATRIX_SOLID_SPLASH
+# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#include "config_led.h"
diff --git a/keyboards/massdrop/ctrl/config_led.h b/keyboards/massdrop/ctrl/config_led.h
index 0c91a0c80b..de897ce1bd 100644
--- a/keyboards/massdrop/ctrl/config_led.h
+++ b/keyboards/massdrop/ctrl/config_led.h
@@ -58,7 +58,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
//swr: Matrix wiring SW Red row (1-12)
//swg: Matrix wiring SW Green row (1-12)
//swb: Matrix wiring SW Blue row (1-12)
-//scan: Associated key scancode if any
+//scan: Associated key matrix scancode (set 255 if none or 254 for LED to turn off in alternating mode)
//Note: Origin 0,0 may be located anywhere as the software will do the final layout
#define ISSI3733_LED_MAP { \
{ .id = 1, .x = 0, .y = 0, .adr = { .drv = 2, .cs = 2, .swr = 2, .swg = 1, .swb = 3 }, .scan = 0 }, \
@@ -149,37 +149,37 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
{ .id = 86, .x = 12.375, .y = -4.125, .adr = { .drv = 1, .cs = 12, .swr = 5, .swg = 4, .swb = 6 }, .scan = 85 }, \
{ .id = 87, .x = 13.125, .y = -4.125, .adr = { .drv = 1, .cs = 11, .swr = 5, .swg = 4, .swb = 6 }, .scan = 86 }, \
{ .id = 88, .x = 13.433, .y = -4.43, .adr = { .drv = 1, .cs = 11, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
- { .id = 89, .x = 12.285, .y = -4.535, .adr = { .drv = 1, .cs = 12, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
+ { .id = 89, .x = 12.285, .y = -4.535, .adr = { .drv = 1, .cs = 12, .swr = 2, .swg = 1, .swb = 3 }, .scan = 254 }, \
{ .id = 90, .x = 11.14, .y = -4.535, .adr = { .drv = 1, .cs = 13, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
- { .id = 91, .x = 9.995, .y = -4.535, .adr = { .drv = 1, .cs = 14, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
+ { .id = 91, .x = 9.995, .y = -4.535, .adr = { .drv = 1, .cs = 14, .swr = 2, .swg = 1, .swb = 3 }, .scan = 254 }, \
{ .id = 92, .x = 8.85, .y = -4.535, .adr = { .drv = 1, .cs = 15, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
- { .id = 93, .x = 7.705, .y = -4.535, .adr = { .drv = 1, .cs = 16, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
+ { .id = 93, .x = 7.705, .y = -4.535, .adr = { .drv = 1, .cs = 16, .swr = 2, .swg = 1, .swb = 3 }, .scan = 254 }, \
{ .id = 94, .x = 6.56, .y = -4.535, .adr = { .drv = 2, .cs = 9, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
- { .id = 95, .x = 5.415, .y = -4.535, .adr = { .drv = 2, .cs = 10, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
+ { .id = 95, .x = 5.415, .y = -4.535, .adr = { .drv = 2, .cs = 10, .swr = 2, .swg = 1, .swb = 3 }, .scan = 254 }, \
{ .id = 96, .x = 4.27, .y = -4.535, .adr = { .drv = 2, .cs = 11, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
- { .id = 97, .x = 3.125, .y = -4.535, .adr = { .drv = 2, .cs = 12, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
+ { .id = 97, .x = 3.125, .y = -4.535, .adr = { .drv = 2, .cs = 12, .swr = 2, .swg = 1, .swb = 3 }, .scan = 254 }, \
{ .id = 98, .x = 1.98, .y = -4.535, .adr = { .drv = 2, .cs = 13, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
- { .id = 99, .x = 0.835, .y = -4.535, .adr = { .drv = 2, .cs = 14, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
+ { .id = 99, .x = 0.835, .y = -4.535, .adr = { .drv = 2, .cs = 14, .swr = 2, .swg = 1, .swb = 3 }, .scan = 254 }, \
{ .id = 100, .x = -0.307, .y = -4.43, .adr = { .drv = 2, .cs = 15, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
- { .id = 101, .x = -0.41, .y = -3.245, .adr = { .drv = 2, .cs = 15, .swr = 11, .swg = 10, .swb = 12 }, .scan = 255 }, \
+ { .id = 101, .x = -0.41, .y = -3.245, .adr = { .drv = 2, .cs = 15, .swr = 11, .swg = 10, .swb = 12 }, .scan = 254 }, \
{ .id = 102, .x = -0.41, .y = -2.06, .adr = { .drv = 2, .cs = 15, .swr = 5, .swg = 4, .swb = 6 }, .scan = 255 }, \
- { .id = 103, .x = -0.41, .y = -0.875, .adr = { .drv = 2, .cs = 15, .swr = 8, .swg = 7, .swb = 9 }, .scan = 255 }, \
+ { .id = 103, .x = -0.41, .y = -0.875, .adr = { .drv = 2, .cs = 15, .swr = 8, .swg = 7, .swb = 9 }, .scan = 254 }, \
{ .id = 104, .x = -0.308, .y = 0.31, .adr = { .drv = 2, .cs = 1, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
- { .id = 105, .x = 0.835, .y = 0.415, .adr = { .drv = 2, .cs = 3, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
+ { .id = 105, .x = 0.835, .y = 0.415, .adr = { .drv = 2, .cs = 3, .swr = 2, .swg = 1, .swb = 3 }, .scan = 254 }, \
{ .id = 106, .x = 1.98, .y = 0.415, .adr = { .drv = 2, .cs = 4, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
- { .id = 107, .x = 3.125, .y = 0.415, .adr = { .drv = 2, .cs = 5, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
+ { .id = 107, .x = 3.125, .y = 0.415, .adr = { .drv = 2, .cs = 5, .swr = 2, .swg = 1, .swb = 3 }, .scan = 254 }, \
{ .id = 108, .x = 4.27, .y = 0.415, .adr = { .drv = 2, .cs = 7, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
- { .id = 109, .x = 5.415, .y = 0.415, .adr = { .drv = 2, .cs = 8, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
+ { .id = 109, .x = 5.415, .y = 0.415, .adr = { .drv = 2, .cs = 8, .swr = 2, .swg = 1, .swb = 3 }, .scan = 254 }, \
{ .id = 110, .x = 6.56, .y = 0.415, .adr = { .drv = 1, .cs = 1, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
- { .id = 111, .x = 7.705, .y = 0.415, .adr = { .drv = 1, .cs = 2, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
+ { .id = 111, .x = 7.705, .y = 0.415, .adr = { .drv = 1, .cs = 2, .swr = 2, .swg = 1, .swb = 3 }, .scan = 254 }, \
{ .id = 112, .x = 8.85, .y = 0.415, .adr = { .drv = 1, .cs = 3, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
- { .id = 113, .x = 9.995, .y = 0.415, .adr = { .drv = 1, .cs = 5, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
+ { .id = 113, .x = 9.995, .y = 0.415, .adr = { .drv = 1, .cs = 5, .swr = 2, .swg = 1, .swb = 3 }, .scan = 254 }, \
{ .id = 114, .x = 11.14, .y = 0.415, .adr = { .drv = 1, .cs = 6, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
- { .id = 115, .x = 12.285, .y = 0.415, .adr = { .drv = 1, .cs = 8, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
+ { .id = 115, .x = 12.285, .y = 0.415, .adr = { .drv = 1, .cs = 8, .swr = 2, .swg = 1, .swb = 3 }, .scan = 254 }, \
{ .id = 116, .x = 13.432, .y = 0.31, .adr = { .drv = 1, .cs = 10, .swr = 2, .swg = 1, .swb = 3 }, .scan = 255 }, \
- { .id = 117, .x = 13.535, .y = -0.875, .adr = { .drv = 1, .cs = 10, .swr = 8, .swg = 7, .swb = 9 }, .scan = 255 }, \
+ { .id = 117, .x = 13.535, .y = -0.875, .adr = { .drv = 1, .cs = 10, .swr = 8, .swg = 7, .swb = 9 }, .scan = 254 }, \
{ .id = 118, .x = 13.535, .y = -2.06, .adr = { .drv = 1, .cs = 10, .swr = 11, .swg = 10, .swb = 12 }, .scan = 255 }, \
- { .id = 119, .x = 13.535, .y = -3.245, .adr = { .drv = 1, .cs = 10, .swr = 5, .swg = 4, .swb = 6 }, .scan = 255 }, \
+ { .id = 119, .x = 13.535, .y = -3.245, .adr = { .drv = 1, .cs = 10, .swr = 5, .swg = 4, .swb = 6 }, .scan = 254 }, \
};
#define USB_LED_INDICATOR_ENABLE //Comment out to disable indicator functionality
diff --git a/keyboards/massdrop/ctrl/ctrl.h b/keyboards/massdrop/ctrl/ctrl.h
index 1650beb9a4..a3d66ba775 100644
--- a/keyboards/massdrop/ctrl/ctrl.h
+++ b/keyboards/massdrop/ctrl/ctrl.h
@@ -7,7 +7,7 @@
#include "i2c_master.h"
#include "md_rgb_matrix.h" //For led keycodes
#include "usb/udi_cdc.h"
-#include "usb/usb2422.h"
+#include "usb/usb_hub.h"
#define LAYOUT( \
K01, K02, K03, K04, K05, K06, K07, K08, K09, K10, K11, K12, K13, K14, K15, \
diff --git a/keyboards/massdrop/ctrl/keymaps/default_md/keymap.c b/keyboards/massdrop/ctrl/keymaps/default_md/keymap.c
index 1083571ef9..db36131fca 100644
--- a/keyboards/massdrop/ctrl/keymaps/default_md/keymap.c
+++ b/keyboards/massdrop/ctrl/keymaps/default_md/keymap.c
@@ -3,10 +3,15 @@
enum ctrl_keycodes {
L_BRI = SAFE_RANGE, //LED Brightness Increase //Working
L_BRD, //LED Brightness Decrease //Working
+ L_EDG_I, //LED Edge Brightness Increase
+ L_EDG_D, //LED Edge Brightness Decrease
+ L_EDG_M, //LED Edge lighting mode
L_PTN, //LED Pattern Select Next //Working
L_PTP, //LED Pattern Select Previous //Working
L_PSI, //LED Pattern Speed Increase //Working
L_PSD, //LED Pattern Speed Decrease //Working
+ L_RATIOD,
+ L_RATIOI,
L_T_MD, //LED Toggle Mode //Working
L_T_ONF, //LED Toggle On / Off //Broken
L_ON, //LED On //Broken
@@ -18,6 +23,7 @@ enum ctrl_keycodes {
DBG_MTRX, //DEBUG Toggle Matrix Prints //
DBG_KBD, //DEBUG Toggle Keyboard Prints //
DBG_MOU, //DEBUG Toggle Mouse Prints //
+ DBG_FAC, //DEBUG Factory light testing (All on white)
MD_BOOT //Restart into bootloader after hold timeout //Working
};
@@ -33,10 +39,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[1] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MSTP, KC_VOLU, \
- L_T_BR, L_PSD, L_BRI, L_PSI, _______, _______, _______, _______, U_T_AGCR,_______, _______, _______, _______, _______, KC_MPRV, KC_MNXT, KC_VOLD, \
- L_T_PTD, L_PTP, L_BRD, L_PTN, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
- _______, L_T_MD, L_T_ONF, _______, _______, MD_BOOT, NK_TOGG, _______, _______, _______, _______, _______, _______, \
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
+ L_T_BR, L_PSD, L_BRI, L_PSI, L_EDG_I, _______, _______, _______, U_T_AGCR,_______, _______, _______, _______, _______, KC_MPRV, KC_MNXT, KC_VOLD, \
+ L_T_PTD, L_PTP, L_BRD, L_PTN, L_EDG_D, _______, _______, _______, _______, _______, _______, _______, _______, \
+ _______, L_T_MD, L_T_ONF, _______, L_EDG_M, MD_BOOT, NK_TOGG, _______, _______, _______, _______, _______, _______, \
+ _______, _______, _______, DBG_FAC, _______, _______, _______, _______, _______, _______, _______ \
),
/*
[X] = LAYOUT(
@@ -56,6 +62,15 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
static uint32_t key_timer;
+ static uint8_t scroll_effect = 0;
+
+ switch (keycode) {
+ case L_BRI ... U_T_AGCR:
+ if (record->event.pressed) {
+ md_led_changed();
+ }
+ break;
+ }
switch (keycode) {
case L_BRI:
@@ -72,6 +87,38 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (led_animation_breathing) gcr_breathe = gcr_desired;
}
return false;
+ case L_EDG_M:
+ if (record->event.pressed) {
+ led_edge_mode++;
+ if (led_edge_mode > LED_EDGE_MODE_MAX) {
+ led_edge_mode = LED_EDGE_MODE_ALL;
+ }
+ }
+ return false;
+ case L_EDG_I:
+ if (record->event.pressed) {
+ led_edge_brightness += 0.1;
+ if (led_edge_brightness > 1) { led_edge_brightness = 1; }
+ }
+ return false;
+ case L_EDG_D:
+ if (record->event.pressed) {
+ led_edge_brightness -= 0.1;
+ if (led_edge_brightness < 0) { led_edge_brightness = 0; }
+ }
+ return false;
+ case L_RATIOI:
+ if (record->event.pressed) {
+ led_ratio_brightness += 0.2;
+ if (led_ratio_brightness > 2.0) { led_ratio_brightness = 2.0; }
+ }
+ return false;
+ case L_RATIOD:
+ if (record->event.pressed) {
+ led_ratio_brightness -= 0.2;
+ if (led_ratio_brightness < 0.0) { led_ratio_brightness = 0.0; }
+ }
+ return false;
case L_PTN:
if (record->event.pressed) {
if (led_animation_id == led_setups_count - 1) led_animation_id = 0;
@@ -131,7 +178,33 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return false;
case L_T_PTD:
if (record->event.pressed) {
- led_animation_direction = !led_animation_direction;
+ scroll_effect++;
+ if (scroll_effect == 1) { //Patterns with scroll move horizontal (Right to left)
+ led_animation_direction = 1;
+ led_animation_orientation = 0;
+ led_animation_circular = 0;
+ } else if (scroll_effect == 2) { //Patterns with scroll move vertical (Top to bottom)
+ led_animation_direction = 1;
+ led_animation_orientation = 1;
+ led_animation_circular = 0;
+ } else if (scroll_effect == 3) { //Patterns with scroll move vertical (Bottom to top)
+ led_animation_direction = 0;
+ led_animation_orientation = 1;
+ led_animation_circular = 0;
+ } else if (scroll_effect == 4) { //Patterns with scroll explode from center
+ led_animation_direction = 0;
+ led_animation_orientation = 0;
+ led_animation_circular = 1;
+ } else if (scroll_effect == 5) { //Patterns with scroll implode on center
+ led_animation_direction = 1;
+ led_animation_orientation = 0;
+ led_animation_circular = 1;
+ } else { //Patterns with scroll move horizontal (Left to right)
+ scroll_effect = 0;
+ led_animation_direction = 0;
+ led_animation_orientation = 0;
+ led_animation_circular = 0;
+ }
}
return false;
case U_T_AGCR:
@@ -139,6 +212,18 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
TOGGLE_FLAG_AND_PRINT(usb_gcr_auto, "USB GCR auto mode");
}
return false;
+ case DBG_FAC:
+ if (record->event.pressed && MODS_SHIFT && MODS_CTRL) {
+ led_lighting_mode = LED_MODE_NORMAL;
+ led_edge_brightness = 1;
+ led_edge_mode = LED_EDGE_MODE_ALL;
+ led_animation_breathing = 0;
+ led_animation_id = 7; //led_programs.c led_setups leds_white index
+ gcr_desired = LED_GCR_MAX;
+ led_enabled = 1;
+ I2C3733_Control_Set(led_enabled);
+ }
+ return false;
case DBG_TOG:
if (record->event.pressed) {
TOGGLE_FLAG_AND_PRINT(debug_enable, "Debug mode");
@@ -179,7 +264,7 @@ led_instruction_t led_instructions[] = {
//Flags can be found in tmk_core/protocol/arm_atsam/md_rgb_matrix.h (prefixed with LED_FLAG_)
//LED IDs can be found in config_led.h in the keyboard's directory
//Examples are below
-
+
//All LEDs use the user's selected pattern (this is the factory default)
{ .flags = LED_FLAG_USE_ROTATE_PATTERN },
@@ -188,7 +273,7 @@ led_instruction_t led_instructions[] = {
//Specific LEDs use specified RGB values while all others are off
// { .flags = LED_FLAG_MATCH_ID | LED_FLAG_USE_RGB, .id0 = 0xFF, .id1 = 0x00FF, .id2 = 0x0000FF00, .id3 = 0xFF000000, .r = 75, .g = 150, .b = 225 },
-
+
//All LEDs use the user's selected pattern
//On layer 1, all key LEDs (except the top row which keeps active pattern) are red while all edge LEDs are green
//When layer 1 is active, key LEDs use red (id0 32 - 17: 1111 1111 1111 1111 0000 0000 0000 0000 = 0xFFFF0000) (except top row 16 - 1)
diff --git a/keyboards/massdrop/ctrl/keymaps/endgame/config.h b/keyboards/massdrop/ctrl/keymaps/endgame/config.h
index ad738347ab..4850d7eed2 100644
--- a/keyboards/massdrop/ctrl/keymaps/endgame/config.h
+++ b/keyboards/massdrop/ctrl/keymaps/endgame/config.h
@@ -75,42 +75,42 @@
// #define RGBLIGHT_EFFECT_SNAKE_LENGTH 4 // The number of LEDs to light up for the "Snake" animation
// This list in in the correct mode order. Next mode is the following line, previous mode is previous line. Loops around.
-// #define DISABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support
-// #define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
-// #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
-#define DISABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
-#define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
-#define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
-#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
-#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
-#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
-#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
-#define DISABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
-#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
-#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
-#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
-#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
-#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
-#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
-#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
-#define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
-#define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
-#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
-// #define DISABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
-// #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
+// #undef ENABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support
+// #undef ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
+// #undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
+#undef ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
+#undef ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
+#undef ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
+#undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
+#undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
+#undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
+#undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
+#undef ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
+#undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
+#undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
+#undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
+#undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
+#undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
+#undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
+#undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
+#undef ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
+#undef ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
+#undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
+// #undef ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
+// #undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
// =================================================== Requires RGB_MATRIX_FRAMEBUFFER_EFFECTS =============================================================
-// #define DISABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
-#define DISABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
+// #undef ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
+#undef ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
// =================================================== RGB_MATRIX_KEYPRESSES OR RGB_MATRIX_KEYRELEASES =====================================================
-// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
-#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
-#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
-#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
-#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
-#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
-#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
-#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
-#define DISABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
-#define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
-#define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
-#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
+// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
+#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
+#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
+#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
+#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
+#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
+#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
+#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
+#undef ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
+#undef ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
+#undef ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
+#undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
diff --git a/keyboards/massdrop/ctrl/keymaps/mac_md/keymap.c b/keyboards/massdrop/ctrl/keymaps/mac_md/keymap.c
index ba02d5e506..4a85b375b3 100644
--- a/keyboards/massdrop/ctrl/keymaps/mac_md/keymap.c
+++ b/keyboards/massdrop/ctrl/keymaps/mac_md/keymap.c
@@ -3,10 +3,15 @@
enum ctrl_keycodes {
L_BRI = SAFE_RANGE, //LED Brightness Increase //Working
L_BRD, //LED Brightness Decrease //Working
+ L_EDG_I, //LED Edge Brightness Increase
+ L_EDG_D, //LED Edge Brightness Decrease
+ L_EDG_M, //LED Edge lighting mode
L_PTN, //LED Pattern Select Next //Working
L_PTP, //LED Pattern Select Previous //Working
L_PSI, //LED Pattern Speed Increase //Working
L_PSD, //LED Pattern Speed Decrease //Working
+ L_RATIOD,
+ L_RATIOI,
L_T_MD, //LED Toggle Mode //Working
L_T_ONF, //LED Toggle On / Off //Broken
L_ON, //LED On //Broken
@@ -18,6 +23,7 @@ enum ctrl_keycodes {
DBG_MTRX, //DEBUG Toggle Matrix Prints //
DBG_KBD, //DEBUG Toggle Keyboard Prints //
DBG_MOU, //DEBUG Toggle Mouse Prints //
+ DBG_FAC, //DEBUG Factory light testing (All on white)
MD_BOOT //Restart into bootloader after hold timeout //Working
};
@@ -33,10 +39,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[1] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MSTP, KC_VOLU, \
- L_T_BR, L_PSD, L_BRI, L_PSI, _______, _______, _______, _______, U_T_AGCR,_______, _______, _______, _______, _______, KC_MPRV, KC_MNXT, KC_VOLD, \
- L_T_PTD, L_PTP, L_BRD, L_PTN, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
- _______, L_T_MD, L_T_ONF, _______, _______, MD_BOOT, NK_TOGG, _______, _______, _______, _______, _______, _______, \
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
+ L_T_BR, L_PSD, L_BRI, L_PSI, L_EDG_I, _______, _______, _______, U_T_AGCR,_______, _______, _______, _______, _______, KC_MPRV, KC_MNXT, KC_VOLD, \
+ L_T_PTD, L_PTP, L_BRD, L_PTN, L_EDG_D, _______, _______, _______, _______, _______, _______, _______, _______, \
+ _______, L_T_MD, L_T_ONF, _______, L_EDG_M, MD_BOOT, NK_TOGG, _______, _______, _______, _______, _______, _______, \
+ _______, _______, _______, DBG_FAC, _______, _______, _______, _______, _______, _______, _______ \
),
/*
[X] = LAYOUT(
@@ -64,6 +70,7 @@ void matrix_scan_user(void) {
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
static uint32_t key_timer;
+ static uint8_t scroll_effect = 0;
switch (keycode) {
case L_BRI:
@@ -80,6 +87,38 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (led_animation_breathing) gcr_breathe = gcr_desired;
}
return false;
+ case L_EDG_M:
+ if (record->event.pressed) {
+ led_edge_mode++;
+ if (led_edge_mode > LED_EDGE_MODE_MAX) {
+ led_edge_mode = LED_EDGE_MODE_ALL;
+ }
+ }
+ return false;
+ case L_EDG_I:
+ if (record->event.pressed) {
+ led_edge_brightness += 0.1;
+ if (led_edge_brightness > 1) { led_edge_brightness = 1; }
+ }
+ return false;
+ case L_EDG_D:
+ if (record->event.pressed) {
+ led_edge_brightness -= 0.1;
+ if (led_edge_brightness < 0) { led_edge_brightness = 0; }
+ }
+ return false;
+ case L_RATIOI:
+ if (record->event.pressed) {
+ led_ratio_brightness += 0.2;
+ if (led_ratio_brightness > 2.0) { led_ratio_brightness = 2.0; }
+ }
+ return false;
+ case L_RATIOD:
+ if (record->event.pressed) {
+ led_ratio_brightness -= 0.2;
+ if (led_ratio_brightness < 0.0) { led_ratio_brightness = 0.0; }
+ }
+ return false;
case L_PTN:
if (record->event.pressed) {
if (led_animation_id == led_setups_count - 1) led_animation_id = 0;
@@ -139,7 +178,33 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return false;
case L_T_PTD:
if (record->event.pressed) {
- led_animation_direction = !led_animation_direction;
+ scroll_effect++;
+ if (scroll_effect == 1) { //Patterns with scroll move horizontal (Right to left)
+ led_animation_direction = 1;
+ led_animation_orientation = 0;
+ led_animation_circular = 0;
+ } else if (scroll_effect == 2) { //Patterns with scroll move vertical (Top to bottom)
+ led_animation_direction = 1;
+ led_animation_orientation = 1;
+ led_animation_circular = 0;
+ } else if (scroll_effect == 3) { //Patterns with scroll move vertical (Bottom to top)
+ led_animation_direction = 0;
+ led_animation_orientation = 1;
+ led_animation_circular = 0;
+ } else if (scroll_effect == 4) { //Patterns with scroll explode from center
+ led_animation_direction = 0;
+ led_animation_orientation = 0;
+ led_animation_circular = 1;
+ } else if (scroll_effect == 5) { //Patterns with scroll implode on center
+ led_animation_direction = 1;
+ led_animation_orientation = 0;
+ led_animation_circular = 1;
+ } else { //Patterns with scroll move horizontal (Left to right)
+ scroll_effect = 0;
+ led_animation_direction = 0;
+ led_animation_orientation = 0;
+ led_animation_circular = 0;
+ }
}
return false;
case U_T_AGCR:
@@ -147,6 +212,18 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
TOGGLE_FLAG_AND_PRINT(usb_gcr_auto, "USB GCR auto mode");
}
return false;
+ case DBG_FAC:
+ if (record->event.pressed && MODS_SHIFT && MODS_CTRL) {
+ led_lighting_mode = LED_MODE_NORMAL;
+ led_edge_brightness = 1;
+ led_edge_mode = LED_EDGE_MODE_ALL;
+ led_animation_breathing = 0;
+ led_animation_id = 7; //led_programs.c led_setups leds_white index
+ gcr_desired = LED_GCR_MAX;
+ led_enabled = 1;
+ I2C3733_Control_Set(led_enabled);
+ }
+ return false;
case DBG_TOG:
if (record->event.pressed) {
TOGGLE_FLAG_AND_PRINT(debug_enable, "Debug mode");
diff --git a/keyboards/massdrop/ctrl/keymaps/matthewrobo/config.h b/keyboards/massdrop/ctrl/keymaps/matthewrobo/config.h
index 89c129c58e..81e7764a9e 100644
--- a/keyboards/massdrop/ctrl/keymaps/matthewrobo/config.h
+++ b/keyboards/massdrop/ctrl/keymaps/matthewrobo/config.h
@@ -93,42 +93,42 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
// #define RGBLIGHT_EFFECT_SNAKE_LENGTH 4 // The number of LEDs to light up for the "Snake" animation
// This list in in the correct mode order. Next mode is the following line, previous mode is previous line. Loops around.
-// #define DISABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support
-// #define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
-// #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
-#define DISABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
-#define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
-#define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
-#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
-#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
-#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
-#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
-#define DISABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
-#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
-#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
-#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
-#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
-#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
-#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
-// #define DISABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
-#define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
-#define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
-#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
-#define DISABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
-#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
+// #undef ENABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support
+// #undef ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
+// #undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
+#undef ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
+#undef ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
+#undef ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
+#undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
+#undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
+#undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
+#undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
+#undef ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
+#undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
+#undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
+#undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
+#undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
+#undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
+#undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
+// #undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
+#undef ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
+#undef ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
+#undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
+#undef ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
+#undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
// =================================================== Requires RGB_MATRIX_FRAMEBUFFER_EFFECTS =============================================================
-// #define DISABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
-#define DISABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
+// #undef ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
+#undef ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
// =================================================== RGB_MATRIX_KEYPRESSES OR RGB_MATRIX_KEYRELEASES =====================================================
-#define DISABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
-// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
-#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
-#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
-#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
-#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
-#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
-#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
-// #define DISABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
-// #define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
-// #define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
-// #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
+#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
+// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
+#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
+#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
+#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
+#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
+#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
+#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
+// #undef ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
+// #undef ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
+// #undef ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
+// #undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out